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the LOGISTICS of Auction Drafts (1 Viewer)

lafan68

Footballguy
I've spent quite a bit of time searching this forum and the internet for good ways to actually do an auction including tools and software. Considering the seemingly greater use of auctions, I am surprised very few discussions about how to actually run one and what works well are available as most seem to focus on draft strategies instead.

Here are the assumptions in my case:

- All participants can be at one location for a few hours

- Commish/Auctioneer IS one of the teams participating(me)

- There is a required number of players for each position and you can have no more/no less after the draft.

- Preference is for a standard real time auction where all bids are overt.

- The primary online option for this format has been used 2 years in a row with very unsatisfactory results in both years and I will not chance a third try.

- I would be willing to rent/buy any device/prop needed up to about $50 if it would help substantially.

Given this, what might be a good way to actually do the auction? I am open to any option/methods (hi or low tech) but am interested in what others use. I also know that this may be more basic that needed but I think we really need to establish best in practice even if it is assumed everyone knows.

1) How to keep track of money?

Monopoly money? Excel spreadsheet? Does everyone have visibility to everyone's max? Use an overhead? Project on TV. Does everyone need a laptop? What have you used that works well? Do you use whiteboards in front of people that show their remaining money?

2) How to keep track of time?

Stopwatch? Mini hourglass from some boardgame? Who is in charge of it? Any penalty for violation?

3) If I am a team that is involved, is it difficult/impossible to be auctioneer too? Do I have to use some poker style bidding style (e.g. raise or fold around the table) that does not allow anyone to bid at any time?

4) How do people actually bid? Everyone has a placard and they raise it? How do you break "ties"? I keep thinking back to a boardgame from my youth that came with 4 buzzers attached to a device and the person's who pushed first lit up. Does anything like this exist in boardgames that I could use for 10+? For those of you that ever played the old school game M.U.L.E., maybe you remember the 4 player auctions that where everyone controlled their player on screen who could raise their bid and when time expired, "highest" person won. Nothing fancy but it would be great if something like that existed for 10+ people? This is the question that I think really I want help with.

5) How do you/Should you keep people from bidding when they a) do not have enough or b) filled out their maximum number of players for that position?

6) Any particularly good ways to propose players to bid on?

7) Any other aspects I missed? Novel ideas, things to avoid, etc.

I am very interested in answer on any and all these questions, particularly #4. If you have any insights, please feel free to contribute. If there is a link to a very good discussion already, put it here. I did not find it on my search. And smart ### comments welcome too, but just be original.

LAfan68

 
- The primary online option for this format has been used 2 years in a row with very unsatisfactory results in both years and I will not chance a third try.
I realize this is running astray of dealing with a live auction. But if online was an option and you just weren't happy with the software you've tried, I would suggest you try FantasyAuctioneer.com. I don't know of any sites with auction software that comes even close. My league absolutely loves doing our auctions there. Additionally, if you use MFL they normally will give you a discount and can transfer the results of the auction over to MFL for you. No clue if they have a similar partnership with other sites.You can do a mock with their software, you against a bunch of cpu teams, so you can get a feel for how it works. The only negative I have about them is the ability to pre-enter your player values is very poorly designed. But if everyone is logged in, it doesn't really serve as much more than a reference, so that isn't a deal breaker by any means.
 
:no:

1. As to keeping track of it, the non-scientific way is a big board, just listing the players, position, final bid price, and the team they went to. The Commish, and preferably a co-commish, keeping track of everyone's running total. I think the idfeal is an overhead, maybe attached to a laptop, using auction software. i am sure someone can recommend one, there are several.

2. Keeping time, yeah, I'd have a 30 second timer, only to be used if someone is dragging.

3. it is tough for the Commish to be the auctioneer as well. Ideal situation is someone else to do it.

4. This is the important part. The auction I have run, each player pulls a "position" out of a hat (1-12), then everyone sits in that position, and one at a time, players are thrown into the auction by an owner, and the teams can bid, one at a time, in order. I didn't really care for it, as it is a bit too similar to a draft, but the other option of people yelling out bids seemed like a nightmare. I hope someone offers up a better option.

5. That's part of the commish's job (or the auctioneer), to spot that kind of stuff.

6. I have seen auctions where names are pulled randomly, that sucks. Part of auction strategy is who you offer up for bid, and why. Leave it up to the owners to toss out names.

can you discuss the problems with the online auction?

 
- The primary online option for this format has been used 2 years in a row with very unsatisfactory results in both years and I will not chance a third try.
But if online was an option and you just weren't happy with the software you've tried, I would suggest you try FantasyAuctioneer.com. I don't know of any sites with auction software that comes even close.
I didnt really want to get into mentioning by name the "primary option" for this format but it was FA. I am not saying that FA will never work and doesnt have some very good points and functionality. I also know that many people are really happy with it. In our case, I REALLY wish it had worked, but the reality is that in both cases, something went very wrong. The support there is top notch and even offered a free try this year so I wish them the best. However, getting 10+ people together is too hard to do more than once. For something as important as the draft, it HAS to go right, so I am going in a different direction this year. Maybe someday I will try it again, but not this year. Thanks for the suggestion though.
 
First, congratulations on doing auction for your league. :goodposting: It is absolutely the best way to acquire the players and makes the league more complex and more fun with more strategy. FA.com DOES have enough problems that I would NOT run a real league there. Just do it live with all the owners in your league. My comments interspersed with both you assumptions and questions.

I've spent quite a bit of time searching this forum and the internet for good ways to actually do an auction including tools and software. Considering the seemingly greater use of auctions, I am surprised very few discussions about how to actually run one and what works well are available as most seem to focus on draft strategies instead.

Here are the assumptions in my case:

- All participants can be at one location for a few hours

- Commish/Auctioneer IS one of the teams participating(me) THIS one you should definitely revisit. Certainly you have a friend who knows what FF is who is not in the league that you can bribe with lunch and beer to be the Auctioneer. If for some reason you can't do that, get one of the partners from teams to do it or share with another. DO NOT try and do it yourself or you will ruin the draft for yourself AND for the league.

- There is a required number of players for each position and you can have no more/no less after the draft. WHY? This makes no sense beyond the fact that each team must acquire a legal lineup, so they must have at LEAST one QB, K, DST etc depending on your rules. But as for max there should not be a limit.

- Preference is for a standard real time auction where all bids are overt.

- The primary online option for this format has been used 2 years in a row with very unsatisfactory results in both years and I will not chance a third try. AGREED

- I would be willing to rent/buy any device/prop needed up to about $50 if it would help substantially.

Given this, what might be a good way to actually do the auction? I am open to any option/methods (hi or low tech) but am interested in what others use. I also know that this may be more basic that needed but I think we really need to establish best in practice even if it is assumed everyone knows.

1) How to keep track of money?

Monopoly money? Excel spreadsheet? Does everyone have visibility to everyone's max? Use an overhead? Project on TV. Does everyone need a laptop? What have you used that works well? Do you use whiteboards in front of people that show their remaining money? Commish (or someone else) should have this on a laptop for verification. YES you can buy the large draft boards but you will need a separate person to write in the player names and price paid and then remaining dollars - Great if you can get the extra help, but not totally necessary. At some points later in the draft you have a slight break to review the remaining balances of each team.

2) How to keep track of time?

Stopwatch? Mini hourglass from some boardgame? Who is in charge of it? Any penalty for violation? Why do you need to keep track of time? The guys in the league want to move it along as much as you do. That is also another reason to have a non league person as the Auctioneer.

3) If I am a team that is involved, is it difficult/impossible to be auctioneer too? Do I have to use some poker style bidding style (e.g. raise or fold around the table) that does not allow anyone to bid at any time? People announce their own bids - very simple - don't make it complicated. Auctioneer determines who has the bid, breaks ties, recaps award of players (ie Tom Brady for $37 to Monster Mashers)

4) How do people actually bid? Everyone has a placard and they raise it? How do you break "ties"? I keep thinking back to a boardgame from my youth that came with 4 buzzers attached to a device and the person's who pushed first lit up. Does anything like this exist in boardgames that I could use for 10+? For those of you that ever played the old school game M.U.L.E., maybe you remember the 4 player auctions that where everyone controlled their player on screen who could raise their bid and when time expired, "highest" person won. Nothing fancy but it would be great if something like that existed for 10+ people? This is the question that I think really I want help with. See above - its an AUCTION - people bid by vocalizing Their bid.

