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14 Team Head to Head Money League. Contract Dynasty League. $40 e (1 Viewer)

MBranch7

Footballguy
This is a new start-up league. I have been running fantasy football leagues for about 5 years now and I know what I am doing. Once the league is full, we will decide on a draft date which will be either be on a Saturday or Sunday most likely at 7pm or 8pm EST and at the end of August. If you are interested in joining the league please email me at mjbnmr59755@gmail.com to receive your invite. Here are the specs.


Basics:
NFL.com
Head to Head
14 Teams
2 Divisions
13 Regular Season Weeks (Week 1 – Week 13)
8 Playoff Teams, 3 Rounds (Week 14 – Week 16)

Roster Size = 14
Active Roster = 8
Bench Roster = 6
Reserve = 1

Starting Lineup:

1 QB, 2 RB, 3 WR, 1 TE, 1 Flex (RB, WR, or TE)

Scoring Format:

Passing Yards: 1pt per every 25 yards
Passing TD’s: 4pts

Rushing Yards: 1pt per every 10 yards
Rushing TD’s: 6pts

Receptions: 1pt
Receiving Yards: 1pt per every 10 yards
Receiving TD’s: 6pts

Fumble Recovered for TD: 6pts
2-Point Conversions: 2pts
Fumbles Lost: -2pts

Payout:

Entry Fee: $40
League Fees are paid through Leaguesafe.com

40 X 14 = $560

# 1 Seed = $40
# 2 Seed = $40
# 3 Seed = $20
# 4 Seed = $20
# 5 Seed = $10
# 6 Seed = $10
# 7 Seed = $10
# 8 Seed = $10

Advancement into 2nd round gets you $20.

Advancement into Final round gets you $45

League Champ = $230

How It Works:

Intro

A contract league is similar to a keeper league in that you are able to hold over players from your current season's roster to return to your team the following season or seasons. Each team is given a number of contracts that are assigned to players on their team. Once a contract on a player has expired, the player becomes a free agent and reenters the draft pool the following season.

The First Year

For the first season, each team is awarded two three-year contracts and two two-year contracts. A regular, snake draft is used to stock each team's roster. Following the draft and prior to the beginning of the season, each owner awards their contracts to players on their team. The two-year contracts allow the owner to keep the player for the following season and the three-year contracts keep the player on the team for the next two seasons.

The Second Year

At the second season's draft, all contracted players are considered keepers and are eliminated from the draft pool. Each owner is given an additional two three-year contracts that are given to newly drafted players. The draft is a snake draft and the draft order is determined by last season's standings (i.e. the champion drafts last). If a team has gained or lost contracts due to trades, they stop or continue drafting until they reach the roster limit.

The Third Year and Beyond

After the second season, players who were given two-year contracts after the initial draft become free agents and return to the draft pool. The draft order is again a snake draft and in the opposite order of the previous season's standings. Each owner is given another pair of three-year contracts each season that are given to newly drafted players. Every season a new group of previously contracted players return to the draft pool.

Trading

As many fantasy football owners know, finding a trading partner and working out a trade that benefits both owners can be a truly difficult task. In a contract league, contracts travel with the player, so if a contracted player is traded to another team the contract goes with him.

Special Rules:

The Franchise Tag: Each team is given a franchise tag that they can place on any player that allows the owner to keep a player on their roster until the tag is removed and placed on another player. The franchise tag can only be used to keep a player whose contract is expiring and is slated to become a free agent. The franchise tag is nontransferable, so if a franchise tag is placed on a player, he cannot be traded at any time during that season but he may be dropped.

The Sleeper Keeper: This is a unique rule where you get rewarded for drafting or stashing potential breakout players. At the end of each season you are allowed to keep one player that was either drafted in or after the 13th round or picked up via the free agency and designate him as your Sleeper Keeper. The sleeper keeper can only be kept for one season. If you choose to designate a sleeper keeper then you will be able to keep that player either in the round that he was drafted in or if picked up via free agency then the last round of the draft.

The Rookie Bonus: Drafting rookies is a risky proposition, as many require a season under their belt before they become legitimate NFL threats. With this rule it allows owners to take the gamble on rookies by giving any rookie, that is drafted, an extra year on their contract. For example, you draft a rookie and don’t give him one of your three year contracts (or two year contracts if it is the first year) but by default he is given a one year deal. You now can turn that one year deal into a two year deal for him. You are only allowed to do the rookie bonus once per year and must be designated before the season starts.

Other Rules:

Maximum Contracts: To make sure the league remains competitive there is a maximum of six total contracted players that can be on one team. This is obviously not including any players on one year deals, only two year deals and above.

Wavier Budget: Instead of doing a waiver wire order, there is a $500 wavier budget that is used to acquire players during the season. This allows everyone to get a shot at acquiring the next best NFL stud and a potential sleeper keeper. The waiver budget is replenished every year and starts over $500 every year.

Draft Order: To keep the league fair and balanced and to prevent owners from tanking, the draft order will work like this; the teams that made the playoffs are seeded 7-12 with the league winner drafting 12th. The remaining 6 owners that did not make the playoffs are randomized and then set 1-6. Tanking is not a strategy, we play to win!

 

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