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jason12vb

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About jason12vb

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    Footballguy

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    St. Paul, MN

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    Minnesota Vikings
  1. Cool...we're not currently running an operation, will start one tonight assuming we have the Intel (36). Being a brand new force we don't have any built up...hopefully that'll change over time.
  2. I'm a little lower in level (41, HQ 16), but otherwise fit your category. I'm also sure I'm not very good. I have max tanks (for my level) and just roll mindless attacks with them. We're still sitting with 4 people, so you're welcome to come join if you like and see if you enjoy that smaller TF or not. A 5th would help us quite a bit...we've beaten Ticker Tape and Tank Tango (both 3 cores) and the next is a 4 core operation...so it'd be nice to have someone to clean up a near miss or collaborate with someone. If you find it's not fun then you can drop without any hard feelings...we won't be any worse off than we are today. I'll join up. I've never joined a task force before so you'll have to tell me what to do like I'm Shuke. Victory points are currently set at a 300 minimum. Sorry about that, just lowered it.. Unfortunately the text editor in the app is horrendous, but we'll talk a bit in the TF chat. Can always send me a message here too if you want. For the most part it's self explanatory....but really... The point of the Operation is to get as many "force points" as possible. Each thing (turret, core, or energy pod) you destroy earns us a point. If someone takes down the big green core, everything on that map will blow up and we'll get all the points possible for that map (Currently there are 3 maps on our operation). There are no bonus points for blowing up the core or taking out everything...so the point will be to take out the core with the least possible path of resistance. We each only get one attack per operation An operation lasts 24 hours. After 24 hours you'll get a rewards boat (like the VIP reward), but it will be much much nicer and will scale based on the number of force points we got and your XP level. (So I'll get more rewards at level 48 than you will at 41) You have until the next Operation Rewards boat comes to claim your existing one. So if we finish an op on Monday but don't start another Op until Tuesday, you'll have until Tuesday's Op finishes to claim Monday's reward. Edit to add - Once you join the taskforce, you will randomly start earning "intel" that you never would have seen. This intel is pooled together with everyone else in the group and what we use to start operations. As I said in the initial TF description, we each collect about 38 on average a week...and would expect a new person to get 25+. Since you've never been in a TF before there's no way for you to know how much you'll collect..but if it's less than 25, you're probably not a very active player. If you're consistently hitting 50 and touching 60 from time to time (like I am)...you should probably start tracking how much time you play and figure out if that time can be better spent elsewhere in your life.
  3. I'm a little lower in level (41, HQ 16), but otherwise fit your category. I'm also sure I'm not very good. I have max tanks (for my level) and just roll mindless attacks with them. We're still sitting with 4 people, so you're welcome to come join if you like and see if you enjoy that smaller TF or not. A 5th would help us quite a bit...we've beaten Ticker Tape and Tank Tango (both 3 cores) and the next is a 4 core operation...so it'd be nice to have someone to clean up a near miss or collaborate with someone. If you find it's not fun then you can drop without any hard feelings...we won't be any worse off than we are today.
  4. We've tried 10, 25 and person 50 TF's and have found that we enjoy the 5 man the most
  5. Looking for 1 player for a new 5 man task force. We are 4 active players in Minnesota that know each other ...previously was in a 10 man task force, but my 4 were gathering 75% of the intel and doing 75% of the damage. We've tried the 25 and 50 TF's as well and have found that we enjoy the 5 man the most as we rely on each other more...if 3 people don't solo their boards we don't beat the op. (As opposed to 6 people throwing their players at the wall and hoping to take down 2 or 3 turrets so the next person can do the same) XP Levels - 48,48,47,44 Medal Count -490, 460, 420, 330 I'd say we average about 38/intel per person per week. (but generally anywhere from 25 to 60) We are all professionals in our 30s and looking for someone else that's respectful and mature...just too many adolescent gamers out there of all ages ready to jump down someone's throat Boomin' Brew #2CR8UP2J
  6. I've always like the hammerman attacks, but they felt too easy since he never used GBE. It should be much more challenging now. I wonder if the prizes will still be prototype parts or diamonds. I hope they switch to diamonds. I thought it was a neat idea...but as you said, it's too easy...I have a saved layout that works 4 out of 5 times and doesn't require any thought.