5) How do you/Should you keep people from bidding when they a) do not have enough or b) filled out their maximum number of players for that position? This is taken care of by draft board and/or laptop

6) Any particularly good ways to propose players to bid on? People should nominate clockwise in the order they are sitting in - whether you have last years 1st place team or last place team nominate the first player doesn't matter.

7) Any other aspects I missed? Novel ideas, things to avoid, etc.

I am very interested in answer on any and all these questions, particularly #4. If you have any insights, please feel free to contribute. If there is a link to a very good discussion already, put it here. I did not find it on my search. And smart ### comments welcome too, but just be original.

LAfan68
GOOD LUCK
 
I won't address each of your questions, but I'll tell you what I've learned over the past ...shesh... 10? years of running fantasy auctions.

#1 - Do it some place quite. Bars are nice, but the noise can really get in the way of the auciton. Also, having the minimal number of distractions is also a good idea. Having a pre-season game, baseball game, or NCAA game on at the same time, or a PS/3 or X-Box can quickly lead to disaster as teams don't pay attention...

#2 - Expect it will take 1 hour longer than you think. If you say 2 hours, it will be 3. Our football auciton is a tough one to base expectations on since the number of "open roster spots" flucutates based on free agent availabilities, but generally for about 80 players being drafted it takes about 2 hours. A baseball auction where we draft closer to 200 players often takes about 5 hours. So maybe assume 1 hour per 40 players drafted. If you're doing a fresh auction with IDPs and have a 25 man roster with 16 teams, expect it will take a full day.

#3 - PRINT (or electronically distribute) blank forms for people to fill in with the required postions (e.g. 2 spaces for RBs, 1 space for QB) and "Open" for any non-required spots (Bench). People should use that for keeping track of their team.

#3a - Have an electronic version with ALL teams on it for the commish/auctioneer/owner to monitor how much has been spent. It is best if 2 OTHER teams also do this on behalf of the commish. It's also not a bad idea to have a little formula in there that shows each team's max bid, just to prevent anyone from over-bidding... When the auction is finished, the other teams send the results to the commish so he can double-check the totals.

#4 - Having someone bid remotely sucks, but is often necessary. In that case, have another owner be responsible for helping him (hopefully someone on the opposite end of the spectrum - e.g. if the remote owner has lots of cap $s, get someone with little cap $s). Something that worked for us last year was VoIP (Yahoo Messenger's Voice feature) which could be combined with the messaging to send a clear message if the room-noise got too loud.

#5 - Having an impartial auctioneer would be great, but practically it is hard to find. What we do is that me (comish) will do the count-downs unless I'm one of the bidders, in which case the co-commish will jump in and count it off. Related - have a quicker count down (1 second each "going going gone"). That keeps people focused and will avoid some of those ..erm... individuals that like to wait until the "gone" is half-said before jumping in with their first bid. Make sure everyone knows that you're running a quick draft, or you can add an extra hour to it.

#6 - Make sure you have food & drink handy (but don't drink too much or even the computer's "max-bid" warning won't hold you back :lmao: )

#7 - The commish (and everyone else, but the commish at least) should have a complete player list from which to "mark off" each player taken. Usually the cheat-sheet is good enough for this (especially if you have a dozen "extra" players for each category.

#8 - As for order, we generally give last year's champ the honor of calling out the first player, and from then we go clockwise around the circle. It's more or less random, and while there is a strategy on when to call people out, this way works as well as any other.

I think that's about it. Laptops really helped with this process.

 
You are making this WAY more complicated than necessary.

- Get everyone in a room.

- Fire up Excel or similar spreadsheet with each team name and blank spots to type in name of players as they are drafted. Set up a simple calc that starts them at $100 (or whatever) and deducts as you type in what they paid. This helps to ensure nobody goes over their $ left etc.

- Preferably have someone not drafting to type in the names as they are drafted, but not mandatory (we don't). An overhead is nice but hardly needed.

- Select a draft order (to nominate players) and draft. Suggest reverse order every other round.

Draft. Take at least 1 or 2 breaks part way through for pee break etc.

If you really need timers or or have big squabbles about ties, it's time to find a more adult league.

 
- The primary online option for this format has been used 2 years in a row with very unsatisfactory results in both years and I will not chance a third try.
But if online was an option and you just weren't happy with the software you've tried, I would suggest you try FantasyAuctioneer.com. I don't know of any sites with auction software that comes even close.
I didnt really want to get into mentioning by name the "primary option" for this format but it was FA. I am not saying that FA will never work and doesnt have some very good points and functionality. I also know that many people are really happy with it. In our case, I REALLY wish it had worked, but the reality is that in both cases, something went very wrong. The support there is top notch and even offered a free try this year so I wish them the best. However, getting 10+ people together is too hard to do more than once. For something as important as the draft, it HAS to go right, so I am going in a different direction this year. Maybe someday I will try it again, but not this year. Thanks for the suggestion though.
Wow, sorry you had the problems there. I've done a few auctions there now including one of the FBG's Survivor contests with no problems. But if you tried twice and they dropped the ball both times, I can understand not wanting to go back.
 
1) How to keep track of money? Monopoly money? Excel spreadsheet? Does everyone have visibility to everyone's max? Use an overhead? Project on TV. Does everyone need a laptop? What have you used that works well? Do you use whiteboards in front of people that show their remaining money?
I think it is best to have someone running a laptop with a projector or big screen TV that displays the current payroll and max bid for each player. Otherwise, everyone keeps asking the guy with the laptop what their max bid is. I've used the Draft Dominator for this; it's not an ideal tool, but it's something.
2) How to keep track of time? Stopwatch? Mini hourglass from some boardgame? Who is in charge of it? Any penalty for violation?
It really shouldn't be that hard to come up with someone to nominate; everyone razzing the slowpoke is probably sufficient for keeping things moving. Or, you can do what we do, which is have a pre-set auction order based on the inverse of last year's salaries (with free agent nominations at the end).
3) If I am a team that is involved, is it difficult/impossible to be auctioneer too? Do I have to use some poker style bidding style (e.g. raise or fold around the table) that does not allow anyone to bid at any time?
If at all possible, have someone who is not involved in the auction running the auction. A friend, wife, homeless guy, whatever. We've had our commish run the auction, and it both changes the dynamics, and makes it hard for him to concentrate on his own team.
4) How do people actually bid? Everyone has a placard and they raise it? How do you break "ties"? I keep thinking back to a boardgame from my youth that came with 4 buzzers attached to a device and the person's who pushed first lit up. Does anything like this exist in boardgames that I could use for 10+? For those of you that ever played the old school game M.U.L.E., maybe you remember the 4 player auctions that where everyone controlled their player on screen who could raise their bid and when time expired, "highest" person won. Nothing fancy but it would be great if something like that existed for 10+ people? This is the question that I think really I want help with.
If you're all in the same room, just shouting out numbers usually works fine. If there's a dispute, you can roshambo for it; it usually doesn't matter much, because you rarely have a tie bid which is at the final cost for the player, anyway.
5) How do you/Should you keep people from bidding when they a) do not have enough or b) filled out their maximum number of players for that position?
You can ask the group to watch out for that, since competitive bidders have a vested interest in not having others compete against them. If you've got the max bids displayed so everyone can see them, it usually is obvious when someone's nearing their max.
6) Any particularly good ways to propose players to bid on?
As I mentioned above, we start with last year's players in inverse order of salary. This creates some interesting dynamics, as sometimes there will be a desirable player near the end of the auction, who everyone knows is coming. It makes managing money very tactical. Have fun!
 
You are making this WAY more complicated than necessary.- Get everyone in a room. - Fire up Excel or similar spreadsheet with each team name and blank spots to type in name of players as they are drafted. Set up a simple calc that starts them at $100 (or whatever) and deducts as you type in what they paid. This helps to ensure nobody goes over their $ left etc. - Preferably have someone not drafting to type in the names as they are drafted, but not mandatory (we don't). An overhead is nice but hardly needed.- Select a draft order (to nominate players) and draft. Suggest reverse order every other round.Draft. Take at least 1 or 2 breaks part way through for pee break etc.If you really need timers or or have big squabbles about ties, it's time to find a more adult league.
First, I want to thank everyone who has responded so far. I honestly think this topic needs more discussion as opposed to less. I am a big proponent of the auction format despite the fact that things have not worked well thus far. My intention in posting this is to help hammer out the actual details for those that give it a go, without an online service, so let's keep those suggestions coming.Maybe I am overcomplicating things, but after 2 consecutive screwups that made it less enjoyable, I am a little gunshy. I want the auction to be a great experience, so I am looking for ideas on what works especially well. I am fully prepared to bring in a laptop and set up the formulas, do the basics, etc. I just want more feedback about what those basics are and more importantly, how they are done and maybe even how they are done better.
 
