JNox3
Footballguy
Why are you against this?That sucks. What level does it go to?Freeze spell available at TH9
Why are you against this?That sucks. What level does it go to?Freeze spell available at TH9
Because TH9 is pretty damn good as is.Why are you against this?That sucks. What level does it go to?Freeze spell available at TH9
I like it b/c its one more thing you can upgrade at TH9 and not at TH10. I don't think it changes much at lvl 1.Because TH9 is pretty damn good as is.Why are you against this?That sucks. What level does it go to?Freeze spell available at TH9
Not sure how they are going to work this. Right now when you upgrade to Spell Factory L5, you get freeze and 11 spots. An extra spell spot at TH9 would ruin it. I'm guessing it'll just come with Spell Factory L4 now?I like it b/c its one more thing you can upgrade at TH9 and not at TH10. I don't think it changes much at lvl 1.Because TH9 is pretty damn good as is.Why are you against this?That sucks. What level does it go to?Freeze spell available at TH9
This is what they said in the notes.Not sure how they are going to work this. Right now when you upgrade to Spell Factory L5, you get freeze and 11 spots. An extra spell spot at TH9 would ruin it. I'm guessing it'll just come with Spell Factory L4 now?I like it b/c its one more thing you can upgrade at TH9 and not at TH10. I don't think it changes much at lvl 1.Because TH9 is pretty damn good as is.Why are you against this?That sucks. What level does it go to?Freeze spell available at TH9
This is sarcasm, right?Anyone going to TH11, don't put down that extra Xbow imo.Freeze spell available at TH9
Extra Archer Tower, Cannon, Wizard Tower, Xbow available at TH11
It's going to be a drag rush screen lick and 3 star. 4 zaps 2 eq some dragons, loons, hounds, maybe a CB and it's 3. It's going to be the asian nuke every single raid. No reason to worry about queen or the cc, just pick the right air d and flatten it, if they set their air d too deep then queen walk for the free 30 seconds to clear some room then start it.How has TH9 become useless?
You don't think air just got a monster boost in this? One that wasn't really needed?Oh, just wildly overreacting. Got it.
It does seem overreactive to say anything has been unbalanced, much less 'nightmares are coming true', when so much of the information has yet to be released.You don't think air just got a monster boost in this? One that wasn't really needed?Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
They would need to add more defense to TH9 to balance it at this point. Or at a minimum add HP to air defense to balance TH9 back to where it was before. It wouldn't take much, like 50HP to shut down the asian nukes.It does seem overreactive to say anything has been unbalanced, much less 'nightmares are coming true', when so much of the information has yet to be released.You don't think air just got a monster boost in this? One that wasn't really needed?Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
Not really. I still haven't built the 3rd TH10 XBowThis is sarcasm, right?Anyone going to TH11, don't put down that extra Xbow imo.Freeze spell available at TH9
Extra Archer Tower, Cannon, Wizard Tower, Xbow available at TH11
Not really. I still haven't built the 3rd TH10 XBowThis is sarcasm, right?Anyone going to TH11, don't put down that extra Xbow imo.Freeze spell available at TH9
Extra Archer Tower, Cannon, Wizard Tower, Xbow available at TH11
Just relax and let it all shake out. We'll see what happens.They would need to add more defense to TH9 to balance it at this point. Or at a minimum add HP to air defense to balance TH9 back to where it was before. It wouldn't take much, like 50HP to shut down the asian nukes.It does seem overreactive to say anything has been unbalanced, much less 'nightmares are coming true', when so much of the information has yet to be released.You don't think air just got a monster boost in this? One that wasn't really needed?Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
The single most damaging advice ever offered in this thread still has life? Really?Not really. I still haven't built the 3rd TH10 XBowThis is sarcasm, right?Anyone going to TH11, don't put down that extra Xbow imo.Freeze spell available at TH9
Extra Archer Tower, Cannon, Wizard Tower, Xbow available at TH11
Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.You don't think air just got a monster boost in this? One that wasn't really needed?Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
Lol.Deliberately hindering your xbow development does not help your clan, it hurts it. And it certainly doesn't confer any benefit outside of war.
