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Jay H.
In a 10 team league, we start:

1QB
1RB
2WR
1TE
FLEX A
FLEX B

Flex A can be a QB, RB, or WR
Flex B can only be a RB or WR

How can I set a flex value to accurately represent that scenario in Draft Dominator?

I tried QB 1.33, RB 1.83 WR 2.83, basically just dividing the number equally at each postion. However, I don't think that is very realistic, because it yielded:
LT
Priest
Moss
Harrison
Deuce
Culp
Holt
AGreen
Portis
Manning
CJohnson
Alexander
etc

Thanks in advance,
Jay
Bruce Henderson
The long answer is to rank the top 30 or so at each position by Fantasy Points. Then count how many QBs are in the top 72 (6 players * 12 teams), likewise for the RBs, WRs and TEs. Then take that number and divide by 12. For example if there were 24 QBs, 20 RBs, 20 WRs and 8 TEs, then you would take 24 / 12 = 2.0 You would then enter 2.0 for the QB starters. Likewise for the RB, WR and TE. Then just set the flex starters to 0, since you manually calculated them.
Jay H.
Thanks for the response.

A few questions:
It is a 10 team league, so I'm thinking I would count how may QBs are in the top 60 by your formula. But where does the number 6 come from? Total roster spots for QBs?

Thanks
Jay H.
I just did this, and came ou with the following in the top 60:
QB 22/10=2.2
RB 23/10=2.3
WR 15/10=1.5

The problem is, we MUST start 2 WRs, so I don't see how the above computation can be correct.

Please advise and thanks again,
Jay
Bruce Henderson
The 6 is from players that are included in the flex, ie 1 QB + 1RB + 2 WR + 2 Flex = 6 players. So you are right in using 60 (6 * 10).

I do agree that WR, should not be less than 2... but what this is showing you, is that QBs and RBs are more valuable than WRs with your scoring system. And that you'd be better off starting 2 QBs and 2 RBs each week. So keep that in mind when you draft.

Since you need to start 2 WRs, I'd set the WR=2, and leave the QB at 2.2 and the RB at 2.3.
Polish Hammer
Bruce, I'm still having trouble grasping how to utilize the FLEX option. This is the first year my league is doing it. We start:
1 QB
2 RB
3 WR
1 TE
1 FLEX (QB, RB, WR, or TE)

What do I need to do to the DD to get the best drafting results using this format? I have another question about "starters" versus "roster slots" but I'll put that elsewhere. Thanks!!
Bruce Henderson
Assuming that you have 12 teams in your league, you need to rank the top 40 or so at each position (QB, RB, WR, and TE) by Fantasy Points. Then count how many QBs are in the top 96 (8 players * 12 teams), likewise for the RBs, WRs and TEs. Then take that number and divide by 12. For example if there were 24 QBs, 20 RBs, 20 WRs and 8 TEs, then you would take 24 / 12 = 2.0 You would then enter 2.0 for the QB starters. Likewise for the RB, WR and TE. Then just set the flex starters to 0, since you manually calculated them.
Bruce Henderson
Here is Quick Method for calculating QB Flex:

1) Enter your Starters with Flex: QB=1, RB=2, WR=3, TE=1, Flex=1

2) Record the values in the Flex Calculations Box: RB=2.25, WR=3.75, TE=1.

3) Add 0.9 to your QB starters, and 0.1 to your RB starters, giving you: QB=1.9, RB=2.35, WR=3.75, and TE=1.

4) Enter the results from Step 3 for Starters, and set the Flex=0.
Tarkin
QUOTE (Bruce Henderson @ Jul 21 2005, 08:19 AM)
Here is Quick Method for calculating QB Flex:

1)  Enter your Starters with Flex:  QB=1, RB=2, WR=3, TE=1, Flex=1

2)  Record the values in the Flex Calculations Box:  RB=2.25, WR=3.75, TE=1.

3)  Add 0.9 to your QB starters, and 0.1 to your RB starters, giving you: QB=1.9, RB=2.35, WR=3.75, and TE=1. 

