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Auction type Leagues (1 Viewer)

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Footballguy
Folks, I am interested in knowing what you have found that works best with auctions leagues? I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use?

2) Do you have a soft and hard cap?

3) How do you determine what player is up next?

4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?

5) What have you seen happen in most drafts? More money held late or early?

I am sure there are a ton of other questions but how do you know what a guy is really worth? What is a good gauge?

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction. Thanks for your time

 
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Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use?

2) Do you have a soft and hard cap?

3) How do you determine what player is up next?

4) Where do you get your cap numbers on the players from?

5) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?

6) What have you seen happen in most drafts?  More money held late or early?

I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

<{POST_SNAPBACK}>
I have been in an Auction league for 5 years and this year I will be the commissionerof it.

Here are the part of our rules that you might find helpful.

THE AUCTION DRAFT

Owners will have a salary cap of $350, with which to bid on players. At auction, players are signed to a (1) year contract based on their auction price.

Owners must select a roster compliment of fourteen (14) roster positions. No more than 14 roster positions may be drafted.

Owners may select skill players or defensive/special teams as they deem fit (in any order).

You MUST fill the following roster spots:

2 Quarterbacks

3 Running Backs

4 Wide Receivers

1 Swing Player—a running back or wide receiver

2 Tight Ends

1 Kicker

1 Defense/Special Team

Bids must be made in minimum of $1 increments. The highest bidder receives the player. The minimum bid for positions:

$5 for all QB

$4 for all RB

$4 for all WR

$3 for all TE

$3 for all DEF/Special Teams

$2 for all Kickers

Owners may bid any amount they deem necessary. However owners must have the minimum amount available to fill each roster position, without exceeding the salary cap of $350.

No owner may bid for a player who qualifies at a position that the team has already filled. For example, a team that has acquired two quarterbacks may not enter the bidding for any other quarterbacks. Owners also may not bid on players that will force them to exceed the $350 salary cap.

The $350 salary limit pertains to Auction Draft day ONLY. After Auction Draft Day, free agent signings and acquisition through trades of high-priced players may force a team to exceed this limit.

 
Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use?

2) Do you have a soft and hard cap?

3) How do you determine what player is up next?

4) Where do you get your cap numbers on the players from?

5) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?

6) What have you seen happen in most drafts?  More money held late or early?

I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

<{POST_SNAPBACK}>
1. We use $200 for a 10-12 teqm, 15 position auction keeper league.Start: QB, 2RB, 2WR, TE, K, D

2. We use a soft cap for auction purposes only.

3. The commisioner calls up the first player, then we pick counterclockwise around room. Minimum bid = $1.

4. This is an auction, right?? :confused:

5. The team that wins the championship can protect ONE player for the following year. The second place team can keep 2 players while the other playoff teams can keep up to 3. All non-playoff squads can keep up to 4 players.

Players drafted for between $1 -$19 shall increase by $3.

Players drafted for between $20 - $29 shall increase by $4

Players drafted for $30 and over shall increase by $5.

6. Could devote a whole thread to this one. Varies like the wind depending on league owner personalities, keepers, order of players called up, etc...

:popcorn:

edited to add min bid. ;)

 
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Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use?

2) Do you have a soft and hard cap?

3) How do you determine what player is up next?

4) Where do you get your cap numbers on the players from?

5) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?

6) What have you seen happen in most drafts?  More money held late or early?

I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

<{POST_SNAPBACK}>
I have been in an Auction league for 5 years and this year I will be the commissionerof it.

Here are the part of our rules that you might find helpful.

THE AUCTION DRAFT

Owners will have a salary cap of $350, with which to bid on players. At auction, players are signed to a (1) year contract based on their auction price.

Owners must select a roster compliment of fourteen (14) roster positions. No more than 14 roster positions may be drafted.

Owners may select skill players or defensive/special teams as they deem fit (in any order).

You MUST fill the following roster spots:

2 Quarterbacks

3 Running Backs

4 Wide Receivers

1 Swing Player—a running back or wide receiver

2 Tight Ends

1 Kicker

1 Defense/Special Team

Bids must be made in minimum of $1 increments. The highest bidder receives the player. The minimum bid for positions:

$5 for all QB

$4 for all RB

$4 for all WR

$3 for all TE

$3 for all DEF/Special Teams

$2 for all Kickers

Owners may bid any amount they deem necessary. However owners must have the minimum amount available to fill each roster position, without exceeding the salary cap of $350.

No owner may bid for a player who qualifies at a position that the team has already filled. For example, a team that has acquired two quarterbacks may not enter the bidding for any other quarterbacks. Owners also may not bid on players that will force them to exceed the $350 salary cap.

The $350 salary limit pertains to Auction Draft day ONLY. After Auction Draft Day, free agent signings and acquisition through trades of high-priced players may force a team to exceed this limit.

<{POST_SNAPBACK}>
Thanks this is what I am looking for. The minimum bid is interesting as I wouldn;t have thought of that. I assume this is a redraft league.

How do you come up what player gets chosen next to be bid on? How are the bids placed? Thanks a lot.

In reading your response I realize that part of what I wrote would pertain to a player having a certain cap number and the people would draft according to the value of that cap given to the player.

 
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Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use?

2) Do you have a soft and hard cap?

3) How do you determine what player is up next?

4) Where do you get your cap numbers on the players from?

5) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?

6) What have you seen happen in most drafts?  More money held late or early?

I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

<{POST_SNAPBACK}>
1. We use $200 for a 10-12 teqm, 15 position auction keeper league.Start: QB, 2RB, 2WR, TE, K, D

2. We use a soft cap for auction purposes only.

3. The commisioner calls up the first player, then we pick counterclockwise around room. Minimum bid = $1.

4. This is an auction, right?? :confused:

5. The team that wins the championship can protect ONE player for the following year. The second place team can keep 2 players while the other playoff teams can keep up to 3. All non-playoff squads can keep up to 4 players.

Players drafted for between $1 -$19 shall increase by $3.

Players drafted for between $20 - $29 shall increase by $4

Players drafted for $30 and over shall increase by $5.

6. Could devote a whole thread to this one. Varies like the wind depending on league owner personalities, keepers, order of players called up, etc...

:popcorn:

edited to add min bid. ;)

<{POST_SNAPBACK}>
Yeah, I should take number 4 out of there...as I combined leagues
 
Regarding the strategy of an Auction league... I think it's more or less the opposite of that of a redraft league.

First, get your players all ranked and tiered out. The tiering is important.

Anyway, in a redraft league, the value usually is present at the BEGINNING of a run, since in redraft runs tend to last too long. Everyone sees a certain position flying off the board, and so they panic and grab a lesser-quality one at the end of the runs. Usually, you want to be in early on a run, or don't get in at all.

In an auction league, however, *EVERYONE* has a chance to get in on any point in the run. As a result, there's less panicking late and more panicking early. I think the value exists at the END of the run. Frequently you can get the last player in a tier for significantly less than the first player in a tier, since everyone goes into a bidding frenzy over the early guys trying to start the run in the first place.

As for how to decide who is up for bid... set up a snaking pick system similar to a redraft league... except instead of picking a player, when it's each person's turn, they simply say a name and let the bidding begin. It adds a new level of strategy. For instance, if I really really want Ron Dayne, when it comes to my 3rd round "pick" I might say "Tatum Bell" just to get everyone into a bidding frenzy over Bell so that I can grab Dayne for cheaper, later. Or on the other hand, if I have the first overall pick and I really like Dayne, I might throw his name out first on the assumption that no one is going to get into a bidding war with me over him, since they'll be saving their money for the big names like LT and Shaun Alexander.

