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GregR

Clash of Clans (Official thread)

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Per requests, this is a new thread for the Clash of Clans app game available on Android and Apple where we can have the first few posts for useful links, etc. The original thread can be found here.

Brand new players, be sure to check post #3 for Culdeus's newbie build order. It is a way of advancing quickly to a level where it is easiest to earn resources, and then stopping to catch up before the game gets more difficult.


What is Clash of Clans?

Clash of Clans is a game played on an app on Apple or Android phones or tablets. It is also possible to play it from a PC using the BlueStacks Android emulator, though technically it is against the Clash of Clans terms of service. See this post for details about using BlueStacks.

In the game, you have a village in which you build defenses, gather resources, and build an army. You can raid the villages of other players through random matching. The attacker uses his army and is in control at the time of the attack. The defender's defensive buildings fight back on their own, the defending player is not involved in the fight directly. In fact you can only raid a village whose player is offline. You can steal resources from him with which to build more buildings and units, and upgrade both. If you are attacked and the attacker achieves certain victory conditions, your village can gain a 12 or 16 hour long shield during which you cannot be raided by other players.

You can also gather into clans and have clan wars against each other (details to come).


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How do I join a clan with other FBGs?

There are currently 4 FBG clans. To join you first must play the game long enough to unlock your Clan Castle to be able to join a clan. We suggest you do not spend gems to speed things up as the introduction will advise you to do, as those can be spent better later on. if you alreay did though, not a big deal.

It takes 10,000 gold to unlock your clan castle, so you will need to play for a little while after the introduction to make enough to unlock it. Once you have, go to clans and choose Search Clans. Searching for the first four letters is enough to find our clans. Request admission and change the text of the request to state you are from the FFA, or else you will be rejected. Note that there is no way for the clan to search for a new player and send you the invite... you must initiate the request. The four clans are:

  • fbgs which we refer to as FBG1. Search for "fbgs" and we are the invite only clan with igbomb as a leader. Constant war most of the time.
  • FBG2:ElecBoog which we refer to as FBG2. Search for "FBG2", it is the invite only clan with Bogart as the leader. 1 war a week.
  • FBG3: *Honda* is a newer clan, serving as both overflow and a place that lower level guys can join to be in a war with opponents closer to their own level. 1 war a week.
  • FBG4:SeriousBus is a two war a week clan that asks for participation similar to FBG1.



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War Schedule


The new schedule we're going to is approximately as follows. Exact start times may vary, especially as we try to have a full 50 or at least an even increment of 5 before we declare war. Times are eastern time. FBG1 is rolling wars constantly so schedule may vary.

FBG1
Wars continuously with only occasional breaks as the group desires.

FBG2
War 1 - start 9 am Thursday / end 9 am Saturday

FBG3

War 1 - start Thursday afternoon / end Saturday afternoon

FBG4

War 1- start Saturday evening after FBG2 and FBG3 end.

War 2- start Monday evening after War 1 ends.

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How does a Clan War work?

  • One of the clan leaders initiates a war. The game will reduce the war participants to an even increment of five and set the rest to spectators based on trophy count. I.e. if we have 48 members and go to war, the 45 highest trophy count will participate and the final 3 will be spectators.
  • The game computes an average level based on things like number of defensive buildings, building level, and troop upgrade level. It does not include trophy count. It then finds us a clan of the same size and same average level to fight.
  • During a war, each participant can launch 2 attacks against any 2 opponent bases trying to accumulate stars (1 for 50% destruction, one for destroying Town Hall, 1 for 100% destruction, same as normal raids). An individual cannot hit the same base twice, but other clan members can attack a base that has previously been attacked.
  • The scoreboard counts the best single result against each enemy base, so if you hit someone for 2 stars and another of us hits the same base for 3 stars, we get a total of 3 stars on our final score. The clan with the highest final score at the end of the war wins.
  • A war has almost no impact on the "normal" game. You can still raid normally during a war and be raided, and you can still accumulate a shield against normal raids that has almost no impact on the war.
    • The slight bit of impact is that you use your normal army, spells, heroes and village clan castle for your war offensive attacks, while that same clan castle defends you against normal raids if you are offline. So in other words, if you request our best attack troops so you can use them in the war, then go offline, they might have to defend you from a raid and potentially be killed. So most people will wait to request our expensive troops until shortly before using them, or may request them earlier if they have a shield to protect them in the normal game.

War Prep Day

  • The first 24 hours after war is declared is Prep Day. There is a timer counting it down in the war prep screen.
  • You can enter the war prep screen and click edit base and edit a separate copy of your village used in the war that does not affect your normal village.
    • When the war actually begins, any buildings still in upgrade will be active at their previous level.
    • Any brand new buildings you started construction on but haven't finished will be completed as a level 1 building.
    • If you build a new building in your normal village, you must go to the war base to place it in your base as well, that doesn't happen automatically otherwise.
    • You do not need to rearm traps in a war base, that happens automatically.
    • You do not need to load Crossbows or Inferno Towers with elixir or dark elixir, that happens automatically.
    • For buildings like the Crossbow and Inferno Tower that have modes that can be toggled, you can toggle the mode for these buildings in the war base editor screen as well.
  • On the main war prep screen during prep day, you can click on our friendly bases and stock their war clan castle with troops for the war.
    • These units are only used to defend the base against war attacks, they are not used on offense, and do not affect raids in the normal game play. The normal village clan castle defends against normal raids still.
    • They respawn between attacks so only need to be filled for each base once.
    • If someone gives you the wrong troops, you can drop all the units of that type. If you are given 5 and only wanted 4, you have to drop all 5, you can't drop just one of the type.
  • You can enter text for your war clan castle requesting certain troops. If you don't have high level units, please do not donate to the war clan castles, we'd rather put in our best defense available. Generally archers and wizards should be level 5 or higher.