I have done a live auction for 6 years. Am commish, team owner, and auctioneer and record tracker. 12 teams, 16 player roster, $100 cap, $0 nomination, and min $1 raise, took 3 hours and 20 mins including 20 min break for food and recap after 1st 90 minutes.

Use an auction draft kit to track it and i have a poster board( I set mine up with a colum for each team in nom order and columns for 16 rounds and put an X in a players box when he nominates a player) to keep track of who's turn it is to nominate a player. I give my guys each a handout including league rules, roster sheets for each team, basic cheat sheet from a free site to track players, a pen, and a hightliter to mark off players. Make it simple for them, save yourself headaches. As far as running the auction, I call player and bids, when it slows, going once, going twice, sold. Just plan it out and stick to your guns, no exceptions for any owner and no problems should arise.

Here is a link to my auction rules, took a little from a lot of other FBG posters, to get what I have.

http://football23.myfantasyleague.com/2008...=22615&O=26

 
Last edited by a moderator:
CalBear said:
I think it is best to have someone running a laptop with a projector or big screen TV that displays the current payroll and max bid for each player. Otherwise, everyone keeps asking the guy with the laptop what their max bid is. I've used the Draft Dominator for this; it's not an ideal tool, but it's something.
This is going to be significantly better now that you can edit the players salary once you've assigned them to a team instead of having to throw them back in the mix and do it.
 
Obviously, there's some serious auction experience in this thread. Many good points have already been made.

I'll toss this nugget into the mix: if you use Excel to track finances, simply announce each owner's updated money situation after each bid. "Anquan Boldin goes to the Graverobbers for $22, he now has $178 left to buy 13 players, his new high bid is $166."

If there's a money dispute, it comes up and gets resolved right away.

 
I have a league where we have guys in 5 different states...we utilize an IM chat room with fair success. I moderate and it works fairly well; it has become more efficient every year. I keep track of the rosters/salaries/money remaining on a google doc spreadsheet that all participants have access to view during the auction. It isn't perfect, but it works. I have read many positive things over the last 3 years on these boards about fantasy auctioneer, but our entry fees are fairly low already, and I prefer to keep ALL entry fee monies in the winnings for later in the season.

My only suggestion: try not to be the auctioneer, the first season I did so, I was too concerned with making things run smoothly that I had a difficult time keeping up with my own individual needs as an owner. For me, by taking the few extra moments in our second season to update the spreadsheet, it allowed me time to recollect my own thoughts as well as helping everyone stay up to date.

Good luck.

 
So far, good stuff.

I am mildly surprised (though I probably shouldn't be) at the number of folks suggesting that I should not try a dual role of auctioneer and owner. This makes perfect sense though, as even with online software controlling the action, when things did not go right, I was so distracted with trying to get things fixed that my own picks suffered. So I will definately consider searching for an auctioneer.

Draft boards and laptops seem to be used often. Never tried the draft board, but if its good enough for the NFL....

Looks like the laptop is used quite a bit for max bid tracking. And as someone mentioned, I can see people asking repeatedly what max bids will be. I was considering heading this off by using mini white boards in front of each person that shows their remaining salary(that they update after a successful bid). Is this going overboard?

And of course, details such as food, drink, valet parking will be taken care of.

I have a laptop and a nice big screen, so the display is of interest to me too. What do you display? All picks? Max bids? All owner picks? Any solid excel/java scripts that worked well for you?

Any issues that cropped up unexpectedly?

And to answer the person that asked exactly what online issues I had had... the first year, even though every one had successfully tried the practice script, some folks encountered "glitches" where they were unable to bid and the screen would freeze. It would only last 5-15 seconds, but in an auction that is an eternity. Pausing the auction did not work very well either, and we actually could not get the auction restarted after a break. Last year, we still had glitchiness issues that may have been owner connection related and really soured the experience. In addition, I also set up the rosters incorrectly so people managed to bid and obtain more of some position than they should have. That issue was on me, but the documentation for how to set up such options did not seem well illustrated. So, I guess the point is, it is possible that several external factors can impact an online auction, from network/connectivity issues, user error, etc. When it worked, it worked well, but just one serious problem completely screws the whole draft up, especially if it is not found immediately. I just can't take that chance this year.

And, perhaps the most interesting complaint about doing an online auction was not related at all to problems surrrounding it. A few owners mentioned that they missed the personal interaction of the live onsite draft. I did too. So even if things had gone perfectly smooth, I might still be looking for options that provide the best experience where all users can get together at one place. And despite the issues of the past 2 years, every single owner in my league still agrees that an auction was the way to go. They just want it to go right. And thus, my post.

Keep em coming. I am listening.

 
12 team, 25 roster spot, IDP league in existence since the mid 80s in one form or another. We've been auctioning for several years now. We got it down in the last two and a half years to the point that 300 players are auctioned in about 4 hours with a ten minute break each hour.

Three league members assist with the auction. This format developed on the fly three years ago and we won't mess with it again. I hope.

One is the auctioneer. He prides himself on being good at it. Changing to auction was his idea, so he's doing his part to make it a good one. We would never switch back. He uses his wife as a proxy to sit with the other owners and bid for him based on signals and using some mysterious draft software he has on his laptop. They always provide some comic relief. He swears it's easier for him to use her.

Two is me, and I keep a big "teams board" on poster board with team names and running lists of who they've won. It's easy to organize and requires little explanation. This job in no way impedes my ability to build my team. I've won this league three times since it's been an auction, and I have been very active in running every auction. It is the chaos I commish. I sit near the board and in plain view of the auctioneer. I have had no trouble loading DD during the auction the last couple years. I forget about DD for the last half hour when the cheap players are flying onto the board and add them afterwards.

Three is the treasurer, and he keeps a big "money board" next to mine also on poster board with all the teams names, 25 blanks in each column with a starting balance of $300 for each owner. Each winning bid is deducted from the balance in the next slot down in each respective column; so, everyone always knows exactly how much each team has for how many more players. It is also simple to keep and the guy who runs it has a good time. We arrange ourselves near the order we nominate and pass a football to the person who is next to nominate. We've used a "private" room in a restaurant several times, a living room and an elementary school classroom. I don't have a strong preference but do kind of enjoy a server and appetizers. The restaurant only works because they have a great little room for us at no cost. It's just where they sit parties of 10 or more. In a regular dining room, I think it would be a mess.

Giving the auctioneer a couple assistants and having everything written down manually in big print for all to see has proven to be the key for us. I'm sure there's ways to automate us with software and a projector, but we have a couple disasters in our background messing with that kind of stuff, and probably won't change the described format... ever. It works, and I cannot think of anything that would speed us up. A live auction in a fast paced rhythm is a beautiful thing.

 
for the OP - or anyone else new to setting up auction drafts for your league - FJFantasy.com is the company that provides the large free standing draft boards that are used by both NFFC and WCOFF. They are heavy cardboard that easily fit together and can be set on a table and everyone in the room will have a view of it (obviously eyesight correction and how people sit around a room will vary).

They furnish adhesive strips, using a different color for each position, with the players names in large black print, clear for all to see. There is also a column to the right of where each player strip would go (below each team name) where you can put the $ spent for that player/remaining $. (those with poor eyesight can easily review those figures when there is a break or if they are not bidding on the current player).

Of course if you use that it would be helpful if you had an extra "helper" to put up the player names and write in the dollar figures as a previous poster alluded to.

 
Maybe I am overcomplicating things, but after 2 consecutive screwups that made it less enjoyable, I am a little gunshy. I want the auction to be a great experience, so I am looking for ideas on what works especially well. I am fully prepared to bring in a laptop and set up the formulas, do the basics, etc. I just want more feedback about what those basics are and more importantly, how they are done and maybe even how they are done better.
Don't get me wrong, not saying details don't matter, and it's a credit to you to make the effort. Just that in the end IMO the details for the most part don't make the draft good or bad, the owners do. Anyway, while I'm a fan of FA.com, IMO connection issues (ie not FA.com's fault necessarily, but connection issues in general) is why a live draft - in person or even if just over a teleconf (phone) line - is the way to go. Not only does it eliminate this problem, but the fun of seeing/hearing people shouting out bids, cursing just missing out on a guy etc are all part of the fun.
And of course, details such as food, drink, valet parking will be taken care of.
:fishing: What's the entry fee, $5K?
 
