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STEADYMOBBIN 22

Dark Souls :Remastered :YOU DIED:

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Searched and didn't see a thread on this so....I rented the 360 version and it's great. IF anybody knows how Co-op works and wants to play, hit me up. Worm and I weren't sure how Humanity works in the video game thread but I'm posting it here:

Quote

Hold Humanity The amount of Humanity held by the player is represented by a number in the top left corner of the HUD. "Holding" Humanity - that is, using the consumable items the points are in, and holding them in your Humanity meter - puts those points at risk. Upon death, you will drop your held Humanity as well as your Souls, increasing the price of dying twice. Holding Humanity is not the same as being human. Recovering your Human form will cost you one Humanity point from your held total. The level of Humanity increases the player's resistance to being Cursed. The level of Humanity also increases the player's item discovery stat witch determines the likelihood of enemies dropping items. Having 1 humanity increases item discovery to 120 (from the base of 100), and each additional humanity increases item discovery by between 2 and 5 points. The maximum item discovery attainable from humanity is 210 achieved at 30 humanity. The level of Humanity affects the damage of various items/spells that do "chaos" damage." This damage maxes at 10 humanity (EDIT: Using great chaos fireball, saw NO difference in damage counting down from 10 humanity).Use Humanity Humanity is used to revive to Human form, or to kindle Bonfires. Regaining Human form costs one Humanity point, which you must spend at a Bonfire. You may choose to "Kindle" any bonfire by spending a Humanity point there, while you are already Human. Doing this will increase the maximum number of "swigs" your Estus Flask recovers from staying at that fire. Human form will allow players to summon Phantoms for help and guidance on their journey. Human form will allow players to invade an other player's world. Human form will also leave the player open to invasions by hostile Black Phantoms.Earn Humanity Humanity can be earned by playing as a Phantom, and help kill the end-level boss. Humanity can be earned by killing Evil Spirits (invading players), or by invading and killing a player in another world. Humanity can be earned by having your hint sign up-voted by another player. Humanity can be earned by killing a large amount of monsters in one area if the boss is alive (up to 10 Humanity). Dying, using the bonfire, or leaving the area does not reset your monster kill count for that area. Humanity can be bought from some merchants. Humanity can be found, as a dropped item, from some killed enemies. Humanity can be found as a consumable item. Sewer Rats drops consumable humanity items. These consumables can be stored, just like other items, and will not be lost if the player dies. Consuming a humanity item will also restore the player's health.Lose Humanity Humanity is lost upon death, with one chance to retrieve it, if the player can reach the bloodstain where death occurred. If the player dies in Human Form, it will respawn in Hollowed form, or as an undead. Dying will result in the message 'You Died'. Hollowed form has detrimental effects on the player, but does not decrease maximum health.

Edited by STEADYMOBBIN 22

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Up up down down left right left right b a select start

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Co op in this game is not what you are likely thinking. You can not choose who to play co op with. It was similar to Demon Souls in that who you play with/against is random.

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Up up down down left right left right b a select start

Hadouken!!

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I'm glad somebody started a thread on this. Demon's Souls is probably the only game of this generation that I feel really passionately about. It wasn't for everyone, but if you bought into what the developers were trying to do, it was awesome. Definitely a niche title, but one that deserved every bit of the critical acclaim that it got.

So it should mean something when I say that Dark Souls is better than the original. The way that so many of the areas in this game fit together to create this big world is awesome. The addition of pyromancy alongside sorcery and miracles is cool. The ability to summon NPC phantoms for certain bosses is neat. And I like the fact that very few bosses can be cheesed/glitched this time around.

There are a few minuses. First of all, the framerate drops to unacceptable levels in a few spots for no discernable reason. I'm honestly surprised that the Blighttown area cleared QA. Second, the online multiplayer is sort of broken thanks to the lack of dedicated servers. It's harder to summon or get summoned than you would like. And there are some boss fights where being able to summon another player to help you out makes a huge difference. Finally -- and this is kind of a minor point -- elemental weapons and pyromancy seem to be overpowered compared to stat-scaling weapons. I think the optimal leveling pattern is just to pump up Endurance and Vitality, upgrade the pyromancy flame, and go to town with lightning-based weapons.

All of these issues are fairly minor though. This is a great game. If you tried Demon's Souls and you didn't like it, then you won't like this game either, and that's completely fine/understandable/reasonable. If you liked the original though, you'll definitely like this one too. Great franchise.

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I listened to a few friends talk at great length about this game earlier today and it made me really interested to try the game at some point. The premise of the game isn't one that I would usually be interested in, but just the tales of the adventures and random events that happen during the game made me so intrigued to try it at some point.

