Jedi Knight

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About Jedi Knight

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  • Birthday 11/19/1964

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  1. I just finished a scoring analysis for our leagues scoring system and came to the same conclusion. What had prompted it was that I noticed that WR and TE points had fallen pretty dramatically over the past two seasons. It was a direct result of receptions and yardage for WR and TE falling from previous years. As a league, we like for all the top guys in each position to be fairly equivalent in scoring. For the skill positions (RB/WR/TE), I divided the stats we get points for into three areas and got the average for the top 5 players in each position: 1- Team Stats- Stats that directly impact a player's team/scoreboard (Touchdowns, First Downs and Point Differential) 2- Yardage Performance- Helps the team, but is more directly about the player (Average Yards and Total Yards) 3- Ball Handling- How does the player get the ball (Rushes and Receptions) This is how it shook out by percentage once I was done making adjustments (2 year avg stat / average points given / Percentage of total score): Team Scoring RB WR TE Touchdowns .91 / 6.4 / 11% .68 / 4.8 / 9% .49 / 3.4 / 6% First Downs 6.18 / 12.4 / 22% 4.76 / 9.5 / 18% 3.6 / 7.2 / 13% Point Differential 2 / 2 / 4% 2 / 2 / 4% 2 / 2 / 4% Yardage Scoring RB WR TE Total Yards 123.77 / 12.4 / 22% 98.33 / 11.8 / 22% 71.24 / 14.2 / 25% Avg Yards 6.92 / 7.2 / 13% 13.99 / 11.2 / 21% 13.51 / 13.5 / 24% Ball Handling RB WR TE Rushes/Receptions 22.39 / 15.5 / 28% 6.77 / 13.5 / 26% 5.45 / 16.4 / 29% Before adjusting first downs from 1 pt to 2 pts, WR and TE were almost totally dependent on receptions and yardage for their score (Almost 80%). TE's are still in that range, but there's not much more I can or am willing to do. The top players in each position all equal about 50-55 pts per game, which is right where I want them.
  2. No, not really. I just saw that Alex Smith had his best year when he was OC- now Smith is in Washington- so I guess my real reason is that he is on a new team, new system, new receivers. I can easily see him not repeating top 15 PPG.
  3. PPG is what we use for ranking players in tiers for keepers. I'm not asking who will get hurt, because there are a variety of reasons a player can fall out of the top 15- coaching changes, OL gets worse, suspension/benching, WR overhaul, etc... But I went back as far as 2003 and it's pretty consistent that 6 of the top 15 will fail to repeat the following year. Just curious on other's thoughts to see if I was overlooking anything and I like seeing other's angles of thought. I was rushing out the door when I posted this, so I just jotted some quick notes of what I thought- first things that came to mind.
  4. This is just for fun. Using our league's scoring by Points Per Game...NOT total points, these were the top 15 QB's in order: 1- Carson Wentz 2- Tom Brady 3- Deshaun Watson 4- Russell Wilson 5- Alex Smith 6- Ben Roethlisburger 7- Jared Goff 8- Drew Brees 9- Aaron Rodgers 10- Case Keenum 11- Mathew Stafford 12- Jimmy Garropolo 13- Phillip Rivers 14- Sam Bradford 15- Kirk Cousins Now, historically and fairly consistently, only nine of the top 15 repeat the following year. So who does not make it back this year? Here's my take: 1- Wentz- Doesn't recover as fast as thought. Usually takes a half season or so to mentally "get over it". 2- Watson- See above 3- A. Smith- No Nagy, new team 4- Tom Brady- Finally falls off the cliff 5- Case Keenum- New team 6- Sam Bradford- New team, made of glass, best target is at the end of his career.
  5. Yeah, this was a sticking point for a couple of owner resistant to change. We actually had 2 scenarios go down last year where two different teams were scrambling just to find one QB...let alone two. When we discussed super-flex instead of 2QB, it smoothed things right out, and I am glad of it. As commish, the last thing I want is to see a team be forced to take a zero at any position. It's not good for morale.
  6. Thanks to all who replied. I think we will be going with the "Superflex" option as that should work best for us.
  7. Hey guys, We have a league (10-team, IDP) that has been going for over 25 years with multiple very long-term players as well as some new ones. The question has been asked to switch to a 2QB format instead of the traditional "start 1". Of course, some of the long-termers are being resistant and are bringing up some valid points. So, I thought I would ask those of you who actually play it: 1- Do you enjoy it? How does it make FF better? 2- Are there points where someone has to take a zero in the second QB spot due to injuries, byes, etc... with any regularity, or is this rare? 3- What is the impact in trading? Do QB's command a higher price? 4- How does it impact the draft? 5- What other thoughts, advice, etc... would you have? Any feedback would be appreciated.
  8. Ummm….Hello from Palm Coast. Need a taste tester? Just kidding, that looks awesome!!
  9. We have it. We score the following statistics: Touchdowns First Downs Point Differential (Does your team win, lose or tie...every player has ownership in it) Total Yards (Rushing and Passing) Interceptions thrown QBR Completion % The first group of stats are considered "team stats" as is they directly measure the impact on their NFL team. These make up 50% of that player's score. The second group of stats are considered "personal stats" as they measure the QB individually and they make up 29% of that player's score. The last group of stats are considered "soft measures" and make up 21% of the player's score. QB's pretty much score double what the other positions score.
  10. For our league, it was yes and no. We tried to build our scoring based on a positions importance to their team. So, like you pointed out, QB is the most important position on the field and they score the most points. Offensive lines, defensive lines and special teams are the next most important pieces, so they score the next highest. From there, all other positions (RB, WR, TE, LB and DB) score mostly equally. So, it looks something like this: QBs- The top five average 100-110 pts/game and the top 32 total QB's average about 80-85 pts/game OL/TMDL/ST- The top five average 75-80 pts/game and the top 32 total average about 60-65 pts/game RB/WR/TE/LB/DB- The top five average 50-60 pts/game and the top 32 total average about 35-40 pts/game This allows owners to build their teams in so many different ways and gets far away from predictable drafts. Our drafts are not predominately RB driven. In fact, the first round is usually pretty evenly split between QB, RB, WR and LB. Top OL's and TMDL's go early as well. As far as PPR goes, we do use it. My thoughts are that it's a measure of a player's importance to the team. A reception is simply an extended hand-off...the way the team get's the ball in your hands. Player's that have high reception numbers are generally ones that the team relies on to make plays. Of course, we do balance it by scoring "rushes" as well and then making receptions have slightly different point values for RB,WR and TE. But at the end of the day, the combined points scored for receptions and rushes (ball-in-hand measures) is 25% of their total score.
  11. Here you go...
  12. Our league does this. 2pts per first down.
  13. The Masterbuilt is a good starter, but for just $150 more, you can get this one. I got one of these in November and it has been nothing short of amazing. Every smoke has worked to perfection and it is truly a snap to use.
  14. I told my wife to get out of her shorts, put on a long dress and get in the kitchen to make me a sandwich.