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Clash of Clans (Official thread) (6 Viewers)

May try a GoWipe this war. Are we going +10?
For the foreseeable future we are moving the TH10 off TH10 first attacks to cover TH9. This time that's a +7. TH8 have been first come first serve for a long time. This is working and I see no reason to change it. It allows TH9 with low troops and upgrading heroes a chance to add stars and without the mess of worrying about stepping on toes. A TH8 is a TH8 imo.

So if your base +7 is a TH8 then you have no assignment and can try to snipe a TH10 or hit a TH8.

second attacks will be more coordinated after we see the results of the first round.

 
Another note. New TH9 with a 30 spot cc have an insta 3 star attack on any th8. Shuke has never failed with this approach.

All drags

3 zap

1 rage

CC max hound

Zap the far AA

Smear your #### across the screen to deploy drags. It seriously doesn't matter at all.

When AA starts firing release the hound.

rage over the hound

This is absolutely un ####### stoppable for a TH8 and a great way to sweep up the max th8 for early th9 that don't have skulls, or hounds, or witches and stuff like that.

In a normal raid 7 drags live to the end along with a few lava pups. It's basically a nuclear bomb for max th8.

 
Hondas opponent has a real super farmer. 780mil gold and 2.5mil de. Heroes combined lvl 40. As a th9.

 
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I'm watching a clan war. There are a handful of TH8s and the rest 9s and 10s.

One base is a gemmed 1 cannon TH10 with every troop, spell, and hero (except goblin and healer) maxed. His gold grab is 4 million, he's destroyed 199 townhalls. But it is legit. Anyway..

he is their #40 of 40.

 
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Anybody got a solid th8 war base?
bucky alias?
I thought about this shortly after I hit enter. Touche'
What should I upgrade next?
your knowledge of the game? ;)
How much does that cost? I have 4 million gold, but only 3 million elixir. I need 6 in 4 days when my lab frees up. ;)
Unfortunatly it costs gems. Have you tried the gem glitch?

 
I built a quad loon overnight but in looking at my +7 (30), I don't think it is a good air target. Anybody want to swap? Or is there another decent air target I could try for more stars on and then come back to 30 with a ground attack if needed?

 
I built a quad loon overnight but in looking at my +7 (30), I don't think it is a good air target. Anybody want to swap? Or is there another decent air target I could try for more stars on and then come back to 30 with a ground attack if needed?
20 will fall to a quad. Need to be a little more spread out on the loon deployment and run the hounds in clockwise starting at the 9 oclock AA.

I think we have some outstanding deployments to look at. SMN cracked the code with his swirl.

edit: honestly look how I did mine. 30's base is damn near identical to mine with weaker queen and up xbows.

 
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I built a quad loon overnight but in looking at my +7 (30), I don't think it is a good air target. Anybody want to swap? Or is there another decent air target I could try for more stars on and then come back to 30 with a ground attack if needed?
20 will fall to a quad. Need to be a little more spread out on the loon deployment and run the hounds in clockwise starting at the 9 oclock AA.

I think we have some outstanding deployments to look at. SMN cracked the code with his swirl.
Also 30 is same base as 27. It's rotated and he has xbows up but could probably be done.

 
Comparing this war and last one. Right now they are up 30 with 2 more attacks in than us with 12 max attacks in the bag. At this point with the last guys we were down like 11 and they had like 8 max attacks left and they used them fairly early in the morning and blew them. Then 3 of their max guys didn't show.

We tried to push for 3s in the TH9 ranks and got exactly 2. From TH10s. This is by far the largest mismatch we've faced from the perspective of the strength of the TH9.

I'm almost after this week ready to just pack it in for a bit. We simply aren't competitive anymore and it's going to run people off if we keep pushing hard into battles that are hopeless.
update?

 
Top 10 in FBGs just has to do better (me included).

We need to be able to two star mid-top lvl TH10s.

In the top ten they are going to probably end with 16-18 stars versus our less than 10.

Against any organized clan that is going to be a gap we cant overcome.

If we can even get three members to the appropriate attack level, that gives us 10-12 stars against their top 6 and the rest of the top 10 can swing lower.

