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2010 MBSL Sign Up Thread (1 Viewer)

BassNBrew

Footballguy
Please post in this thread if you're in for this year. I'll assume standard survivor unless you note that you want in the cumulative league (first 16 in)

MBSL 1 Cumulative Survivor: A slight twist on the elimination. The lowest YTD scoring team will be eliminated every week starting after week 3. No immunity will be in play.

Twilight

StinkinRef

Rene

BFred

Norseman

Broadway

Sinrman

Rudnicki

Duckboy

Unlucky

Valence

Nugget

Shadowfax

Reaper

Bass

Go DC

MBSL 2 Standard Survivor: SSL rules apply

Bass

Hook

Rad

Hell

Reaper

Comuter

Toads

Arhn

BSS

Fiddles

Shadow

Blue

OldMil

Depease

MSBL 3 Standard: SSL rules apply

 
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Oh, Yeh...in for sure.

Standard works.

Thanks for doing this.....money is no object.

:ninja:

 
I can't believe I'm saying this, but I have to pass on the MBSL's this year. Best of luck and happy drafting to those who do participate.

Rody

 
In cumulative if you need me. Seems like it based on first post. Someone want to point me in direction of rules/draft site, etc?

 
Looks like with Go DC and Cowboy, we have 16 for the standard. Let's get started.
BnB.....or Twilight..............or Duke (anyone seen Duke?) Roll some bones and let's get this thing STARTED......8/14 and counting
 
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Bleh. Went in order of first post and added DC and Cowboy to the end, then rolled some bones.

RPG Library Secure Dice generated the following rolls for josh.silvestri@gmail.com

3d100, rolled 16 times.

Roll set 1

Die rolls: 98, 95, 23

Roll subtotal: 216

Roll total: 216

Roll set 2

Die rolls: 64, 38, 37

Roll subtotal: 139

Roll total: 139

Roll set 3

Die rolls: 41, 29, 29

Roll subtotal: 99

Roll total: 99

Roll set 4

Die rolls: 47, 13, 10

Roll subtotal: 70

Roll total: 70

Roll set 5

Die rolls: 94, 32, 31

Roll subtotal: 157

Roll total: 157

Roll set 6

Die rolls: 100, 15, 14

Roll subtotal: 129

Roll total: 129

Roll set 7

Die rolls: 97, 85, 84

Roll subtotal: 266

Roll total: 266

Roll set 8

Die rolls: 68, 67, 30

Roll subtotal: 165

Roll total: 165

Roll set 9

Die rolls: 86, 52, 14

Roll subtotal: 152

Roll total: 152

Roll set 10

Die rolls: 83, 35, 20

Roll subtotal: 138

Roll total: 138

Roll set 11

Die rolls: 67, 54, 18

Roll subtotal: 139

Roll total: 139

Roll set 12

Die rolls: 52, 37, 15

Roll subtotal: 104

Roll total: 104

Roll set 13

Die rolls: 50, 48, 35

Roll subtotal: 133

Roll total: 133

Roll set 14

Die rolls: 83, 46, 33

Roll subtotal: 162

Roll total: 162

Roll set 15

Die rolls: 79, 66, 17

Roll subtotal: 162

Roll total: 162

Roll set 16

Die rolls: 89, 88, 30

Roll subtotal: 207

Roll total: 207

--

Dice rolls generated by RPG Library Secure Dice

http://www.rpglibrary.org/software/securedice/

--- verified message ends here ---

Roll ID: 94906

MD5 checksum: cb48da2311587d75c4af219d253b6780

That gives us:

Bass - 216

Hook - 139 (rerolled between Hook and Shadow, Hook got it)

Rad - 99

Hell - 70

Reaper - 157

Comuter - 129

Toads - 266

Arhn - 165

BSS - 152

Fiddles - 138

Shadow - 139

Blue - 104

OldMil - 133

Depease - 162 (rerolled for Dep and DC, Dep came out winner so he gets the higher slot)

Go DC - 162

Cowboy - 207

1st: Toads

2nd: Bass

3rd: Cowboy

4th: Arhn

5th: Depease

6th: Go DC

7th: Reaper

8th: BSS

9th: Hook

10th: Shadow

11th: Fiddles

12th: OldMil

13th: Comuter

14th: Blue

15th: Rads

16th: Hell

 
Posting here...so as not to clutter up the draft thread.

Are we still going with an 8 hour clock and perhaps shortening the clock if needed as we get closer to the start of the season? Or should we just implement a 4-6 hr clock now?

 

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