4)  Enter the results from Step 3 for Starters, and set the Flex=0.
*


Do I have this correct? 10 teams/1QB-2RB-2WR-1TE-1Flex (QB/RB/WR/TE):

QB: 1.9
RB: 2.88
WR: 2.22
TE: 1
Flex: 0

TIA
Bruce Henderson
Yep. That looks right.

Just curious though... when I ran your numbers the original flex came out to be RB=2.76 and WR=2.24... which would make the final numbers: QB=1.9, RB=2.86, WR=2.24, and TE=1. The .02 difference isn't going to make a difference in the long run... but I'm just curious as to why ours are different....
AGENT
This is like French to me.

What would be my flex calculations?

14 teams

Start: 1QB, 2RB, 3WR/TE, 1WR/RB, 1K, 1DEF/ST

Please help
Bruce Henderson
QUOTE (AGENT @ Aug 3 2005, 07:17 PM)
This is like French to me.

What would be my flex calculations?

14 teams

Start:  1QB, 2RB, 3WR/TE, 1WR/RB, 1K, 1DEF/ST

Please help
*



Starters: QB=1, RB=2, WR=3, TE=0, Flex=1, K=1, Def=1
Polish Hammer
QUOTE (Bruce Henderson @ Jul 24 2005, 03:55 PM)
Yep.  That looks right.

Just curious though... when I ran your numbers the original flex came out to be RB=2.76 and WR=2.24...  which would make the final numbers:  QB=1.9, RB=2.86, WR=2.24, and TE=1.  The .02 difference isn't going to make a difference in the long run... but I'm just curious as to why ours are different....
*

Bruce,

I have been trying to figure this out for a while, as well. Here is what I have come up with. Using the "shortcut" method you propose has you setting up with a total of 9 starters even though the flex plus usual (1QB, 2 RB, 3WR, 1TE) only equal 8 starting positions.

It is my assumption this would mess up the flex calculations, and so I am going with the longer method of counting out my top players that would fill out the full 8 starter rounds. For me, that is 112 players (8*14 teams).

Is it also a correct assumption that I should do this calculation once again before my draft and after my last update for projections since different projections could change the makeup of that Flex breakdown? Let me know if this makes sense to you or if I am babbling. Thanks!
Bruce Henderson
QUOTE (Polish Hammer @ Aug 9 2005, 02:01 PM)
QUOTE (Bruce Henderson @ Jul 24 2005, 03:55 PM)
Yep.  That looks right.

Just curious though... when I ran your numbers the original flex came out to be RB=2.76 and WR=2.24...  which would make the final numbers:  QB=1.9, RB=2.86, WR=2.24, and TE=1.  The .02 difference isn't going to make a difference in the long run... but I'm just curious as to why ours are different....
*

Bruce,

I have been trying to figure this out for a while, as well. Here is what I have come up with. Using the "shortcut" method you propose has you setting up with a total of 9 starters even though the flex plus usual (1QB, 2 RB, 3WR, 1TE) only equal 8 starting positions.

It is my assumption this would mess up the flex calculations, and so I am going with the longer method of counting out my top players that would fill out the full 8 starter rounds. For me, that is 112 players (8*14 teams).

Is it also a correct assumption that I should do this calculation once again before my draft and after my last update for projections since different projections could change the makeup of that Flex breakdown? Let me know if this makes sense to you or if I am babbling. Thanks!
*



You can look at it again before your draft... but I doubt it changes much.
bighooters
QUOTE (Bruce Henderson @ Sep 4 2004, 10:50 PM)
The long answer is to rank the top 30 or so at each position by Fantasy Points. Then count how many QBs are in the top 72 (6 players * 12 teams), likewise for the RBs, WRs and TEs. Then take that number and divide by 12. For example if there were 24 QBs, 20 RBs, 20 WRs and 8 TEs, then you would take 24 / 12 = 2.0 You would then enter 2.0 for the QB starters. Likewise for the RB, WR and TE. Then just set the flex starters to 0, since you manually calculated them.
*


Would I use this same approach to calculate for my league variables? (RB/WR = 4 with atleast one of each). We do not have a flex position, per say, but it seems like the same principle. Or am I missing something.

