Kool-Aid Larry
Footballguy
also, in case you haven't seen it,
Nice catch, looks legit, not the complete notes but will probably be pretty close.
If you wanna play in anarchy the patch will be live for a couple of days before the new leagues start if you wanted to try out your build you wouldn't have to wait.haha...I haven't even got a guy to merc, yet -- tops is ~45.
I keep wanting to make new char, and now I have to start a guy in anarchy.
just scored facebreakers off normal merveil, and was wanting to make a guy for them, so maybe that's the one.
Don't wanna cut you down, but those maps are awful, like all of them lol.I had 3 different unique maps drop for me in the span of two days and spent 3 weeks trying to sell them with no luck (got down to like 3 gcp ea), finally ran all 3 in a row and got literally nothing but a bunch of 66 maps.Was partying doing M2M with my map. Unique map drops to a guy, he doesn't even blink hits me up in trade and hands it over not even identified. I was like WOW, that is some cool ####. Had to be hard turning it over I would think. Mountain Ledge Map.
Thanks, my point wasn't about the map, but rather that someone actually turned over the unique map.Don't wanna cut you down, but those maps are awful, like all of them lol.I had 3 different unique maps drop for me in the span of two days and spent 3 weeks trying to sell them with no luck (got down to like 3 gcp ea), finally ran all 3 in a row and got literally nothing but a bunch of 66 maps.Was partying doing M2M with my map. Unique map drops to a guy, he doesn't even blink hits me up in trade and hands it over not even identified. I was like WOW, that is some cool ####. Had to be hard turning it over I would think. Mountain Ledge Map.
I think HP stands for the old school terminology of Hit Points. 3500 of life is pretty good depending on your level and type of character. Other character types have a harder time building life, so getting as much life as possible on gear is important. Note that this may all change in 0.11 where the developers seem to not want life to be so important any more.why do people refer to life as HP? also, what am I missing with these chests and armor when people are wanting HP points when my character is over 3500 life? what is 98HP going to do for me?
HP = Hit points. It's a common term in gaming. If you have over 3500 life, you've probably taken a lot of life nodes, which increase your base life by percentages. So 98 won't be 98, it will be a lot more.why do people refer to life as HP? also, what am I missing with these chests and armor when people are wanting HP points when my character is over 3500 life? what is 98HP going to do for me?
This, the super majority of your life comes from 'Base Life Points'. You start out with 50 base life and gain +6 life every level (524 base life at lvl 80 with no mods) and also receive +5 base life per 10 strength.Any life on gear is added to your base life. So you can see how literally any amount of life is a huge addition when compared to 500 some odd life.Well once you have your modified base life it is then multiplied by your health nodes, so the higher your base health, the more effective your health nodes are.For example:HP = Hit points. It's a common term in gaming. If you have over 3500 life, you've probably taken a lot of life nodes, which increase your base life by percentages. So 98 won't be 98, it will be a lot more.why do people refer to life as HP? also, what am I missing with these chests and armor when people are wanting HP points when my character is over 3500 life? what is 98HP going to do for me?
Absolutely. Gonna test a few builds with existing characters before trying them in Anarchy.SHIZNITTTT said:I think with the new patch HP "life" will not be such a high concern.
Also, anyone else going to use their "reset" to make a new character out of an old one? I am thinking of it. I have 3 characters over level 70. Would be fun to try something new
I just make new char from the ground up -- they level pretty quick, and to me early game is part of the challenge.SHIZNITTTT said:I think with the new patch HP "life" will not be such a high concern.
Also, anyone else going to use their "reset" to make a new character out of an old one? I am thinking of it. I have 3 characters over level 70. Would be fun to try something new
To my knowledge, there is no actual change to the layout of the passive tree they are simply reducing the values of life, energy shield, elemental adaptation, inner force and static blows nodes and increasing the values of all the physical damage nodes.I'm mostly a little concerned that I won't have a copy of the old tree for a reference when they change stuff around, although I guess that's not a huge deal.
also, my guys are all fairly low level, anyway, so they're still works in progress.
They are also renaming notables such that no two notables will have the same name any more.To my knowledge, there is no actual change to the layout of the passive tree they are simply reducing the values of life, energy shield, elemental adaptation, inner force and static blows nodes and increasing the values of all the physical damage nodes.I'm mostly a little concerned that I won't have a copy of the old tree for a reference when they change stuff around, although I guess that's not a huge deal.also, my guys are all fairly low level, anyway, so they're still works in progress.