 
I'm not the most experienced with them, but I really like, and have gotten very positive feedback, on a new auction dynasty league (3-5 year contracts, full roster) which is entering year 2. Answers based on those experiences.

1) What is a good cap # to use?
Set it so that there is enough money for a fair amount of difference between the minimum salary and the high end players. I mean, wouldn't want a $1 minimum salary and then have LT worth $10. My league used an average of $10 per roster spot and that worked well I thought.
2) Do you have a soft and hard cap?
I like hard cap. Adds to the strategy. Downside is it makes trading harder.
3) How do you determine what player is up next?
I highly recommend fantasyauctioneer.com for doing your auction. Assuming they have the same deal as last year, if you have a league on MFL you can run your auction there for free and have your rosters automatically transferred to MFL when you are done. That's what we did (in fact they refunded my money when they found out I'd purchased an MFL league, as I had signed up and paid for the auction there).The way it works there is that you take turns picking the player to be auctioned. The person nominating them sets the first bid. The timer sets to 15 seconds and if it hits 0 the current bid wins him. If someone puts in a higher bid, it resets to 15 seconds and starts counting down again.
4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?
In my league we have 3 year contracts from the moment the player is obtained in an auction, from waivers, or rookie draft. You have an option for a 4th year but you have to give him a 20% raise in year 3 and 4. Or a 5th year option which is a 40% raise in years 3, 4 and 5. Offseason has a rookie draft (salary set based on round and average salary of starters at that position), and then a veteran auction where veterans not being kept or on a roster can be picked up.
5) What have you seen happen in most drafts?  More money held late or early?
We have only had the one initial auction, and between the 12 of us we had a total of 1 auction's worth of experience. I kept telling everyone to go do a mock or two (FA's software will let you mock auction against the cpu). But they didn't and so they overspent early, leaving a lot of bargains for the 3-4 teams that showed fiscal responsibility. In more experienced leagues though, I imagine there are good deals both early and late... sometimes early as people wait to see what others are paying before they jump in, maybe giving you a steal early.
I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?
There are great articles out there on draft strategy. Dodds has one on the front page of fantasyauctioneer.com that is worth a read.In short though... add up all the money available. Cap per team * # of teams. That is how much money will get spent leaguewide. Next, figure out how much it costs to fill the rosters with minimum salary players. Roster size * # of teams * min salary. Subtract the two and you will know how much discretionary money there is. Example: 12 team league, $200 cap, $1 salary, 20 player rosters. There is $2400 of cap space total in the league. 240 players on rosters at a minimum of $1 each means $240 will be spent just to fill rosters. That leaves $2400 - $240 = $2160 that is discretionary to improve players over the $1 minimum level guys.Now you need to decide how many dollars each point of "value" is worth. Take your projections and find VBD value (how many fantasy points is the player ahead of the last starter). Add up the VBD values for all players. Divide the discretionary money by the total value points. If the VBD value of all players adds up to 3000, then you have $2160/3000 = 0.72 dollars per value point. Now you just multiply .72 times each players value and you have what your projections say he is worth. If LT has a value of 100, then he is worth $72.Ok, having said that... realize that this would give you minimum salaries for last starters and all backups. That isn't realistic, so when calculating VBD values, use something other than last starter. I'd vary it by position, maybe RB I use RB36 instead of RB24, but QB I might only use QB18 instead of QB12. Also your kickers and D will need to be adjusted to be worth much less than normal due to the difficulty in predicting them. I did a lot of tweaking to arrive at values where the backups prices were commensurate with what I thought they should be.Other auction tips. Do some mocks and watch how the end of the draft is controlled by the teams with money. When teams are down to only have $5 above the amount necessary to fill their roster, but have 8 spots... they can't afford much more than $2 per player. So the guy who can afford $3 can have his pick of the litter. Also, be conscious of other's cap during the auction. Many owners will bid up players they don't want or need, to take money out of other's cap. Sometimes you are better off letting a player go at a premium if it destroys the other guys cap. True example, Survivor II... David Dodds had 3 premium RBs already at maybe 60% of his cap, yet kept bidding up. Again and again he made people overspend, but they wouldn't just quit bidding and stick him with a guy. Man was it frustrating. Finally he was bidding against me on Jamal Lewis, and everyone else stayed out of it. When the price was still a little low for Lewis, I stopped and stuck him with him. Now he had like %80 of his cap spent on RB of which he could only start 2. Though Jamal was a bargain at the price, it knocked Dodds out of contention for a lot of other players.Another big tip that I learned from watching him that auction. When you have overspent, or when you see other teams ending up with more cap room than you, STOP SPENDING. Values will show up later in the draft. Wait long enough and those other teams will spend and pass you by and you can be back in a position of strength. That's what Dodds did after I stuck him with Lewis, and he managed to get some fair starters later on after we'd all spent down to his level. If he'd chased players with what little he had left, he'd have had a weaker team overall.
 
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Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.Questions such as:1) What is a good cap # to use?
It's completely arbitrary. We use $100.
Code:
2) Do you have a soft and hard cap?
No, don't really see the point.
Code:
3) How do you determine what player is up next?
We sort all rostered players by last year's salary and read them off in order. I prefer this method to pure nomination, because it keeps things going quicker and lets you plan better on which players you want to target. When we've run out of players from last year's rosters, we do it by nomination, starting with the person who has the most empty roster spots.
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4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?
Up to two players can be protected, and they can be protected for a maximum of two years (so, on the roster for three years). Salaries go up 25% per year (floored).
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5) What have you seen happen in most drafts?  More money held late or early?
It really varies. Generally the first player or two off the board goes a little cheaper than you'd expect, and then players go for near or above real value until people's money starts getting exhausted, then there are lots of bargains. But it depends on your league and the particular dymanics of the auction.
Code:
I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?
Ask the Draft Dominator!
 
2005 Fantasy Football League

Official Rules

I. League Setup

A. The EFFL is an Auction Keeper League.

B. The Salary Cap = $100.

B. Keep up to a maximum of 10 players a year, and have no minimum number required.

C. Players may be kept for no more than 4 years.

D. Each owner is entitled to use 1 Franchise Player Exception per season starting in 2005. The Franchise Player Exception allows an owner to keep 1 player beyond the original 4-year contract. A team’s “Franchise Player” has his salary renegotiated to the average salary of the top three players at his position and receives a new 4-year contract term.

C. The EFFL will consist of 12 Teams, divided into 3 Divisions.

D. Each team will play 13 regular season games. The schedule requires that each team play their divisional opponents twice, and play 7 non-divisional games, whereby 1 non-divisional opponent will not be played against.

E. A schedule has been created for the league that provides a perfect rotation allowing each franchise to not play each non-division opponent once every 8 seasons. This also allows for divisional re-alignment every 8 seasons. (See Section X.)

F. As voted on for 2005, the EFFL will realign next season. Realignment will be based upon each team's 5-season overall record and playoff appearances. The top three teams will be in separate divisions, with each of the next three sets of three teams in ranked order continuing the progression.

II. Salary Cap and Dues

A. A $160 Franchise Fee is due prior to the Auction Draft ($150 for team fees, $10 for CBS site fees.)

B. The Salary Cap is $100.

C. There are no fees assessed for any transactions during the season.

D. A transaction is any trade, addition of a free-agent or dropping of a player.

III. The Auction Draft

A. Any and all players who were drafted or signed by an NFL team are eligible.

B. The bidding starts at $1.

C. All bids must be divisible by $1.

D. The order in which teams bring up players for auction will be determined by giving first call to the worst team from the prior year and following through to the previous year's winner with the twelfth call per round.