All league info in sig.
Bruce Henderson
QUOTE (bighooters @ Aug 18 2005, 04:33 AM)
QUOTE (Bruce Henderson @ Sep 4 2004, 10:50 PM)
The long answer is to rank the top 30 or so at each position by Fantasy Points. Then count how many QBs are in the top 72 (6 players * 12 teams), likewise for the RBs, WRs and TEs. Then take that number and divide by 12. For example if there were 24 QBs, 20 RBs, 20 WRs and 8 TEs, then you would take 24 / 12 = 2.0 You would then enter 2.0 for the QB starters. Likewise for the RB, WR and TE. Then just set the flex starters to 0, since you manually calculated them.
*


Would I use this same approach to calculate for my league variables? (RB/WR = 4 with atleast one of each). We do not have a flex position, per say, but it seems like the same principle. Or am I missing something.

All league info in sig.
*




In this scenerio, you can set RB=1, WR=1 and Flex = 2. This should give you 4 total RB/WR with at least one of each.
Lee Dog
Bruce,

I apologize in advance for asking you a question that probably seems so obvious to you, but I am clueless on this flex thing. I have read this thread, but still not picking it up. Anyway, I am in a ten team league. We start 1 QB, 2 RB, 1 K, 1 D/ST, and any combination of 3 WR or TE. What would my flex values be?

Also, is there a way to set DD so it recognizes WRs and TEs as the same position?

Thanks!!!
Lee Dog
QUOTE (Lee Dog @ Aug 18 2005, 09:03 AM)
Bruce,

I apologize in advance for asking you a question that probably seems so obvious to you, but I am clueless on this flex thing.  I have read this thread, but still not picking it up.  Anyway, I am in a ten team league.  We start 1 QB, 2 RB, 1 K, 1 D/ST, and any combination of 3 WR or TE.  What would my flex values be?

Also, is there a way to set DD so it recognizes WRs and TEs as the same position?

Thanks!!!
*


OK, I think maybe I have it figured out .... let me know if I am right:

Starters: QB=1, RB=2, WR=3, TE=0, K=1 and by setting TE=0, it will lump the TEs and WRs together.

Anything else I need to know or do?

Thanks!
Stompin' Tom Connors
Bruce:

In a twelve team league, start 1 QB, 2 RB, 2 WR, 1 TE, 1 K, 1 D and 1 flex RB/WR, I had set up flex calculations according to how you suggested.

In my specific case, I was looking at how many RBs and WRs there were in the top 60 players by total fantasy points (5 positions -- RB, RB, WR, WR, RB or WR). Using my league's scoring parameters, there were 22 RBs and 15 WRs in the top 60.

This gives flex calculations of 1.83 for RBs (22/12) and 1.25 for WRs (15/12), both values lower than the minimum starting requirement of 2.

I understand from your previous comments that this just shows me that RBs are more valuable flex players than WRs. But (based on other previous advice) if I just set the flex values to 2 for both RB and WR, it seems to take away the presence/effect of a flex in the lineups altogether.

I'm not sure how I might apply your shortcut in this situation, or what the best way might be to resolve this -- any insight would be appreciated, TIA!

STC
Bruce Henderson
In your case just go with the standard Flex. RB=2, WR=2, and Flex=1.
Sodbuster67
Bruce,

First of all thanks for your incredible patience with all these questions.

Now for mine...I am in a 12 team league that starts 1 QB, 2 RB, 3WR, 1 flex and 1 PK. Flex can be filled with QB, RB, WR, TE, or PK. What would my settings look like please.

Thanks in advance.

Cheers!
Bruce Henderson
QUOTE (Sodbuster67 @ Aug 18 2005, 09:52 PM)
Bruce,

First of all thanks for your incredible patience with all these questions. 

Now for mine...I am in a 12 team league that starts 1 QB, 2 RB, 3WR, 1 flex and 1 PK.  Flex can be filled with QB, RB, WR, TE, or PK.  What would my settings look like please.

Thanks in advance.