  7. Wasn't happy to see the HQ level 21 requirement to be XP level 59. Think HQ19 required level 46 and HQ20 required level 47....which I thought was dumb in the first place...now there's a jump that'll take 2 or 3 months?? The new free gems were nice and I was very happy to see the intel requirements lessened to start ops. Hammerman in my opinion was dumb. Curious to see if they actually improved it and make it fun.
  8. Are you matched up against mostly HQ20s at that medal count? Just went through and checked all of them (and re-scouted some bases that were crap rewards).... HQ Level.....Count of Players at that level 17..........4 18..........6 19..........3 20..........5 All players are between level 46 and 50
  9. Oh, intel farming tip too.... I beach my base quite often, but surround it with my biggest guns and mines (all booms, shock, weapons lab, some towers and RLs spread out beached too to try and avoid heavies). I'm still an easy target, and am essentially trading resources for intel/gems. I'd say 80% of the time I get intel/gems and 10% of the time I even successfully defend. Think I probably get 8-12 extra intel per week doing this.
  10. Took down Terror Level 7 for the 1st time last night! Level 47 - medal count 460 (Have maxed out HQ, Sculptor, Vault, Gunboat, Radar, and 1 landing craft) I'm a broken record, but this game changed completely once I ditched all blue and green statues and focused on raiding. I used to do my best to keep my resources below what my vault protected so I wasn't worth attacking...but now I keep my map clear of CPU bases and am happy to have tons of resources that can be taken because it makes me a good target to keep my medal count down. Sure, I might lose 300k stone and iron in a couple raids, but the RR statues get me all the big upgrades I need no problem and because I'm attacking so much I'm usually 50-75% of the way there before going on a raid for the next upgrade. This strategy is getting me 50+ intel every week and increasing my crystal farming immensely because the less CPU bases you have on your map the better chance of one popping up. Statues Red Health - 41% (mp+g) Red Damage - 21% (mp) Purple PSC - 87% (mp+g) Purple GBE - 52%(mp+g) Purple RR - 74% (mp+g+g)
  11. for an official court...probably not, but with as hooked as my friends and I are, I wouldn't put it past us to try something similar some day. I'm actually planning an event with yard games and now that you mention it, might see what I can do to put up a make shift court in my driveway.
  12. If you hit it as hard as you can, it's going to go long (courts are much shorter than in tennis).If you're talking about the dinking at the front of the net, you can't volley (hit the ball without it hitting the ground first) from the no-volley zone in front of the net. So one strategy is to stand right at the line behind the no-volley zone and dink it just over the net where the opponent has to let it bounce first. But after the bounce, the ball isn't high enough to hit a hard shot so they have to dink it back. And that goes back and forth until someone makes a mistake and hits it too high and has the ball smashed back at them. This game can be played with power and with finesse. It takes time to develop a good net game, and when you get into a game of dink and dunk with someone experience they are just going to keep tapping it until you either fault, or give them an easy smash. That being said...we like to end those rallies of dink and dunk early by smashing it at each others' chest from below the plain of the net. It's either going to be a "GOTCHA point", or we'll all be laughing uncontrollably by the miss that rockets 30 feet out. (I feel like there's an unspoken wager going on between us as to who breaks down and buy goggles first)
  13. I may have to check that out - are there set times for open play? Different levels of play? I've been playing at a burb to the SW of there on makeshift courts - lines are painted but nets are portable. Definitely check it out...I've got friends that drive up from Owatonna to play because the courts are so nice. (and they already have some pretty nice courts there as well). Saturday mornings the courts are full...but everyone gives up their court after a game so people can rotate in, and with 9 courts you won't have to wait more than like 10 minutes. We've actually never had to sit when the courts are full as there tends to be a court free while people rest/converse. Far as I know it's always open play right now. It would surprise me if they didn't add leagues next year. The first night we played there they turned the lights on and we played till like 9:45 at night when they closed the place. Since it's a CC, they also have paddles you can check out and will sell you a ball if you need.
  14. Apple Valley Community Center. If better courts exist in the twin cities, I'd be surprised. Where do you guys play?
  15. You're not wrong...seriously...I think the game would be far popular if they called it something else. The games been around for 30+ years and only now is it growing in popularity.