E. The player goes to the team with the highest bid.

F. The amount of players must be within the team's roster and salary cap limitations.

IV. Distribution of Fees and Winnings

A. Total of initial fees: $1800.

B. $1000 goes to the Super Bowl Champion.

C. $150 goes to each Divisional Winner.

D. $50 goes to each Wild Card team.

E. $150 goes to the team with the highest total regular season points. (In the case of a tie the money is split evenly amongst the winning teams.)

V. Team Rosters

A. Team Rosters will consist of, as maximum:

2 QB’s,

4 RB’s,

4 WR’S,

2 TE’S,

2 Kickers,

2 Elective Roster Position Players [Cannot be K's or Def/ST's.]

2 Team Defense/Special Teams

B. The minimum Team roster is 9 players -- enough to carry a full active roster and 1 bonus player.

VI. Active Rosters

A. Each owner must submit a starting lineup prior to the first kickoff of each week’s games. Failure to submit a starting lineup before the opening kickoff of any given week will result in the use of the prior week’s starting lineup, in its entirety, no exceptions. A starting lineup will consist of:

1 QB,

2 RB’s,

2 WR’s,

1 TE,

1 K,

1 DEF/ST,

1 Bonus Player (Cannot be K or Def/St. A BP does not receive yardage points, only scoring points. This includes all TD and 2-point conversion points.)

B. Exception; Thursday/Saturday games: Only the players involved in a Thursday or Saturday game are required to be submitted prior to that game. All other players can be submitted up until Sundays Kickoff.

VII. Weekly Contests

A. Games will be head-to-head contests between two teams each week according to the schedule. The starting lineup, and only the starting lineup, of each team will be scored in this manner:

1. QB’S, RB’S, WR’S, TE’s and Kickers get 1 point for each 10 yards passing, rushing or receiving; 3 points for a TD passed; 6 points for a TD rushing or receiving; 2 points for a two point conversion passed, rushed or received.

2. Kickers get 3 points for a field goal, 1 point for an extra point kicked.

3. An offensive player who throws an interception or fumbles is deducted 1 point (-1.)

4. Team Defense/Special Teams get:

2 points for a safety,

6 points for a defensive TD,

2 points for an interception or fumble recovery,

1 point for a sack,

Points Against:

0 - 0 points = 12 points

2 - 6 points = 9 points

7 - 13 points = 6 points

14 - 20 points = 4 points

21 - 26 points = 2 points

Yards Allowed:

0 - 100 yards = 12 points

101 - 150 yards = 9 points

151 - 200 yards = 6 points

201 - 250 yards = 4 points

251 - 300 yards = 2 points

VIII. Point Totals

A. All point totals of members of the starting lineup will be added together to give the team score, team with higher score of the two wins that week.

B. A regular season tie results in a tie.

IX. Salary Cap

A. Rosters must be under the salary cap at all times during the regular season. If they are not, penalties and forfeits can and will be enforced for every week the roster was over the cap.

B. Teams are allowed to carry any salary total for their off-season rosters.

X. Schedule

A. 8-year Template:

Matchups: Assigned Week per Season:

2001 2002 2003 2004 2005 2006 2007 2008

M4@P1, M3@P2,

P3@V1, P4@V2,

V3@M2, V4@M1: 0 10 9 8 7 3 2 1

P1@M3, P2@M4,

V3@P3, V4@P4,

V1@M1, V2@M2: 1 0 10 9 8 7 3 2

V1@P1, V2@P2,

P3@M1, P4@M2,

V3@M3, V4@M4: 2 1 0 10 9 8 7 3

P1@V3, P2@V4,

M2@P3, M1@P4,

M3@V1, M4@V2: 3 2 1 0 10 9 8 7

P3@P1, P2@P4,

V1@V3, V2@V4,

M1@M3, M2@M4: 4 6 5 4 5 6 4 6

P1@P2, P4@P3,

V1@V2, V4@V3,

M1@M2, M4@M3: 5 4 6 6 4 5 5 4

P4@P1, P3@P2,

V4@V1, V3@V2,

M4@M1, M3@M2: 6 5 4 5 6 4 6 5

P1@V2, P2@V1,

M3@P3, M4@P4,

M1@V3, M2@V4: 7 3 2 1 0 10 9 8

V4@P1, V3@P2,

P3@M4, P4@M3,

M2@V1, M1@V2: 8 7 3 2 1 0 10 9

P1@M1, P2@M2,

P3@V4, P4@V3,

V1@M4, V2@M3: 9 8 7 3 2 1 0 10

M2@P1, M1@P2,

V2@P3, V1@P4,

M4@V3, M3@V4: 10 9 8 7 3 2 1 0

P1@P4, P2@P3,

V1@V4, V2@V3,

M1@M4, M2@M3: 11 13 12 11 12 13 11 13

P1@P3, P4@P2,

V3@V1, V4@V2,

M3@M1, M4@M2: 12 11 13 13 11 12 12 11

P2@P1, P3@P4,

V2@V1, V3@V4,

M2@M1, M3@M4: 13 12 11 12 13 11 13 12

B. Table:

Whopper Heads: P1, Red Apples: P2, Monkeys: P3, Fight the Power: P4

Rats: V1, Titands: V2, Steamers: V3, Replacements: V4

69ers: M1, Humanoids: M2, Bastards: M3, Freak Show: M4

(These assignments were created randomly before season 1 and only change to reflect new owners or team names.)

C. Week 0 in the template refers to the inter-divisional match-ups that do not occur that season in order to accommodate our 13-week season.

D. The schedule may only be changed to accommodate an expansion and/or realignment.

E. The home/away location assignments are reversed from the posted order during even seasons.

F. The schedule is to be posted after draft and at least 2 days before the start of NFL regular season play.

XI. The Playoffs

A. 7 Teams will make the Playoffs:

1. 3 Divisional Winners

2. 4 Wild Card teams

B. The Division Champion with the best record receives the bye.

C. The Tie Breaker

1. Division Record

2. Head-to-Head record (if applicable)

3. Record vs. common opponents

4. Total points scored

5. Coin-flip

D. The Playoffs are set up in a non-seeded bracket system.

1. First Round

a) Game 1: the #2 Division Winner Vs. #4 Wild Card

b) Game 2: the #3 Division Winner Vs. #3 Wild Card

c) Game 3: the #1 Wild Card Vs. #2 Wild Card

d) the #1 Division Winner has a bye

2. Semi Finals

a) Game 4: #1 Division Winner Vs. Lowest ranked Winner from First Round

b) Game 5: Highest ranked Winner from First Round Vs. Second Highest ranked Winner from First Round

3. Fantasy Super Bowl, “EFFL Bowl”

a) Winner of Game 4 Vs. Winner of Game 5

b) Super Bowl played during Week 16

E. In the event of a Tie; the team with higher seeding wins.

XII. Keepers, Franchise Players and Off-Season Transactions

A. Each team can protect up to 10 players regardless of position.

1. Protected players can only be protected for up to 4 years.

2. After year four a team can protect one player with 4 years of tenure.

3. That player is now the team's Franchise Player.

a) The Player’s salary is updated to the average of the top 3 players at that position.

b) All other players with 5 year’s tenure are put back into the Auction Draft.