Yeah I was surprised by this one, I've always wanted a feature like this in maps its really annoying to have to worry about missing burrowed mobs or ambushers. I don't wanna walk the entire layout of the map just to make sure I'm not missing loot.These are cool. I was hoping these would make it in and they have*The "/remaining" command will now tell you how many monsters remain to kill in the current area. This is useful for some of the new challenges.
I am in act 3 of merciless with my second character so I am just going to continue on and see what happens. The fire witch I am running should not be too affected by the changes. My next character is going to be a ground slam/heavy strike maurader and I might need to rethink that once the ios app is updated to bring in all of the changed nodes.I am wondering if I should change up my character/s? I may try out a new build on one of them, but I need to find a build guide. I am not about to try it on my own LOL
note the +30 int savant node changed to +20 ele dam.I am in act 3 of merciless with my second character so I am just going to continue on and see what happens. The fire witch I am running should not be too affected by the changes.My next character is going to be a ground slam/heavy strike maurader and I might need to rethink that once the ios app is updated to bring in all of the changed nodes.I am wondering if I should change up my character/s? I may try out a new build on one of them, but I need to find a build guide. I am not about to try it on my own LOL
Do you know which of these is available in the various leagues?If you spend a passive point you lose your total respec.Also new item info:Agate Amulet 16-24 Str and IntCitrine Amulet 16-24 Str and DexTurqoise Amulet 16-24 Dex and Int Diamond Ring 20-30 Crit ChanceMoonstone Ring 15-25 Base Energy ShieldAmethyst Ring 9-13% Chaos Resistance
They are all available in both new leagues.Ran a few 69 maps, I got like 3 69 map drops each, I think they buffed the map drop rate.Mobs hit for much much less and are a little squishier.Think I'm gonna run either Rain of Arrows or Lightning Arrow DuelistDo you know which of these is available in the various leagues?If you spend a passive point you lose your total respec.Also new item info:Agate Amulet 16-24 Str and IntCitrine Amulet 16-24 Str and DexTurqoise Amulet 16-24 Dex and Int Diamond Ring 20-30 Crit ChanceMoonstone Ring 15-25 Base Energy ShieldAmethyst Ring 9-13% Chaos Resistance
Are the build tools that calculate all the stats of your tree already updated or did you hand calculate?Well, I'm leaning Chaos Inoculation physical Templar.
Build
156% Increased ES
Chaos Inoculation
Zealot's Oath
Ghost Reaver
Unwavering Stance
7 Max Frenzy Charge
60% increased weapon elemental dmg
136% increased phys dmg
140% increased crit chance
30% increased crit multiplier
54% increased accuracy rating
19% increased attack speed
Planning on using Glacial Hammer with ele prolif for single target and either Sweep or Ground Slam for aoe.
If you're talking about the offline skill planner to update it all you do is delete the data folder, it will delete your saved builds but it will update to the new skill tree.Are the build tools that calculate all the stats of your tree already updated or did you hand calculate?Well, I'm leaning Chaos Inoculation physical Templar.
Build
156% Increased ES
Chaos Inoculation
Zealot's Oath
Ghost Reaver
Unwavering Stance
7 Max Frenzy Charge
60% increased weapon elemental dmg
136% increased phys dmg
140% increased crit chance
30% increased crit multiplier
54% increased accuracy rating
19% increased attack speed
Planning on using Glacial Hammer with ele prolif for single target and either Sweep or Ground Slam for aoe.
Was referring to this online toolhttp://www.exilepro.com/build-summaryIf you're talking about the offline skill planner to update it all you do is delete the data folder, it will delete your saved builds but it will update to the new skill tree.Also reconsidering this build, tried it out with a character I respecced, was incredibly gear dependent.Are the build tools that calculate all the stats of your tree already updated or did you hand calculate?Well, I'm leaning Chaos Inoculation physical Templar.
Build
156% Increased ES
Chaos Inoculation
Zealot's Oath
Ghost Reaver
Unwavering Stance
7 Max Frenzy Charge
60% increased weapon elemental dmg
136% increased phys dmg
140% increased crit chance
30% increased crit multiplier
54% increased accuracy rating
19% increased attack speed
Planning on using Glacial Hammer with ele prolif for single target and either Sweep or Ground Slam for aoe.
