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Clash of Clans game thread (1 Viewer)

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Whoever is "warsteinner"... FBG2 was full up with 50 members but Ignoramus had just left to make room for Moroder, who he had jokingly rejected yesterday and then wasn't able to get in as we were full. So that's why Acer rejected the request.

Join up with "fbgs" the invite only one, there's still space there.

 
I like warring once a week. FBG2's Thurs-Friday timing is fine for me, but Sat-Sun would be even better.

I'm lazy about war strategy; I'll over spending on a pair of dragon rushes and be done with it. Which gets pricey so 1 war a week is my preference.

Just my 2 cents.
This

 
Wait, if you lose the war you still win the loot? I guess I just assumed the loot was only earned upon winning the war.

 
So there seems to have been a lot of talk on here about war times the last couple of days. [SIZE=medium]I’ve been completely absent from the game for a bit while in Europe for work. [/SIZE]

[SIZE=medium]I know I am the ‘leader’ of the fbgs clan but I’m not going to make any unilateral calls. As someone who only wars once a week though, I would ideally prefer that fbgs stays the one war a week clan. If fbg2 goes to twice a week, we’d probably shrink quite a bit at first since a lot of our clan tends to head over for two already. But I’m sure this would all settle itself out in time and we’d right size with once a week types.[/SIZE]

[SIZE=medium]And as far as the level of competition, I completely agree that it will get better as we get stronger. My relative position in our clan has not really moved since we started warring. Yet I’ve gone from one of the lower TH7s to one of the highest. As we move into all or nearly all TH7+ I think we’ll see more and more stronger clans.[/SIZE]

 
So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?

 
So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?
is your TH outside your defense or inside

 
So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?
is your TH outsider your defense or inside
Inside behind two mortars, three level three or four archers, two ballon things, an air defense, and a couple of cannons. I thought I would be safe.
 
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So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?
You can build your army to max and then que up the highest combo of troops you can to hide elix. There is nothing you can do to hide gold

 
So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?
is your TH outsider your defense or inside
Inside behind two mortars, three level three or four archers, two ballon things, an air defense, and a couple of cannons. I thought I would be safe.
You can move the th outside and hope to get people just poaching ths. And you get a free shield

 
So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?
is your TH outsider your defense or inside
Inside behind two mortars, three level three or four archers, two ballon things, an air defense, and a couple of cannons. I thought I would be safe.
You can move the th outside and hope to get people just poaching ths. And you get a free shield
What is the free shield? I am caught between needing elixer to upgrade army and having itbexposed to theft. I started hiding my gold in wall upgrades....
 
So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?
is your TH outsider your defense or inside
Inside behind two mortars, three level three or four archers, two ballon things, an air defense, and a couple of cannons. I thought I would be safe.
You can move the th outside and hope to get people just poaching ths. And you get a free shield
What is the free shield? I am caught between needing elixer to upgrade army and having itbexposed to theft. I started hiding my gold in wall upgrades....
put your town hall outside unprotected and away from towers. bring your elixir and gold storages in and protect those only

 
So I lost 35,000 coins and 25,000 elixer in raids in the last eight hours. My D is as stacked as possible and I believe I have around 30,000 of each left. Short of hiring the A team or buying a shield is there anything I can do to hide the loot?
is your TH outsider your defense or inside
Inside behind two mortars, three level three or four archers, two ballon things, an air defense, and a couple of cannons. I thought I would be safe.
Your base is an easy target because once I bust through that one wall, I can let a giant or two distract your defenses while my goblins clean you out.Take a look at Ignoramus2's base in the clan. Not saying it's an ideal TH6 base, but it will give you a good place to start your layout. Don't worry about not having the upgraded walls yet, but you need to compartmentalize stuff and centrally locate your mortars. That way it takes extra time and resources to get to your resources. If someone really wants it they're going to get it but you want to make yourself as unattractive a target as possible.