B. No Free Agent transactions (pickups) can be made after the Monday of the Fantasy Super Bowl (Week 16.)

C. Should trades occur in the off-season they do not have to comply to roster or salary cap restrictions.

D. Protected Roster Lists are due one month Prior to the Auction Draft and must adhere to all Roster and Salary Cap rules.

XIII. Collusion, Penalties and the EFFL Commissioners

A. Collusion is a secret agreement made for a deceitful purpose.

B. In order to reduce the appearance of collusion certain rules must be adhered to:

1. Trades can only be made for existing players.

2. No players to be named later.

3. No players and cash.

C. All trades are subject to a Commissioner’s veto.

D. The Commissioners are XXX & XXX

E. In order to impose penalties the commissioners must be unanimous.

F. All penalties are made at the discretion of the Commissioners and can be up to and including discharge from the Entertainment Fantasy Football League.

 
Couple of other auction tips.

You have your player's worth established now. In general, don't go over it. You want to get him for cheaper of course, but if you get him at that price you are getting him at equal cost to the value of what you think he brings.

But let's say that everyone is overspending. You may be able to fill an entire roster with bargains if you wait, but if that means a lot of your money is on your bench and not in your starting lineup, you won't succeed.

So you don't want to overspend, but you have to adjust your values relative to what players are really going for. If everyone overspends at RB, you'll have to overspend too to get some serviceable starters... just try to overspend less than others do. If you manage that, you will still end up with more money to use on other positions than other teams.

An example of that, in my league RBs started out going for twice what I thought they were worth. I waited and grabbed my RBs once most of the teams had a few so were less interested in them. I ended up with serviceable but not great backs based on my projections... T. Jones, Dunn, M. Anderson, S. Davis plus a bunch of handcuffs. But with that extra money I got Holt, Horn, DJax and Steve Smith amongst others (we start 5 WRs), and I got them all well below the prices I had them as being worth, and they carried my team easily.

 
Couple of other auction tips.

You have your player's worth established now.  In general, don't go over it.  You want to get him for cheaper of course, but if you get him at that price you are getting him at equal cost to the value of what you think he brings.

But let's say that everyone is overspending.  You may be able to fill an entire roster with bargains if you wait, but if that means a lot of your money is on your bench and not in your starting lineup, you won't succeed.

So you don't want to overspend, but you have to adjust your values relative to what players are really going for.  If everyone overspends at RB, you'll have to overspend too to get some serviceable starters... just try to overspend less than others do.  If you manage that, you will still end up with more money to use on other positions than other teams.

An example of that, in my league RBs started out going for twice what I thought they were worth.  I waited and grabbed my RBs once most of the teams had a few so were less interested in them.  I ended up with serviceable but not great backs based on my projections... T. Jones, Dunn, M. Anderson, S. Davis plus a bunch of handcuffs.   But with that extra money I got Holt, Horn, DJax and Steve Smith amongst others (we start 5 WRs), and I got them all well below the prices I had them as being worth, and they carried my team easily.

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Want To thank you for the responses. I will be reviewing in depth later tonight and may have a few more questions. This format is interesting and while many people may not like to add the relative value of players instead of drafting the guy you like best at your spot, i do think it gives everyone a chance to get players they really want (favorite player on favorite team etc...).A few off the top are whether it is a blind bid or do you know who you are bidding against? and what are the dollar values in the $100 league (I could adjust for others. In other words what did the players end up going for?

Thanks for your time folks!

 
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Want To thank you for the responses.  I will be reviewing in depth later tonight and may have a few more questions.  This format is interesting and while many people may not like to add the relative value of players instead of drafting the guy you like best at your spot, i do think it gives everyone a chance to get players they really want (favorite player on favorite team etc...).

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One more general note: auctions are a lot more fun that drafts, because you can be involved the entire time, and your options can shift rapidly. I went into an auction a few years ago with a couple of WRs protected, and planned to spend big bucks on a running back, but then I got Randy Moss for $4 cheaper than I had his value, so suddenly my whole auction plan was changed and I was testing Stud WR theory and looking for cheap productive RBs. It can all change at any moment; it's a dynamic and exciting format. Enjoy!
 
Want To thank you for the responses.  I will be reviewing in depth later tonight and may have a few more questions.  This format is interesting and while many people may not like to add the relative value of players instead of drafting the guy you like best at your spot, i do think it gives everyone a chance to get players they really want (favorite player on favorite team etc...).

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One more general note: auctions are a lot more fun that drafts, because you can be involved the entire time, and your options can shift rapidly. I went into an auction a few years ago with a couple of WRs protected, and planned to spend big bucks on a running back, but then I got Randy Moss for $4 cheaper than I had his value, so suddenly my whole auction plan was changed and I was testing Stud WR theory and looking for cheap productive RBs. It can all change at any moment; it's a dynamic and exciting format. Enjoy!
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What he said. ;)
 
Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use?

2) Do you have a soft and hard cap?

3) How do you determine what player is up next?

4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?

5) What have you seen happen in most drafts?  More money held late or early?

I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

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Haven't read the replies yet but FWIW1) $100. $200 is OK but IMO $100 is better cuz it's easiest to translate into a % (in fact there is no translation needed) which helps when calculating player values, what you've spent so far during draft, etc. Anything other than these 2 is IMO too busy and generally stoopid.

2) I have no idea what you're talking about.

3) Either randomly select order (most common/logical in redraft) or worst-goes-first (keeper/dynasty). We've used both (redraft) and there's little diff IMO.

4) I kicked this around a lot and figured out that you should pay a % more for each keeper (I suggest 10-15%) with a minimum $ required (I suggest 5-10%).

5) Yes. :cool: Really everyone has all diff kinds of styles and I've seen them all work or fail, but overall patience is definitely a virtue. I think the one thing that comes to mind is that auctions, or values of players anyway, generally tend to be very "top heavy" - eg last year you could expect to pay $20-25 for the top WRs but the mid-tier guys were going to for less than half that, and some pretty respectable/upside kinda guys for a mere buck or 2.

 
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Though they based it on a sport which had no salary cap, the founding fathers of roto baseball understood that managing payroll was at the very crux of their game. When fantasy football followed a few years later, I was astounded that participants chose instead to draft their rosters. It was like cutting out the heart of the game and I didn't understand it. I still don't.

Welcome to the wonderful world of auctions. My advice: keep it simple at first and tweak it as you go. As far as batting order goes, it just doesn't matter. We open with the worst team from the previous year and then it just depends on where you sit. We have keepers from year to year, who get mandatory raises in their salary. The most important thing is the fun you'll have when four people are bidding against you for a third-rate RB; it doesn't get any better than that.

 
I started a new league last year. 10 teams and all were new to auction.

$200 (extra money is used for blind bidding throughout the season)

We drew #'s to determine nomination order. Person must nominate a player and starting price. This year it will be last placed team to first placed team.

We can keep up to 5 players but no more than 3 at any one position. Player's salary increases in 2 ways. We rank all the players at the end of the year and the find average prices for ranks 1-5, 6-10, 11-15, 16-20, 21-30. Players who finish in the top 5 get a salary increase of $5 or the average of their group. For example... Last year we had SA=$76, LT=$71, Tiki=$50, Edge=$48 and LJ=$5. Keeper amounts were 81, 76, 55, 53 and *49* (average price of top 5) We did this to try and maintain some balance. Keeping LJ for $10 (or %5) would have been a huge advantage for that guy. I realize that guy should benefit from his foresight but balance was our primary goal.