Cheers!
*


Assuming that a QB scores more than a PK, I'd use the following:

Here is Quick Method for calculating QB Flex:

1) Enter your Starters with Flex: QB=1, RB=2, WR=3, TE=1, Flex=1

2) Record the values in the Flex Calculations Box: RB=2.25, WR=3.75, TE=1.

3) Add 0.9 to your QB starters, and 0.1 to your RB starters, giving you: QB=1.9, RB=2.35, WR=3.75, and TE=1.

4) Enter the results from Step 3 for Starters, and set the Flex=0.
Sodbuster67
QUOTE (Sodbuster67 @ Aug 18 2005, 09:52 PM)
Bruce,

First of all thanks for your incredible patience with all these questions. 

Now for mine...I am in a 12 team league that starts 1 QB, 2 RB, 3WR, 1 flex and 1 PK.  Flex can be filled with QB, RB, WR, TE, or PK.  What would my settings look like please.

Thanks in advance.

Cheers!
*



Thanks Bruce. Would It be the same even though we don't have to start a Tight End. They are included in the WR category.
Bruce Henderson
QUOTE (Sodbuster67 @ Aug 19 2005, 08:40 AM)
Thanks Bruce.  Would It be the same even though we don't have to start a Tight End.  They are included in the WR category.
*


Yep... TEs rarely factor into the calculations...
bbpsbill
I'm completely lost... I have a 10 team league with the following min/max players. So basically we have one RB/WR Flex position. How should I set the flex positions? Thank you in advance.

Position Min Max
Active QB 1 1
Active RB 1 2
Active WR 2 3
Active TE 1 1
Active K 1 1
Active DST 1 1
Bruce Henderson
Just like you got em:

Starters: QB=1, RB=1, WR=2, TE=1, K=1, Def=1 and Flex=1.

Rosters: QB=2, RB=4, WR=5, TE=2, K=1, Def=2, and Flex=1.

The total Rosters should be equal to the Number of Rounds or greater.
toddstrawser
I need help as well! My scoring should be listed in my signature...but we have a 7 person league and we have 8 starters as follows (1 QB, 2RB, 2 WR/TE, 1 PK & 1 Def and 1 Flex (any position above).

I did the long version using 7 teams x 8 players=56. Based on overall fantasy points, I had 25 QB's, 18 RB's, 4 WR, 0 TE, 0 PK & 9 Def. Dividing these totals by 56 I get:

QB=3.125
RB=2.25
WR=.5 (we have to start 2)
TE=0
K=0 (we have to start 1)
Def=1.125

If I list exactly these #'s in the starters field, then for WR I'm less than my min. of 2 starters, K I'm less than my min. of 1. If I simply put in the min. for these 2 positions, aren't I devaluing the QB & WR positions since the ratio between these positions and the others would be less?

So what do I input for each starter field and then what do I input for my roster size?
Right now, I have static entries for each position as follows but don't know if this is the best setup:
Starters/Roster
QB 1/3
RB 2/4
WR/TE 2/4
PK 1/2
Def 1/2
Flex RB/WR/TE 0/0

thx,
Todd crybaby.gif
Bruce Henderson
At the very least, I'd bump your QB up to 1.9... and the RB to 2.1 to cover the Flex position.
toddstrawser
QUOTE (Bruce Henderson @ Aug 24 2005, 05:23 PM)
At the very least, I'd bump your QB up to 1.9... and the RB to 2.1 to cover the Flex position.
*



so what about the long math working out to 3.1 QB's? are you saying complete ignore that and basically just put in the min. #'s for my league starters? And how are you getting the .9 bump for QB and .1 bump for RB?

thx,
Todd
Bruce Henderson
Try the QB Quick Method from post #22 of this thread and see how the numbers shake out.

I'm a little worried about the numbers you gave earlier... since the WRs were so low.
bbpsbill
Thanks, but do I place zeros in the "Flex Calculations" colum for Running Backs, Wide Receivers & Tight Ends. Or do I leave the generated "Flex Calculations of 2, 2 & 1?

Should I change the "Flex Calculation" for the TE to 0 because there is no flex for this position?

Thanks, Bill

I'm completely lost... I have a 10 team league with the following min/max players. So basically we have one RB/WR Flex position. How should I set the flex positions? Thank you in advance.

