Since some of us are already using or talking about switching to this base, I am posting a template for 2-starring it here rather than where it'll be found easily.
Max TH9 troops against the max defense TH9 above I got 64% 2-star. Same attack troops against the bottom end TH10 defenses I got 51% 2-star. In both cases, I had a golem go bad so there is a lot of room for improvement. The template below should help keep the golems out front.
Going to basically jam everything in through the opening either on the east or west side (3 or 9 o'clock). Choose the side nearest the AQ so she's drawn further away from defenses when you fight her. For both above bases in the above links, that's the east, 3 o'clock side.
Deploy the first golem at the south part of the eastern opening so he'll go after the defense in the opening and continue circling around the middle (though we'll jump spell so you might get him to go middle). Do not let him go after the outside compartment, if he does he'll waste time walking in and out of it and won't tank well. Deploy him as close to the exposed defense as possible to make sure he goes that way. Kill the compartment contents with a combo of wiz and minimal hogs. Make sure you get the 2 defenses closest to the opening, if you don't get the final one, not a big deal, don't need it for 2 stars.
Do the same with a golem at the north end of our eastern opening. This one will draw the AQ right away which is why we waited to do him second, minimizing time he's taking fire. Do the same, taking out the compartment with wiz and hogs so you don't have anything opening the walls there. Drop everything else between the 2 golems... since the wiz and hogs cleared the stuff north and south, most of it should ram right into the opening into the base.
Now your army should be funneling into the big opening with 2 golems out front. One will probably want to circle the middle to the north, the other to the south. The CC contents will spill out and fight you in the open entrance area, with limited support since you took out the side compartments. I used a heal here.
Before your troops are done in the gap and picking new targets, drop a jump sell to open up the middle and the TH. If your opponent is a TH10 with an inferno on multi, hopefully your 2 golems and maybe some pekka get in front and take the fire, if so you'll get the kill easily. I deployed my 3 pekka early for just this reason on the TH10. I used the 1 heal, plus the Jump, and then a rage in the opening with the CC troops and another rage in the middle for the TH kill.
In both my attacks, I had 1 golem deviate and go into a compartment because I didn't deploy him near enough to the defense in the opening. On the TH10 attack, not only did that stop 1 golem from being a very effective tank, but the 2nd golem even tried to walk to the compartment too. Luckily I used hogs in that attack to help clear the compartment, and the 2nd golem turned around and went back to the middle as the last defense inside was killed.