I said this yesterday in chat, dragons are dead as an attack now unless it's a very compact base and even then I'd use hogs. TH8 is frustrating me to death right now with method of attack. Maybe I'm just rusty with CC pulls but they eat my lunch and if not, I don't have enough army left to finish the base. Will figure out the right mix but frustrating as hell right now.For those thinking of going air, they've done something to the dragons to make them less effective. It's an easy build and attack for my TH8 sub accounts, which is what I have them setup with for war time. But lately I've noticed a big downgrade in the speed of their attacks and their speed to the next target. They were never particularly swift, but now they are brutal. Their AI is back to pre-lightning upgrade suckitude as well.
Guam/Ani (TH8s) have been taking a CC drag and fur. Lure CC, drop your own CC on it with maybe a wiz or two.I said this yesterday in chat, dragons are dead as an attack now unless it's a very compact base and even then I'd use hogs. TH8 is frustrating me to death right now with method of attack. Maybe I'm just rusty with CC pulls but they eat my lunch and if not, I don't have enough army left to finish the base. Will figure out the right mix but frustrating as hell right now.
As for TH9, dragons are dead IMO. Just too slow. I've been using GoVaHo with some success. You have to account for speed again with the new timer and valks & hogs are the two fastest troops you can use that lay waste to stuff in their path. I actually have more confidence in my TH9 attacks now than I do at TH8 which has never been the case.
Hey beer, I've been using drag attacks lvl 4 in every war. I just popped a mid level TH 9, last war for 3 stars. But i understand the time concerns.I said this yesterday in chat, dragons are dead as an attack now unless it's a very compact base and even then I'd use hogs. TH8 is frustrating me to death right now with method of attack. Maybe I'm just rusty with CC pulls but they eat my lunch and if not, I don't have enough army left to finish the base. Will figure out the right mix but frustrating as hell right now.
As for TH9, dragons are dead IMO. Just too slow. I've been using GoVaHo with some success. You have to account for speed again with the new timer and valks & hogs are the two fastest troops you can use that lay waste to stuff in their path. I actually have more confidence in my TH9 attacks now than I do at TH8 which has never been the case.
That's what I've been doing, just trading out cc'sGuam/Ani (TH8s) have been taking a CC drag and fur. Lure CC, drop your own CC on it with maybe a wiz or two.
Yea well you're a stud so there's thatHey beer, I've been using drag attacks lvl 4 in every war. I just popped a mid level TH 9, last war for 3 stars. But i understand the time concerns.
And at TH9.Valks are AMAZING at TH10. If you aren't on board this train get on now before they nerf it.
:blushing:That's what I've been doing, just trading out cc's
Yea well you're a stud so there's that
No change - still good for a 2-star.So this is my first war since the update...have Go-WiWi tactics change much?
It's working for 2 stars vs max to near max TH11's as well.1 war attack and 3 raids (all on max 9s) with VALK SMASH and haven't missed yet.
-4 healers
-1 golem
-4 wiz
-3 wb
-14 valk
-CC 3 valk, wiz, wb
-2 jump, rage, heal
AQ walk one side of the base. When AQ is coming to a corner drop golem and 4 wiz to clear garbage buildings outside on side AQ is walking towards. WB or jump at corner in front of AQ. Rage/Heal core. rofit:
Easiest attack in the game IMO.
I'm thinking they might be my first TH10 lab upgrade. Best part is they really don't require other supporting troops ie max wiz or golems.It's working for 2 stars vs max to near max TH11's as well.
Now to turn it into 3 stars - I think the answer is hogs. 6-8 hogs towards the end of the attach - as the perimeter defenses are occupied with Valks ripping up the core - send in small team of hogs to eliminate perimeter D.
Ok . . .I want to see some fpc th10 triples with valks before I jump in
Its the quickest path to be able to 2 any TH10 at a minimum. Drags need zaps and/or freeze. GoWiPe needs max GoWiPe. Laloon needs freeze/zaps/hounds. Valks just need valks.I want to see some fpc th10 triples with valks before I jump in
Yeah, In our last war vs. some random clan which claimed FPC and had 12 win streak they used Valk blast on all 5 of our TH10. Worst % was 70. Every single one was a first strike 2 star.Its the quickest path to be able to 2 any TH10 at a minimum. Drags need zaps and/or freeze. GoWiPe needs max GoWiPe. Laloon needs freeze/zaps/hounds. Valks just need valks.
I think you are low on hogs.It's working for 2 stars vs max to near max TH11's as well.
Now to turn it into 3 stars - I think the answer is hogs. 6-8 hogs towards the end of the attach - as the perimeter defenses are occupied with Valks ripping up the core - send in small team of hogs to eliminate perimeter D.
They're definitely a spam and hope for the best attack. Far, far easier than hogging or laloon. You could have an identical open 5 times on a base and have 5 different paths the valks take.Yeah, In our last war vs. some random clan which claimed FPC and had 12 win streak they used Valk blast on all 5 of our TH10. Worst % was 70. Every single one was a first strike 2 star.