Guess im back to Duelist Rain of Arrows
Aw, no I was using the offline skill planner. Exile Pro's build summary hasn't been update yet.Was referring to this online toolhttp://www.exilepro.com/build-summaryIf you're talking about the offline skill planner to update it all you do is delete the data folder, it will delete your saved builds but it will update to the new skill tree.Also reconsidering this build, tried it out with a character I respecced, was incredibly gear dependent.Are the build tools that calculate all the stats of your tree already updated or did you hand calculate?Well, I'm leaning Chaos Inoculation physical Templar.
Build
156% Increased ES
Chaos Inoculation
Zealot's Oath
Ghost Reaver
Unwavering Stance
7 Max Frenzy Charge
60% increased weapon elemental dmg
136% increased phys dmg
140% increased crit chance
30% increased crit multiplier
54% increased accuracy rating
19% increased attack speed
Planning on using Glacial Hammer with ele prolif for single target and either Sweep or Ground Slam for aoe.
Guess im back to Duelist Rain of Arrows
which nodes changed to increase the fire damage?well, I reworked my first char, who is a fire witch with minor in summons -- probably lost 5-10% hp from the nerf, but gained ~+50% fire dam and +8% chaos res from the respec, plus better positioning for future points.
don't think my other chars will need much respec -- maybe 2 or 3 points.
duelist uses melee splash, so that's pretty sweet, and I just read that heavy strike confers its bonus to a life on hit support?
I didn't know that, but I'll take it.
LGOH will almost never be better for single target attacks.which nodes changed to increase the fire damage?well, I reworked my first char, who is a fire witch with minor in summons -- probably lost 5-10% hp from the nerf, but gained ~+50% fire dam and +8% chaos res from the respec, plus better positioning for future points.
don't think my other chars will need much respec -- maybe 2 or 3 points.
duelist uses melee splash, so that's pretty sweet, and I just read that heavy strike confers its bonus to a life on hit support?
I didn't know that, but I'll take it.
For Heavy Strike, is that something new? I was intending on pairing Life Leech as a support to Heavy Strike. Would LGOH be better now?
ok, so I will stick with life leech for Heavy Strike.LGOH will almost never be better for single target attacks.which nodes changed to increase the fire damage?well, I reworked my first char, who is a fire witch with minor in summons -- probably lost 5-10% hp from the nerf, but gained ~+50% fire dam and +8% chaos res from the respec, plus better positioning for future points.
don't think my other chars will need much respec -- maybe 2 or 3 points.
duelist uses melee splash, so that's pretty sweet, and I just read that heavy strike confers its bonus to a life on hit support?
I didn't know that, but I'll take it.
For Heavy Strike, is that something new? I was intending on pairing Life Leech as a support to Heavy Strike. Would LGOH be better now?
Even if you paired Heavy Strike which has a 150% lgoh multiplier with splash for aoe I don't think it would even come close to the new life leech values.
If you are mostly physical life leech. If you are mostly elemental, still probably life leech.Certain aoe skills really aren't that great with LGOH. Ground slam has a 70% damage effectiveness, which scales your life gain on hit. At 20 LGOH gives 44 life per monster hit, this is reduced to 30 life gained per hit.Life Leech can heal for an infinite amount but only at a rate of 20% of your max life, so if you have 3k life you can only heal for 600 life per second from leach. This number isn't hard to reach with how easy it is to get life leech from physical. So to get 600 life per second from life gain on hit on ground slam you would have to hit 20 mobs with ground slam. This is a little disingenuous as most people attack more than once per second, so if you have 2.0 attacks per second you only have to hit 10 targets. If you have 1.5 attacks per second you have to hit 15 targets.ok, so I will stick with life leech for Heavy Strike. Any recommendations for Ground Slam between the two(life lech of lgoh)?LGOH will almost never be better for single target attacks. Even if you paired Heavy Strike which has a 150% lgoh multiplier with splash for aoe I don't think it would even come close to the new life leech values.which nodes changed to increase the fire damage? For Heavy Strike, is that something new? I was intending on pairing Life Leech as a support to Heavy Strike. Would LGOH be better now?well, I reworked my first char, who is a fire witch with minor in summons -- probably lost 5-10% hp from the nerf, but gained ~+50% fire dam and +8% chaos res from the respec, plus better positioning for future points. don't think my other chars will need much respec -- maybe 2 or 3 points. duelist uses melee splash, so that's pretty sweet, and I just read that heavy strike confers its bonus to a life on hit support?I didn't know that, but I'll take it.
my sound is completely funky now -- I don't know what they did.did the volume go up in some of the voices for the patch? I had my headphones on last night and it scared the crap out of me when my witch screamed for needing more mana. I never noticed that before.