Attack Day

  • After the 24 hour war day ends, the 24 hour attack period takes place during which you can launch 2 attacks against 2 different bases.
  • Your attack uses your normal army camps in your normal village, your normal spells, your normal village clan castle troops (not the war ones!) and any heroes (Barbarian King, etc).
  • If your Barbarian King or Archer Queen is upgrading, or still sleeping off damage, they will not be available if you make a war attack.
  • If your spell lab is upgrading, it will not be available for the war. However, any spells that you had created in the lab prior to starting the upgrade can be used. But they cannot be replaced once used until the upgrade is finished.
  • On attack day, when you first click on a base in the war screen, it will show a loot bonus. If you gain at least 1 star against that base, regardless of how many stars we might already have on the base, you will gain that loot bonus at the end of the war if we win the war. If we lose the war, you get 1/3 of that bonus.
  • You can click on an enemy base to Scout it, during Prep Day as well as during the war. Clicking on a building such as the Clan Castle will show you the range at which units will set it off.
  • At war's end, the war loot is placed into your normal village clan castle and can be collected from there to move it into your storages. The amount of loot the clan castle holds is dependent on its level, if you gain more than fits, you lose it. Be sure to collect your loot from a previous war before a new war ends if it will overfill your castle.
  • The clan castle's stored war loot can be looted by enemies in a normal raid, but only half as much can be looted from the clan castle as could be taken in a raid if the resources were in your normal storages instead. So it often makes sense to leave the loot in your clan castle until you plan to spend it, or until you will have more coming in that will overflow it and be lost. However... there is a cap of how much can be taken from your resource storages. For a TH9 for example, 12% of your storage can be taken with a cap of 350k (not counting collectors or clan castle). The cap is reached when you have around 2.9 million of a resource. So for a TH9 with 2.9 million in his storage, he'd be better collecting his war loot since adding more resources there won't allow any additional to be stolen by a raider.

What's this Honey Pot I keep hearing about?


This is what we call a base that left it's Town Hall unprotected during a war. We normally have one of our high level bases with a big loot bonus leave their Town Hall exposed hoping that while the war is still in doubt, the enemy will spend multiple attacks getting the big loot bonus rather than using those attacks to accumulate stars that might help defeat us.

On the other side of the coin, once we feel very confident that we will win a war, then we will look for the enemy base that is easiest to 1 star with the biggest loot bonus, and people will start cashing in to maximize their money. Realize this only works if we behave as a team... if people use their attacks to go after loot when we aren't sure we'll win, we could lose the war and have it cost all of us 2/3 of our loot. If everyone waits to use their attacks, saving them until we think we'll win so they can use them for loot, we won't reach that point or it will at least put a burden on the clan members who are attacking for the good of the clan. So please, always use your 1st attack to accumulate as many stars as you can, before even considering worrying about loot bonuses, and if we haven't locked up a win and your 2nd attack can advance our score, do so. We'll prosper as a clan if everyone follows this, and so far everyone have been team players. :thumbup:



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Things It Often Takes People Awhile To Notice Or Figure Out

