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Need ur urgent dynasty cap IDP league setting advice (1 Viewer)

amit-nfl

Footballguy
After joining & taste the dynasty format as a player on MFL, im starting this year one new as a comish.

I want to add a salary cap budget to every team on the league with contract cost and length per each player.. BUT I don't know and need to figure out how to the determine there first cost/contract according to their position picked on the first draft

So qb in second round like 2.3 will have higher contract cost like 23$ per season.. but qb picked in the ninth round like 9.15 would cost his manager 12.5 $.. Te Cost 15 $ in the fifth round while just 4 $ in the 18 round.. corner back cost 11 $ in the 4 round and just3 $ in the 15 round and etc.

Drive me crazy I cant find anywhere some1 who have an idea or customized chart solving this issue
It cant be I'm the only comish on the world thinking bout this..

Most telling me they're using the auction draft format in the startup first year so the money they invested to win the bid on a player become his contract cost.. I dont like this and not becoz im using the regular serpent draft system.. but from competitive side.. u can be smart and catch andrew.luck in the first draft with just few $ cost.. jail him in ur roster with tiny cost the first 3-4 year.. gives u huge advantage. . Or harsh manager spending 50 $ to win the bid on t.gurley or s.bradford.. just to be the team that stuck with huge "frog" on the team cap budget.

[SIZE=small]Plz advice me on this matter.. I feel that im missing an easy solution just under my noise.. (all but auction option)..[/SIZE]

Some other basic setting:
Two separate conference, each have 18 teams with its own six teams playoff (d 2 winners meet in last week to determine d champion) with seperate nfl roster
The starting lineup: 10 0n Off ..QB, rb, rb, wr, wr; wr; Te; rb/wr; wr/Te; k.. 11 on Def.. d, d, de, de, lb, lb, lb; ss, ss, cb, cb... and more on the bench.. several of them taxi squad

Thanks in advance, Amit

 
I know you said you don't want to use an auction however for a startup dynasty league the auction is the only fair method to begin a league. A random draw of numbers to see who gets first pick is 100% chance. This means that whoever was lucky enough to get 1st pick will be able to lock in the top talent for their careers.

You mention you don't like the auction because a smart owner can get Luck cheap and lock him in long term to gain a huge advantage. Well, in your method the owner that picks the #1 card out of a hat gets that same advantage but did so by strictly being fortunate to draw pick #1. I would say this is much worse. I would much rather have the owners earn their good fortune through knowledge and smart spending then just getting drawing the first pick out of a hat.

An auction allows all teams equal chance to every player and if you are going to be "stuck" with a player for many years you ought to have a chance at every player.

My guess is you are having problems finding a formula for a serpentine draft because this method is not used for dynasty startups often.

It seems like you are trying to create a formula that varies by position as well as round. That adds much more complexity that necessary. If you insist on using the serpentine draft my suggestion is to assign a salary based strictly on round. I don't know how many rounds of a draft you are planning but for a 30 round draft (21 starters and 9 bench spots based on your starting lineup above) I would probably assign the salary values as follows:

R1: 12% of total salary cap

R2: 8%

R3: 7%

R4-6: 6% (total 18% for three rounds)

R7-10 5% (total 20%)

R11-15 3% (total of 15%)

R16-20 2% (total of 10%)

R21-30: 1% (total of 10%)

I hope this helps but I would still highly recommend starting out as an auction. It is the most fair way to start a dynasty league.

 

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