I think you guys get so many TH10s that you don't see the dominant bully strategy. But they've basically for the moment gifted that to TH9 as an equal strategy with no balance. You don't really need drags. A straight pent with two air d down will be plenty even with a live queen. I would just use drags to save the dark elixer because either way it's a dead base and DE is going to be hard enough to get as is.Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.You don't think air just got a monster boost in this? One that wasn't really needed?Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
I agree they don't need to touch TH9 but this isn't much of a game changer.
I pray with all my heart & soul this is trueI'm pushing the TH10 button now.
Annnnddddd we're off...The single most damaging advice ever offered in this thread still has life? Really?Not really. I still haven't built the 3rd TH10 XBowThis is sarcasm, right?Anyone going to TH11, don't put down that extra Xbow imo.Freeze spell available at TH9
Extra Archer Tower, Cannon, Wizard Tower, Xbow available at TH11
That myth was busted quite some time ago.
Deliberately hindering your xbow development does not help your clan, it hurts it. And it certainly doesn't confer any benefit outside of war.
It is absolutely true. The premise that you give your clans easier matchups has been proven false. All that is accomplished is that you give your opponent a softer target to 3*.Lol.Deliberately hindering your xbow development does not help your clan, it hurts it. And it certainly doesn't confer any benefit outside of war.
It can't be any worse right?I pray with all my heart & soul this is trueI'm pushing the TH10 button now.
I won't clutter the thread by further engaging culdeus on the matter; it is clear that would be pointless. He is beyond hope. But if anyone else wants the real scoop, PM me.I pray with all my heart & soul this is trueI'm pushing the TH10 button now.
Annnnddddd we're off...The single most damaging advice ever offered in this thread still has life? Really?Not really. I still haven't built the 3rd TH10 XBowThis is sarcasm, right?Anyone going to TH11, don't put down that extra Xbow imo.Freeze spell available at TH9
Extra Archer Tower, Cannon, Wizard Tower, Xbow available at TH11
That myth was busted quite some time ago.
Deliberately hindering your xbow development does not help your clan, it hurts it. And it certainly doesn't confer any benefit outside of war.
Fear THE YETI !!!no word on the new hero? tired of waiting wtf SC!! my coc wants to grow with a new hero
I haven't been 3* since somewhere in February and my queen got stuck. Haven't had a clean triple on me this calendar year.sartre said:It is absolutely true. The premise that you give your clans easier matchups has been proven false. All that is accomplished is that you give your opponent a softer target to 3*.culdeus said:Lol.sartre said:Deliberately hindering your xbow development does not help your clan, it hurts it. And it certainly doesn't confer any benefit outside of war.
But you go ahead and keep advocating it.
Good for you.I haven't been 3* since somewhere in February and my queen got stuck. Haven't had a clean triple on me this calendar year.sartre said:It is absolutely true. The premise that you give your clans easier matchups has been proven false. All that is accomplished is that you give your opponent a softer target to 3*.culdeus said:Lol.sartre said:Deliberately hindering your xbow development does not help your clan, it hurts it. And it certainly doesn't confer any benefit outside of war.
But you go ahead and keep advocating it.
Still don't see the big deal. A TH10 with TH10 troops should crush a TH9. If not, you're doing it wrong. A 3 jump GoWiPe should crush a TH9 every time.culdeus said:I think you guys get so many TH10s that you don't see the dominant bully strategy. But they've basically for the moment gifted that to TH9 as an equal strategy with no balance. You don't really need drags. A straight pent with two air d down will be plenty even with a live queen. I would just use drags to save the dark elixer because either way it's a dead base and DE is going to be hard enough to get as is.Cliff Clavin said:Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.culdeus said:You don't think air just got a monster boost in this? One that wasn't really needed?Cliff Clavin said:Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
I agree they don't need to touch TH9 but this isn't much of a game changer.
