Scoresman said:
You can take most of what you say in the bolded paragraph and apply it to Zelda and it would be accurate. Side quests, challenges, chance encounters, minigames, free roam ignoring the story. All of that. And like previously mentioned, combat is so open ended. I can go in blazing with my weapon, take them out from a distance with arrows, use bombs, use magnesis or stasis to drop or fling boulders at them, set them on fire. I can go on and on .
There is a reason why people think Zelda BotW is one of if not the best games ever made. I've never played it myself but it's on my list, especially having just gotten our sons a Switch. This kind of open world game looks right up my alley.
cockroach said:
RDR is an amazing game, and there is tons to discover and the attention to detail is crazy. It just doesn't really do anything new. Weapon wheel/dead eye, ride here/shoot that. The controls and looting/skinning animations are clunky. IDK if you played RDO at all, but that's where you notice that the most IMO, in a more competitive environment. I can see loving one and not liking the other, but to call BotW "dumbed down" is a shallow take, IMO. There's game play vids where they show the guy's hands in the corner because people are just like, "HTF did he do that???". That's a level of depth in actual game-mechanics/physics engine that doesn't really exist much in RDR.
To be fair, the bolded part is nothing I ever said. Not sure if this was a generic statement you were trying to make, but my comments were solely about RDR2.
I've avoided RDO as I'm not a huge fan of multiplayer, and given the probs I've heard persisting in RDO -- lags, bugs, griefing, camps disappearing, etc. -- I am not sure it entices me at all despite loving the game so much. The reality/persistence of these issues is likely variable, but the whole notion of playing with others never interested me in any game. And if your point is that any clunky gameplay is worse in online, not sure that's an endorsement to try it.
As to clunky gameplay, there is some truth -- skinning could be faster, there are some quirks in terms of what weapons are autoloaded, the same button to interact can also be the same button to open fire -- but these instances, IMO, are limited and overall I think the gameplay and controls are really fluid and easily adapted to. I ride down the streets of St. Denis and know the right speed and control of my horse to avoid plowing through people. I don't mind the skinning animation as it adds a degree of reality -- skinning a bear takes longer than a beaver which takes longer than depositing a bird carcass in your satchel. It makes sense.
In terms of not adding anything new? Well, they are adding things like photo mode which is absolutely fantastic, and the sheer beauty and immersion of the game, and more non-linear progression (many more chance encounters, secrets, etc.) makes it head and shoulders better than RDR1 to me.
If you are referring to the fact that the controls are largely like RDR1, I am not sure they should be wildly different. What is the argument for totally changing game mechanics between different versions of the game? Did Rockstar do this in the GT franchise between games? Asking honestly as I don't know. All I know is what's there works for me, and doesn't detract from the sheer beauty and immersion of the game for me.
As to the argument I think you are making (let me know otherwise) that in BotW, there are some things a handful of gamers can do because of wicked hand-eye or skill level that most can't perform to get the same achievements, and as such the depth of the mechanics are better, I guess I'd say that what good is that if only a handful of peopel can do it? I'd much rather have a game that is challenging enough for everyone regardless of skill level, but accessible to everyone even if they aren't pro gamers or have that kind of "speed run" skill that I clearly don't have. That would actually be frustrating to me if my own skill limitations actually limits game play.
DallasDMac said:
How much would be lost if you didn't play the first one?
To add to
@bigmarc27's comments, you can absolutely play without having played RDR1 (or Red Dead Revolver, for that matter) first. RDR2 is set up as a prequel to RDR1, so in terms of linear temporal play you are not missing anything story-wise. RDR2 is an absolute standalone.
There are arguments that playing RDR1 first gives you better depth of knowledge and appreciation for some of the characters and their arcs as they are in both games, but there is just a valid argument that playing RDR2 first helps set up a better appreciation of these characters' backstory when playing RDR1.
I highly suggest you play both, but the order is totally up to you and does not matter.