  • Rearming Traps: Once sprung, a trap is out of action until you rearm it by clicking on it and spending gold to Rearm it. You can also click on any trap and choose to Rearm All. So always remember to rearm traps after you've been attacked. Due to the cost in gold, many people prefer to move their traps inside their walls so insignificant attacks don't cost them a lot in rearming fees.
  • Dumping Troops: If you want to remove units from your army or your clan castle, you can now just click on your CC or your camp info and select units to remove, without needing to dump them in single player. You can also remove them from your war CC during prep day, but it will drop all units of the type, while your army camp and normal village CC you can drop units one by one.
  • Barracks UI: When in the barracks screen where you choose units to build, to the left and right of the main window there are arrows. Hitting these will take you to the next barracks, dark elixir barracks, and your spell factory. So you needn't click on each barracks one by one to queue up troops.
  • Troop Stats: In the barracks you can click on the Information button for a unit. It will show what it costs to build him, how much space he takes up, and will even tell you if he attacks ground or air targets, and whether his preferred targets are defensive buildings, resource buildings, or any building type.
  • Crossbow mode: A crossbow can be set to attack both ground and air targets at the same range as an archer tower, or can be set to attack ground units only but at a much greater range. You can tell visually by how much the crossbow is pointing up. If visiting a base or scouting it during a war, you can also just click on the building and check its info and it will tell you how it is set.
  • Inferno Tower mode: Inferno towers have two modes as well. One will target a single unit and the damage done increases drastically over time. The other will target multiple units at a steady damage rate. You can click on the building when visiting or scouting to tell which it is set to. You can visually tell the Inferno Tower's mode by whether the top is a single ring or a multi-faceted ring. Sample pictures of a level 3 in the two different modes can be found here: http://oneandonlykemal.com/clash-of-clans-update/
  • Single Player and Balloons: Many of the early single player maps are trivial to beat if you wait until you have balloons available, as many either do not have any air defense/archer towers, or have ones that are easy to kill allowing a single balloon to then finish killing the entire map. Some higher level maps are also easy to beat by destroying air defenses then dropping dragons
  • Single Player and 3 minute idle timeout: While there is no time limit on a singe player mission, if you do not at least touch the screen every 3 minutes, the game will time you out and you'll lose the mission. So if letting a lone balloon finish off a lot of buildings, just touch the screen every once in awhile.
  • Judging Collector fullness: Collectors (gold mines, elixir collectors and dark elixir drills) have a visual cue how full they are. Gold mines have a little box beside the mine that will have differing amounts of coins based on what percentage full it is. Elixir collectors are easier to spot as they fill up with bright pink elixir. Dark elixir drills have a little box on top that fills up with dark elixir. This page contains pictures of the different visual clues for collector fullness about halfway down the page: http://clashofclans.wikia.com/wiki/Flammy%27s_Strategy_Guides/Attacking:_How_To_Raid_-_Goal:_Get_Resources
  • Empty/Inactive Crossbows: Much like traps requiring gold to rearm, Crossbows require being filled with elixir in order to be able to fire. You can visually tell if the Crossbow is empty by looking at it and seeing if there is a box with crossbow bolts on top. If it is there it contains at least some elixir and will be active. If not, it is empty and won't shoot back. You cannot tell exactly how much is left, only whether it has some or none. Sample images of empty versus loaded can be found here: http://forum.supercell.net/showthread.php/8999-X-Bow-Loaded-or-empty
  • Empty/Inactive Inferno Towers: Inferno Towers require Dark Elixir to function in the same way that Crossbows require elixir. Empty inferno towers have no fire showing at all. Images of empty level 1 and 2 towers can be found here: http://forum.supercell.net/showthread.php/121690-Need-confirmation-regarding-empty-inferno-tower
  • Seeing Drop Zone for your village: Attacking units cannot be dropped within 1 tile of any of your buildings or walls. When editing your war base, there is a white aura always on showing the boundary between areas that can have troops dropped or not. In your normal village, you can see this briefly every time you move a building. To see it better, go to the Village Edit Mode and just hit "Save Village". The aura will stay on until you do something major like move a building. Note that traps do not restrict troops from being dropped near them, and if you have a gap in your base where troops can be dropped, but have something like a big bomb sitting on top of it, you probably will not be able to see that it is a drop zone because the bomb blocks view of the aura. In general, any 3x3 area can be dropped into. Also, hidden teslas do not restrict troops from being dropped, though the walls around them may still be close enough to prevent it.
  • Drop Zones and the grass bordering the map: Troops can always be dropped in the green grass that borders the map, even if that means they are flush against one of your buildings. It is a particularly bad idea to put walls right up against the grass, as wall breakers can spawn right against the wall and detonate before even the nearest building's shots can hit them. On the war maps, the same is true except the border is crushed rock, not grass.
  • Trophy Drop for Free with Barbarian King: There are times people may wish to lose trophies for various reasons. For TH7 and up, you can attack someone, drop your Barbarian King and immediately quit... losing trophies without expending elixir on troops. Just drop him where he won't get shot before you can hit quit.
  • Graphical Goodies: When you click on your army camp, different units will wave or salute in different ways. When donating troops to someone else, you can watch the troops walk away from your camp and off the map. When someone else gives troops to your Clan Castle, you can watch the troops walk in from the edge of your map. When a unit is created by your barracks, a little cloud of smoke rises up from the campfire at the camp the unit will end up in.
  • Minions don't trigger black Seeking Air Mines: Minions are not attacked by seeking air mines, the black ones. They are attacked by the red ones, whose area damage can wipe out a lot of minions at once if they get clustered. So minions are not good for luring the black mines that do much more damage and pose a threat to healers and dragons. Balloons can be used to try to close the more dangerous mines.
  • Clan Castle works even while upgrading: Unlike most other buildings, your clan castle functions normally while it is being upgraded. You can still request troops from your clan, and use it in attacks or have it defend you on defense. The timer may not display as normal, but it still works if you request.
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Clash of Clans wiki.
Has troop damage, health, building/wall numbers and levels per TH level, etc. A very good resource:
http://clashofclans.wikia.com/wiki/Town_Hall



Clan War collaboration tool:
Clan War collaboration tool. To get the login for our clan ask for it in PM or in clan chat.

FBG1 Strategy for calling your attacks.