Well the big deal is their calling card is typically to use zaps to take out two air d and then just flatten the base with some combination of air and heroes aren't required plus has the added bonus of not needing to spend DE to get 3 stars in war. This wasn't possible at TH9 because you could at most take down one air d and that leaves two spells. Now you have the spell deck to run down two air d and start the raid. That even discounts the free 30 seconds to queen walk a good amount of % away for free before even starting the raid. And you could open with a CB or whatever if you really felt like you had to get a super high level queen dead (that assumes there will be any left in a week).Still don't see the big deal. A TH10 with TH10 troops should crush a TH9. If not, you're doing it wrong. A 3 jump GoWiPe should crush a TH9 every time.culdeus said:I think you guys get so many TH10s that you don't see the dominant bully strategy. But they've basically for the moment gifted that to TH9 as an equal strategy with no balance. You don't really need drags. A straight pent with two air d down will be plenty even with a live queen. I would just use drags to save the dark elixer because either way it's a dead base and DE is going to be hard enough to get as is.Cliff Clavin said:Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.culdeus said:You don't think air just got a monster boost in this? One that wasn't really needed?Cliff Clavin said:Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
I agree they don't need to touch TH9 but this isn't much of a game changer.
You have a fine point there, push away!JNox3 said:It can't be any worse right?beer 30 said:I pray with all my heart & soul this is trueJNox3 said:I'm pushing the TH10 button now.
You need me at TH10 to 1 star TH9s
So this saves a TH10 a little DE and they're just doing what they should beWell the big deal is their calling card is typically to use zaps to take out two air d and then just flatten the base with some combination of air and heroes aren't required plus has the added bonus of not needing to spend DE to get 3 stars in war. This wasn't possible at TH9 because you could at most take down one air d and that leaves two spells. Now you have the spell deck to run down two air d and start the raid. That even discounts the free 30 seconds to queen walk a good amount of % away for free before even starting the raid. And you could open with a CB or whatever if you really felt like you had to get a super high level queen dead (that assumes there will be any left in a week).Still don't see the big deal. A TH10 with TH10 troops should crush a TH9. If not, you're doing it wrong. A 3 jump GoWiPe should crush a TH9 every time.culdeus said:I think you guys get so many TH10s that you don't see the dominant bully strategy. But they've basically for the moment gifted that to TH9 as an equal strategy with no balance. You don't really need drags. A straight pent with two air d down will be plenty even with a live queen. I would just use drags to save the dark elixer because either way it's a dead base and DE is going to be hard enough to get as is.Cliff Clavin said:Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.culdeus said:You don't think air just got a monster boost in this? One that wasn't really needed?Cliff Clavin said:Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
I agree they don't need to touch TH9 but this isn't much of a game changer.
Shuke's been just flattening people that leave a queen next to an air d and that takes 3.5 spells (3zap and a poison because I'm a bad shot and like to have the queen walking slower) Often times I swag the extra spells for style points just to show off and get the lulz. For what would be 5 spells it's far more valuable to take down two air defenses, but you lose the ability to swag which is a bummer.
