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About cdrob757

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  1. Our organization is offering an early bird special for our 235 dollar leagues a $35 discount. Contact us and we can discuss the details. Cheers.
  2. I know we have all played in baseball, football, and basketball leagues that have just drove us up a wall at times. The dead beat owner, the churner, the flake, the cry baby, the blamer, the entitler, the my kids/wife made me not set my line up guy, and my personal favorite, the it was better in my other league guy. The joys of playing fantasy sports just wrapped up in one long sentence. Good news for any of you reading this article is that we have a community where we have cured a lot of those annoying situations I just listed. I will say the "entitler" is a tough one to stomach to be sure. May take years of therapy to get over it. With that being said I will list for you below what I look for before joining a fantasy football league or any other fantasy sports league for that matter. What I look for: Activity Competition Fair Play Community Parity Structure Flexibility Innovative Approach I find all 8 of those things to be the key elements for me to gain some interest in playing in a money league. 1.) Activity This is a tricky topic to tackle across the board and you will very rarely not lose a guy or two based on unfortunate circumstance. However, there are ways to mitigate its impact by using a differing scheduling strategy as well as creating weekly incentives in your money leagues and a consolation bracket payout helps too. Particularly for those unfortunate souls who just get pounded with injuries to start the season. Why not give them incentive to continue to compete? Why penalize the rest of the league? If one team loses interest early it effects everyone else in the league. These are issues we have solved at Major League Fantasy Sports. Our scheduling strategy in 2 of our 5 football leagues has everyone playing everyone else every week. This completely eliminates any issue with luck of the schedule, a dead beat owner, or the unlucky guy that loses so many key players early on. If this doesn't fit your fancy we have traditional scheduled leagues as well. 2.) Competition This is a very key element to any great fantasy sports league. How is this created? This could be a long answer, but I will give you the process we take. We contact everyone personally who wants to join a league and do a short interview to figure out a couple of things. We want to know how experienced are you, can you afford to play, and how passionate you are. This is a process I have used for 12 years and it works very well. 3.) Fair Play We have rules in place to make sure that our fellow competitors will all be on a level playing field. Our scoring and roster models are designed to where it eliminates all of the arbitrage opportunities and forces you to take the same risk as your opponents. I can discuss this more in detail via phone call where I can show you the details. It is very important that leagues have fair play involved with ZERO loop holes. 4.) Community One item that really holds together a good league is the community that surrounds it. Having a direct line of communication with each league owner is key. So everyone will have each others phone numbers and email addresses. The other major component is all of the writing our community puts out on rankings, opinions, and projections for the year to help acclimate you to the concepts as well as help you in other leagues you may be playing in. We also do live radio shows in which we will have a great group of people talking fantasy football including our league mates, coaches, and industry guests. 5.) Parity This is an absolutely vital item to have built into your league. This is something that can be baked into the cake so to speak. Our keeper leagues you can keep up to 5 players, but you don't have to keep any at all. You can keep up to 3 offensive players and 2 defensive players. While preparing for the draft you can trade for draft picks to totally rebuild, trade for keeper quality players, or just sit still and wait for the draft. All approaches can be successful. I will talk about structure next which will let you know how we monitor these options we have. 6.) Structure This is a very important topic to say the very least. What I mean by structure is: Do you have a set of protocols in place that is concise, effective, and understandable? We have safe guards that are simple and easy to understand, and most of all tried, tested, and work. For example: We have a set number of players that can be moved in a deal, a set number of draft picks, a FAAB budget of $100 for the whole year, a set number of trades you can make in a season, only commissioner trade rulings, and a professional style arbitration committee that can over rule the commissioner if the two parties disagree with a veto. The committee will consist of literally a professional arbiter who actually plays in our leagues and two other long time committed members of the leagues to make a decision. In 6 years of using this system we have had only 4 trades go to arbitration. Two were upheld as vetoes and two were over turned. Pretty impressive system and extremely fair. The guys love it. We also deploy an IDP approach to defense. It adds a completely different level of competition and fun to the contests. Not to mention it gives us a much deeper player pool to use during our match ups. Gone are the days of slim pickings where losing one or two key players sinks your whole year. 7.) Flexibility I personally like leagues that provide the most flexibility as possible without being ridiculous. We have flexibility in the roster positions, trading options, and differing league structures. Handicapping owners is not something we do here, and we shy away from the idea of statements like: Trading shouldn't be allowed Draft pick trading shouldn't be allowed I should be able to hoard players We have protocols in place that cover all of this really dumb arguments you hear about trading. I do see why some people play this way. It is primarily because of a lack of time to focus on a regular