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Auction League advice (1 Viewer)

u999spf

Footballguy
I would like to get some feedback on our auction limits.

We currently have an 100 point limit for the auction to fill up 18 roster spots. (You must draft at least 14 players and be able to field a starting lineup for week 1 consisting of 1QB, 2RB, 3WR, 1TE, 1K, 1DEF + 1 Superflex)

I am wondering what effects increasing the 100 points to 200 points would create for the draft. Logically, you would think players would just go for double since you are being given twice the amount of points. I think this would happen for the top players but the increase in points will lead to more varied pricing for middle and late round guys.

Has anybody made this type of switch? Does it really make any difference, etc?

 
I would like to get some feedback on our auction limits.We currently have an 100 point limit for the auction to fill up 18 roster spots. (You must draft at least 14 players and be able to field a starting lineup for week 1 consisting of 1QB, 2RB, 3WR, 1TE, 1K, 1DEF + 1 Superflex)I am wondering what effects increasing the 100 points to 200 points would create for the draft. Logically, you would think players would just go for double since you are being given twice the amount of points. I think this would happen for the top players but the increase in points will lead to more varied pricing for middle and late round guys. Has anybody made this type of switch? Does it really make any difference, etc?
Haven't had two drafts for the same format with different caps, but I would think the top end players prices would more than double while the lesser players less than doubled, especially if the minimum bid hasn't changed. Your backups will still go for minimum or near minimum prices, which haven't changed.If it's a total redraft in that you don't keep the guy at that salary in future years, I really don't think it will matter though. If there is no year-long hard cap that uses those salaries, it's just a way to populate a team, and then it doesn't matter as much if you had a $1 Colston compared to a $25 TO or a $50 TO. That is more important if you can keep Colston the next year at $1 than it is just populating your team for 1 year.
 
Also, what would be better if instead of 18 roster spots to fill (10 starters + 8 bench) you had 24 roster spots (13 starters + 11 bench, this would be an IDP league)?

I would tend to think $$$ would be really tight in a league were you were drafting for 24 roster spots if you started off with a $100 bank roll.

I have done a few drafts under the first scenario and i would say that the last 1/4 of the auction 'almost' turns into a draft scenario, the only difference, is there may be 1 or 2 owners that can bid above the $1 minimum.

I guess I am wondering if I were to increase it to $200 if it makes things a little more loose so that it's a bidding game throughout the draft or will it not really make a difference because people are just going to end up paying too much for the studs and still leave themselves $1 per player at the end.

 
Also, what would be better if instead of 18 roster spots to fill (10 starters + 8 bench) you had 24 roster spots (13 starters + 11 bench, this would be an IDP league)?I would tend to think $$$ would be really tight in a league were you were drafting for 24 roster spots if you started off with a $100 bank roll. I have done a few drafts under the first scenario and i would say that the last 1/4 of the auction 'almost' turns into a draft scenario, the only difference, is there may be 1 or 2 owners that can bid above the $1 minimum.I guess I am wondering if I were to increase it to $200 if it makes things a little more loose so that it's a bidding game throughout the draft or will it not really make a difference because people are just going to end up paying too much for the studs and still leave themselves $1 per player at the end.
I'm not sure, but that sounds right. So yes, I would go with $200 instead of $100 for the reason you said. My own dynasty league that has contracts and a cap, I aimed to go with an average of $10 per roster spot. We have a lot more players than you do (I mean, a lot more, 3 times as many per team), but still I thought that the spending distribution was good, and we had a lot of battles for players late into the auction.
 
Also, what would be better if instead of 18 roster spots to fill (10 starters + 8 bench) you had 24 roster spots (13 starters + 11 bench, this would be an IDP league)?I would tend to think $$$ would be really tight in a league were you were drafting for 24 roster spots if you started off with a $100 bank roll. I have done a few drafts under the first scenario and i would say that the last 1/4 of the auction 'almost' turns into a draft scenario, the only difference, is there may be 1 or 2 owners that can bid above the $1 minimum.I guess I am wondering if I were to increase it to $200 if it makes things a little more loose so that it's a bidding game throughout the draft or will it not really make a difference because people are just going to end up paying too much for the studs and still leave themselves $1 per player at the end.
$100 for 24 players is extreme.Think about it - a bidding war would start at $5 and each dollar would be extremely painful. You'd also not have the ability to differentiate between true starters and studs vs. backups vs. fliers. Is $7-9, $3-4, and $1 really all that different? I think that's too tight of a budget - and also the power of $2 vs. $1 would be very high.Sounds like a rough way to go - the point of having a bigger budget is so that the subtle differences between players can be valuated. With an average of just over $4 a player, $5 is a big difference and that feels very low.My :angry:
 
