...I have different leagues and while I don't use it as the bible, once I alter the projections, adjust the scoring and setup the application per the league requirements (teams rounds etc...) my expectation is that this application would give me the values of the players taking it all into context?It appears this is not correct as the starters change the context more than I expected (I assumed it was already in there).Can I assume the scoring and roster size aren't a factor (for adjusting the formula), but the amount of starters are a factor?
I think that is probably a correct statement. Changing bench space and scoring probably won't change where Joe's formula puts the baseline, and doing a test right now with 2 pt WR receptions and doubling bench space seems to confirm that.Now I'm sitting here trying to think of whether there are scenarios where you would WANT them change due to changes in bench or scoring, even though Joe's doesn't. So far I don't think I don't think I've come up with any realistic situations that would be so. Well... maybe changes to TE that stagger PPR in his favor, as that could create more separation in the TE curve to where I'd want to extend the baseline further down the curve, but it would have to be significant. And probably coupled with starting more TEs.
if so, perhaps some of us can list what our starting Requirements are and then we could get a discussion on what you guys think we should do with the app to get a realistic value sheet?Here are 2:Standard league: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 DefWhat about this league:2 QB's, 3 RB's, 3 WR's, 2 TE's, 2 kickers and the IDP of 2 CB's, 2 safeties, 3 DL and 3 LB'sThese were 2 extremes that I thought may get our minds around what you are saying.Thanks again!
In the first league, I think Joe's formula is probably a pretty good baseline.In the second league, I would not use Joe's. Some of these I think are pretty solid reasons, others are my personal preference. I'll try to be clear on which.In the second league, QB scarcity is definitely a concern. Assuming 12 teams, there are not enough QBs to go around. Joe's formula would have the baseline not be as far down the chart as last starter, while I would want the baseline to be somewhere below the last starter. 12 team league I'd probably set at QB 26. In fact, no probably... my leagues both have a 2nd QB via a flex that I treat as if it should always be QB, and the one that uses a draft instead of an auction I put my baseline at QB26.RBs are also even more important in your setup. It looks like Joe's puts it at RB46. My first thought was that might be a little too far, but then I thought I'd probably want most all of the RBBC guys in it, and it looks like that is about the cut off point, so I would probably be ok with that.WR, Joe's is probably good.TE I might move the baseline. If you have PPR, and especially PPR that favors TE over other positions (like mine are 1 PPR TE, .5 WR, .25 RB), then I'd definitely change it. Joe's formula has it at TE 12, which only gives Witten's 121 points a 51 VBD. But the 24th TE, Royal, is only scoring 47. I think when you only start 12 TE then Joe's formula isn't bad since TEs 6-12 are probably fairly interchangeable. But I think there is a fair difference between TEs in the 12-15 range like Shockey, Scheffler, Heath Miller... vs guys in the 20-24 range like Chris Baker, Bo Scaife, Robert Royal, etc. Possibly 2 fantasy points per week. So I think I'd want to move that baseline lower than 12. I might set it at about 16.Ok those were the ones I think my reasoning is pretty solid. Kickers and IDPs you may disagree with me on, especially IDPs. I consider the vast majority of IDPs to be a crapshoot. I think only the top few players at each position are guys that you can put much faith in a projection for. Guys who are beasts and should always get numbers like Jared Allen, Mario Williams, Patrick Willis, Adrian Wilson, etc. Even they are not sure things... but once I get past the top 3-5 IDPs at each position, I can normally find guys rated in the 40s or even 60s in FBGs who I think will do as well as guys they have rated 10th. I've done some studies on my leagues, and on my teams in my leagues, and I seldom end the season with the IDP I drafted unless I drafted those top guys. The other teams in my leagues, normally about 60% of their end of the season IDPs came from waivers at some point, for leagues that start 2 DL, 2 LB, 2 DB.So I use a small baseline for IDP. Kicker same thing, not very predictable. I just checked my league we have a draft in... for 12 teams and starting 2 DL, 2 LB, and 2 DB, I have set the DL, LB and DB baseline to 8 for all three positions. Last starter would be 24, it looks like Joe is using 12 for DB and DL and 14 for LB. So I'm setting mine to about 1/3 of last starter, while Joe is setting his to about 1/2 of last starter. Since you start 3 DL and 3 LB I'd maybe push those back to 12, and with CB and safety separated.... um... probably I'd stick with around 8.Ok, now all that said, that's what I'd start with. Then I'd generate the overall list and take a look at it. It may not end up looking how you expect. And then you have a tough question... does that mean the baseline is set wrong... or does it mean that your prior conception of how it should look is off, and that some position has more or less value than you thought.There's no right answer. About all I could suggest to double check yourself is to monkey with it, see how things change, maybe mock draft a few teams vs the ADP to see which set of baselines results in a better team overall. But you've been in FF for awhile I know, so I'm sure you probably have a decent grasp on the value the league should have from seeing what strategies have been successful in it. That's a good guide. Harder to figure out for a newbie.