FBG Clan War Logs


FBG1: 68-16-1

fbgs 93 - China 88 (4/11/2014)
fbgs ? - China ? (4/14/2014)
fbgs 103 - China 82 (4/21/2014)
fbgs 105 - Los Ninos 32 (4/28/2014)
fbgs 117 - China 58 (5/5/2014)
fbgs 104 - NOT A CHARITY 56 (5/13/2014)
fbgs 135 - Seattle Swag 53 (5/20/2014)
fbgs 122 - COLOMBIA 55 (5/27/2014)
fbgs 134 - BORNEO ACE 69 (6/3/2014)
fbgs 128 - usc 62 (6/10/2014)
fbgs 134 - "2870" 58 (6/12/2014)
fbgs 134 - Pinoy Disaster 93 (6/17/2014)
fbgs 133 - Philippines 79 (6/19/2014)
fbgs 114 - Asian DA 12 (6/24/2014)
fbgs 144 - Michigan 128 (6/26/2014)
fbgs 141 - OTX 140 (6/30/2014)
fbgs 135 - Adults Rule 105 (7/2/2014)
fbgs 150 - Malvina ARG 64 (7/7/2014) Flawless Victory, perfect 150 stars
fbgs 126 - The KORNSTERS 103 (7/9/2014)
fbgs 137 - Egypt Only 41 (7/14/2014)
fbgs 132 - Hawkeyes 102 (7/17/2014)
fbgs 101 - Arabs 115 (7/21/2014)
fbgs 140 - The Lost Minion 69 (7/23/2014)
fbgs 136 - China 122 (7/28/2014)
fbgs 135 - Plausible 113 (7/30/2014)
fbgs 133 - Pocket Gods 91 (8/4/2014)
fbgs 142 - Reddit Vortex 129 (8/6/2014)
fbgs 128 - ItsYourFuneral 84 (8/11/2014)
fbgs 133 - Cambas Perros 33 (8/13/2014)
fbgs 136 - Filipinoy2 106 (8/18/2014)
fbgs 137 - The Real TBH 74 (8/20/2014) (100 attacks used)
fbgs 123 - Safe Haven 108 (8/25/2014)
fbgs 122 - China 73 (8/27/2014)
fbgs 123 - Husker Nation 93 (9/1/2014)
fbgs 122 - N.B.S 66 (9/3/2014)
fbgs 123 - 2Poor4Gems 113 (9/8/2014)
fbgs 119 - Republic Jedis 128 (9/10/2014)
fbgs 125 - Lakeview Lakers 63 (9/15/2014)
fbgs 130 - Clan Destiny 3 198 (9/17/2014)
fbgs 109 - High N Farming 12 (9/22/2014)
fbgs 120 - Burial 69 (9/24/2014)
fbgs 133 - Elite Command 89 (9/29/2014)
fbgs 121 - China 79 (10/1/2014)
fbgs 119 - OXYGEN 86 (10/6/2014)
fbgs 115 - GMTA 94 (10/8/2014)
fbgs 109 - Team Phillipinas 41 (10/13/2014)
fbgs 63 - Soldiers Inc 133 (10/15/2014)
fbgs 119 - Arabs 105 (10/17/2014)
fbgs 110 - Esenler 114 (10/19/2014)
fbgs 125 - Arabs 111 (10/21/2014)
fbgs 117 - PH Lords 113 (10/25/2014)
fbgs 104 - Donate& Farm!! 90 (10/28/2014)
fbgs 102 - Fc Stinger 120 (10/30/2014)
fbgs 96 - 12th Man 83 (11/1/2014)
fbgs 105 - United Crew 96 (11/4/2014)
fbgs 111 - ARAWANA 87 (11/6/2014)
fbgs 109 - Asians 56 (11/8/2014)
fbgs 111 - reddit tango 111 (11/10/2014)
fbgs 116 - booze n buds 107 (11/12/2014)
fbgs 115 - blue vegas 101 (11/14/2014)
fbgs 116 - LegionColombia 92 (11/16/2014)
fbgs 110 - OHIO 77 (11/18/2014)
fbgs 76 - China 120 (11/21/2014)
fbgs 117 - PeaceKeepers 71 (11/24/2014)
fbgs 119 - Many-Faced God 115 (11/26/2014)
fbgs 59 - China 13 (11/28/2014)
fbgs 95 - China 11 (11/30/2014)
fbgs 108 - Reddit Vortex 123 (12/2/2014)
fbgs 110 - China 14 (12/4/2014)
fbgs 110 - Veteranos BR 112 (12/7/2014)
fbgs 113 - Virtus Honoris 21 (12/9/2014)
fbgs 96 - American Savage 101 (12/12/2014)

fbgs 82 - Rupp arena 88 (12/14/2014)

fbgs 72 - Boca juniors 85 (12/16/2014)

fbgs 108 - China 105 (12/19/2014)

fbgs 73 - Dragon khmer 66 (12/21/2014)

fbgs 84 - China 86 (12/23/2014)

fbgs 76 - Black minion 77 (12/27/2014)

fbgs 54 - loot larcenists 70 (12/29/2014)

fbgs 70 - China 86 (1/1/2014)

fbgs 100 - starfam 97 (1/3/2014)

fbgs 98 - China 36 (1/5/2014)

fbgs 100 - Vietnam 121 (1/7/2014)

fbgs 97 - paradigm complex 62 (1/10/2014)

fbgs 110 - chili husares 75 (1/12/2014)

rest of FBG war log can be found in this post.