Level Empty Trace Half Full1 0-10 11-29 30-60 61-1202 0-19 20-56 57-113 114-2253 0-36 37-101 102-204 205-4054 0-56 57-158 159-317 318-6305 0-86 87-241 242-484 485-9606 0-122 123-340 341-681 682-1350
You are turning into moredoor. A TH9 now will be able to zap TH9 down to just two air defenses just like a TH10. If you can't see how overpowered that is I'm not sure what to say.So this saves a TH10 a little DE and they're just doing what they should beWell the big deal is their calling card is typically to use zaps to take out two air d and then just flatten the base with some combination of air and heroes aren't required plus has the added bonus of not needing to spend DE to get 3 stars in war. This wasn't possible at TH9 because you could at most take down one air d and that leaves two spells. Now you have the spell deck to run down two air d and start the raid. That even discounts the free 30 seconds to queen walk a good amount of % away for free before even starting the raid. And you could open with a CB or whatever if you really felt like you had to get a super high level queen dead (that assumes there will be any left in a week).Still don't see the big deal. A TH10 with TH10 troops should crush a TH9. If not, you're doing it wrong. A 3 jump GoWiPe should crush a TH9 every time.culdeus said:I think you guys get so many TH10s that you don't see the dominant bully strategy. But they've basically for the moment gifted that to TH9 as an equal strategy with no balance. You don't really need drags. A straight pent with two air d down will be plenty even with a live queen. I would just use drags to save the dark elixer because either way it's a dead base and DE is going to be hard enough to get as is.Cliff Clavin said:Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.culdeus said:You don't think air just got a monster boost in this? One that wasn't really needed?Cliff Clavin said:Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
I agree they don't need to touch TH9 but this isn't much of a game changer.
Shuke's been just flattening people that leave a queen next to an air d and that takes 3.5 spells (3zap and a poison because I'm a bad shot and like to have the queen walking slower) Often times I swag the extra spells for style points just to show off and get the lulz. For what would be 5 spells it's far more valuable to take down two air defenses, but you lose the ability to swag which is a bummer.
Sorry you can no longer swag T&P
I'll grab some next time. Like I said I just look at bases designed with idiots setting their queen next to an air defense. Even the poison isn't really needed. It just secures the queen dying by slowing her down as she orbits the air defense.Replay of some of this swag for the fbg brotherhood? We're struggling and could use some swag to strike fear into the opposition.
And we've gone back full circle. A TH9 drag rush with no spells vs 2 L6 AD, 4 seekers, up xbows, AQ and CC probably doesn't work like you think it does.You are turning into moredoor. A TH9 now will be able to zap TH9 down to just two air defenses just like a TH10. If you can't see how overpowered that is I'm not sure what to say.So this saves a TH10 a little DE and they're just doing what they should beWell the big deal is their calling card is typically to use zaps to take out two air d and then just flatten the base with some combination of air and heroes aren't required plus has the added bonus of not needing to spend DE to get 3 stars in war. This wasn't possible at TH9 because you could at most take down one air d and that leaves two spells. Now you have the spell deck to run down two air d and start the raid. That even discounts the free 30 seconds to queen walk a good amount of % away for free before even starting the raid. And you could open with a CB or whatever if you really felt like you had to get a super high level queen dead (that assumes there will be any left in a week).Still don't see the big deal. A TH10 with TH10 troops should crush a TH9. If not, you're doing it wrong. A 3 jump GoWiPe should crush a TH9 every time.culdeus said:I think you guys get so many TH10s that you don't see the dominant bully strategy. But they've basically for the moment gifted that to TH9 as an equal strategy with no balance. You don't really need drags. A straight pent with two air d down will be plenty even with a live queen. I would just use drags to save the dark elixer because either way it's a dead base and DE is going to be hard enough to get as is.Cliff Clavin said:Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.culdeus said:You don't think air just got a monster boost in this? One that wasn't really needed?Cliff Clavin said:Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
I agree they don't need to touch TH9 but this isn't much of a game changer.
Shuke's been just flattening people that leave a queen next to an air d and that takes 3.5 spells (3zap and a poison because I'm a bad shot and like to have the queen walking slower) Often times I swag the extra spells for style points just to show off and get the lulz. For what would be 5 spells it's far more valuable to take down two air defenses, but you lose the ability to swag which is a bummer.
Sorry you can no longer swag T&P
Yes, they might bump up the health of air defense. But I'm told that the HP boost would actually have to be quite high to withstand L6+EQ. Would be far higher than the 50hp I projected earlier.