New patch completely overhauled the Dialogue audio, a side effect of this was it reset the dialogue volume slider to maximum, found out the hard way while listening to music and playing with my headset up pretty loud. RIP ears.my sound is completely funky now -- I don't know what they did.did the volume go up in some of the voices for the patch? I had my headphones on last night and it scared the crap out of me when my witch screamed for needing more mana. I never noticed that before.
It depends on your level. Lower levels LGOH is better. At some point, around lvl 30-50, I don't remember, life leech becomes better.LGOH will almost never be better for single target attacks.which nodes changed to increase the fire damage?well, I reworked my first char, who is a fire witch with minor in summons -- probably lost 5-10% hp from the nerf, but gained ~+50% fire dam and +8% chaos res from the respec, plus better positioning for future points.
don't think my other chars will need much respec -- maybe 2 or 3 points.
duelist uses melee splash, so that's pretty sweet, and I just read that heavy strike confers its bonus to a life on hit support?
I didn't know that, but I'll take it.
For Heavy Strike, is that something new? I was intending on pairing Life Leech as a support to Heavy Strike. Would LGOH be better now?
Even if you paired Heavy Strike which has a 150% lgoh multiplier with splash for aoe I don't think it would even come close to the new life leech values.
ok, so I will stick with life leech for Heavy Strike.
Any recommendations for Ground Slam between the two(life lech of lgoh)?
Unwavering Stance
Resolute Technique
Iron Reflexes
20% increased Area of Effect
162% increased Maximum Life
2.5% Life Regeneration
40% increased Mana Regeneration
267% increased Physical Dmg
84% increased Weapon Elemental Dmg
30% increased Weapon Fire Dmg
8% increased Area Dmg
37% increased Attack Speed
10% reduced Enemy Stun Threshold
My next 5 pts would give me 41% more elemental dmg.
it wasn't that, for me -- my slider is the same.New patch completely overhauled the Dialogue audio, a side effect of this was it reset the dialogue volume slider to maximum, found out the hard way while listening to music and playing with my headset up pretty loud. RIP ears.my sound is completely funky now -- I don't know what they did.did the volume go up in some of the voices for the patch? I had my headphones on last night and it scared the crap out of me when my witch screamed for needing more mana. I never noticed that before.
I don't know how it will turn out, but I love the way it looks.Still theorycrafting builds for the four month and I decided to revisit my CI Physical build I don't think will be practical and tweak it into a life build instead.
This is what I came up with: Build
Still plan on using Glacial Hammer w/ Ele Proliferation and Sweep or Groundslam.
Unwavering Stance
Resolute Technique
Iron Reflexes
20% increased Area of Effect
162% increased Maximum Life
2.5% Life Regeneration
40% increased Mana Regeneration
267% increased Physical Dmg
84% increased Weapon Elemental Dmg
30% increased Weapon Fire Dmg
8% increased Area Dmg
37% increased Attack Speed
10% reduced Enemy Stun Threshold
Still theorycrafting builds for the four month and I decided to revisit my CI Physical build I don't think will be practical and tweak it into a life build instead.
This is what I came up with: Build
Still plan on using Glacial Hammer w/ Ele Proliferation and Sweep or Groundslam.
Unwavering Stance
Resolute Technique
Iron Reflexes
20% increased Area of Effect
162% increased Maximum Life
2.5% Life Regeneration
40% increased Mana Regeneration
267% increased Physical Dmg
84% increased Weapon Elemental Dmg
30% increased Weapon Fire Dmg
8% increased Area Dmg
37% increased Attack Speed
10% reduced Enemy Stun Threshold
That is very nice! Thanks for posting. Where is the node located that gives "20% increased Elemental Damage with Spells"?