FBG2:ElecBoog: 34-6

FBG2:ElecBoog won - Deutschland loss (4/11/2014)
FBG2:ElecBoog 96 - CABBAGE KINGS 51 (4/18/2014)
FBG2:ElecBoog 124 - Chinese Clan 49 (4/25/2014)
FBG2:ElecBoog 127 - Chinese Clan 82 (5/2/2014)
FBG2:ElecBoog 131 - Brothers Castle 59 (5/9/2014)
FBG2:ElecBoog 123 - Chinese Clan 49 (5/16/2014)
FBG2:ElecBoog 146 - Japanese Clan 82 (5/23/2014)
FBG2:ElecBoog 130 - Mars Hill 65 (5/30/2014)
FBG2:ElecBoog 143 - BRI INDONESIA 4 94 (6/6/2014)
FBG2:ElecBoog 137 - Pinoy Xbow 93 (6/13/2014)
FBG2:ElecBoog 147 - NCIS 97 (6/20/2014)
FBG2:ElecBoog 123 - Asians 62 (6/27/2014)
FBG2:ElecBoog 130 - Asians 59 (7/4/2014)
FBG2:ElecBoog 117 - Koreans 69 (7/11/2014)
FBG2:ElecBoog 138 - Minnesota 71 (7/18/2014)
FBG2:ElecBoog 143 - LUltimaLegione2 57 (7/25/2014)
FBG2:ElecBoog 96 - BuTuan LooTeRs 111 (8/1/2014)
FBG2:ElecBoog 118 - China 21 (8/8/2014)
FBG2:ElecBoog 141 - China 136 (8/15/2014)
FBG2:ElecBoog 133 - Lamongan R n R 116 (8/22/2014)
FBG2:ElecBoog 111 - Crypt.Of.Chaos 80 (8/29/2014)
FBG2:ElecBoog 74 - Kingz of Azia 101 (9/5/2014)
FBG2:ElecBoog 142 - Cavite Bad Boyz 118 (9/12/2014)
FBG2:ElecBoog 111 - Pinoy Pride 118 (9/19/2014)
FBG2:ElecBoog 128 - Chinese Clan 82 (9/26/2014)
FBG2:ElecBoog 106 - V.K. 38 (10/3/2014)
FBG2:ElecBoog 122 - Chinese Clan 125 (10/10/2014)
FBG2:ElecBoog 46 - GREEN BERETS 0 (10/17/2014) opponent disbanded
FBG2:ElecBoog 96 - Bellissimi 82 (10/19/2014)
FBG2:ElecBoog 108 - Jin 85 (10/24/2014)
FBG2:ElecBoog 105 - TyPo MaLAYa 101 (10/31/2014)
FBG2:ElecBoog 95 - Chinese Clan 97 (11/7/2014)
FBG2:ElecBoog 91 - Turk Birligi 55 (11/14/2014)
FBG2:ElecBoog 96 - China 21 (11/21/2014)
FBG2:ElecBoog 91 - Dracos 77 (11/28/2014)
FBG2:ElecBoog 95 - Master Donation 87 (12/5/2014)
FBG2:ElecBoog 84 - Project Boys 60 (12/12/2014)
FBG2:ElecBoog 78 - clark clashers 90 (12/19/2014)

FBG2:ElecBoog 59 - Blumenhell 39 (12/26/2014)

FBG2:ElecBoog 58 - AFGs 39 (12/31/2014)




FBG3: *Honda*: 21-1

FBG3: *Honda* 52 - Thailand 51 (8/1/2014)
FBG3: *Honda* 41 - eXXopetsLOVER! 2 (8/8/2014)
FBG3: *Honda* 39 - tehran110 19 (8/15/2014)
FBG3: *Honda* 56 - kings oscoru 37 (8/22/2014)
FBG3: *Honda* 59 - ARGamers 19 (8/29/2014)
FBG3: *Honda* 59 - DarkVeterans 14 (9/5/2014)
FBG3: *Honda* 60 - Gravity Kingzz 23 (9/12/2014) Flawless Victory, perfect 60 stars
FBG3: *Honda* 55 - Rumble 38 (9/19/2014)
FBG3: *Honda* 67 - Specta ITK 51 (9/26/2014)
FBG3: *Honda* 88 - GEAR 53 (10/3/2014)
FBG3: *Honda* 67 - indo jkt elite 51 (10/10/2014)
FBG3: *Honda* 81 - GFY 52 (10/17/2014)
FBG3: *Honda* 82 - jjb and jiyymb 52 (10/24/2014)
FBG3: *Honda* 83 - Nuclear Cobras 43 (10/31/2014)
FBG3: *Honda* 75 - Bash Bros 17 (11/7/2014)
FBG3: *Honda* 92 - PurplePenguins 70 (11/14/2014)
FBG3: *Honda* 95 - Black Thunder 50 (11/21/2014)
FBG3: *Honda* 94 - Urubu Rei 57 (11/28/2014)
FBG3: *Honda* 107 - Bigtest Icicles 60 (12/5/2014)
FBG3: *Honda* 115 - Honer 57 (12/12/2014)
FBG3: *Honda* 106 - Killer Squad 107 (12/19/2014)

FBG3: *Honda* 103 - The Man Show 101 (1/3/2015)



FBG4:SeriousBus: 4-4-2

FBG3:SeriousBus 22 - China 23 (12/15/2014)
FBG3:SeriousBus 49 - Bao Loc COC 49 (12/17/2014)

FBG3:SeriousBus 57 - China 60 (12/22/2014)
FBG3:SeriousBus 61 - CoC N Bawlz 53 (12/24/2014)

FBG3:SeriousBus 73 - Inevitability 53 (12/29/2014)

FBG3:SeriousBus 66 - Renegade Tactics 26 (12/31/2014)

FBG3:SeriousBus 58 - All Brother New 60 (1/5/2014)

FBG3:SeriousBus 75 - JoiNDesTROY 70 (1/7/2014)

FBG3:SeriousBus 47 - Skoldiers 47 (1/12/2014)

FBG3:SeriousBus 46 - GAMER SAIGON 50 (1/14/2014)

Glossary of Terms
There are a lot of terms we abbreviate for ease of typing in game. Some of them are just things we made up to make fun of each other.