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up.

If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year.

Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.

Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.

Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.

 
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up. If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year. Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
 
I've spent quite a bit of time searching this forum and the internet for good ways to actually do an auction including tools and software. Considering the seemingly greater use of auctions, I am surprised very few discussions about how to actually run one and what works well are available as most seem to focus on draft strategies instead.

Here are the assumptions in my case:

- All participants can be at one location for a few hours

- Commish/Auctioneer IS one of the teams participating(me)

- There is a required number of players for each position and you can have no more/no less after the draft.

- Preference is for a standard real time auction where all bids are overt.

- The primary online option for this format has been used 2 years in a row with very unsatisfactory results in both years and I will not chance a third try.

- I would be willing to rent/buy any device/prop needed up to about $50 if it would help substantially.

Given this, what might be a good way to actually do the auction? I am open to any option/methods (hi or low tech) but am interested in what others use. I also know that this may be more basic that needed but I think we really need to establish best in practice even if it is assumed everyone knows.

1) How to keep track of money?

Monopoly money? Excel spreadsheet? Does everyone have visibility to everyone's max? Use an overhead? Project on TV. Does everyone need a laptop? What have you used that works well? Do you use whiteboards in front of people that show their remaining money?

The Auction Staff Keeps track of the money. We use the Jumbo Draft Board at DRAFT KIT . COM. Every time a player is taken, the auction staff will tabulate the total on the player tag.....For example: We start with $120....first player goes for $12....on the players tag, the staff writes $12/$108. He gets his next player for $4....on that player's tag...the staff writes $4j/$104. ALL owners can look up at the board. The last number on the board is that teams' remaining salary cap.

2) How to keep track of time?

Stopwatch? Mini hourglass from some boardgame? Who is in charge of it? Any penalty for violation?

Time? In an auction? Why?

3) If I am a team that is involved, is it difficult/impossible to be auctioneer too? Do I have to use some poker style bidding style (e.g. raise or fold around the table) that does not allow anyone to bid at any time?

The Auctioneer must have NO AFFILIATION with ANY team. We pay our auctioneer $50 and buy his booze. The auction staff consist of wives and girlfriends taking care of the paperwork....we buy their booze.

4) How do people actually bid? Everyone has a placard and they raise it? How do you break "ties"? I keep thinking back to a boardgame from my youth that came with 4 buzzers attached to a device and the person's who pushed first lit up. Does anything like this exist in boardgames that I could use for 10+? For those of you that ever played the old school game M.U.L.E., maybe you remember the 4 player auctions that where everyone controlled their player on screen who could raise their bid and when time expired, "highest" person won. Nothing fancy but it would be great if something like that existed for 10+ people? This is the question that I think really I want help with.

5) How do you/Should you keep people from bidding when they a) do not have enough or b) filled out their maximum number of players for that position?

Using my method...ALL owners know everyone's cap....if an illegal bid comes out...the hammer comes down and just about everyone knows it!

6) Any particularly good ways to propose players to bid on?

Anyone...anytime. Owners throw out players in the order of LAST YEARS' finish. Defending Champ throws out the first player.....Superbowl loser...next....so on and so on...

7) Any other aspects I missed? Novel ideas, things to avoid, etc.

I am very interested in answer on any and all these questions, particularly #4. If you have any insights, please feel free to contribute. If there is a link to a very good discussion already, put it here. I did not find it on my search. And smart ### comments welcome too, but just be original.

LAfan68
Here are our league rules governing the auction day procedure:Rules of Conduct

(Auction day rules)

These guidelines are being laid out to ensure that the Auction Day runs as smoothly as possible. Since every possible scenario cannot be addressed, the Commissioner and two other franchise owners who are not included in the dispute will be named by the Auctioneer to settle any and all disputes at the time they occur. This group will be called the Auction Board. If the Commissioner’s team is included in the dispute he will be replaced by a franchise chosen by the Auctioneer. All franchises are bound by the decisions made by the Auction Board during the auction process. No appeal. Hopefully, these rules will make it so that there are NO disputes.

Auction Date/Time: The date and time of the auction will be spelled out in the FFLOB ARTICLES of WAR and all franchise owners WILL be punctual or stand the chance of losing their franchise. It is suggested that you show up at least 15 minutes prior to the start of the auction. I know that some of you think that 7:30 means 7:35 but be assured…it doesn’t!! Get there early and be ready to start at the designated time. There WILL be prospective franchise owners present who are just dying to jump all over you beloved franchise…. Protect it!! Be there ON TIME!!

Auctioneer: The League Commissioner will appoint the Auctioneer at least 30 days before the scheduled auction. The person chosen to fill the position of Auctioneer can, in NO WAY, be associated with ANY FFLOB franchise.

Duties: The duties of the Auctioneer are important. His (her) job is to simply maintain the pace

and sanity of the proceedings. He need not be a professional auctioneer nor does he need to know anything about football. He simply must keep the place organized and make sure that everyone knows who is currently on the table and what the current bid is. He does not need to repeat every bid he hears. He just needs to jump in when the bidding stops or slows. When this

happens he needs to repeat the HIGHEST bid on the table, the player being bid on and the

fantasy team who currently holds the highest bid. He is to give every franchise every chance to

“up” the bid if they so desire. He does this with the ever-popular “going…. going…. GONE!”.

After the Commissioner has made the choice for Auctioneer public, it takes a simple majority of franchise owner’s to override the Commissioner’s choice. This must be done in a timely manner to allow time to find a suitable replacement.

Auctioneer’s Staff: The staff to assist the Auctioneer can be anybody willing to help. The duties will include the keeping of the records of the auction so that the Commissioner can re-create it in the computer later for posterity. This will include keeping records of exactly what goes on during the auction and in what order it all happened.

Auction Slips: These are slips that will be used to ensure that the player you wanted to put up for auction is indeed, the player everyone is bidding on. The FFLOB team will fill out part of it when introducing the player and the Auctioneer upon the closing bid will fill out the rest of the slip for each NFL player. Each team will be issued a stack of these slips before the auction begins. The information needed on the slip will be: 1) Player Introduction #, 2) Player’s Name, 3) Player’s Position, 4) NFL team, 5) FFLOB Team introducing the player, 6) Opening bid, 7) FFLOB Team w/high bid and 8) Winning bid.

Who Fills Out What?? The FFLOB team will supply the following information on the Auction Slip:

1) Player’s Name, 2) Player’s Position, 3) NFL team, 4) His team’s name, 5) Opening bid. The Auctioneer will supply 1) Player Introduction #, 2) FFLOB Team w/ highest bid and 3) Winning bid.

Salary Cap: Each team starts with an imaginary salary cap of $120 (less any keeper salaries). This is the money you will use to build your franchise for the upcoming year. Each FFLOB franchise must fill their roster with 12 players. This establishes the average cost to fill a position at $10 per player. That’s simply an average. Some players will cost much more and some will cost much less. This is the FFLOB NOT the NFL. You may not play games with the salary cap by deferring payments or any stuff like that. You start with $120 and get nothing back if you don’t spend it all. There is a limit to each player you may bid for. Your remaining salary cap limits you as opposed to your remaining open positions. You MUST have a minimum of $1 for each open position remaining in your cap after bidding on the current player ends.

For example: You have $15 remaining in your cap. You are bidding on Player “A”. You currently have 6 open positions. If you win the bidding you will have 5 positions remaining to fill. You cannot bid more than $10 because you must have $5 remaining in your cap after you fill this position. Yes, this means that you can be outbid simply because your cap position forbids it. That is why the person who holds the money near the end of the auction holds the power. Please know your team’s cap position when you are bidding. A bid that would violate the cap rules is an “illegal bid”. When an illegal bid is placed any team present at the auction can point it out. When you hear it just yell out “ILLEGAL BID” and the bid is removed. This kind of interruption can really draw out the time it takes to complete the auction so please…PAY ATTENTION.

Illegal Bids: IF by chance, a bid gets though and is not caught before the Auctioneer ends the bidding but is caught during the tag process, it will be made public. The team that lost the bid (last to bid before the illegal bid) will be given the option to make good on their final bid. If that team declines then the player in question is put back into the player pool, the team that placed the illegal bid is fined $5 and the team that introduced him my introduce him again or choose to introduce a different player.