 
sartre said:
Ignoramus said:
sartre said:
VA703 said:
sartre said:
sartre said:
Can one of you invite me? From what I gather, it's 24 hours otherwise.
I'm Moroder, not sure how you locate me though.
Try again you will get in
Nope, still says banned. Thanks Ig.
Sorry about that. :bag: If it makes you feel any better, I banned myself, too.
Not at all. By the time I am able to request again, the clan will be full.
If need be, I'll drop out so you can get that spot.
I appreciate the sacrifice, Ig :thumbup:

Now I have to figure out what to do with all these gobs

 
sartre said:
Ignoramus said:
sartre said:
VA703 said:
sartre said:
sartre said:
Can one of you invite me? From what I gather, it's 24 hours otherwise.
I'm Moroder, not sure how you locate me though.
Try again you will get in
Nope, still says banned. Thanks Ig.
Sorry about that. :bag: If it makes you feel any better, I banned myself, too.
Not at all. By the time I am able to request again, the clan will be full.
If need be, I'll drop out so you can get that spot.
I appreciate the sacrifice, Ig :thumbup:

Now I have to figure out what to do with all these gobs
:lmao: No sacrifice at all... it was my #### up.

 
Thanks! So if I put gold mines outside the walls it doesn't matter.
Most people will keep them outside the walls because they can only hold a relatively small amount of resources in them, since you regularly empty them plus they have a small capacity. You have to prioritize what you keep inside. Storages hold a lot more and therefore you typically want to protect them (in your war base they become less important). Defensive buildings want to be inside your walls always. Castle wants to be centrally located. TH should be inside your war base but typically left exposed in your regular base. Camps, barracks, spell factories, builder huts, and labs do not need to be walled in.
 
Thanks! So if I put gold mines outside the walls it doesn't matter.
if you empty them regularly ( every few hours) then it doesn't matter. put them right outside your walls to act as a wall themselves while your towers shoot them down

 
Thinking logistics and people moving. Whatever plan we go with, we need to adjust the timing of the wars of FBG1 and FBG2 if their wars are going to be part of the 3 war set.

With wars taking 48 hours, if we have 3 a week then we only have room for an 8 hour gap between wars assuming we want the existing clan's wars to always be the same day every week. Which is probably enough for the die hards to move, but not a lot of time if we're going to be calling for volunteers to balance out the numbers like we've been doing.

Or we could just say, the next war starts 12 hours or 24 hours or some amount after the last one finishes, in which case the start time for each clan will slide a little each week.

If we had an endless war clan that is separate then it isn't an issue, but troop donations in the current clans would suffer.

Thoughts?
I think the regular scheduled start times are working well for most.

Many are saying they are comfortable with one war a week only. Completely understandable. For those that want more, the solution until now has been "jump between the two clans". The reason for the recent commotion is that we have grown to the point that is no longer viable, folks are left out because of the 50 limit.

I still think the better solution is that FBG1 war twice weekly, and the once-weekly folks consolidate into FBG2, or vice versa.

Barring that, here's my suggestion:

1) The FBG1 clan move their start time to Monday evenings, say 5PM EST.

2) FBG2 no change whatsoever, start at 9AM EST.

3) A third warring clan is created. There will be 3 wars per week, the first two coincide exactly with the FBG1 and FBG2 wars (setting up the potential for FBG on FBG violence, more on this later). The third war will start Saturday around noon EST.

If no one else is willing to do it, I can create the 3rd clan; though ideally someone more active could at least co-lead (VA703? Greg, one of your accounts perhaps?).

For the Thursday wars, if the FBG1 guys that typically go to FBG2, jump to this new clan instead, and we matchmake at the same time, we might manage to get a 30 on 30 FBG war, and how epic would that be?

One downside to all this (as Greg already noted), is that spread more thinly, donations might not be filled as rapidly. Otherwise though, I think it would satisfy the needs of both schools.