In our league the first few guys (LT, Peyton, Culpepper, Holmes, SA and even D. Davis) went for way too much money in my opinion. I sat back and didn't draft a guy until player #31 was called. I got great value for my money by getting Martin, J. Lewis (last year preseason remember) Westbrook, J. Jones, SJax, LJ ($5), Burress, Chambers, Muhammed, Hasselbesk and a few other good values that I can't think of. In the first few weeks, I found that I had great depth but no studs to get me alot of points. I would recommend that you spend enough early on to get a few "studs" and then look for great value.

I used the Draft Dominator and I have to say that I liked it alot. It adjusted my preset #'s on the fly to accomodate for overspending. More importantly, it really helped me keep track of every teams $bling$ and where I stood blingage wise.

Hope this helps you get started.

 
I started a new league last year.  10 teams and all were new to auction.

$200 (extra money is used for blind bidding throughout the season)

We drew #'s to determine nomination order.  Person must nominate a player and starting price.  This year it will be last placed team to first placed team.

We can keep up to 5 players but no more than 3 at any one position.  Player's salary increases in 2 ways.  We rank all the players at the end of the year and the find average prices for ranks 1-5, 6-10, 11-15, 16-20, 21-30.  Players who finish in the top 5 get a salary increase of $5 or the average of their group.  For example...  Last year we had SA=$76, LT=$71, Tiki=$50, Edge=$48 and LJ=$5.  Keeper amounts were 81, 76, 55, 53 and *49* (average price of top 5)  We did this to try and maintain some balance.  Keeping LJ for $10 (or %5) would have been a huge advantage for that guy.  I realize that guy should benefit from his foresight but balance was our primary goal.

In our league the first few guys (LT, Peyton, Culpepper, Holmes, SA and even D. Davis) went for way too much money in my opinion.  I sat back and didn't draft a guy until player #31 was called.  I got great value for my money by getting Martin, J. Lewis (last year preseason remember) Westbrook, J. Jones, SJax, LJ ($5), Burress, Chambers, Muhammed, Hasselbesk and a few other good values that I can't think of.  In the first few weeks, I found that I had great depth but no studs to get me alot of points.  I would recommend that you spend enough early on to get a few "studs" and then look for great value.

I used the Draft Dominator and I have to say that I liked it alot.  It adjusted my preset #'s on the fly to accomodate for overspending.  More importantly, it really helped me keep track of every teams $bling$ and where I stood blingage wise.

Hope this helps you get started.

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Thanks Dudley and Roadkill. I really think this will be very interesting and seeing teh value of guys is pretty cool. Adjusting to $100 shows that 35% of your money went to a stud like SA.Did you guys set minimums as well?

 
Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use?

2) Do you have a soft and hard cap?

3) How do you determine what player is up next?

4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?

5) What have you seen happen in most drafts?  More money held late or early?

I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

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1) The actual number doesn't matter as players will go for a percentage of the cap ... one league we have a $360 cap, in another $150, often see players in one just going for a little under 2 1/2 times that of the other league. One thing would recommend is that you have a minimum bid, and this be in line with the cap number and also you have a minimum raise ... each of these could be $.50 or $1, or $100,000 if you have a cap in the multimillions. Personally I prefer to keep things simple and in $1 proportions, so would recommend a cap somewhere around $250, with a minimum bid and raise of $1 ... this is with no IDP, in IDP would raise each accordingly.

2) In one league we have a hard cap the entire season, in another, after the auction the cap is raised to make trading easier. I prefer the hard cap for the entire season as it is more strategic (can cut players for a 25% cap hit in season) and also makes it harder to dump big contracts for smaller contracts as these are contract leagues. We don't use an off-season cap, just have to be able to get under the cap by July 31st.

In a 3rd IDP league, we use a hard cap for the season but also have to take a 100% cap hit within season for cut players which makes trading sometimes very difficult ... this league is trying to emulate the NFL as much as can, but sometimes think you can go to far doing that as it can take away from some of the things that make fantasy football great.

3) In two leagues we use a rotating system (around the table for one, another is over the internet and is done in a predetermined order) and in a 3rd league use whomever won the last bid, nominates the next player. I prefer the rotating method.

4) Auction / keeper (contract) leagues are the best. We use various systems for contracts amongst these three leagues but think my favorite is having a preset number of total contract years and you can assing years to players (we use a 4 year max for any one player) as long as within that total .. for example, for 18 players we have total contracts of up to 29 years (this is a hard number for the season), so many will be 1 year contracts (all kickers and Ds, and high price players), some will be 4 years and others 2 or 3.

However, when do have multiple year contracts it is important to be clear on what the penalties are for when cut a player before his contract runs out ... things like: do you get those contract years back (I would say yes to that), what is the cap charge for cutting a player, are there cap charges for other years if he is signed to more than one year, if yes, are these charges within those years (in other words keep a dead cap tally for future years) or are they accelerated to this year.

5) In my experience it seems early on there are some bargains to be had as people are waiting on players and hoarding some of their $$. But this doesn't last long and the best bargains are typically later in the auction. The problem with waiting until the end is that have seen where teams have money left over and they missed out on studs (I did this my first year, never will again). So usually I like to get a few studs and players I like early in the auction but save some $$ for later in the auction when the best bargains are to be had.

As for worth of players, there are magazines and web sites that come out with values. Also, you will sometimes run across auctions that are posted on FBG. Often these are based on no keepers so if you do use keepers, you will see rookies and breakout candidates go for higher than the web site says they should go, and for leagues more than a year old there will be inflation as some players will already be under good contracts and are kept ... for example, if LJ is kept under a good contract, then there is more overall money to be spent on other players than what would be indicated in the web site.

 
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I like to use $10,000 with a $1 minimum. After a player hits $100, the minimum raise is $10. After they hit $1000, the minimum raise is $50 ... this keeps the auction going but allows real sleeper types to be had on the super cheap.

You also either need contracts or performance salary escalators to promote player movement. You dont want the guy who got Gates for $2 to keep him forever ...

I also prefer a slow message board auction to a fast chat room or live auction.

 
We use a $200 cap. This gives a little more play in the bidding than a $100 cap does. I've had a suspicion that increasing the cap by a little more may even make it better but there doesn't seem to be much interest in this by my fellow owners. You have to be careful here 'cuz if you make your cap too large proportionate to your minimum bidding increment, you can really extend the length of your auction unnecessarily.

Our minimum opening bid is $1 and the minimum bidding increment is also $1 but I've heard of leagues who have been successful with no minimum opening bids. They just nominate a player and if nobody else bids, they get him for a zero salary. Again, it's all relative.

You may also want to consider a poker style auction (bidding in turn) instead of an open auction. There are pluses and minus to each but this is admittedly something you can decide much later, after you've become familiar with the basic auction routine.

 
Couple other quick thoughts, and answers to questions. The fantasyauctioneer.com software I recommended does visible bidding (i.e. not blind bidding), and one player at a time is being bid on. But it moves very fast. You can do a 12 team, 20 player roster auction in probably less than 3 hours. In my league we do that for the pre-season auction, and then in-season waivers we do blind bidding that uses the hard cap room as your bidding pool. You can also place a bid and say in the bid who you will drop to make room for the guy if you win the bid, so you can bid over your current free cap room (in fact few teams have any cap room not in use).

So anyway, you'll need to decide how you do waivers. Some options that vary by if it is soft or hard cap.