Auction Procedure: The auction will begin when the Auctioneer calls for the first franchise to throw an NFL player into the fray. The order in which players are introduced (Introduction Order) is determined by the order of finish during the previous season. The defending Superbowl Champion goes first and the last place team goes, well…goes LAST. The franchise introducing the NFL player will fill the needed information on the Auction Slip.

The FFLOB franchise will stand up and announce (in a LOUD voice) the name, position, NFL team and the opening bid he is placing on the player then give the Auction Slip to the Auctioneer. This gives the Auctioneer all the information he needs so that he doesn’t switch the information and teams end up bidding on the wrong player. During the few seconds that it takes for the FFLOB team to bring the Auction Slip up to the Auctioneer the other owners should quickly form a bidding strategy for THIS player. Once the Auctioneer has the slip in his hand he will enter the Introduction # on the slip and officially start the bidding by re-introducing the NFL player and call for bids.

Opening bids may be as high as that team’s cap allows but it must be at least $1. As soon as an NFL player is introduced to auction with legal opening bid, that player belongs to the team who introduced him, that is, until his opening bid is beat by another team. If no other team bids, the team who in introduced him now owns him for the amount of the opening bid. If another FFLOB team wants him and is willing to pay more for his services, that team will increase the bid for as much as his cap will allow but no less than $1. Bids must be increased by a minimum of $1. The bidding continues around the room until the Auctioneer notices that the bids are slowing. At this time the Auctioneer is to repeat the highest bid that HE HAS HEARD and the team that holds the highest bid. He will give everyone approximately three (3) seconds before he starts the GOING…(three more seconds)….GOING…. (Five more seconds)…GONE!! When the Auctioneer yells, “GONE”, the player is, you guessed it, GONE. Ties go to the Auctioneer. If he yells “GONE” at the same time a team tries to up the bid, the player is GONE and awarded to the previous team for their winning bid. The Auctioneer may allow the bid if he feels that the bid got in before he closed the bidding. The Auctioneer will the repeat WHO was sold, to WHAT team and for HOW much. The Auctioneer will fill out the Auction Slip with the proper information and hand it to his assistants. They will then enter it to the proper sheets for later use. The entire process continues until each FFLOB franchise has purchased 12 players for his team. When it’s time for your franchise to introduce a player you must do so…you cannot “pass” your turn.

Winning the Bid: When the Auctioneer has declared your team as the winning bid, a representative from your team will walk to the Auctioneer’s Platform and pickup the Name Strip of the player you just purchased. Members of the Auction Staff will have pulled the strip, written the amount of you winning bid and the amount remaining in your salary cap on the right side of the strip. You will then walk over to the Auction Board and place the newest member of your team under your team’s name on the board. This is a good time for heckling, jeering, cheering or whatever comes to mind for the rest of the league. Once you’ve placed you player on the board and returned to your place, the Auctioneer will call for the next introduction from the next team on the list.

Team owners are urged to enter the current auction information on their own Auction Sheets for reference. The FFLOB has gone to great expense ($50) to purchase the Ultimate Draft Board. This board is easily seen from anywhere in the Draft Floor. Every team’s financial situation is listed and current on this board but ultimately YOUR responsibility to keep track of it. If, at any time during the auction, your figures do not agree with the league’s Draft Board please wait until a break between player introductions and bring it to the attention of the Auctioneer Team. It benefits everybody to point out any discrepancies. If you keep interrupting the auction and it’s found that you simply cannot add…you will be asked to keep quiet and trust the board.

If the Auctioneer HEARD the bid, the bid is LEGIT. It does not matter if you were “kidding”, trying to be funny or that your partner bid and you didn’t want him to bid…

IF THE AUCTIONEER HEARS THE BID IT IS A LEGAL AND BINDING BID.

This is not negotiable…no re-trial…no appeal. If he points at you and repeats, “what he heard” the bid is YOURS! This is why EVERYONE must agree with the choice of Auctioneer. If he shows up with a hearing aid, feel free to protest. Of course, it is perfectly acceptable to “up the bid” by placing bids simply to make your opponent pay too much but keep in mind that if the bidding stops and YOU have the highest bid…you own that player’s services.

Ending the Auction: The auction will end at different times for every team. Some teams will fill up faster than others due to the fact that every player is available to every team. You will purchase players as you see fit for your roster. Team “A” may have purchased four players before Team “B” purchases a single one. When you have filled your 12-man roster you are finished with the auction. You will not bid on any more players and you won’t introduce any more players into the auction, you are welcome to quietly stick around but you may leave if you wish…YOU ARE DONE. Please do not disrupt the auction as it continues. Sit back, relax, and watch the fun but BE SILENT DURING BIDDING.

Points to Remember:

1. Show up early. Your franchise WILL be sold if you are late.

2. The Auctioneer’s ears are the ties that bind. If HE hears it, it’s a LEGAL BID.

3. You only have $120 to work with. Budget for your entire team. MONEY IS POWER!!

4. Be organized. YOU are responsible for keeping up with the auction.

5. Illegal bids make the auction last longer. Pay attention to your salary cap position.

6. Have your Auction Slips filled out before it’s your turn to introduce a player into auction.

7. Watch your booze intake. The more for you, the better for everyone else.

8. Once you have filled your roster please do not disrupt the continuing auction.

Remember…. Have fun.

 
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Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up. If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year. Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
 
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up. If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year. Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
 
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up. If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year. Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
Again, this is only a factor if everyone agrees that the player's market price is exactly $25 and rarely are things that cut and dried. Fluidity of market prices is a huge part of auctioning.The reality of poker auctions is that the opening bids are generally low enough to give every owner a chance to place a bid with which he feels comfortable. Nobody wants to get stuck in that horrible scenario where you nominate a player for $10 and he goes all the way around the room and back to you with nothing more than a chorus of "You can have him"s as response. The $25 player will generally open at $10 or less, in my experience.
 
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up. If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year. Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
Again, this is only a factor if everyone agrees that the player's market price is exactly $25 and rarely are things that cut and dried. Fluidity of market prices is a huge part of auctioning.The reality of poker auctions is that the opening bids are generally low enough to give every owner a chance to place a bid with which he feels comfortable. Nobody wants to get stuck in that horrible scenario where you nominate a player for $10 and he goes all the way around the room and back to you with nothing more than a chorus of "You can have him"s as response. The $25 player will generally open at $10 or less, in my experience.
It's a $100 league with $1 increments. Some of your concerns are valid later in the draft, where players are going for $4 or less, and you may not have a chance to get in on a player at all before his price is reached. But we also switch toward a traditional format at the end of the draft. Not really a big deal early, it just requires a little different strategy. You can always re-set the market and raise by more than $1 to position it how you want. Example: Tomlinson gets to me at $35, with 4 owners still in. I know there is no way I get him for $36 (I had paid $39 for him prev. 2 years), and I also don't want to pay $40 or more this year. I strategically bid him up to $38 instead of $36. If 2 owners bid him up, then I let him go, if one does, I may have a decision. He went for $41 after I passed the next time around at $40.
 
JKL said:
roadkill1292 said:
Anonymous Internet User said:
roadkill1292 said:
Anonymous Internet User said:
JKL said:
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up.

If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year.

Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.

Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.

Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
Again, this is only a factor if everyone agrees that the player's market price is exactly $25 and rarely are things that cut and dried. Fluidity of market prices is a huge part of auctioning.The reality of poker auctions is that the opening bids are generally low enough to give every owner a chance to place a bid with which he feels comfortable. Nobody wants to get stuck in that horrible scenario where you nominate a player for $10 and he goes all the way around the room and back to you with nothing more than a chorus of "You can have him"s as response. The $25 player will generally open at $10 or less, in my experience.
It's a $100 league with $1 increments. Some of your concerns are valid later in the draft, where players are going for $4 or less, and you may not have a chance to get in on a player at all before his price is reached. But we also switch toward a traditional format at the end of the draft. Not really a big deal early, it just requires a little different strategy. You can always re-set the market and raise by more than $1 to position it how you want. Example: Tomlinson gets to me at $35, with 4 owners still in. I know there is no way I get him for $36 (I had paid $39 for him prev. 2 years), and I also don't want to pay $40 or more this year. I strategically bid him up to $38 instead of $36. If 2 owners bid him up, then I let him go, if one does, I may have a decision. He went for $41 after I passed the next time around at $40.
That's exactly how things go in a poker style auction, which a sizeable minority of my local league continues to prefer. As you noted, Anonymous' concerns come up more frequently in the back end of the auction but if being shut out on a $4 player because of your positioning in the bid wrecks your roster, I suggest you have bigger concerns. Those kinds of opportunities should even up round by round.ETA: If it hasn't already been said, poker style auctions are a lot easier to run if the commish has to be the auctioneer, especially if he is really good with Excel. Of course, the easiest method possible costs $480.