Position Min Max
Active QB 1 1
Active RB 1 2
Active WR 2 3
Active TE 1 1
Active K 1 1
Active DST 1 1

Just like you got em:

Starters: QB=1, RB=1, WR=2, TE=1, K=1, Def=1 and Flex=1.

Rosters: QB=2, RB=4, WR=5, TE=2, K=1, Def=2, and Flex=1.

The total Rosters should be equal to the Number of Rounds or greater.
Bruce Henderson
QUOTE (bbpsbill @ Aug 24 2005, 10:35 PM)
Thanks, but do I place zeros in the "Flex Calculations" colum for Running Backs, Wide Receivers & Tight Ends.  Or do I leave the generated "Flex Calculations of 2, 2 & 1?

Should I change the "Flex Calculation" for the TE to 0 because there is no flex for this position?

Thanks, Bill

I'm completely lost... I have a 10 team league with the following min/max players. So basically we have one RB/WR Flex position. How should I set the flex positions? Thank you in advance.

Position Min Max
Active QB 1 1
Active RB 1 2
Active WR 2 3
Active TE 1 1
Active K 1 1
Active DST 1 1

Just like you got em:

Starters: QB=1, RB=1, WR=2, TE=1, K=1, Def=1 and Flex=1.

Rosters: QB=2, RB=4, WR=5, TE=2, K=1, Def=2, and Flex=1.

The total Rosters should be equal to the Number of Rounds or greater.

*


Leave them as generated. You can't edit them anyway. Don't worry about the TE, it rarely factors into flex anyway.
pixel41
Hi Bruce,
First off, Draft Dominator is a piece of work. It's very impressive.

Secondly, I'm impressed with your patience! You've gotten a ton of questions yet have been very nice to answer them all! Thanks a bunch.

So, for my question...I believe I have my calculations, but wanted to be sure.

I have 1QB, 1RB, 1WR, 1TE, 2 RB/WR..etc..etc. We have 12 teams.

So, 4 players X 12 teams = 48 players. There are 26 RBs and 22 WRs in the 48. So 26/12 = 2.17 RBs and 22/12 = 1.83 WRs?

Does that look correct?

Thanks again.
Bruce Henderson
QUOTE (pixel41 @ Aug 25 2005, 10:38 PM)
Hi Bruce,
First off, Draft Dominator is a piece of work. It's very impressive.

Secondly, I'm impressed with your patience! You've gotten a ton of questions yet have been very nice to answer them all! Thanks a bunch.

So, for my question...I believe I have my calculations, but wanted to be sure.

I have 1QB, 1RB, 1WR, 1TE, 2 RB/WR..etc..etc.  We have 12 teams.

So, 4 players X 12 teams = 48 players. There are 26 RBs and 22 WRs in the 48. So 26/12 = 2.17 RBs and 22/12 = 1.83 WRs?

Does that look correct?

Thanks again.
*



Looks ok. But why not just enter RB=1, WR=1, and Flex=2 and let the DD calculate it for you?
Bovine Swami
Another funky league setup here. We are starting 1QB 2RB 2WR 1TE 1K 1D 1Flex. The flex can be any position. I am currenty using 1.9, 2.88, 2.2, and 1 for the rest of the starters.

Does this seem right?
Bruce Henderson
QUOTE (Bovine Swami @ Jun 24 2006, 03:06 PM)
Another funky league setup here.  We are starting 1QB 2RB 2WR 1TE 1K 1D 1Flex.  The flex can be any position.  I am currenty using 1.9, 2.88, 2.2, and 1 for the rest of the starters.

Does this seem right?
*



It is a little on the heavy side... It looks like you are trying to flex your QB, RB, and WR. But if you add up the three numbers you get 6.98. The number should be closer to 6. 1QB + 2RB +2WR +1Flex = 6. I'd probably set it at something like QB=1.3, RB=2.5, WR=2.2.

