So in the press conference after the game, Fox gave his reasoning for taking a knee with 2 timeouts and 0:31 left in regulation.
"You watch a (70)-yard bomb go over your head, there's a certain amount of shock value," Fox said. "A little bit like a prize fighter who gets a right cross on the chin at the end of a round, you're looking to get out of the round."
Okay, whatever. Stupid quote, but he was probably devastated. Fast forward to tonight. He was just on in his regular spot with Tim Ryan and Pat Kirwan on Moving the Chains on Sirius. After having a few days to get his thoughts together... same answer.
"After giving up a big play like that, the team is in shock. It's like a boxer who just took a huge shot in round 11. He's just looking to make it through round 12."
Were I a Broncos fan, I would be livid that this guy is permitted to coach my team for another second.
Our team was very, very sad... so I figured we should just try our luck in overtime.
I wouldn't want this clown coaching my nephew's Pop Warner team.
I hope his comments put to rest any notions by the mathletes in this thread that Fox made any calls based on supported statistics. The boxing analogy makes him look even more stupid since you can't win on decision in an NFL game. He made the calls based on pure emotion and stupidity and nothing more. Arguing for the kneel downs is like arguing that you should punt on first down. You are effectively arguing to turn the ball over to the other team and give up a chance to win.
IN before my buddy SSOG tells us why football, in fact, IS very much like boxing!
Football is nothing like boxing. I'm sure John Fox DOES make decisions based on what the percentage play is. I'm equally sure his idea of the percentage play is frequently wrong, and when it's not, that's through sheer dumb luck. As I said, John Fox thinks football wisdom was handed down from the Heavens directly into the hands of Vince Lombardi, carved on stone tablets, and that it never changes. Guy's old. He's set in his ways. He's not changing. My goal was never to argue that Fox somehow made the right calls, or that he was a great game-day manager.
My goal was to argue that game-day management is such a minuscule portion of his job description, and he's so good at everything else, that he's still a great coach and I'm still thrilled to have him.
Look, if I'm getting my appendix out, I'd prefer to have a surgeon who is brilliant and graduated at the top of his class with perfect marks. If such a surgeon isn't available, I'm okay settling for a guy who got a D+ in technical writing and a C in business ethics, but aced anatomy and physiology and all of his other core courses. That's Fox- he's not a 4.0 student or a Rhodes Scholar, but the stuff he gets right far outweighs the stuff he gets wrong.
I'd be interested to hear your opinion of how a coach's job breaks down that you use to determine that game day management is miniscule.
As I see it, here are a head coach's jobs. If anyone can think of any I overlooked, please feel free to chime in:Hiring a qualified staff and delegating authority (any of the subsequent duties can be kept, delegated, or some combination, but the HC is ultimately responsible)
Player development (improving the players on the roster)
Setting and maintaining a depth chart / getting your best players on the field
Establishing a consistent identity on offense and defense (season-long)
Varying that identity from week to week (game-planning)
Maintaining the health of the players (setting a practice schedule and monitoring workloads)
Motivating the players and eliciting a consistently high effort level
Play calling
Game management (timeouts, challenges, setting offensive and defensive goals in real time)
In my mind, play calling is very distinct from game management. Game management says "we want to go for the first on 3rd and 7" or "we want to run clock on 3rd and 7", while play calling is the actual play called to achieve that goal. Someone can have great game management (going for it on 4th and 1 in the red zone) and terrible play calling (a slow-developing running play). Likewise, someone can have terrible game management (going for 2 when up 6) and brilliant play calling.
In my mind, game-planning is by far the least important of those skills. By a huge margin. I'd say 80+% of the coach's job is simply hiring staff and developing players, with most of the rest being game-planning, maintaining the roster, and keeping the players motivated, focused, and ready to play. If you do all that stuff consistently well, you'll rarely be in a position for your game management to decide outcomes. For an example of what a team with poor game management looks like, look no further than this year's 13-3, #1 seed Denver Broncos. For an example of what a team with poor player development looks like... well, look at San Fran before Harbaugh got there. Tons of talent, brutal on-field results.