Soft cap (i.e. cap is used to auction players, then is thrown out):

* Could do "normal" waivers, last place team picks player, then next to last, etc.

* Could have a waivers salary pool separate from the initial auction pool, that lasts for the season and have blind or non-blind bidding. Or that amount could refresh each week. Or you could give the last place team a slightly larger pool so they could be assured their top choice if they want to blow all their weekly pool on the guy.

Hard cap

* Could do normal waivers and player is picked up at the minimum salary. Or picked up at his salary he had when dropped (if he had one).

* Could have it be blind or regular bidding. New salary is equal to the winning bid (by the way, MFL can set the winning bid as salary automatically).

You can also use up cap room to cut a guy, or let him be cut for nothing. I tend to go with the latter as I want teams to be active in waivers, as the more active a league, the more I think owners get out of it. Having dead cap rooms lessens their ability to participate in waiver bidding, just my 2 cents.

 
Folks, I am interested in knowing what you have found that works best with auctions leagues?  I would appreciate any thoughts you have.

Questions such as:

1) What is a good cap # to use? - cap number doesn't matter.  You just reallocate the same percentages anyway.

2) Do you have a soft and hard cap? - hard cap for draft, soft cap for in year transactions/acquisitions, must be back under hard cap for draft if it's a keeper

3) How do you determine what player is up next? - use a snake order, just to throw out players...it matters, since throwing a stud will make people use more cap money than throwing a kicker

4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league? - I don't think dynasty works well with auction....one conflicts with the other.  Keepers work great....you can increase a players auction value by 10% (or whatever) the following season(s) to make him harder to "keep" or you can assign contracts for a limited number of years. 

5) What have you seen happen in most drafts?  More money held late or early? -- usually in our auctions (keeper) most studs go early....I try to save some money for value picks in the middle/late rounds.  Really depends on the players who are tossed out there.

I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge? -- plenty of tools out there to figure this, including the draft dominator.  It's harder to guage a players value when there are keepers, since some players will be kept for FAR less than their value, making more "relative" available dollars to spend

I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

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answers for me in bold
 
In my league, sitting on your money during the early going can be effective -- but it's also very dangerous. There's a thin blurry line between controlling the board with your deep pockets and running out of quality players to buy who can help you win. Last year's Super Bowl champ used this tactic effectively, saving funds to buy Larry Johnson relatively late, but he was the exception rather than the rule.

This is another of the auction's charms. The dynamics change with each player purchased.

 
In my league, sitting on your money during the early going can be effective -- but it's also very dangerous. There's a thin blurry line between controlling the board with your deep pockets and running out of quality players to buy who can help you win. Last year's Super Bowl champ used this tactic effectively, saving funds to buy Larry Johnson relatively late, but he was the exception rather than the rule.

This is another of the auction's charms. The dynamics change with each player purchased.

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I agree, I've had it go both ways for me. In my first auction I was one of those who saved my money, but I didn't jump on the tail group of the RBs enough. I ended up with Tiki who did very well that year, but even with a Survivor format where I didn't pick a starter, I got nearly squat from the 2nd RB position because I had waited too long to spend some cash there.There really does seem to be an art to it of making sure you get your money in play to make sure you have some quality, but to try to get better deals than other teams so you have extra cash to pick up the true bargains later on.

 
1) What is a good cap # to use?
I use $300 during the Auction, and bump it to $350 on the first Sunday of the Season. (17 players)
2) Do you have a soft and hard cap?
Not sure what you mean, but we can't go ovr $350 during the year.
3) How do you determine what player is up next?
Team numbers for divisions are selected by drawing cards, 1-12. This is the order players are put up for Auction. The team putting up the player MUST bid a min. of $1 on said player.
4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?
We have a 2 player keeper. One can be kept for 1 additional year (Transition playr) and one can be kept for 2 additional years (Franchise). The (T) can be kept for a min. of $6 or 6% increase. An (F) can be kept for a $12 min salary or a 12% increase.
5) What have you seen happen in most drafts?  More money held late or early?
I've seen it all. From past years history, the ones with all the money left usually don't do very well. But this isn't concrete. It will all depened on how the players actually do, injuries, etc.
I am sure there are a ton of other questions but how do you know what a guy is really worth?  What is a good gauge?
This is what you have to decide. The first year is tough, but you have to gauge how other owners value each position. FBG usually has a decent guideline you could go by. You have to determine what kind of percentages of your cap that you want to spend at each porition, BUT you need to remain flexible.
I have won titles in dynasty leagues and keeper leagues, but have no idea what works for auction.  Thanks for your time

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Good luck. I love Auction leagues. More strategy and a lot of fun on Auction day.
 
1) What is a good cap # to use?>> $100 for 16 players, short and sweet.

2) Do you have a soft and hard cap? Hard cap for auction, no cap post auction.

3) How do you determine what player is up next?>>open floor nomination, we nominated after the person sitting beside you throws out a player.

4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?>> 1 keeper (1 year contract and then he's back in the FA market) at the average price of players at his position and Restricted Free Agency (match final bid for a 2 year contract)

5) What have you seen happen in most drafts? More money held late or early?>>more money early, 14 teams and $100 cap is very dangerous to keep money in your pocket for too long.

 
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Want To thank you for the responses.  I will be reviewing in depth later tonight and may have a few more questions.  This format is interesting and while many people may not like to add the relative value of players instead of drafting the guy you like best at your spot, i do think it gives everyone a chance to get players they really want (favorite player on favorite team etc...).

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One more general note: auctions are a lot more fun that drafts, because you can be involved the entire time, and your options can shift rapidly. I went into an auction a few years ago with a couple of WRs protected, and planned to spend big bucks on a running back, but then I got Randy Moss for $4 cheaper than I had his value, so suddenly my whole auction plan was changed and I was testing Stud WR theory and looking for cheap productive RBs. It can all change at any moment; it's a dynamic and exciting format. Enjoy!
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:goodposting: But in general they are a lot more time consuming. Ours usually lasts a minimum of 5 hrs.

 
Not to hijack or anything, but has anyone ever been involved in a silent auction?

These are fun too. I've been ina league that has a silent auction for 5 years now, and I really do like it. It's fast than a normal auction format, but you do have to do your homework.

 
In my league, sitting on your money during the early going can be effective -- but it's also very dangerous. There's a thin blurry line between controlling the board with your deep pockets and running out of quality players to buy who can help you win. Last year's Super Bowl champ used this tactic effectively, saving funds to buy Larry Johnson relatively late, but he was the exception rather than the rule.

This is another of the auction's charms. The dynamics change with each player purchased.

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I agree, I've had it go both ways for me. In my first auction I was one of those who saved my money, but I didn't jump on the tail group of the RBs enough. I ended up with Tiki who did very well that year, but even with a Survivor format where I didn't pick a starter, I got nearly squat from the 2nd RB position because I had waited too long to spend some cash there.There really does seem to be an art to it of making sure you get your money in play to make sure you have some quality, but to try to get better deals than other teams so you have extra cash to pick up the true bargains later on.

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I really appreciate everyone’s thoughts here and hopefully the ideas shared (as they are different) give some thought for each of you in your leagues. Obviously, there are a lot of ways to attack this! I think for sure you need a minimum bid.

I like idea of a hard cap then a soft cap after the draft but needing to get back to a hard cap immediately after the season.

As for waivers, I am not sure yet, but I am leaning towards a separate dollar amount that can be used and built up based on where you finished. Therefore, the teams that are not as good have more money to bid for players. However, whatever is bid for that player becomes that cap number. Money for waivers can be accumulated, but expectation is that the first could waivers people will spend it all as the gems are usually seen early.