With Arkham City this week and Battlefield 3 next week, I doubt I'll get to it any time soon, but I'll certainly try to read the discussion in here to see if my curiosity remains until I'm able to play.

Oddly enough, I still haven't seen any gameplay footage of the game. Perhaps I should search some out to see what it looks like.

Edited by SlaX

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Oddly enough, I still haven't seen any gameplay footage of the game. Perhaps I should search some out to see what it looks like.

Look no further. Great review with tons of gameplay herehttp://www.gamespot.com/ps3/rpg/dark-souls/video/6337762/dark-souls-video-review

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I think I played for 3 hours last night, killed a boss and ran through a couple different areas. Leveled up a few times. Didn't really make a whole lot of progress, but I had fun. I like how cautiously this game makes you approach each battle.

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I understand the appeal of these types of games but theyre just not for me. Maybe back in the day when I had time to figure out which path was the right one to take, which upgrades to do when, and learn the pattern of the bosses, but I just dont have time for that stuff now. I wish I did. Guess Ill be sticking to the fast paced games like Batman and God of War.

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Absolutely loving this game. I haven't played a game this much since Borderlands. That being said I am absolutely horrible at it. I know you are supposed to die a lot (and I do) but I just do not have the skills to compete with the bosses with out having a level advantage. i have spent a good portion of my time leveling up so that i can beat the boss in the given level.

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Absolutely loving this game. I haven't played a game this much since Borderlands. That being said I am absolutely horrible at it. I know you are supposed to die a lot (and I do) but I just do not have the skills to compete with the bosses with out having a level advantage. i have spent a good portion of my time leveling up so that i can beat the boss in the given level.

It really takes me back to old PC games. No really, EVERYBODY does a lot. And I mean a lot. All it takes is for one scrub to get the jump on you and it's a good chance you're not making it out.

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Absolutely loving this game. I haven't played a game this much since Borderlands. That being said I am absolutely horrible at it. I know you are supposed to die a lot (and I do) but I just do not have the skills to compete with the bosses with out having a level advantage. i have spent a good portion of my time leveling up so that i can beat the boss in the given level.

It really takes me back to old PC games. No really, EVERYBODY does a lot. And I mean a lot. All it takes is for one scrub to get the jump on you and it's a good chance you're not making it out.
Have you gotten to Blightown(sp) yet?

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Anyone fought the ghosts down in the water yet? FFS they are hard.

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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.

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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.
I used up about 2-3 of those potions that let you fight ghosts before I gave up. Down to 1 left and want to wait until I'm a little better equipped.

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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.
I used up about 2-3 of those potions that let you fight ghosts before I gave up. Down to 1 left and want to wait until I'm a little better equipped.
What ghosts and where?

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Also, wish I would have picked the Master Key as my gift. :kicksrock:

Seems like it would have been WAY more useful than my stupid ring that gives me like 20 HP. :wall:

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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.
I used up about 2-3 of those potions that let you fight ghosts before I gave up. Down to 1 left and want to wait until I'm a little better equipped.
What ghosts and where?
from the wiki, I'm talking about the Wraiths in the New Londo Ruins

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Trying to fight off getting this one with work, grad school, and a new lady friend in the mix. You goobs are making this difficult. <_<

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Trying to fight off getting this one with work, grad school, and a new lady friend in the mix. You goobs are making this difficult. <_<

Well, good thing for you, extreme patience is needed to play this game! So see you in a few months. ;)
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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.
I used up about 2-3 of those potions that let you fight ghosts before I gave up. Down to 1 left and want to wait until I'm a little better equipped.
What ghosts and where?
from the wiki, I'm talking about the Wraiths in the New Londo Ruins
Oh I haven't gotten that far. I just beat the hydra in the lake and then got owned by some giant rat/dogs after I went up the ladder.

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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.
I used up about 2-3 of those potions that let you fight ghosts before I gave up. Down to 1 left and want to wait until I'm a little better equipped.
What ghosts and where?
from the wiki, I'm talking about the Wraiths in the New Londo Ruins
Oh I haven't gotten that far. I just beat the hydra in the lake and then got owned by some giant rat/dogs after I went up the ladder.
That's the beauty of this game I think... I haven't seen/fought a hydra yet. I have fought some poisonous rats.

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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.
I used up about 2-3 of those potions that let you fight ghosts before I gave up. Down to 1 left and want to wait until I'm a little better equipped.
You might make a mental note that if, by chance, you were to get cursed (:whistle:), you can damage the wraiths without having to use any consumables. Of course then you'll only have half your hp . . .

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Anyone fought the ghosts down in the water yet? FFS they are hard.