+5 / +10 / etc - a clanwide attack strategy where everyone takes the number used, adds it to their rank and attacks that opponent. So our #23 when we do +5 would attack their #28. The goal is that we're attacking easy enough on the first attack everyone 3-stars, making cleanup easy afterwards.
AA / AD - an air defense (i.e. anti-air).
AQ - Archer Queen, a hero character available at Town Hall 9.
Aiden (aiding) the opponent- Aiding a war opponent by setting a joke base layout and forgetting to switch back to the real one before prep day ends.
Aiden's Angry Glacier - When Aiden drops freeze and a rage spells out in the boonies outside of a base. Arguments abound whether this frightens the inhabitants, or just makes them a really #####ing black run level ski slope. See "frage"
balloonian / balloonion - an army of mostly balloons and minions.
bam - an army of mostly barbarians, archers and minions
banana'd or bfish'd - attacking someone without building an army first
barch - an army of mostly barbarians and archers.
Bill - attacking in war with your Barbarian King or Archer Queen still asleep. I.e. "I pulled a Bill, my BK was still sleeping."
BK - Barbarian King, a hero character available at Town Hall 7
Bogart - dropping a spell (or in the case of Bogart, 3) accidentally where they do you no good.
collectors - used generically to mean any resource creator such as gold mines or elixir collectors. May also include dark elixir drill.
CC - clan castle. Can also refer to the troops that merge from a clan castle.
culdeus - rejecting another FBG's attempt to join the clan, or stocking his clan castle with low quality units like wall breakers. I.e. "A wallbreaker in my CC? I've been culdeused!"
DE - dark elixir, one of the three types of resources which can be stolen at Town Hall level 7 and produced at Town Hall level 8
FBG1 - the fbgs clan which igbomb is the leader of
FBG2 - the FBG2:ElecBoog clan which Bogart is the leader of.
frage - dropping both a freeze spell and a rage spell on the same spot. Preferably done inside the enemy base, though other variants apply. See Aiden's Angry Glacier.
giant/healer - an army with a large number of giants with one or more healers
grass healing bad - a poorly executed attack, such as when Ignoramus uses his heal spells to help the plant life
Gregging - sending your hogriders to kill CC troops instead of sending your wizards
gowipe - an army of mostly golems, wizards and pekka.
gowiwi - an army of mostly golems, wizards and witches.
gowoppy - a gowipe, as pronounced by one of our clan war opponents with a strong Southern accent in his youtube video about our war
hog - hog riders
jrk'd off - when you hit the Surrender button accidentally like jrk1975. "My troops were just getting to the storages and then I accidentally jrk'd off." Also see "premature e-jrk-ulation".
L1 / L2 etc - the level of a unit or building. L1 is level 1.
noooooorville... jenkins.....: sending your troops charging to the slaughter against an opponent you have no chance against
np - no problem, generally in response to a thank you
Odin - when the clan's attack strategy is to attack 5 worse than your rank, attacking 5 better than your rank instead
premature e-jrk-ulation - when you accidentally quit your attack early, like jrk1975. Also see "jrk'd off".
rax - barracks
Ron / Ron'd - to buy gems or spend gems on something, after Arizona Ron. I.e. "got tired of raiding while my AQ upgrades, so I Ron'd some gems to get her back."
RUI - Raiding Under the Influence. I.e. "If SuperCell required a breathalyzer to play, sjslacker would get an RUI tonight."
sub200 - raiding in the trophy range from 0 to 199 trophies, where the matchmaking rules seem to filter out bases whose Town Hall level is drastically lower than yours.
TH - Town Hall, often with a number to express the level. TH9 is a base with a level 9 Town Hall.
thx / ty - thank you
wb - wall breakers
ws - abbreviation for the user "with stupid" so we're not referring to him as "stupid".



Game Basics

Switching Between 2 villages on one device on Android (assumes both villages already created and each linked to its own separate Google+ ID)
Culdeus's suggested Newbie build order. Some Town Hall (TH) levels are much easier to earn at than others. Culdeus's guide is written with a goal of quickly bypassing less effective levels and quickly getting you to the best places to earn resources. But there is a point you need to stop and catch up your base and troops or else you'll be too underpowered to earn effectively if you continue. His guide will stop you to catch up at the right spot.

Greg's post on Unit Pathing
Graph of increases from unit upgrades including increased training cost.
Suggested build order for Town Hall level 9.



Multiple Accounts and playing on PC
Advanced options for playing on Windows computers using BlueStacks.

Another option for playing on Windows called Andyroid. Zoom works better than Bluestacks.