This is of course without seeing your Scoring system. If Defs or IDPs typically score more than your QB, RB, or WR... then they should be flexed as well.
sirelfman
We have a somewhat unusal flex rule in our league. I am lucky enough to have the starters for the past six years of my league. I calculated the average number of times each of the positions was started. This is what I came out with:
QB 1
RB 1.79
WR 2.98
TE 0.23
PK 1
DF 1

Basically, this is the average lineup over the past 6 years. Is there any reason I couldn't (shouldn't) use these numbers for my flex. I figured since it was based on actually history of my league, it would give me real insight into the value of positions to the owners.
Bruce Henderson
QUOTE (sirelfman @ Jun 30 2006, 10:38 PM)
We have a somewhat unusal flex rule in our league. I am lucky enough to have the starters for the past six years of my league. I calculated the average number of times each of the positions was started. This is what I came out with:
QB 1
RB 1.79
WR 2.98
TE 0.23
PK 1
DF 1

Basically, this is the average lineup over the past 6 years. Is there any reason I couldn't  (shouldn't) use these numbers for my flex. I figured since it was based on actually history of my league, it would give me real insight into the value of positions to the owners.
*



Looks good to me.
Bovine Swami
QUOTE (Bruce Henderson @ Jun 24 2006, 02:34 PM)
QUOTE (Bovine Swami @ Jun 24 2006, 03:06 PM)
Another funky league setup here.  We are starting 1QB 2RB 2WR 1TE 1K 1D 1Flex.  The flex can be any position.  I am currenty using 1.9, 2.88, 2.2, and 1 for the rest of the starters.

Does this seem right?
*



It is a little on the heavy side... It looks like you are trying to flex your QB, RB, and WR. But if you add up the three numbers you get 6.98. The number should be closer to 6. 1QB + 2RB +2WR +1Flex = 6. I'd probably set it at something like QB=1.3, RB=2.5, WR=2.2.

This is of course without seeing your Scoring system. If Defs or IDPs typically score more than your QB, RB, or WR... then they should be flexed as well.
*




We don't do IDP. The way the scoring system was last year (4pt passing TD, 6pt all others, 1/25yd passing, 1/10 rush+recieve, 2 per catch for TE, 1 per for all others) the top QB was 231 pts, RB 360, WR 300, TE 330, K 185, and D 220.

This year a lot of the owners want me to tweak the system by having passing TDs at 5pts and dropping TEs back to 1 pt per catch.
sirelfman
QUOTE (Bruce Henderson @ Jul 1 2006, 08:06 AM)
QUOTE (sirelfman @ Jun 30 2006, 10:38 PM)
We have a somewhat unusal flex rule in our league. I am lucky enough to have the starters for the past six years of my league. I calculated the average number of times each of the positions was started. This is what I came out with:
QB 1
RB 1.79
WR 2.98
TE 0.23
PK 1
DF 1

Basically, this is the average lineup over the past 6 years. Is there any reason I couldn't  (shouldn't) use these numbers for my flex. I figured since it was based on actually history of my league, it would give me real insight into the value of positions to the owners.
*



Looks good to me.
*



My flex values keep going back to integer values, even after saves. Any way to make them stick, or do I have to adjust them each time?
Bruce Henderson
QUOTE (sirelfman @ Jul 3 2006, 11:39 PM)
My flex values keep going back to integer values, even after saves. Any way to make them stick, or do I have to adjust them each time?
*


On the DD or PD? Both of them seem to save decimal numbers ok.
sirelfman
PD, I just opened my file, changed the values, and saved it. I adjusted the weights and when I went back to General, they were integer values again. Also changed my flex back to 1 from 0.
Bruce Henderson
QUOTE (sirelfman @ Jul 5 2006, 08:17 PM)
PD, I just opened my file, changed the values, and saved it. I adjusted the weights and when I went back to General, they were integer values again. Also changed my flex back to 1 from 0.
*



On the PD, there are two different places where you need to save the scoring. The first is on the Scoring page, make sure you click "Save Scoring". The second, is the normal File -> Save, which it sounds like you are already doing this one.
Gurn
Hi Bruce,

Here's one for ya:

8 Team League

2 QB's
3 RB's
3 WR's
0 TE's
1 Flex (RB or WR)
1 K
1 D

I have looked at #'s over the last 5 years of our league, and the flex player is running alomost at exactly 50%-50% WR to RB (Yes, I keep track of this)

I made the following starter adjustments:

2 QB
3.5 WR
3.5 RB
0 TE
0 Flex
1 K
1 D

Do you concur? Thanks!
Bruce Henderson
Looks reasonable to me.
Blue Meanie
Our league just impleneted an annoying rule change whereby we are required to start 1 QB, 2 RBs, 2 WR/TE. So effectively, we are now treating all TEs as if they are WRs.