Also, what would be better if instead of 18 roster spots to fill (10 starters + 8 bench) you had 24 roster spots (13 starters + 11 bench, this would be an IDP league)?I would tend to think $$$ would be really tight in a league were you were drafting for 24 roster spots if you started off with a $100 bank roll. I have done a few drafts under the first scenario and i would say that the last 1/4 of the auction 'almost' turns into a draft scenario, the only difference, is there may be 1 or 2 owners that can bid above the $1 minimum.I guess I am wondering if I were to increase it to $200 if it makes things a little more loose so that it's a bidding game throughout the draft or will it not really make a difference because people are just going to end up paying too much for the studs and still leave themselves $1 per player at the end.
$100 for 24 players is extreme.Think about it - a bidding war would start at $5 and each dollar would be extremely painful. You'd also not have the ability to differentiate between true starters and studs vs. backups vs. fliers. Is $7-9, $3-4, and $1 really all that different? I think that's too tight of a budget - and also the power of $2 vs. $1 would be very high.Sounds like a rough way to go - the point of having a bigger budget is so that the subtle differences between players can be valuated. With an average of just over $4 a player, $5 is a big difference and that feels very low.My :jawdrop:
Jeff - what do you feel is an appropriate number to start with for a league where you have to draft 14 minimum players (but you could draft up to 18)? $100? or should the number be higher there as well, say $200 or something in between?
 
I would like to get some feedback on our auction limits.We currently have an 100 point limit for the auction to fill up 18 roster spots. (You must draft at least 14 players and be able to field a starting lineup for week 1 consisting of 1QB, 2RB, 3WR, 1TE, 1K, 1DEF + 1 Superflex)I am wondering what effects increasing the 100 points to 200 points would create for the draft. Logically, you would think players would just go for double since you are being given twice the amount of points. I think this would happen for the top players but the increase in points will lead to more varied pricing for middle and late round guys. Has anybody made this type of switch? Does it really make any difference, etc?
Don't do it. We have 16 roster spots and $100 works just fine. I guess with $200 you could keep the $1 min change in bid allowing a little more "fine tuning" of bids, but IMO that just unnecessarily prolongs the draft. You want the guy, pay another buck (in $100 cap). Anything else eg $180 etc is IMO way busy and frankly makes no sense.
 
u999spf said:
Jeff Pasquino said:
u999spf said:
Also, what would be better if instead of 18 roster spots to fill (10 starters + 8 bench) you had 24 roster spots (13 starters + 11 bench, this would be an IDP league)?I would tend to think $$$ would be really tight in a league were you were drafting for 24 roster spots if you started off with a $100 bank roll. I have done a few drafts under the first scenario and i would say that the last 1/4 of the auction 'almost' turns into a draft scenario, the only difference, is there may be 1 or 2 owners that can bid above the $1 minimum.I guess I am wondering if I were to increase it to $200 if it makes things a little more loose so that it's a bidding game throughout the draft or will it not really make a difference because people are just going to end up paying too much for the studs and still leave themselves $1 per player at the end.
$100 for 24 players is extreme.Think about it - a bidding war would start at $5 and each dollar would be extremely painful. You'd also not have the ability to differentiate between true starters and studs vs. backups vs. fliers. Is $7-9, $3-4, and $1 really all that different? I think that's too tight of a budget - and also the power of $2 vs. $1 would be very high.Sounds like a rough way to go - the point of having a bigger budget is so that the subtle differences between players can be valuated. With an average of just over $4 a player, $5 is a big difference and that feels very low.My :ptts:
Jeff - what do you feel is an appropriate number to start with for a league where you have to draft 14 minimum players (but you could draft up to 18)? $100? or should the number be higher there as well, say $200 or something in between?
Roughly $10 a roster slot seems to work well for most.I'd go with maybe $150 here since you can take 14-18, maybe $160.
 
Jeff Pasquino said:
u999spf said:
Also, what would be better if instead of 18 roster spots to fill (10 starters + 8 bench) you had 24 roster spots (13 starters + 11 bench, this would be an IDP league)?I would tend to think $$$ would be really tight in a league were you were drafting for 24 roster spots if you started off with a $100 bank roll. I have done a few drafts under the first scenario and i would say that the last 1/4 of the auction 'almost' turns into a draft scenario, the only difference, is there may be 1 or 2 owners that can bid above the $1 minimum.I guess I am wondering if I were to increase it to $200 if it makes things a little more loose so that it's a bidding game throughout the draft or will it not really make a difference because people are just going to end up paying too much for the studs and still leave themselves $1 per player at the end.
$100 for 24 players is extreme.Think about it - a bidding war would start at $5 and each dollar would be extremely painful. You'd also not have the ability to differentiate between true starters and studs vs. backups vs. fliers. Is $7-9, $3-4, and $1 really all that different? I think that's too tight of a budget - and also the power of $2 vs. $1 would be very high.Sounds like a rough way to go - the point of having a bigger budget is so that the subtle differences between players can be valuated. With an average of just over $4 a player, $5 is a big difference and that feels very low.My :rant:
Some very :bag: , there, Pasq...
 

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