Guides for multiple accounts on Android or Apple:
Android: http://clashofclansb...h-of-clans.html
iOS 7: http://clashofclansb...h-of-clans.html
iOS8: http://clashopedia.c...of-clans-ios-8/


Attack Strategies

KARA Heroes Attack strategies for specific base designs

List of Strategy Guides on Clash of Clans forums.

Precise Balloonian / holowiwi guide.
sjslacker's Balloonion post
Lava Loonian videos

Greg's post on Mass Dragon attacks and pathing

Greg's first hog attack tips post
Greg's second hog attack tips post

sjslacker's GoWiWi (Golem-Wizard-Witch) post


Moroder's "par" view of war strategery.



The Importance of Luring and Killing Clan Castle Defending Units



Here is how important it is to eliminate the Clan Castle troops first in a battle. Say you're attacking a fully upgraded TH6, a low level for one of our wars. To fight ground troops his base has:

3 cannons and 3 archers towers = a combined 246 damage per second.

2 wizard towers and 2 mortars = a combined 46 damage per second of splash damage.


Now consider that base can have a Clan Castle with 20 space of units in it. If he has, say, 5 wizards of level 4 (not even particularly high level wizards in our wars), those wizards do:


5 lev 4 wizards = 625 damage per second of splash damage.

That group of clan castle troops would do more than twice as much damage per second as the rest of the base's defenses combined. And potentially it could be all splash damage. 15x more splash damage than his mortar and wiz tower do.

Of course not everyone will have all wizards in there, but even a poorly run clan that stocks the CC with 20 lev 4 archers would do 320 damage per second, still more than the rest of his base combined.

So that's why we keep saying you must deal with the CC troops at the start of a battle if you want to have much chance in a war. Those troops can add a ton of damage, but they have less health than base defenses so can be killed easily if you isolate them. It's best to lure them away from the rest of the base so you can deal with them in isolation. You want to surround them and keep your troops spread out so the splash damage doesn't wipe out a large number at once if you are facing wizards, valkyries, or a dragon.
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Clash of Clans to FBG name roster.

Coc Name - FBG Name
Ace - rwebb18

Acer - AcerFC

adam - rcp
aeneas90 - babydemon90
aidan - Clayton Gray
AIDEN - =Smackdown=

Alan - lastcall40h
AJ - Road Warriors' son
AJ2 - Road Warriors' son 2?
april - Broadway G's wife
asdfghjklpoiiyr - Bull Dozier's kid
awjdnen - Grove Diesel
AZ the Great - Arizona Ron
baller - snitwich
bananafish - bananafish
bangkok bob - Cyclones's friend
bdawk -
beelz - Road Warriors
beelz2 - Road Warriors

boadicea - jnox3's friend

b-penguin - Brutal Penguin

b-penguin2 - Brutal Penguin
bigCase - BigJohn's friend

Big Red - jrt103
bill - Cliff Clavin
Bill - bucs4life_99
Black Box - Black Box
BloodiestEJ - Kanil's nephew
bob -
.:Bob Loblaw:. - Bob Loblaw
Bogart - Bogart
BronyFBGLoser - Brony
BuckOff - Bucky86

Buggy529 - Sputnikv8's kid

Busted - Busted

Butkus - jnox3

buttworms - VA703
charlemagne - Road Warrior's kid
Chois Reu - WookieBooger
chrisp - BigJohn's friend
c-jay - thecatch

Clandescence - jnox3's friend
Clawyer - bshell27
Collin - PIK95's soccer kid
connor -

conson - The Flying Turtle
crabtree - EyeLive's friend
Craig - toshiba

CraigGebz - gebz306
culdeus - culdeus
czar nikolai - John Bender

d0cjc - Beerguzzler
Dad - Hawks64
Darth Maul - BigJohn's friend
davidlee34 - Pigskin Fanatic's friend
Dickies - Dickies
Dozer - dozer
Dozier - Bull Dozier
dude - coyote5
ebuth - freeannyong's friend
eric - Road Warrior's kid
EYLive - EYLive
FBG The Ref - NIU Kicker
Freakinback - freakinback
Fudd - Duff Man
g1210 - Gamma1210
Garyx23 - SoCalBroncoFan
gaspumper - The Future Champs
gentans - Broadway G
GregR - Greg Russell
GregR2 - Greg Russell

Hags - SofaKings

Halcyonforever - rascal's friend
harry manback - Harry Manback
HHH - mw2222
HitEm20 - Buddy Ball 2K3
huh? - BrutalPenguin
igbomb - igbomb
Ignoramus - Ignoramus
Ignoramus2 - Ignoramus
inhiding - inhiding
Instinctive - Instinctive

Jack - The Future Champ's friend/kid
jake - got_nugs
jason - odin33
Jason - MrVegas21
Jay 2 the Rod - Jayrod

jdblue92 - friend of PIK95's soccer kids
jeff - GoodPostingJudge
jer - jerlasvegas
jester - Pigskin Fanatic

jhill5555 - BigJohn
Jimmy - ragincajun's bro in law

jnox3 - jnox3
joe - The Indestructible
jonathan - =Smackdown='s kid
jordan - Shoot_Me_Now's brother
jrk1975 - Cyclones
jtg1975 - JerseyToughGuys

juliojones - Sandeman
kanil - Kanil
keif22 - B-Deep
kevin - Hawks64's kid
KevvyD(); - kevvyd
Kitten - themeanmachine's kid
Linak - Kanil
lkjhgffdsa - Clayton's kid
Logan - Hawks64
Luke - PIK95's 2nd account

marc - Darth Maul's kid (BigJohn's friend)
matthew - Jayrod's kid
maxwell - coyote5's kid
mddstarnes - starnes13
milk - EYLive's friend

mky1023 - Pigskin Fanatic's friend
monkey - cowboysfromhell

Mon$star - gangrenengold
Moroder - sartre
mr amazing - Clayton Gray
MrSankey - EYLive's friend
Myk - PatsWillWin