 
Would it make sense to have the third clan do just 1 war a week and see how that goes? That enables those that want to do 3 raids a week to do so but should not seriously adversely effect donations that much.

 
This next war should be no sweat.

They only have 2 guys above a TH8 and even their top end TH8 are pretty weak by TH8 standards.

I think one real attack and one honeypot attack for everyone should be the goal. IMO if 2 doesn't change anything he would be a good honeypot target with barch + 3 heal spells and a few WB. As long as he hasn't spring trapped the crap out of his TH should be able to take it, and even if he has still shouldn't be a problem if handled right.

 
Would it make sense to have the third clan do just 1 war a week and see how that goes? That enables those that want to do 3 raids a week to do so but should not seriously adversely effect donations that much.
The problem is that we can't get everyone who wants to war into one clan due to the size limit. There were folks that wanted to war today, but FBG2 was full way before matchmaking. The clans are getting bigger so the problem will likely grow too. I think having more than one going concurrently might be unavoidable.

In the scenario I laid out above, I think the attendance might break down the first few weeks, with war numbers bolded:

Monday Thursday Saturday

FBG1 50 20 30

FBG2 25 30 25

FBGW 5 30 25

That's just a guess of course. FBGW would be light during the FBG1 war for sure. But in the other scenarios, I don't think there necessarily would be a dramatic change from the status quo. FBG1 is already super quiet during the FBG2 war. Whatever FBG2 is like when the FBG1 guys are away, should stay fairly consistent as well.

 
Really until we are mostly TH8 we aren't going to have anyone get close to 60 stars on us.

If we do make a change we might want to try a FBG Team 6 of Lv 60+ types and see if we can actually get a contest. I don't think the matchmaking system adequately thought through a situation where a clan like ours could just simply roll anything that didn't have max participation.

Other than that I'm fine with the status quo for now.

 
I have 480k saved. Should I spend on walls right now, or save up to upgrade one wizard tower?
If you can afford a splash damage upgrade at any time and you have a builder free you do it and don't look back.
2 builders free. Just need the 200k more and I'm only 30k in elixir to upgrade a barracks. Keep getting attacked and losing 100k. :rant:

 
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Things that can help limit how much you get raided/lose resources.

1) Keep your Town Hall outside of your wall away from anything that will protect it. If someone kills it for the free trophies and quits, you lose at most 1k gold and 1k elixir, but you get a 12 hour shield that might prevent a real attack that would get to your storages.

2) Use compartments in your base. The more compartments people have to break into, the more it costs them so the less return they get for attacking you. Upgrading your walls also helps, but is lower priority than upgrading your defensive buildings.

3) Controlling your trophy level gives you some control over what level of people will most frequently get matched with your base. Lower trophies tends to mean lower opponents. It also might mean you have to work to climb back to your preferred raiding zone though so it is a trade off. If you drop all the way to the 400-500 trophy range, and have your TH exposed, you can go a very long time without facing a serious attack from random matchmaking. Dropping below 700 is probably enough to avoid most serious attacks. Dropping trophies is quick and easy, drop 1 of your cheapest unit and quit. Climbing trophies again is more difficult, so if you are someone who attacks once every few hours, you might only wish to drop if you plan to be away from the game for an extended time. If you do sub200 though, this works wonderfully as it's very easy to climb from 190 trophies to 400 by just logging out for a few minutes, and you can revenge later the people who dumped those trophies on you.

4) Similarly, leaving your TH exposed around the 1150-1200 trophy range tends to get you a lot of shields since you have a lot of people going for the achievement of reaching 1250 trophies, who are just looking for exposed TH at that point rather than risking attacking a base and losing trophies.

 
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Want to hide elixer?

If you're army is built and you'll know you'll be away for a while . . . . create and fill each of your barracks with Wall Breakers.

Occupying 2 spaces each at about 3000 in elixer per WB I can "hide" a little over 300K in elixer.