I cleared that entire place out, only to die by slipping off a ledge after I got a key that I needed. Haven't gotten around to going back and doing it again yet.
I used up about 2-3 of those potions that let you fight ghosts before I gave up. Down to 1 left and want to wait until I'm a little better equipped.
What ghosts and where?
from the wiki, I'm talking about the Wraiths in the New Londo Ruins
Oh I haven't gotten that far. I just beat the hydra in the lake and then got owned by some giant rat/dogs after I went up the ladder.
That's the beauty of this game I think... I haven't seen/fought a hydra yet. I have fought some poisonous rats.
Yeah I the rats in the sewers were easy until they ganged up on me with some curse spewing frogs. nothing like having your HP's permanently cut in half. The good thing was that if you are able to make it out of the sewers and have a certain item or a bunch of souls you can have the curse removed, but good luck getting out with half your HPs.

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so, good game? I see some pretty strong reviews out there.

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so, good game? I see some pretty strong reviews out there.

Seems good.I'd do some pretty strong research though and make sure it's up your alley.

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This site says the game can be beat in 50 hours, seems short for how difficult it is.

This guy beat the guy in under 90 minutes in a speed run.

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so, good game? I see some pretty strong reviews out there.

Seems good.I'd do some pretty strong research though and make sure it's up your alley.
sorta seems like a RPing dungeon crawler?

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This site says the game can be beat in 50 hours, seems short for how difficult it is.

This guy beat the guy in under 90 minutes in a speed run.

At 5:41 that undead was like´╗┐ "Oh ####, i'm gonna close this door".

:lmao:

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How do you guys like the magic system? I read an article today that said there was no mana per say, only a counter as to how many times you can cast. And you can't fill the counter unless you go back to a fire.

If I am understanding that right, that would seem to limit the ability to build a decent mage.

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How do you guys like the magic system? I read an article today that said there was no mana per say, only a counter as to how many times you can cast. And you can't fill the counter unless you go back to a fire. If I am understanding that right, that would seem to limit the ability to build a decent mage.

You can level up a stat that allows you remember more spells (Attunement). A dedicated mage would eventually be able to go from bonfire to bonfire with plenty of spells to spare. But you're right that early on, you'd have to use lots of melee. Also, this game divides spells from Demon's Souls into two categories now: Sorcery (stuff like Soul Arrow) and Pyromancy (stuff like Firestorm). Sorcery scales with intelligence, byt Pyromancy doesn't stat-scale -- you increase its power by upgrading your catalyst. So a person could pour stat points into ENT and VIT and still have awesome pyromancy, while a mage has to invest points in INT if they want their sorcery to be any good. In other words, you're right that mages aren't as good a build as they were in the original.

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How do you guys like the magic system? I read an article today that said there was no mana per say, only a counter as to how many times you can cast. And you can't fill the counter unless you go back to a fire. If I am understanding that right, that would seem to limit the ability to build a decent mage.

You can level up a stat that allows you remember more spells (Attunement). A dedicated mage would eventually be able to go from bonfire to bonfire with plenty of spells to spare. But you're right that early on, you'd have to use lots of melee. Also, this game divides spells from Demon's Souls into two categories now: Sorcery (stuff like Soul Arrow) and Pyromancy (stuff like Firestorm). Sorcery scales with intelligence, byt Pyromancy doesn't stat-scale -- you increase its power by upgrading your catalyst. So a person could pour stat points into ENT and VIT and still have awesome pyromancy, while a mage has to invest points in INT if they want their sorcery to be any good. In other words, you're right that mages aren't as good a build as they were in the original.
I don't know. I think pyromancy is a little over powered. My first char was a Bandit and I was doing pretty well after I got the hang of things. Then just for fun, I rolled a pyromancer. After a few levels I am now just as strong, but also can drop 8 fireballs for critical damage. Edited by STEADYMOBBIN 22

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How do you guys like the magic system? I read an article today that said there was no mana per say, only a counter as to how many times you can cast. And you can't fill the counter unless you go back to a fire.

If I am understanding that right, that would seem to limit the ability to build a decent mage.

You can level up a stat that allows you remember more spells (Attunement). A dedicated mage would eventually be able to go from bonfire to bonfire with plenty of spells to spare. But you're right that early on, you'd have to use lots of melee.

Also, this game divides spells from Demon's Souls into two categories now: Sorcery (stuff like Soul Arrow) and Pyromancy (stuff like Firestorm). Sorcery scales with intelligence, byt Pyromancy doesn't stat-scale -- you increase its power by upgrading your catalyst. So a person could pour stat points into ENT and VIT and still have awesome pyromancy, while a mage has to invest points in INT if they want their sorcery to be any good.