When we were at our best, our top 5 was regularly hitting their top 10.
This is still poor thinking imo. Until our th10 have each of their heroes in the 20s they should just be flat out ignoring the opponent's top bases. Time and time again we use 10 attacks on opposing th10 to get 5 or less stars. It's just a complete waste.The videos we see going against strong th10 have uber hereos. We dont. It's not hard to figure out that those attacks could be more useful elsewhere. In any battle, you don't try to match the opponent's strength. Th10 all were stong bases so just ignore them for first 12 hours and see where we are. Our heroes are to the point that they can 3 star th9s.

If we 3 star 21-50 and 2 star 11-20 this war that puts us at 110 stars with just ignoring the th10. We don't have to even touch opposing th10s to win most wars at this stage.

I know some don't agree with that but that's the math. Cripple their weak spots and their strength doesn't even matter.
If they are outscoring us by 10 in the top 10 we are cooked regardless of how many three star 9s we get. That is the case in this war, they will put up 120+.In other wars as you mention, they wont. Either way I agree we need to wait to see if our TH10s NEED to hit their top bases or not. I have been waiting until day 2 for both of my attacks.

In instances where we need two stars from TH10 targets we need to be able to execute....just as we need to be able to three star the TH9s when that is the right play.
My general feel is we have to match the number of stars they get in our top 10 1:1 and outperform them on 3 star count from bases 11-50.

Our ability to match them in the top10 is greatly dependent on how strong their TH10 bases are.

Our main weakness right now is freeze spell duration and heroes, but we knew that.
Right, so why kid ourselves thinking we can match a well equipped clan on th10 stars? It doesn't add up. We have to beat them elsewhere until we have the ability to you know.... actually match them on the TH10s.

We've attacked 8 th10s this war - 5 of them are no stars and then we have a 39%, 35%, and 36% 1 star attacks. Does that sound like we can match these 60-70% 2 stars they are putting up? No so trying to match them 1 to 1 is just not smart. We have guys that can pick around the edges on these TH10 to get 50% if it comes to that but wasting TH10 attacks to try to match something we can't makes no sense.

If our TH10s go for two on their 11-18 right out of the gate (and maybe pick up 3) we can then plan accordingly afterwards. That gives us so much more firepower to clean up the bottom 30.
Our TH9s can two star the other TH9s in the 11-20 range. Our TH10s should be three starring mid to low TH9s or putting 1-2 stars on their top 10 bases. Having them dip down to the TH9 level for two stars is a waste IMO.
But they can also three star them. That's the point, you get two stars worst case and three stars on three or four of them, theoretically speaking . The value is that those bases are done with and we can move on to others, such has using their other attack against th10s or calling out th10s that can be 50% by th9s. If we put up 23-25 stars on bases 11-20 out of the gate that's a huge strategic advantage.
:coffee:

 
https://flic.kr/p/raDA6Q

At the risk of being labeled Bucky Jr. is this a prime candidate for a quad loon? I've never run one but with the AD's out like this it looks like it to me. Could be a good HoLo base as well looking at it. School me

 
https://flic.kr/p/raDA6Q

At the risk of being labeled Bucky Jr. is this a prime candidate for a quad loon? I've never run one but with the AD's out like this it looks like it to me. Could be a good HoLo base as well looking at it. School me
shouldn't be a problem with hounds. Heroes up? Lure his CC and take them down.I'm assuming he has teslas in each of those gaps. I'd go 2 hounds on the 5 clock AA and 1 on the 7 o'clock AA. 2 loons each on the four defenses between 4 and 5 (tesla is there). You will want to drop loons on the archer towers first so yiur loons on tesla and cannon funnel to AA. Repeat same concept between 6 and 7 o'clock. One less defense but still bring in 8 loons total.

Hound and 2 loons up at 11 oclock. 2 loons at 3 o'clock archer tower.

And a whole bunch of rage spells.

That gives you 30 troop space to do as you wish with the enemy CC or add minions/loons

 
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fbgs looking to go 3 for 3 in war wins this week - it's been awhile.

Not sure if it had anything to do with the Saturday Noon kickoff but let's keep that going tomorrow.

Lavaloonion atttacks getting better - most of us with down hero's too.

 
https://flic.kr/p/raDA6Q

At the risk of being labeled Bucky Jr. is this a prime candidate for a quad loon? I've never run one but with the AD's out like this it looks like it to me. Could be a good HoLo base as well looking at it. School me
shouldn't be a problem with hounds. Heroes up? Lure his CC and take them down.I'm assuming he has teslas in each of those gaps. I'd go 2 hounds on the 5 clock AA and 1 on the 7 o'clock AA. 2 loons each on the four defenses between 4 and 5 (tesla is there). You will want to drop loons on the archer towers first so yiur loons on tesla and cannon funnel to AA. Repeat same concept between 6 and 7 o'clock. One less defense but still bring in 8 loons total.