How do I set the Flex calcs to accurately treat all TEs as if they are WRs?

Thx.

-M
Bruce Henderson
QUOTE (Blue Meanie @ Jul 11 2006, 01:52 PM)
Our league just impleneted an annoying rule change whereby we are required to start 1 QB, 2 RBs, 2 WR/TE.  So effectively, we are now treating all TEs as if they are WRs.

How do I set the Flex calcs to accurately treat all TEs as if they are WRs?

Thx.

-M
*



Just set TE Starters to zero. The Player Pool will then display WR+TE on a single tab.
UCanCallMeMitch
Okay, I admit it I'm stupid !! confused1.gif

This is my 1st year involved with a league that uses Flex Positions (and its a rookie League - so there's no history).

Here's the Roster/Starter Setup for a 12 Team League, 16 Roster Spots with 8 Total Starters

Pos-# on Roster/# of Starters
QB-2/1
RB-4/1-3
WR-4/1-3
TE-2/1
PK-2/1
DT/ST-2/1

What would be my flex settings? Please speak slowly and enunciate your explanation as to why they should be set to your recommendation. rolleyes1.gif

My thingking (1st mistake) is to leave the settings calculated by DD alone - 2.0/3.0/1.0. but what do I know?
Bruce Henderson
QUOTE (UCanCallMeMitch @ Aug 2 2006, 08:11 PM) *
Okay, I admit it I'm stupid !! confused1.gif

This is my 1st year involved with a league that uses Flex Positions (and its a rookie League - so there's no history).

Here's the Roster/Starter Setup for a 12 Team League, 16 Roster Spots with 8 Total Starters

Pos-# on Roster/# of Starters
QB-2/1
RB-4/1-3
WR-4/1-3
TE-2/1
PK-2/1
DT/ST-2/1

What would be my flex settings? Please speak slowly and enunciate your explanation as to why they should be set to your recommendation. rolleyes1.gif

My thingking (1st mistake) is to leave the settings calculated by DD alone - 2.0/3.0/1.0. but what do I know?


I'd just go with QB=1, RB=2, WR=2, TE=1, PK=1, Def=1, and Flex=0 for starters, as I think this will give you the best all around team... but technically, it is more correct to go with: QB=1, RB=1, WR=1, TE=1, PK=1, Def=1, and Flex=2.
sirelfman
QUOTE (UCanCallMeMitch @ Aug 2 2006, 08:11 PM) *
Okay, I admit it I'm stupid !! confused1.gif

This is my 1st year involved with a league that uses Flex Positions (and its a rookie League - so there's no history).

Here's the Roster/Starter Setup for a 12 Team League, 16 Roster Spots with 8 Total Starters

Pos-# on Roster/# of Starters
QB-2/1
RB-4/1-3
WR-4/1-3
TE-2/1
PK-2/1
DT/ST-2/1

What would be my flex settings? Please speak slowly and enunciate your explanation as to why they should be set to your recommendation. rolleyes1.gif

My thingking (1st mistake) is to leave the settings calculated by DD alone - 2.0/3.0/1.0. but what do I know?


Looks like you basically have 2 flex RB/WR start positions. My guess is that no team would start 2 TEs, but I think you will see several 3RB/1WR starts (not too many, as the running backs are likely to get pretty evenly distributed, but as value shows up later in the season, you might get a few with 3RB's worth a start over the 2WR. I would maybe go with 2.3/2.7/1.0, maybe even as much as 2.5/2.5/1.0. But I don't see that 3WR being started to the exclusion of a 3RB (as a 2.0/3.0/1.0 setting would indicate)
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