When you get back to the game just return them.

 
Dragons, hogriders, and golems are also helpful for hiding elixir (and dark elixir).

Emphasis on removing them from the queue when you're done.

Otherwise you end up with 4 dragons and the first golem you ever made when you go attack someone and empty your army camps in the raid.

:wall:

 
I don't have a preference for the war thing right now. Since I joined the local clan, their schedule coincides with FBG2's war schedule so I'm only available for FBG1 right now. Works out pretty well but I miss the boogaloo boys.

 
Want to hide elixer?

If you're army is built and you'll know you'll be away for a while . . . . create and fill each of your barracks with Wall Breakers.

Occupying 2 spaces each at about 3000 in elixer per WB I can "hide" a little over 300K in elixer.

When you get back to the game just return them.
Just don't forget you have them queued up and go use all your already-built troops in a raid or you may come back home and find a #### ton of suicide bombers waiting for you.
 
Advice for hitting the ground running at TH8? What to build first, what to ignore? Troop upgrades?

I'm TH7 and have (almost) everything max upgraded, and it all will be maxed by the time the TH8 upgrade is done.

 
Advice for hitting the ground running at TH8? What to build first, what to ignore? Troop upgrades?

I'm TH7 and have (almost) everything max upgraded, and it all will be maxed by the time the TH8 upgrade is done.
DE drill is probably a priority. Not exactly sure as I'm only a TH7 myself.

 
Advice for hitting the ground running at TH8? What to build first, what to ignore? Troop upgrades?

I'm TH7 and have (almost) everything max upgraded, and it all will be maxed by the time the TH8 upgrade is done.
DE drill and lab upgrade will set you back 3m elixir right away. If you do clan wars you'll want to add to your AA defenses pronto. Build a new wizard tower and upgrade your others. Mortars. Unit upgrades depend on your attack strategies.

 
Things that can help limit how much you get raided/lose resources.

1) Keep your Town Hall outside of your wall away from anything that will protect it. If someone kills it for the free trophies and quits, you lose at most 1k gold and 1k elixir, but you get a 12 hour shield that might prevent a real attack that would get to your storages.

2) Use compartments in your base. The more compartments people have to break into, the more it costs them so the less return they get for attacking you. Upgrading your walls also helps, but is lower priority than upgrading your defensive buildings.

3) Controlling your trophy level gives you some control over what level of people will most frequently get matched with your base. Lower trophies tends to mean lower opponents. It also might mean you have to work to climb back to your preferred raiding zone though so it is a trade off. If you drop all the way to the 400-500 trophy range, and have your TH exposed, you can go a very long time without facing a serious attack from random matchmaking. Dropping below 700 is probably enough to avoid most serious attacks. Dropping trophies is quick and easy, drop 1 of your cheapest unit and quit. Climbing trophies again is more difficult, so if you are someone who attacks once every few hours, you might only wish to drop if you plan to be away from the game for an extended time. If you do sub200 though, this works wonderfully as it's very easy to climb from 190 trophies to 400 by just logging out for a few minutes, and you can revenge later the people who dumped those trophies on you.

4) Similarly, leaving your TH exposed around the 1150-1200 trophy range tends to get you a lot of shields since you have a lot of people going for the achievement of reaching 1250 trophies, who are just looking for exposed TH at that point rather than risking attacking a base and losing trophies.
It would be awesome if someone could consolidate all of the CoC TIPS/TRICKS into one thread (reserve the top 10 responses and edit into it as tips come in) so people don't have to dig through 4000+ posts to find them. Anyone want to tackle that one?

 
Advice for hitting the ground running at TH8? What to build first, what to ignore? Troop upgrades?

I'm TH7 and have (almost) everything max upgraded, and it all will be maxed by the time the TH8 upgrade is done.
DE drill is probably a priority. Not exactly sure as I'm only a TH7 myself.
DE drill is #1. The level 5 wizard is a massive upgrade from level 4. Triangulate your 3 mortars/wizards/air def around your center protecting zone.