Hound and 2 loons up at 11 oclock. 2 loons at 3 o'clock archer tower.

And a whole bunch of rage spells.

That gives you 30 troop space to do as you wish with the enemy CC or add minions/loons
Yea mine are, L7 BK & AQ. Just noticed he doesn't have an AQ...bonus. Don't really care about his BK, correct? I'll probably just pack extra loons to finish up the base

 
https://flic.kr/p/raDA6Q

At the risk of being labeled Bucky Jr. is this a prime candidate for a quad loon? I've never run one but with the AD's out like this it looks like it to me. Could be a good HoLo base as well looking at it. School me
shouldn't be a problem with hounds. Heroes up? Lure his CC and take them down.I'm assuming he has teslas in each of those gaps. I'd go 2 hounds on the 5 clock AA and 1 on the 7 o'clock AA. 2 loons each on the four defenses between 4 and 5 (tesla is there). You will want to drop loons on the archer towers first so yiur loons on tesla and cannon funnel to AA. Repeat same concept between 6 and 7 o'clock. One less defense but still bring in 8 loons total.

Hound and 2 loons up at 11 oclock. 2 loons at 3 o'clock archer tower.

And a whole bunch of rage spells.

That gives you 30 troop space to do as you wish with the enemy CC or add minions/loons
Yea mine are, L7 BK & AQ. Just noticed he doesn't have an AQ...bonus. Don't really care about his BK, correct? I'll probably just pack extra loons to finish up the base
Yeah BK is non issue.

 
I built a quad loon overnight but in looking at my +7 (30), I don't think it is a good air target. Anybody want to swap? Or is there another decent air target I could try for more stars on and then come back to 30 with a ground attack if needed?
20 will fall to a quad. Need to be a little more spread out on the loon deployment and run the hounds in clockwise starting at the 9 oclock AA.

I think we have some outstanding deployments to look at. SMN cracked the code with his swirl.

edit: honestly look how I did mine. 30's base is damn near identical to mine with weaker queen and up xbows.
Thanks. I'll look at 20.

 
fbgs has a bunch of good 3* on TH9 this war. Another trend is there are several "98%" fails on TH9. While those are frustrating, especially when your pups are huffing on the last building as the timer goes to zero, it indicates we are really striving for 3* attacks.

Good stuff going on in here!

I expect SC to nerf hounds soon. :scared:

 
fbgs has a bunch of good 3* on TH9 this war. Another trend is there are several "98%" fails on TH9. While those are frustrating, especially when your pups are huffing on the last building as the timer goes to zero, it indicates we are really striving for 3* attacks.

Good stuff going on in here!

I expect SC to nerf hounds soon. :scared:
Yeah, early on the hounds were pretty meh. We didn't quite know what to do with them. Now, if you can deal with the cc and queen it's a rare base that can stop them and if you bury your aa too deep then you run the risk of getting hogged.

 
beer 30 said:
https://flic.kr/p/raDA6Q

At the risk of being labeled Bucky Jr. is this a prime candidate for a quad loon? I've never run one but with the AD's out like this it looks like it to me. Could be a good HoLo base as well looking at it. School me
Is that really FBGs' opponent's #6?
not on the game right now but it cant be, must be fbg4
No guys, this is from the clan I lead separate from the 50 shades of fbg's. Thanks for the input. I'll have lvl5 hogs an hour before war kicks off so this might be a good base for them to cut their teeth.

 
culdeus said:
Comparing this war and last one. Right now they are up 30 with 2 more attacks in than us with 12 max attacks in the bag. At this point with the last guys we were down like 11 and they had like 8 max attacks left and they used them fairly early in the morning and blew them. Then 3 of their max guys didn't show.

We tried to push for 3s in the TH9 ranks and got exactly 2. From TH10s. This is by far the largest mismatch we've faced from the perspective of the strength of the TH9.

I'm almost after this week ready to just pack it in for a bit. We simply aren't competitive anymore and it's going to run people off if we keep pushing hard into battles that are hopeless.
update?
:lol: We're definitely riding a high this week in FBG1

 

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