 
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Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up.

If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year.

Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.

Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.

Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
Again, this is only a factor if everyone agrees that the player's market price is exactly $25 and rarely are things that cut and dried. Fluidity of market prices is a huge part of auctioning.The reality of poker auctions is that the opening bids are generally low enough to give every owner a chance to place a bid with which he feels comfortable. Nobody wants to get stuck in that horrible scenario where you nominate a player for $10 and he goes all the way around the room and back to you with nothing more than a chorus of "You can have him"s as response. The $25 player will generally open at $10 or less, in my experience.
It's a $100 league with $1 increments. Some of your concerns are valid later in the draft, where players are going for $4 or less, and you may not have a chance to get in on a player at all before his price is reached. But we also switch toward a traditional format at the end of the draft. Not really a big deal early, it just requires a little different strategy. You can always re-set the market and raise by more than $1 to position it how you want. Example: Tomlinson gets to me at $35, with 4 owners still in. I know there is no way I get him for $36 (I had paid $39 for him prev. 2 years), and I also don't want to pay $40 or more this year. I strategically bid him up to $38 instead of $36. If 2 owners bid him up, then I let him go, if one does, I may have a decision. He went for $41 after I passed the next time around at $40.
That's exactly how things go in a poker style auction, which a sizeable minority of my local league continues to prefer. As you noted, Anonymous' concerns come up more frequently in the back end of the auction but if being shut out on a $4 player because of your positioning in the bid wrecks your roster, I suggest you have bigger concerns. Those kinds of opportunities should even up round by round.ETA: If it hasn't already been said, poker style auctions are a lot easier to run if the commish has to be the auctioneer, especially if he is really good with Excel. Of course, the easiest method possible costs $480.
this is a link to btfsports. anyone here use this? i'm considering it for our league this year. although they have testimonials on their site, i would be very interested if anyone from here has used it and what you thought.and just a note - i think you can get the 12 team set up for $330.

 
I've done the auctions using the Draft Dominator as the tool. It has a timer and you can easily track all players, etc. The only trick is to take pre-determined breaks to review the teams, etc. We do this every 3 rounds and do it for 3 minutes. It has worked well thus far.

We project the DD onto a large screen TV using USB.

Good luck! Auctions are awesome!

 
I've done the auctions using the Draft Dominator as the tool. It has a timer and you can easily track all players, etc. The only trick is to take pre-determined breaks to review the teams, etc. We do this every 3 rounds and do it for 3 minutes. It has worked well thus far.We project the DD onto a large screen TV using USB.Good luck! Auctions are awesome!
I plan on using the DD to run the auction for my own team. I really don't want my projections up on the board!the fatbox from btfsports claims to actually run the auction with each owner having a push button to place the bids. all results and teams can be projected on a screen. this seems like a great idea - no more person needed to decide who has winning bid, end the bidding, etc. but without knowing how it works, that is a lot of coin...
 
As it was posted earlier, I do think you are over thinking this one. I am the commish for an auction league with guys from all over the states, so we usually have someone that doesn't make the draft.

1 - Pick a date, we do ours over labor day weekend so those out of state can travel in.

2 - Pick a location, we have done at bars, but last year was at a house and worked best.

3 - Tell everyone the draft starts at 10 am (when you really plan to start at 11, that way you actually start on time)

4 - The day of the draft, put all the names in a hat, pull out names to pick the nomination order. We got 1-12, 1-12 so each guy gets his turn to nom. The order is important at the beginning and the end, but it is important.

5 - Everyone gets to he location, start the draft.

6 - As commish, I am keeper of the official draft results. I use the DD, it makes it very easy to track my info as well as everyone else's.

7 - I don't project anything on a screen, as the DD has my own pricing/notes, etc. Each guy is on their own to track their $$. Throughout the draft, usually after they have just drafted a player for $60, they will confirm their total $$ left, which takes me 1 second to look up and tell him. I don't mind doing this at all.

8 - A player is nomed, guys start yelling out bids. If 2 guys yell the same price at the same time, 1 will usually just call out a buck higher. If this is really an issue for some guys, kick them out of the league as it shouldn't be. Adding a light, buzzer etc. will only slow down the draft and make it longer that it already is.

9 - Oh ya, live auction drafts take longer than snake style, it is just the way it goes. I don't run a timer or anything, once there is a stoppage in the increase in $$, I start saying going once... going twice....

10 - I will run the first round only! Each person gets to run a round, meaning they are the ones to call out going once, going twice, etc. It is not fair for one person to have to deal with this the whole draft, as it is nice to be able to just concentrate on your team and not worry about the bidding war for Kevan Barlow when you have no interest in that player so you can zone out and concentrate on your draft strategy.

11 - Since I have everyone's $$ tracked using the DD, I can tell someone when they have bid too much. Towards the end of the draft, I usually keep reminding dudes of their $$ left once they draft someone. Player 1 drafts his 12th player, I will say, "Yo player A, don't forget you still need a TE and you only got $10 left.

12 - If someone can't be there, he will usually call in and have somone there call out his bids. This sounds like it would be difficult, but it really isn't, since the guy on the phone will really only bid on players he wants (helpful for the rest of us to bid him up), and he will usually fill out his team faster, or leave the last few bench spots for someone to fill out for him at the end.

Hope that helps. Good luck.

 
:pics:

Thanks for the info. gents. Switching over to Auction format this season.Will be cutting and pasting many ideas/rules to build our auction constitution.

InSeason free agents. Any tips? Blind bidding? Seperate free agent budget? Thanks for all help.

Cap figures mentioned in the thread.

$200

$208

$230

$100...seems to low to me. I play in a basketball league with 10 man rosters. And $100 bucks doesn't allow much flex.

How do you come to chose the cap?

We are look at running 16 man rosters.

9 starters

qb

2rb

2wr

flex

te

k

dst

7 bench

 
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for the OP - or anyone else new to setting up auction drafts for your league - FJFantasy.com is the company that provides the large free standing draft boards that are used by both NFFC and WCOFF. They are heavy cardboard that easily fit together and can be set on a table and everyone in the room will have a view of it (obviously eyesight correction and how people sit around a room will vary).They furnish adhesive strips, using a different color for each position, with the players names in large black print, clear for all to see. There is also a column to the right of where each player strip would go (below each team name) where you can put the $ spent for that player/remaining $. (those with poor eyesight can easily review those figures when there is a break or if they are not bidding on the current player).Of course if you use that it would be helpful if you had an extra "helper" to put up the player names and write in the dollar figures as a previous poster alluded to.
This is what my league uses. It works great. After you buy a player you find the sticker and plug in the numbers. Everyone can see the board, and of course there is always someone with the DD that is plugging everything in and can track illegal bids.As for bidding. Just have everyone yell out their bid. If 2 people say the same number we just go by the "first to raise it another dollar". Have had no problems with that so far.
 
We just always use a pretty simple Excel spreadsheet hooked up to a TV.

One worksheet for all the teams, showing their team, bid amounts and remaining cap space.

One worksheet showing a summary; how many positions filled per team, average cap remaining over all teams, etc.

It's really quite easy to set up and covers all the basic info we need. We draw names for nomination order. Designate 3 people for "auctioneering". A designated auctioneer is much better but having 3 to jump in and keep things moving when an auctioneer is bidding has always worked fine in my leagues. We always run live auctions and ruthlessly heckle the clowns who wait until "GONE" to put in their bid.

 
LTsharks said:
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up.

If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year.

Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.

Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.

Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
Again, this is only a factor if everyone agrees that the player's market price is exactly $25 and rarely are things that cut and dried. Fluidity of market prices is a huge part of auctioning.The reality of poker auctions is that the opening bids are generally low enough to give every owner a chance to place a bid with which he feels comfortable. Nobody wants to get stuck in that horrible scenario where you nominate a player for $10 and he goes all the way around the room and back to you with nothing more than a chorus of "You can have him"s as response. The $25 player will generally open at $10 or less, in my experience.
It's a $100 league with $1 increments. Some of your concerns are valid later in the draft, where players are going for $4 or less, and you may not have a chance to get in on a player at all before his price is reached. But we also switch toward a traditional format at the end of the draft. Not really a big deal early, it just requires a little different strategy. You can always re-set the market and raise by more than $1 to position it how you want. Example: Tomlinson gets to me at $35, with 4 owners still in. I know there is no way I get him for $36 (I had paid $39 for him prev. 2 years), and I also don't want to pay $40 or more this year. I strategically bid him up to $38 instead of $36. If 2 owners bid him up, then I let him go, if one does, I may have a decision. He went for $41 after I passed the next time around at $40.
That's exactly how things go in a poker style auction, which a sizeable minority of my local league continues to prefer. As you noted, Anonymous' concerns come up more frequently in the back end of the auction but if being shut out on a $4 player because of your positioning in the bid wrecks your roster, I suggest you have bigger concerns. Those kinds of opportunities should even up round by round.ETA: If it hasn't already been said, poker style auctions are a lot easier to run if the commish has to be the auctioneer, especially if he is really good with Excel. Of course, the easiest method possible costs $480.
this is a link to btfsports. anyone here use this? i'm considering it for our league this year. although they have testimonials on their site, i would be very interested if anyone from here has used it and what you thought.and just a note - i think you can get the 12 team set up for $330.
There are at least 3 of us here who have purchased this system; dedicated auctioner and fellow Marylander nittanylion is one of the others. Jeff Pasquino, yet another Md guy, has also seen this system in action. Two other FBGs, Kenlin and phillyfan72 (our co-commish), are in my local league.You are right, it's expensive, but I now have either 3 or 4 leagues sharing in the cost and it's worth every penny to us. It takes every hassle but one out of running an auction -- the one being that it doesn't yet have positional limitations for those leagues who have them. It even handles up to 4 remote bidders, which was great for us because we have 2 owners who have recently moved way out of state. Because of their travel savings, we asked them to pay for half of the league's cost and that cut everybody else's cost to peanuts while still being a great deal for the out-of-towners. And they were at absolutely no disadvantage in the process, either.

As you can probably tell, I like BigTime's system very much. A couple of those testimonials to which you referred are mine after using it at last year's auction.

If you're seriously considering buying this system, PM me for a lengthier discussion.

 
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:deadhorse: Thanks for the info. gents. Switching over to Auction format this season.Will be cutting and pasting many ideas/rules to build our auction constitution. InSeason free agents. Any tips? Blind bidding? Seperate free agent budget? Thanks for all help. Cap figures mentioned in the thread.$200$208$230$100...seems to low to me. I play in a basketball league with 10 man rosters. And $100 bucks doesn't allow much flex. How do you come to chose the cap?We are look at running 16 man rosters. 9 startersqb2rb2wrflextekdst7 bench
For 16 man rosters, I'd suggest a minimum auction day cap of $200. And $250 would be very reasonable as well, giving you sufficient play in the bidding.As for free agency, I'm a big proponent of blind bidding. We use a separate budget altogether for doing this and increased the pot by over $700 last year by guys rassling for the Earnest Grahams of the world.Glad to see this thread get bumped.
 
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LTsharks said:
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up.

If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year.

Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.

Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.

Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
Again, this is only a factor if everyone agrees that the player's market price is exactly $25 and rarely are things that cut and dried. Fluidity of market prices is a huge part of auctioning.The reality of poker auctions is that the opening bids are generally low enough to give every owner a chance to place a bid with which he feels comfortable. Nobody wants to get stuck in that horrible scenario where you nominate a player for $10 and he goes all the way around the room and back to you with nothing more than a chorus of "You can have him"s as response. The $25 player will generally open at $10 or less, in my experience.
It's a $100 league with $1 increments. Some of your concerns are valid later in the draft, where players are going for $4 or less, and you may not have a chance to get in on a player at all before his price is reached. But we also switch toward a traditional format at the end of the draft. Not really a big deal early, it just requires a little different strategy. You can always re-set the market and raise by more than $1 to position it how you want. Example: Tomlinson gets to me at $35, with 4 owners still in. I know there is no way I get him for $36 (I had paid $39 for him prev. 2 years), and I also don't want to pay $40 or more this year. I strategically bid him up to $38 instead of $36. If 2 owners bid him up, then I let him go, if one does, I may have a decision. He went for $41 after I passed the next time around at $40.
That's exactly how things go in a poker style auction, which a sizeable minority of my local league continues to prefer. As you noted, Anonymous' concerns come up more frequently in the back end of the auction but if being shut out on a $4 player because of your positioning in the bid wrecks your roster, I suggest you have bigger concerns. Those kinds of opportunities should even up round by round.ETA: If it hasn't already been said, poker style auctions are a lot easier to run if the commish has to be the auctioneer, especially if he is really good with Excel. Of course, the easiest method possible costs $480.
this is a link to btfsports. anyone here use this? i'm considering it for our league this year. although they have testimonials on their site, i would be very interested if anyone from here has used it and what you thought.and just a note - i think you can get the 12 team set up for $330.
There are at least 3 of us here who have purchased this system; dedicated auctioner and fellow Marylander nittanylion is one of the others. Jeff Pasquino, yet another Md guy, has also seen this system in action. Two other FBGs, Kenlin and phillyfan72 (our co-commish), are in my local league.You are right, it's expensive, but I now have either 3 or 4 leagues sharing in the cost and it's worth every penny to us. It takes every hassle but one out of running an auction -- the one being that it doesn't yet have positional limitations for those leagues who have them. It even handles up to 4 remote bidders, which was great for us because we have 2 owners who have recently moved way out of state. Because of their travel savings, we asked them to pay for half of the league's cost and that cut everybody else's cost to peanuts while still being a great deal for the out-of-towners. And they were at absolutely no disadvantage in the process, either.

As you can probably tell, I like BigTime's system very much. A couple of those testimonials to which you referred are mine after using it at last year's auction.

If you're seriously considering buying this system, PM me for a lengthier discussion.
Totally agree with roadkill on BTFS, it worked for us very well last year. I think the most important thing it did was ease the workload of the auctioneer, who in our case was Mr. Roadkill himself. It takes a lot of work for someone to try to run an auction while trying to buy your team at the same time. The BTFS software did everything we needed it to, and made the auction run even better, and as roadkill said, if you have owners that cannot be at your auction, it allows for remote users that have full access to everything we had at the site. I would recommend BTFS to anyone.
 
LTsharks said:
Out of necessity, because we usually have 2-3 owners participating remotely, my auction league uses a poker-style format where we have a set order for both nominating and bidding. Owners know who they follow in bidding, and either have to raise or pass (just like folding, they are then out for that player) when their turn comes up.

If we were doing it normally, I couldn't imagine being the auctioneer. We did have two wives act as the auctioneer and board runner one year.

Positions--our league has position minimums, so what we do on the big draft board is assign positions to each slot. Rows 1 and 2 for each team are for QB's, so we can readily see if a guy has drafted any or not. Rows 3, 4, and 5 are for RB's, etc. . . . Rows 16-18 are for the flex players. I also have a spreadsheet that I pre-set to calculate players drafted, players remaining, dollars remaining, free (discretionary) dollars remaining, and max bid. We usually update after each round, and also if an owner is getting low or has maxed out.

Last year, we also tweaked it in regard to Defenses and Kickers. After 6 rounds, we took a break and did a snake style DEF/K draft where any selected were for $1. Owners could still bid on and raise on kickers and defenses in the first 6 rounds of the auction draft, so if someone wants to grab the Ravens Defense, they can throw them out for bid before we do the K/DEF draft. That seemed to move it along in the middle, and give us a temporary break where people could grab more food.