The main issue with these hits is valks after about the first layer are totally unpredictable. They will leave compartments to chase adjacent buildings to then head outside.
We got 2 3 star, one with a valk blast. And they weren't even max. Base design really needs to change alot to counter their AI. The base Doc is using is a really good example of what anti-valk bases might look like.
I am now completely terrified of them. I also think TH9 on TH10 raids are absolutely doable for really high % 2 stars and 3. You don't need a full freeze for valks, just the th9 freeze is plenty.
they like to resume where they left offUsing Valks is definitely like trying to herd cats.
My 2nd attack this war I got them to the core - they made a bee line to kill opposing AQ, BK & CC (bypassing a Multi-Inferno) - once done with BK, AQ and CC they retreated (once again bypassing the same Multi-Inferno) without touching the Inferno.
Directly touchingHow close do "touching" buildings need to be for valks to target them? Actually touching? One space apart? Two spaces apart?
Valks shouldn't hit springs unless something wild happens. They move too fast and set themselves where buildings touch which, ergo eliminates the spring. So you need a spot to put them where they would stop on a non adjacent building. If they hit a spring on the way somewhere they won't trip it. they have to stop basically directly on it. You could set springs sort of next to a touching building but that assumes you can correctly predict their entry point among other things.Wouldn't be surprised to see spring traps get upgraded to 16 spots.
I would guestimate 35-40 will war at least every so often.how many actives are warring in Honda?
If you're looking for a place to park shuke and be active when you can, let me know.You all can boot shuke at anytime. I don't really use that account much and now with 30/30 wars being relatively easy to fill and no 35 I don't really see him being in demand much to fill in anywhere for numbers. If you keep him in a war just let me know. For fbgs he doesn't have a ton of value. You all have a really top heavy th mix and shuke ends up drawing extra th8 forcing th9s to dip which isn't fun for anyone. If you had 3-4 th8 then it makes sense to run that account. I ran into this issue subbing for people at a clan with no th8s for awhile.
Would rather keep shuke around as a fill in for the occasional war, especially at TH8 weight. Our two max TH8's are just retired alt accounts that like to war. Most of our war mismatches where we draw the TH short straw are when we exclude the TH8's. Ignore the current war...it's the first time we've drawn more than 4 TH8's since you were a regular in fbgs. Shuke would have good value in fbgs as a fill in and to keep war matchups in check.You all can boot shuke at anytime. I don't really use that account much and now with 30/30 wars being relatively easy to fill and no 35 I don't really see him being in demand much to fill in anywhere for numbers. If you keep him in a war just let me know. For fbgs he doesn't have a ton of value. You all have a really top heavy th mix and shuke ends up drawing extra th8 forcing th9s to dip which isn't fun for anyone. If you had 3-4 th8 then it makes sense to run that account. I ran into this issue subbing for people at a clan with no th8s for awhile.
What's your priority...war, farm, hero maxing? And do you usually attack ground or air? I think when I was in Quattro you were a ground, gowiwi attacker?Whats the current upgrade order for new TH10's?
Well keep in mind that Shuke pulls TH8s. So if you have 9s that don't want to hit 8s you have to be willing to deal with that or just have me nuke them if the 8s miss. Also, try to hold bases where shuke can be effective. Those tend to be the ones with easy to get to queens that doesn't take a jump, and down xbow bases. On cleanup where a hound is there and queen is standing on an air d is also an option.Would rather keep shuke around as a fill in for the occasional war, especially at TH8 weight. Our two max TH8's are just retired alt accounts that like to war. Most of our war mismatches where we draw the TH short straw are when we exclude the TH8's. Ignore the current war...it's the first time we've drawn more than 4 TH8's since you were a regular in fbgs. Shuke would have good value in fbgs as a fill in and to keep war matchups in check.
The first month at TH10 is an elixir drain so it's best to spend your first two upgrades at least on dark troops. I'd go golem5 and valk5. I'd work on elixir upgrades that would support Valk attacks after that. Take freeze to max, jump3, wiz. That should be a good start and keep you busy for 3 months.War/ Ground attacker. Been working on GoHoValk attacks.
TH10 in a day. Going Valks, Hounds and then see after that. Probably freeze.Whats the current upgrade order for new TH10's?
Post some pics.Are we pretty sure that valks is the way to attack the current bases in the Honda war or what?
I'm not trading CC's at all... Usually the only thing that dies in my CC kills is the Giant.... My Drag and Wiz usually are around cleaning up throughout the hit.That's what I've been doing, just trading out cc's
Yea well you're a stud so there's that
Took a look at a TH11 modder video. In general, they are using basically to the decimal 25% more camp space for valks than hogs. Whether they take tanks or not changes the total count but not the valk/hog ratio. It's pretty damn consistent.
Most of the comps are dependent on how heavy the tank component and funnel component is. But the valk/hog ratio is fairly consistentwhats the army comp
4 but they all have five accounts.What about when you a call a base then four hours later someone 99% 2 stars it then you 3 star it with a golem and two hounds unpopped at the end of the raid? Cuz you know, I knew I could 3 it so I called it? .......base 29