basis. Fine. However, "that" is NOT a competition. That is a simulation. Period. And allowing players to be hoarded at any position is not "skill based." It is lazy. 8.) Innovative Approach At Major League Fantasy Sports we will always stay ahead of the curve when it comes to scoring our leagues and we will make adjustments to the model based on each sport that has a fundamental change in how the sport operates. To give you an example of something we have done to stay ahead of the curve, in 2015 we moved from forcing you to start two RBs per week to only one. We added another flex spot to make up for the difference. I don't know anyone that plays fantasy football seriously that hasn't noticed over the last 8 years how most NFL teams deploy a two back strategy and some even three. By reducing the need to have to start two running backs it gives the RB position a better "real" value in today's NFL as well as gives you the flexibility to build a winning team without being forced to waste early draft picks on second level RBs. The way our roster settings are designed you can start up to four RBs if you like, but we don't force you to start more than one. This approach takes a lot of the blind luck out of the results especially when it comes to injuries. This is vital in the sport of football because we all know how often these guys get hurt so limiting the adverse effects of this is good for all owners and overall competition. There is much more than what I stated above that we have added that make total common sense, but I want to keep it short. We can discuss more in detail if you are interested in learning more. _______________________________________________________________________________________________________________________________________________________________________________________________________________ League Openings If anything I said above struck a chord with you then I suggest you give us a good hard look and join the community. Worst case scenario is you have a good time with a group of like-minded people and maybe meet some new friends who share a similar passion. I will list below the 4 leagues that have openings. Each team will be marked "no owner." MLFF1, MLFF2, and MLFF4 are 12 team keeper leagues. You can keep 5 players which can be up to 3 offense + 2 defensive players on each roster, you can keep none and rebuild from scratch if you like, or trade for keepers as well as draft picks for the upcoming year if you so choose. Both of these leagues are $235 to play with 100% payout. In the 3 keeper leagues we pay out 1st, 2nd, 3rd, 4th, each division winner, and $35 to the team with the most points each regular season week. MLFFC is a complete redraft league which mirrors the scoring approach we have in our other leagues. However, the buy in is $500 and we pay out 1st, 2nd, 3rd, 4th, each division winner, and we give $100 to the team that scores the most points each week throughout the regular season. League Links MLFF1 (Keeper League 3 offense, 2 defense, Traditional Schedule/Standings page open teams marked "no owner") 1 Open team League Rules Summary MLFF2 (Keeper League 3 offense, 2 defense, Play everyone every week/Standings page open teams marked "no owner") 2 Open teams League Rules Summary MLFF4 (Keeper League 3 offense, 2 defense, Traditional Schedule/Standings page open teams marked "no owner") 3 Open Teams League Rules Summary MLFFC (Redraft League, Traditional Schedule/Standings page open teams marked "no owner") 1 Open Teams League Rules Summary If you're interested in learning more about us email me directly at and visit our website as well.
  3. Send me an email so we can exchange numbers. I have only a few left. Very good teams as well. I have about 3 people to speak with today about the openings.
  4. 3 teams are left. Should be filled within the next day or two.
  5. For those of you in the fantasy football world that are searching for a new challenge with a more well-rounded scoring and roster model, I suggest you give our leagues a look. When I began designing league models back in 2007 I quickly realized that there was a whole lot of blind luck deciding the outcome in many match-ups. My goal from that time was to minimize the blind luck aspect as much as humanly possible. The way you achieve less of an impact is with depth, proper scoring, and a balanced approach. In a standard or PPR scoring setting, losing one player to injury in the first quarter or a late scratch could cost you the week. Especially if it is one of your top players. Chances of success are diminished dramatically. What I have designed is a roster and scoring model that minimizes the impact of events that are out of your control. Also, you will see at the end of the article my scheduling concept that I came up with for 2 of our leagues in 2015 that will speak to the luck of the schedule issue some people complain about. League Model This is one of the first areas that I tinkered with for about 4 years until I had the base foundation I thought would work. I have made one or two enhancements to that since 2011 based on the flow of the actual sport. After all, as the flow of the sport changes it will change how your leagues will flow. I will list positions below: Offense QB (1) RB (1) WR (2) TE (1) RW (2) WT (1) RWT (1) Now you should notice that there is only one forced starting RB. That is one of the changes I made back in 2015. The 2 back and sometimes 3 back offenses are so prevalent now that it makes no sense to force people to draft running backs like we have in the past. Also, the handful of feature backs that still remain in the sport have their value skyrocketed. If you are lucky enough to land one of the first 5 picks in a snake redraft then everyone else will be left to reach for backs in those massive time shares. Now, I realize that in a PPR set up this is a different story, but the running back issue still has major impact. What we decided was to not force you to roll 2 RBs every week, but instead limit it to 1 and allow up to 4. Problem solved. This takes away the overvaluation of the those feature backs and brings it back down to the mean. Also, in our leagues you can deploy the 2 back set from any team that uses it. For example: In 2016 I