Nathan - kid, friend of The Future Champ (gaspumper)
Neill the Great - acapella
nick - PIK95's soccer kid
Nighthawk - Ninersfan
NIU Kicker - FBG The Ref
norville - NorvilleBarnes
:[Odin33]: - odin33
P&K H - LAUNCH
papogunn - B-Deep's friend

patrickmustang - BigJohn's friend
percy jackson - Little Dozier's kid
PlasmaDogPlasma - PlasmaDogPlasma

PM Shuke - culdeus

PointToTheShirt - Greg Russell
POWER23K - dtdennis
PrincessButrcup - Sputnikv8's wife
proxx - Kanil's wife
Puncher - themeanmachine
Ragincajun - ragincajun
rascal - rascal
Rhino - Acer's friend
RN~ 22 -
rrn30 - beer 30
ryan - SoCalBroncoFan's son

Ryan - The Animator's son

scoots - friend of FBG who doesn't play anymore
scuttlepc12 - PIK95's friend

shadow warrior - PIK95's soccer kid's brother (collin's brother)
Shammy - Sputnikv8
Shoot_Me_Now - Shoot_Me_Now
Sir Frank - NIU Kicker's friend
Sisne - ChitownPone
sjslacker - sjslacker
skinny - Skinny
SkyRattlers - SkyRattlers
smliteguy - mindcrime

someguy2012 - ATW22
speedwad - Shoot_Me_Now's brother

SquirrelLegion - PIK95
tamtam - freeannyong

TenTimes - TenTimes
Thagg - Clayton Gray's cousin
The Animator - The Animator (EYLive's friend
)

TitanFish - WookieBooger's kid

toast - Pigskin Fanatic 2nd base
ubadumad - card trader
uhm - Pigskin Fanatic
VA703 - VA703
waackyone - BigJohn's friend
Warsteinner - Warsteinnere

Wildcat - bangkok bob's kid (Cyclone's friend)
with stupid - D-Day
Witz - Witz
Xv Prime vX - R Dizzle

yankass - creel29

Zack - Vincesanity
Zubayr - Boston Rob
Zzang - Boston Rob's friend

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Later on I'll type up a list of both clan memberships. That roster is pretty old and was just the FBG1 at the time, but the best we have to start from.

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Later on I'll type up a list of both clan memberships. That roster is pretty old and was just the FBG1 at the time, but the best we have to start from.

You have the translation reversed. FBG is on the right COC on the left COC<==>FBG

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"kitten" in FBG1 is my kids. Why kitten? your guess is as good as mine... maybe trying to lure opponents into a false sense of security.

I like the rationale.

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Can anyone link me to a good TH7 war base layout?

I use this.

I get attacked about once every third war so while I don't really know if this is effective in practice, it seems to scare the crap out of people.

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Mentioned in clan chat... last FBG1 war, the potential honeypot moved his TH in at the last minute. Really last minute, I was scouting his base not long before war declared. So their #1 could still move his inside.

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Can anyone link me to a good TH7 war base layout?

I use this.

I get attacked about once every third war so while I don't really know if this is effective in practice, it seems to scare the crap out of people.

Thanks, I'll try it.

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Can anyone link me to a good TH7 war base layout?

I use this.

I get attacked about once every third war so while I don't really know if this is effective in practice, it seems to scare the crap out of people.

Thanks, I'll try it.

The Mantis is also a good one

http://forum.supercell.net/showthread.php/207442-The-Mantis-a-TH7-Variation-of-The-Tempest

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Can anyone link me to a good TH7 war base layout?

I use this.

I get attacked about once every third war so while I don't really know if this is effective in practice, it seems to scare the crap out of people.

Thanks, I'll try it.

The Mantis is also a good one

http://forum.supercell.net/showthread.php/207442-The-Mantis-a-TH7-Variation-of-The-Tempest

I use Mantis in day to day play but liked the one I linked better for war. It gets the storages out of the way and puts them out where they can act as shields for the defenses.

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Ok I want to get into this game. I've never played before. Am I welcome here?

Absolutely. Once you get your clan castle look for FBG2:ElecBoog or FBG (they let in anyone, especially swedes)

EDIT: Bogart in FBG2:ElecBoog

Edited by Bogart

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Greg, when you have time can you list the three clan names in the first thread? You would think for all the bouncing around I do I would have them memorized by now but I'm always searching for the info.

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Greg, here's the best TH7 base I've found.

Mantis

That other one is a war only base. If people use that day to day they will get rocked on resources as the storages are totally exposed.

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Greg, when you have time can you list the three clan names in the first thread? You would think for all the bouncing around I do I would have them memorized by now but I'm always searching for the info.

I think we're down to 2. The 3rd clan died a quiet death.

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