Then just pent the base. With a L4/5 hound in cc. Old school ignore the queen or CB her if it's tricky.And we've gone back full circle. A TH9 drag rush with no spells vs 2 L6 AD, 4 seekers, up xbows, AQ and CC probably doesn't work like you think it does.You are turning into moredoor. A TH9 now will be able to zap TH9 down to just two air defenses just like a TH10. If you can't see how overpowered that is I'm not sure what to say.So this saves a TH10 a little DE and they're just doing what they should beWell the big deal is their calling card is typically to use zaps to take out two air d and then just flatten the base with some combination of air and heroes aren't required plus has the added bonus of not needing to spend DE to get 3 stars in war. This wasn't possible at TH9 because you could at most take down one air d and that leaves two spells. Now you have the spell deck to run down two air d and start the raid. That even discounts the free 30 seconds to queen walk a good amount of % away for free before even starting the raid. And you could open with a CB or whatever if you really felt like you had to get a super high level queen dead (that assumes there will be any left in a week).Still don't see the big deal. A TH10 with TH10 troops should crush a TH9. If not, you're doing it wrong. A 3 jump GoWiPe should crush a TH9 every time.culdeus said:I think you guys get so many TH10s that you don't see the dominant bully strategy. But they've basically for the moment gifted that to TH9 as an equal strategy with no balance. You don't really need drags. A straight pent with two air d down will be plenty even with a live queen. I would just use drags to save the dark elixer because either way it's a dead base and DE is going to be hard enough to get as is.Cliff Clavin said:Not really. Drags are so bloody slow that going in with zero spells probably won't work too well even against just 2 AD. A lock for 2 with a very outside chance at 3 but that's about it.culdeus said:You don't think air just got a monster boost in this? One that wasn't really needed?Cliff Clavin said:Oh, just wildly overreacting. Got it.
I think most would have preferred to leave TH9 alone altogether. It was nearly completely perfect as is. Adding TH11 CC contents was probably going to tip it as it was. 30s another half spell and (freeze?) + new CC. A little much.
I agree they don't need to touch TH9 but this isn't much of a game changer.
Shuke's been just flattening people that leave a queen next to an air d and that takes 3.5 spells (3zap and a poison because I'm a bad shot and like to have the queen walking slower) Often times I swag the extra spells for style points just to show off and get the lulz. For what would be 5 spells it's far more valuable to take down two air defenses, but you lose the ability to swag which is a bummer.
Sorry you can no longer swag T&P
Yes, they might bump up the health of air defense. But I'm told that the HP boost would actually have to be quite high to withstand L6+EQ. Would be far higher than the 50hp I projected earlier.
We talking max th9 or war weight in low 60 range? Debating kicking off zap 6 in a day when lab frees up.I'll grab some next time. Like I said I just look at bases designed with idiots setting their queen next to an air defense. Even the poison isn't really needed. It just secures the queen dying by slowing her down as she orbits the air defense.Replay of some of this swag for the fbg brotherhood? We're struggling and could use some swag to strike fear into the opposition.
The swag really comes out if a hound is in the CC. I try to do them with just 10-12 loons and swag 8 or so in the last second.
Push the TH10 button now. Or just quit playing yes...you are useless. ywiaI am TH9, should I just quit playing?
I have to hit a strong one. Most of the fails are due to hitting too weak a th9 and having 3 or 4! unpopped hounds if I hit something in the 60s.We talking max th9 or war weight in low 60 range? Debating kicking off zap 6 in a day when lab frees up.I'll grab some next time. Like I said I just look at bases designed with idiots setting their queen next to an air defense. Even the poison isn't really needed. It just secures the queen dying by slowing her down as she orbits the air defense.Replay of some of this swag for the fbg brotherhood? We're struggling and could use some swag to strike fear into the opposition.
The swag really comes out if a hound is in the CC. I try to do them with just 10-12 loons and swag 8 or so in the last second.