drafted both Freeman and Coleman from Atlanta. I was extremely happy with that result, the ability to do so, and not play roulette in that backfield every week. The flexibility in the roster model is a great tool to help owners dodge potential injury issues and potential bye week issues while keeping the strategy of making the right decisions to win intact. The RB change we made in 2015 is just one example of how we are forward thinking to keep the flow of our contest close to the flow of the actual sport. You may notice once you read below that there are 11 guys on defense and only 9 on offense starting. I have accounted for this in the scoring model. In 2017 there were 8 defensive players in the top 50 overall. Defense DE (2) DT (1) LB (3) CB (2) S (2) ID (1) IDP, also known as “The Game Changer” in fantasy football. I refuse to play in a season long league without IDP. They are so much more fun to play and they add a huge depth tool to help diminish the impact of blind luck scenarios. I began building a formula for IDP leagues back in 2010. I spent 3 seasons tinkering with the scoring approach as well as the roster model. What you find out is that IDP leagues are “tackle driven” or “big play driven” for the most part. Tackle driven leagues are basic, boring, and it short changes players at other positions. Strategy for these leagues is simple: draft linebackers. Now I do realize that there are some safties that rack up tackles, but not even in spitting distance of the volume available at LB. Last time I checked, coverage softies and corners are a huge part of defense. Why leave them out? Doesn’t a corner jumping a slant route on 3rd and 4 that knocks the ball to the ground which causes a punt deserve some love? Or is that guy on a team getting blown out and on the field all game with 15 tackles more deserving? Maybe they both deserve some credit and love from the IDP formats. Big play leagues give ridiculous scoring to sacks and turnovers in some cases which again plays well for LBs, but at least this time the guys with their hands in the dirt get some love too. The problem here is the huge point total for sacks and turnovers depending on the league. I will ask a similar question. What is the difference between a CB, LB, or S jumping a route on any down and knocking the ball down? Now it’s 2 and 10, or 3rd and 7, or 4th and 3, etc. Those plays are just as impactful in a game. I also want to dispel the notion that these plays are not predictable. Nonsense. For example, if I know that X team is likely to work the left side of the field that day, target one of their receivers a lot that day, or pick on a certain player on defense in the pass game I know my cover guys over there will have “opportunity” to make a play. And if they have opportunity for a pass defensed then I have a chance at a pick or maybe a pick 6, and of course a couple of tackles. That is 4 opportunities. Odds are pretty good there especially if the pass defensed is weighted properly. I have heard this excuse so many times I just had to put it to bed. The facts are both Big Play, and Tackle Driven models give too much weight to certain players. There is ZERO balance in the scoring and the depth of the pool is shrunken. MLFF leagues have the unique combination of both approaches which I have constructed through trial and error over the last 9 years. We also score stuffs, tackles for loss, return yardage for fumbles & picks. These are weighted, but not over-weighted. This is a model that allows for all positions on defense to make an impact which helps the depth of the league. We have a balanced approach which makes more of the best players at all positions relevant. I will list last years top 10 by position in our model to give you an example: 2017 LB (5) DE (2) CB (2) DT (1) Special Teams K (1) Bench 8 IR 4 ____________________________________________________________________________________________________________________________________________________________ League Details 5 Leagues (4 Keeper, 1 Redraft) 12 Teams per league 5 Keepers (3 Offense, 2 Defense) Trading FAAB (Thursday, Saturday, Sunday) Traditional Head to Head Schedule Play Every One Every Week Schedule Quick note on the keeper leagues. You can keep up to 3 offense and 2 defense. However, you don’t have to keep anyone or you can trade away keepers for picks from another owner, or trade picks to receive a keeper from another owner. A lot of flexibility. I came up with an idea back in 2015 which has worked very well. You play each team each week. For example, our leagues have 12 teams. So if you end up with the most points you would be 11-0. If you end up with the least you would be 0-11. The luck of the schedule in fantasy football can be quite frustrating to say the least. Ever been in a league where there is a jerk or two the last two weeks of the year that quit? You are fighting for your division, seeding, or just to make it in. Then these 2 teams don’t even show up costing you perhaps a division, a playoff spot, or God forbid the 1 seed. This scheduling concept nullifies that. If they quit the last two weeks everyone will get a win which eliminates any negative effect on the standings. The other luck part that is eliminated is the bye week warrior. This is the guy that always seems to play the better teams when they are having a heavy bye week. This is a non issue in this format. Everyone will play each other on heavy bye weeks, thus nullifying the bye week warrior effect. League Links The teams marked “no owner” are the teams available. MLFF2 (Keeper, Play Everyone) (FILLED) MLFF3 (Keeper, Play Everyone) (FILLED) MLFF4 (Keeper, Traditional Schedule) (FILLED) MLFFC (Redraft, Traditional Schedule) (2 Left) Interested? Thank you for taking your time to read this description of our football leagues. If you are interested in joining a league in our community then please email me at We can set up a time to talk from there. Cheers, Corey D Roberts P.S. To view the teams set up a dummy account with Fantrax to view them if are not a user or you can email me and I can send you the rosters so you can view. I know that Fantrax is working to fix this issue, but I can email who ever is interested excel files with the team rosters.