Oh, you are on your own for lube to ease the pain of level 6 giants from TH9.

 
Things that can help limit how much you get raided/lose resources.

1) Keep your Town Hall outside of your wall away from anything that will protect it. If someone kills it for the free trophies and quits, you lose at most 1k gold and 1k elixir, but you get a 12 hour shield that might prevent a real attack that would get to your storages.

2) Use compartments in your base. The more compartments people have to break into, the more it costs them so the less return they get for attacking you. Upgrading your walls also helps, but is lower priority than upgrading your defensive buildings.

3) Controlling your trophy level gives you some control over what level of people will most frequently get matched with your base. Lower trophies tends to mean lower opponents. It also might mean you have to work to climb back to your preferred raiding zone though so it is a trade off. If you drop all the way to the 400-500 trophy range, and have your TH exposed, you can go a very long time without facing a serious attack from random matchmaking. Dropping below 700 is probably enough to avoid most serious attacks. Dropping trophies is quick and easy, drop 1 of your cheapest unit and quit. Climbing trophies again is more difficult, so if you are someone who attacks once every few hours, you might only wish to drop if you plan to be away from the game for an extended time. If you do sub200 though, this works wonderfully as it's very easy to climb from 190 trophies to 400 by just logging out for a few minutes, and you can revenge later the people who dumped those trophies on you.

4) Similarly, leaving your TH exposed around the 1150-1200 trophy range tends to get you a lot of shields since you have a lot of people going for the achievement of reaching 1250 trophies, who are just looking for exposed TH at that point rather than risking attacking a base and losing trophies.
It would be awesome if someone could consolidate all of the CoC TIPS/TRICKS into one thread (reserve the top 10 responses and edit into it as tips come in) so people don't have to dig through 4000+ posts to find them. Anyone want to tackle that one?
I'd been cool if Smackdown can updated post #1 with names and all of Greg's tips.

 
Could I get an invite to one of the fbg clans? Just started, getting hooked.

Xv Prime vX
You need to request entry, we can't send an invite easily.

Just search for fbgs and choose the invite only clan from the 2 it will show. Request entry but edit the text to mention the FFA.

 
Advice for hitting the ground running at TH8? What to build first, what to ignore? Troop upgrades?

I'm TH7 and have (almost) everything max upgraded, and it all will be maxed by the time the TH8 upgrade is done.
Every new town hall, my first upgrade is the lab. This allows me to get to the troop upgrades as soon as possible.

I also add all of the new defenses but do not change my layout to incorporate these new buildings into the base design. The reason is that the new defenses are pretty weak. I continue to upgrade them until they are a couple levels away from my other defenses. I then change my base design to put the new stuff in.

Going to TH8, I'd also add the dark elixir drill pretty quick. I would not add the third gold and elixir storages.

 
Advice for hitting the ground running at TH8? What to build first, what to ignore? Troop upgrades?

I'm TH7 and have (almost) everything max upgraded, and it all will be maxed by the time the TH8 upgrade is done.
Every new town hall, my first upgrade is the lab. This allows me to get to the troop upgrades as soon as possible.

I also add all of the new defenses but do not change my layout to incorporate these new buildings into the base design. The reason is that the new defenses are pretty weak. I continue to upgrade them until they are a couple levels away from my other defenses. I then change my base design to put the new stuff in.

Going to TH8, I'd also add the dark elixir drill pretty quick. I would not add the third gold and elixir storages.
I agree with most all of that except the very end. Build the extra storage but only upgrade to level 2. They are so small compared to your other storages that they look full and draw attacks, but normally they give up no resources when hit. So they end up being a diversion to distract goblins from your collectors. Just leave them outside walls where they are covered by defenses to thin out goblins.

 
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