In other words, you're right that mages aren't as good a build as they were in the original.

remind me what a catalyst is in this game.

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I don't know. I think pyromancy is a little over powered.

It is. But anybody can use pyromancy, including characters that are mainly geared toward melee. I was talking about builds that put points into INT to level up their sorcery. This game sort of discourages that, in part because pyromancy is so powerful.

remind me what a catalyst is in this game.

Your magic wand that lets you throw spells.

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How do you guys like the magic system? I read an article today that said there was no mana per say, only a counter as to how many times you can cast. And you can't fill the counter unless you go back to a fire.

If I am understanding that right, that would seem to limit the ability to build a decent mage.

You can level up a stat that allows you remember more spells (Attunement). A dedicated mage would eventually be able to go from bonfire to bonfire with plenty of spells to spare. But you're right that early on, you'd have to use lots of melee.

Also, this game divides spells from Demon's Souls into two categories now: Sorcery (stuff like Soul Arrow) and Pyromancy (stuff like Firestorm). Sorcery scales with intelligence, byt Pyromancy doesn't stat-scale -- you increase its power by upgrading your catalyst. So a person could pour stat points into ENT and VIT and still have awesome pyromancy, while a mage has to invest points in INT if they want their sorcery to be any good.

In other words, you're right that mages aren't as good a build as they were in the original.

I don't know. I think pyromancy is a little over powered. My first char was a Bandit and I was doing pretty well after I got the hang of things. Then just for fun, I rolled a pyromancer. After a few levels I am now just as strong, but also can drop 8 fireballs for critical damage.
Did you beat the game?

Questions:

In Demon Souls there was levels. I have read that this is more open world but when you guys talk about it, it sounds like the levels have been replaced by areas. Do you need to "beat" an area before you can get to another area? If so it sounds more like levels than an open world.

Are their quests in this game or is it quest less like Demon Souls was?

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I don't know. I think pyromancy is a little over powered.

It is. But anybody can use pyromancy, including characters that are mainly geared toward melee. I was talking about builds that put points into INT to level up their sorcery. This game sort of discourages that, in part because pyromancy is so powerful.

remind me what a catalyst is in this game.

Your magic wand that lets you throw spells.
Ahh yes now I remember thanks. Is there any way to build an melee fighter with decent archery skills and Pyro or will the skill trees not really allow that to work affectively?

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Questions:In Demon Souls there was levels. I have read that this is more open world but when you guys talk about it, it sounds like the levels have been replaced by areas. Do you need to "beat" an area before you can get to another area? If so it sounds more like levels than an open world.

It's not open world in the way that Fallout or GTA is open world. It's more like a series of more-or-less linear levels that are connected together. The first time you do them, you more or less have to do them in a particular order (e.g. Undead Burgh, then The Depths, then Blighttown, then Demon Ruins), but you'll find shortcuts as you go along that makes it easier to return to various areas in the future. There are some areas that you can enter whenever you want, but they'll be almost impossible to beat until after you've leveled up a bit. There are also some optional areas (like Great Hollow and Valley of Drakes). But yeah, there are quite a few that you have to beat to move on to the next region. Imagine if the levels of Demon's Souls were linked together, like you get done with Valley of Defilement, and then you find a tunnel that takes you to Stonefang, and then halfway through that you find a door that once unlocked takes you to Latria. Dark Souls is like that.

Are their quests in this game or is it quest less like Demon Souls was?

There a few side missions related to the various covenants, but they generally involve collecting things or invading. It's quest-less for the most part.

Is there any way to build an melee fighter with decent archery skills and Pyro or will the skill trees not really allow that to work affectively?

Definitely. I built my character this way (not a lot of emphasis on archery) and now that I'm near the end of my first playthrough, I think this is probably the most efficient way to beat the game. All characters can eventually use pyromancy, but if you know you want to go this route, you might as well pick Pyromancer as your starting class for early access to this. From there, you can bump Strength and/or Dex a little to be able to wield your favorite weapon, and then just focus on Endurance and Vitality. You don't need to invest levels to improve your pyromancy (just upgrade your catalyst for that), so you can have awesome pyromancy skills while focusing your leveling on melee stats. Also, non-scaling elemental weapons (fire and lightning) are way more powerful than they were in Demon's Souls, which means that you don't have to level up a "damage" stat. I'm currently SL 70 give or take, and I've put almost all my points into Vit and End, with just a few in Str and Dex to meet weapon requirements and Attunement to open up more spell slots. I'm murdering almost everything I encounter with a lightning katana. I have pyromancy to fall back on when I need extra firepower, like against bosses. Works great.

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