I like the idea of picking up (getting back) 75% of a guys salary when you cut him.

The contracts I will work on but I like the idea that to keep a guy his salary progresses at a certain amount each year and progresses. Let's assume a $200 cap. I also think that any player kept would start at a minimum salary for next year of something like $10. My thought is that the % would increase each year but so would the minimum. For example, a guy who had a salary cap hit of $60 would only go up 10% the first year and then another 15% the next year and then 20% (and 5% a year) and that would give him a pretty tough to keep $91 salary cap hit after his 3rd year. On the low side, a guy being keep for the 2nd year would have a minimum of $20 cap hit and 3rd year a minimum of $30.

Thoughts?

 
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Not to hijack or anything, but has anyone ever been involved in a silent auction?

These are fun too. I've been ina league that has a silent auction for 5 years now, and I really do like it. It's fast than a normal auction format, but you do have to do your homework.

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Don't worry about hijacking, all ideas should be shared...One part I think I would really like about a silent auction is you don't have the people bidding to jack up the price of a player. While that can be an interesting dynamic, it really is over the top. Have you done it both ways and which do you like better?
 
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1) What is a good cap # to use?>> $100 for 16 players, short and sweet.

2) Do you have a soft and hard cap? Hard cap for auction, no cap post auction. 

3) How do you determine what player is up next?>>open floor nomination, we nominated after the person sitting beside you throws out a player.

4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?>> 1 keeper (1 year contract and then he's back in the FA market) at the average price of players at his position and Restricted Free Agency (match final bid for a year year contract)

5) What have you seen happen in most drafts? More money held late or early?>>more money early, 14 teams and $100 cap is very dangerous to keep money in your pocket for too long.

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Interesting idea that was brough up previously and then brough to a head here is that you could declare a guy franchise player and he would go out to the open market for bids and at the end of that time you have your choice of paying that same rate or sending him back. That would be interesting for guys who's salari8es have gotten too high to keep.
 
Not to hijack or anything, but has anyone ever been involved in a silent auction?

These are fun too. I've been ina league that has a silent auction for 5 years now, and I really do like it. It's fast than a normal auction format, but you do have to do your homework.

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A couple of us have toyed with this concept before. Could you elaborate on the mechanics of a silent auction?
As for waivers, I am not sure yet, but I am leaning towards a separate dollar amount that can be used and built up based on where you finished.  Therefore, the teams that are not as good have more money to bid for players.  However, whatever is bid for that player becomes that cap number.  Money for waivers can be accumulated, but expectation is that the first could waivers people will spend it all as the gems are usually seen early.

I like the idea of picking up (getting back) 75% of a guys salary when you cut him.

The contracts I will work on but I like the idea that to keep a guy his salary progresses at a certain amount each year and progresses.  Let's assume a $200 cap.  I also think that any player kept would start at a minimum salary for next year of something like $10.  My thought is that the % would increase each year but so would the minimum.  For example, a guy who had a salary cap hit of $60 would only go up 10% the first year and then another 15% the next year and then 20% (and 5% a year) and that would give him a pretty tough to keep $91 salary cap hit after his 3rd year.  On the low side, a guy being keep for the 2nd year would have a minimum of $20 cap hit and 3rd year a minimum of $30.

Thoughts?

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This is almost grist for a separate thread but my league uses a blind bidding process for buying free agents (with a separate free agent budget). If I had my druthers, free agents would not be allowed to be kept the following year, but mine is a minority opinion in my league. So we add $5 to the winning bid as the free agent's salary.Then we give players a $5 raise if they are held over for a year and an additional $10 raise if they are kept a second consecutive year. It's tough finding the right dollar amount that both allows you to take advantage of your smart purchases while not making the advantage too great but these numbers are working for us. In our case, a player cannot be kept for more than 2 years and must be returned to the general auction pool every 3 years. With the short NFL careers, you don't want Shaun Alexander locked up for the length of his career (unless of course you're a dynasty guy).

 
1) What is a good cap # to use?>> $100 for 16 players, short and sweet.

2) Do you have a soft and hard cap? Hard cap for auction, no cap post auction. 

3) How do you determine what player is up next?>>open floor nomination, we nominated after the person sitting beside you throws out a player.

4) While a redraft league would be easier, how do you go about a keeper league or even a dynasty league?>> 1 keeper (1 year contract and then he's back in the FA market) at the average price of players at his position and Restricted Free Agency (match final bid for a year year contract)

5) What have you seen happen in most drafts? More money held late or early?>>more money early, 14 teams and $100 cap is very dangerous to keep money in your pocket for too long.

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Interesting idea that was brough up previously and then brough to a head here is that you could declare a guy franchise player and he would go out to the open market for bids and at the end of that time you have your choice of paying that same rate or sending him back. That would be interesting for guys who's salari8es have gotten too high to keep.
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We have that once their 3 year contract (with the possibility of 2 option years) runs out. If you franchise tag a player he is guaranteed a salary equal to the average of the top 5 players at his position, or a 20% raise, whichever is greater. Transition tags (we have 2) would be average of 10 players or 10% raise. Other teams can place bids on the player and then you have the choice of retaining them at the winning bid price, or letting them go and getting two 1st round rookie picks (for franchise) or a single 2nd round rookie pick (transition tag).Also, if you do tag a player, we have the tag remain on the player for the life of his contract. If you trade him away or cut him, you cannot obtain him again during that full contract life unless your tag is available to go back on him.

 
For the silent Auction, for the most part it works like a normal Auction. We take turns putting a player on the Auction block and the owner who puts that player up must bid a minimum of $1, or have enough cap space for said player.

Each owner has a pad of paper (one year we used an erasable marker board cut into 4"x4" squares). A few minutes are given to go over notes etc.

You write your bid on it.

The Auctioneer counts to 3 and everyone shows their bid. Player is awarded and you move on to the next player.

It's a lot of fun.

 
We have that once their 3 year contract (with the possibility of 2 option years) runs out.  If you franchise tag a player he is guaranteed a salary equal to the average of the top 5 players at his position, or a 20% raise, whichever is greater.  Transition tags (we have 2) would be average of 10 players or 10% raise.  Other teams can place bids on the player and then you have the choice of retaining them at the winning bid price, or letting them go and getting two 1st round rookie picks (for franchise) or a single 2nd round rookie pick (transition tag).

Also, if you do tag a player, we have the tag remain on the player for the life of his contract.  If you trade him away or cut him, you cannot obtain him again during that full contract life unless your tag is available to go back on him.

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That sounds like something that I'd like to move to, but our set up is as simple as can be and I'm not too sure that there's any way to budge the owners into more changes.We franchise 1 player only for 1 season and then it's back to the market the following season. RFA's get signed to a 2 year deal and you can release a player, but take a 50% cap hit on his salary.

FA's are either franchised or RFA tagged at the next auction, so owners cannot pick up a FA and retain him for a pre-determined price. We have 4 players that you can use as RFA's and most every owner tags 3-4 and signs a few of 'em.

 
For the silent Auction, for the most part it works like a normal Auction. We take turns putting a player on the Auction block and the owner who puts that player up must bid a minimum of $1, or have enough cap space for said player.

Each owner has a pad of paper (one year we used an erasable marker board cut into 4"x4" squares). A few minutes are given to go over notes etc.

You write your bid on it.

The Auctioneer counts to 3 and everyone shows their bid. Player is awarded and you move on to the next player.