Late in the draft, we also go to the more traditional "going going gone" open bidding, when most owners have very little money left, to move it along.
this requires, i assume, a very small bid increment relative to the starting money. in a traditional setup, players have $200 to spend and bid in $1 increments. in a 12-owner league, the price of a player could go up $11 by the time it gets to you under this format - extremely unfair if it happens the player you target is nominated right after you. however, if the bid increment were much smaller, say $0.25 for $200 cap, it would make more sense.
I don't think this is quite the issue you may think it is. If a nominated player has gone up by $11 by the time the bid reaches you, well, that's his current market price. You have a chance, just like everyone else, to set a new market price, as does the person bidding immediately after you and so on.
yes, but consider you have a market value of $25 for a player. you don't want to spend $26 on him. in an open-bid format, you could have a chance to place the $25 bid. in this format, you don't get that chance if someone else bids $25 before it gets to you.
Again, this is only a factor if everyone agrees that the player's market price is exactly $25 and rarely are things that cut and dried. Fluidity of market prices is a huge part of auctioning.The reality of poker auctions is that the opening bids are generally low enough to give every owner a chance to place a bid with which he feels comfortable. Nobody wants to get stuck in that horrible scenario where you nominate a player for $10 and he goes all the way around the room and back to you with nothing more than a chorus of "You can have him"s as response. The $25 player will generally open at $10 or less, in my experience.
It's a $100 league with $1 increments. Some of your concerns are valid later in the draft, where players are going for $4 or less, and you may not have a chance to get in on a player at all before his price is reached. But we also switch toward a traditional format at the end of the draft. Not really a big deal early, it just requires a little different strategy. You can always re-set the market and raise by more than $1 to position it how you want. Example: Tomlinson gets to me at $35, with 4 owners still in. I know there is no way I get him for $36 (I had paid $39 for him prev. 2 years), and I also don't want to pay $40 or more this year. I strategically bid him up to $38 instead of $36. If 2 owners bid him up, then I let him go, if one does, I may have a decision. He went for $41 after I passed the next time around at $40.
That's exactly how things go in a poker style auction, which a sizeable minority of my local league continues to prefer. As you noted, Anonymous' concerns come up more frequently in the back end of the auction but if being shut out on a $4 player because of your positioning in the bid wrecks your roster, I suggest you have bigger concerns. Those kinds of opportunities should even up round by round.ETA: If it hasn't already been said, poker style auctions are a lot easier to run if the commish has to be the auctioneer, especially if he is really good with Excel. Of course, the easiest method possible costs $480.
this is a link to btfsports. anyone here use this? i'm considering it for our league this year. although they have testimonials on their site, i would be very interested if anyone from here has used it and what you thought.and just a note - i think you can get the 12 team set up for $330.
There are at least 3 of us here who have purchased this system; dedicated auctioner and fellow Marylander nittanylion is one of the others. Jeff Pasquino, yet another Md guy, has also seen this system in action. Two other FBGs, Kenlin and phillyfan72 (our co-commish), are in my local league.You are right, it's expensive, but I now have either 3 or 4 leagues sharing in the cost and it's worth every penny to us. It takes every hassle but one out of running an auction -- the one being that it doesn't yet have positional limitations for those leagues who have them. It even handles up to 4 remote bidders, which was great for us because we have 2 owners who have recently moved way out of state. Because of their travel savings, we asked them to pay for half of the league's cost and that cut everybody else's cost to peanuts while still being a great deal for the out-of-towners. And they were at absolutely no disadvantage in the process, either.

As you can probably tell, I like BigTime's system very much. A couple of those testimonials to which you referred are mine after using it at last year's auction.

If you're seriously considering buying this system, PM me for a lengthier discussion.
roadkill1292 & phillyfan72,thanks for the input. this is exactly the information i was hoping for. i am going to talk to a couple of guys in my league to get an idea how they feel about the $ and if those conversations go well i will probably take you up on the PM offer to get some more of your thoughts.

we were new to auction last year and while most everyone liked the concept, our procedures left something to be desired. the 'poker' style mentioned in this thread did not work at all for us. too many distractions and too many guys that had no interest in players still had to provide input before we could move past them. it was almost like you had to do "going, going, gone" for each guy around the room and then do it again if several guys stayed in. it was a mess. since i don't have much in the way of good procedures to offer, i thought i would mention that as a word of warning.

we really want to get this fixed going forward and this thread has been full of great ideas. thanks to everyone who has contributed.

 
Sorry, I haven't read all these posts, but I intend to. This is good stuff. Just one quick suggestion...

If you are a Footballguys.com member, you do not need to put the formulas on an Excel spreadsheet. The Draft Dominator has an auction function that will keep track of everybody's team, money left, players needed at each position and will include your cheatsheet. (So no overhead, or everyone will know who you are targeting.) At the end of each round of nominations, I let everyone know how much money they have left and we keep moving. Someone else in the league keeps track to verify, but I have only once been wrong and that was when someone told me the wrong team for a player. Works like a charm!

Incidently, we have never had an outside auctioneer and it works fine. I just have had to concentrate more, and they kid me that my "going, going, gone" is slower on guys I am interested in.

 
How do you handle trades? Equal value 1 to 1?
If I understand your question correctly, not all auction leagues are also salary cap leagues. In many auction leagues, the cap is only in effect on auction day. E.g., you have $200 to buy 14 players. In a more complex hard cap league, any trades you make must result in both teams remaining under the total salary cap.If instead you're asking about auction day trades, most leagues don't allow trading while the auction is in progress.
 
We make a guys weekend out of it every year. Fly into Vegas on Labor Day weekend, rent a big house that can hold 12 guys, cook out, gamble, golf, and squeeze in a 4-hr auction draft. We track money in Excel as well as Draft Dominator. We nominate players based on snake format starting with the last place owner from the previous season. We're entering our fifth season as a league and it's been a fantasy blessing.

Auction Keeper w/ Salary Cap is the only way to fly.

 
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How do you handle trades? Equal value 1 to 1?
If I understand your question correctly, not all auction leagues are also salary cap leagues. In many auction leagues, the cap is only in effect on auction day. E.g., you have $200 to buy 14 players. In a more complex hard cap league, any trades you make must result in both teams remaining under the total salary cap.If instead you're asking about auction day trades, most leagues don't allow trading while the auction is in progress.
Your first answer is perfect. Thanks.
 
You are making this WAY more complicated than necessary.- Get everyone in a room. - Fire up Excel or similar spreadsheet with each team name and blank spots to type in name of players as they are drafted. Set up a simple calc that starts them at $100 (or whatever) and deducts as you type in what they paid. This helps to ensure nobody goes over their $ left etc. - Preferably have someone not drafting to type in the names as they are drafted, but not mandatory (we don't). An overhead is nice but hardly needed.- Select a draft order (to nominate players) and draft. Suggest reverse order every other round.Draft. Take at least 1 or 2 breaks part way through for pee break etc.If you really need timers or or have big squabbles about ties, it's time to find a more adult league.
I agree with this guy. And auction in the round sucks. It's an auction. People should be forced to make snap decisions. It's usually not hard to figure out the pace of your auction draft and adjust accordingly as an auctioneer.If you want an Excel spreadsheet for a 10 or 12 team league that keeps track of max bid, players drafted/remaining, average $ spent per player and Draft Dominator projections for each team, hit me with a PM that includes your email address in about a week and I'll be happy to hit you up with it.
 
Just an update and my own input as we had our draft this past Friday.

- First, again a thank you to all contributions, and especially to one gentlemen who actually sent me his pre designed spreadsheet. It worked like a charm. Here's what we actually did...

- Used a Excel spreadsheet projected on my 60" TV via a laptop and a 4-pin S connection. I have a fairly new but cheap ACER Extensa w/ Vista to go with a very old Pioneer so a 4-pin S was really my only option. The laptop recognized the connection pretty easily so that helped. The text was not ideal, but it was legible enough (5 char max) that everyone could read it and there were no complaints. Spreadsheet displays all roster spots, $ spent on player, owner max bid and owner amount remaining. I also added current player to be bid on as that seemed to be helpful as well. Those were the items that were deemed vital. I spent about an hour or two tweaking the text on Excel on my TV to ensure maximum readibility.

- We used only the last 4 characters of a players last name and the first character of their first so that I could make the text large enough to see relatively clearly. In cases where there could have been some ambiguity (e.g. SMIT, S or JOHN, C) I added an extra letter or two to ensure clarity.

- I had 2 guest auctioneers lined up and they both flaked. So I ended up doing double duty. In retrospect, it wasnt too bad, however I did NOT prepare well enough so I had a pretty bad draft overall as I had anticipated having a little more time for adjustments. I blame myself completely for this one and will use that as a lesson learned.

- Bidding was simple. Person nominates player with starting bid. As soon as I said go, people would simply announce their bid. You would think 10 people would result in more "ties" but it was actually fairly rare. We used a coin toss to break 2 ties where neither wanted to go up in bid. I would simply announce "going" after a pause in bidding, "going" if pause continued, and finally "gone" to finalize the result.

-140 players (yes very small rosters) took about 2.5 hours. Our online version last year took a little over 2 hours. In comparison, a serpentine with this same group from a few years ago took about 2, so overall, it really does not add that much time.

- Finally, we have done serpentine, online auction and now a live auction and every owner without exception thought this year went better than any other year. I highly recommend auction and can say it is less difficult to do than you would think AND makes it far more strategic/fair IMHO. We have definately found our preferred method.

 

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