It's a lot of fun.

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Cool. How do you handle tie bids?
 
For the silent Auction, for the most part it works like a normal Auction. We take turns putting a player on the Auction block and the owner who puts that player up must bid a minimum of $1, or have enough cap space for said player.

Each owner has a pad of paper (one year we used an erasable marker board cut into 4"x4" squares). A few minutes are given to go over notes etc.

You write your bid on it.

The Auctioneer counts to 3 and everyone shows their bid. Player is awarded and you move on to the next player.

It's a lot of fun.

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Cool. How do you handle tie bids?
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Good question. There is a re-bid between the two (or more bids). If after the re-bid, there is still a tie, they cut a deck of cards, high card wins. Simplistic yes, but it's all agreed upon beforehand, and it works out very well.
 
For the silent Auction, for the most part it works like a normal Auction. We take turns putting a player on the Auction block and the owner who puts that player up must bid a minimum of $1, or have enough cap space for said player.

Each owner has a pad of paper (one year we used an erasable marker board cut into 4"x4" squares). A few minutes are given to go over notes etc.

You write your bid on it.

The Auctioneer counts to 3 and everyone shows their bid. Player is awarded and you move on to the next player.

It's a lot of fun.

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Cool. How do you handle tie bids?
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Good question. There is a re-bid between the two (or more bids). If after the re-bid, there is still a tie, they cut a deck of cards, high card wins. Simplistic yes, but it's all agreed upon beforehand, and it works out very well.
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Neatly played. Always keep it simple. As far as buying your own team, how does silent auction stack up against a regular auction? What are the disadvantages?
 
For the silent Auction, for the most part it works like a normal Auction. We take turns putting a player on the Auction block and the owner who puts that player up must bid a minimum of $1, or have enough cap space for said player.

Each owner has a pad of paper (one year we used an erasable marker board cut into 4"x4" squares). A few minutes are given to go over notes etc.

You write your bid on it.

The Auctioneer counts to 3 and everyone shows their bid. Player is awarded and you move on to the next player.

It's a lot of fun.

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I prefer the whole lead up to the back and forth between the last couple of bidders that occurs with the not-so-silent auction. ;)
 
Neatly played. Always keep it simple. As far as buying your own team, how does silent auction stack up against a regular auction? What are the disadvantages?

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I would have a strong preference for non-silent auctions, and would do them for our waivers but it's not feasible to get our owners available at the same time that frequently.More likely that players go for unreasonable prices. Less ability to affect other teams, which to me amounts to less strategy. You can't force other teams to pay more for players they want if they don't know what they have to beat to get him.

 
For the silent Auction, for the most part it works like a normal Auction. We take turns putting a player on the Auction block and the owner who puts that player up must bid a minimum of $1, or have enough cap space for said player.

Each owner has a pad of paper (one year we used an erasable marker board cut into 4"x4" squares). A few minutes are given to go over notes etc.

You write your bid on it.

The Auctioneer counts to 3 and everyone shows their bid. Player is awarded and you move on to the next player.

It's a lot of fun.

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Cool. How do you handle tie bids?
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Good question. There is a re-bid between the two (or more bids). If after the re-bid, there is still a tie, they cut a deck of cards, high card wins. Simplistic yes, but it's all agreed upon beforehand, and it works out very well.
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Best out of 7 rock, paper scissors ;) The silent auction is interesting, but it does make it very hard to do remotely? Are there sites that handle it?

 
Neatly played. Always keep it simple. As far as buying your own team, how does silent auction stack up against a regular auction? What are the disadvantages?

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I would have a strong preference for non-silent auctions, and would do them for our waivers but it's not feasible to get our owners available at the same time that frequently.More likely that players go for unreasonable prices. Less ability to affect other teams, which to me amounts to less strategy. You can't force other teams to pay more for players they want if they don't know what they have to beat to get him.

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Yeah, but the art of having one chance to get someone may artificially raise the amount. The fear of teh unknown is very challenging as Someone could overbid for a player by $20? They both have merits
 
Yeah, but the art of having one chance to get someone may artificially raise the amount.  The fear of teh unknown is very challenging as Someone could overbid for a player by $20?  They both have merits

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Yes, though to me that smacks more of the luck side of FF than the skill side where I like to see the reward go. Our waivers amount to silent auctions as it is blind bidding. I overpaid by 2X for Deuce when a cash-strapped owner cut him after his injury. And I also picked up Javon Walker for just a couple bucks over minimum when no one put in a well-priced bid for him (that's another tip, if you have waivers or blind bidding, always bet something on any guy worth it, and always bet a few $ over the minimum so if everyone else bids the minimum, you'll get him).I just don't like expanding the role of luck. But, if a league of guys likes the silent more than live, they should go for it.

 
But in general they are a lot more time consuming.

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No, auctions absolutely do not last longer than "normal" drafts unless your owners decide they want it to.
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...and given that in many leagues draft day is the only time all the owners will find themselves togetherin one place, who gives a flying #### if the draft does take a long time!?I prefer to savor it for what it is. :banned:

:football:

 
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But in general they are a lot more time consuming.

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No, auctions absolutely do not last longer than "normal" drafts unless your owners decide they want it to.
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...and given that in many leagues draft day is the only time all the owners will find themselves togetherin one place, who gives a flying #### if the draft does take a long time!?I prefer to savor it for what it is. :banned:

:football:

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:goodposting: :goodposting: Red is right. If you're organized, auctions can step right along. In our case, we use a fairly (I'm no Wilked) sophisticated Excel program to enhance the bidding process and it keeps everything organized and on track. Three and a half hours roughly for our 16-teamer.

And glock is also correct. What's your hurry? What else would you rather be doing? The auctions are over too damn soon for me and then you gotta wait another whole year.

 
Yeah, but the art of having one chance to get someone may artificially raise the amount.  The fear of teh unknown is very challenging as Someone could overbid for a player by $20?  They both have merits
Yes, though to me that smacks more of the luck side of FF than the skill side where I like to see the reward go. Our waivers amount to silent auctions as it is blind bidding. I overpaid by 2X for Deuce when a cash-strapped owner cut him after his injury. And I also picked up Javon Walker for just a couple bucks over minimum when no one put in a well-priced bid for him (that's another tip, if you have waivers or blind bidding, always bet something on any guy worth it, and always bet a few $ over the minimum so if everyone else bids the minimum, you'll get him).I just don't like expanding the role of luck. But, if a league of guys likes the silent more than live, they should go for it.
So the regular draft is "open" but your waivers are silent bids? I guess I don't see the luck factor as much because at the end of the day you have to be VERY strategic with what you put on paper. You could say that bluffing is lucky? Not being :boxing: just looking at the luck/skill side and the unknown brings out skill as well.
 
But in general they are a lot more time consuming.
No, auctions absolutely do not last longer than "normal" drafts unless your owners decide they want it to.
...and given that in many leagues draft day is the only time all the owners will find themselves togetherin one place, who gives a flying #### if the draft does take a long time!?I prefer to savor it for what it is. :banned:

:football:
:goodposting: :goodposting: Red is right. If you're organized, auctions can step right along. In our case, we use a fairly (I'm no Wilked) sophisticated Excel program to enhance the bidding process and it keeps everything organized and on track. Three and a half hours roughly for our 16-teamer.

And glock is also correct. What's your hurry? What else would you rather be doing? The auctions are over too damn soon for me and then you gotta wait another whole year.
Can you share this excel program?
 

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