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NEW SALARY CAP DYNASTY (1 Viewer)

jaynyce47

Footballguy
starting up a new dynasty idp league where you are going to be making all the front office moves in building a contender from managing contacts and the salary cap and alot more looking for 9 more members to join 12 team idp head to head league with alot of scoring looking for individuals for the long haul rookie draft will be first then we will have our inaugural free agent action email me for more info or interested @ jaynyce47@gmail.com

 
Thanks for all the interest 6 spots left im listing some more info below for further inquiries

THE GRIDIRON GRIND


Join the inaugural season of the Gridiron Grind IDP League where we be using the reality sports online (RSO) format which blends all the elements of NFL football, from drafting to game day to salary cap management, and continuing with the cycle each and every year to either sustain greatness or build a winner. Do you have what it takes to build a champion? Do you have what it takes to build a dynasty?

This will be a year-round active league. As NFL teams work tirelessly to improve their teams, through free agency, the draft, trades and waivers, you will be charged with the same task. We are looking for committed team owners who will be involved on a regular basis throughout the entire year to make sure that the competitive environment is sustained year-round. During the playing season, it is expected that each team owner will regularly maintain their starting lineups, and field the most competitive team possible from beginning to end. During the non-playing season, there will be a check- up email sent to each team owner to make sure owner are still shows interest in maintaining their team. Failure to check-in by a certain time, may result in forfeiting ownership. This will be communicated via e-mail from the league manager(s) regarding the scheduled check-up times.


ROSTER

Roster will be cap at 45 total players and 4 injured reserved with maximums by position listed below
QB:3 LB: 6
RB:6 DE: 5
WR:9 DT: 4
TE:5 CB: 5
PK:2 S: 5

Starting Lineups - Every week you must always start 1 QB, 2 RB, 1 RB/WR/TE flex, 3 WR, 1 WR/TE flex, 1 TE, 2 DE, 1 DT, 3 LB, 2 CB, 2 S, 1 DP (defensive player: DE, DT, LB, CB, S), 1 K.

Injured Reserve: . Unlike other fantasy leagues where players can only be put on IR if they are actually injured in real life, RSO teams can place any player on IR whenever they want provided they have not already used their allotted IR spots. However, when a player is placed on IR, he must remain there for the entire season. When a player is placed on IR, the team will only owe him 50% of his remaining contract for the year, thus allowing him to use the extra money to sign other free agents to replace the player placed on IR




Rookie Draft

The Rookie Draft is designed to offer users the most realistic front office experience possible.Each draft slot of each round comes with an associated contract, based on reality. The first selection of the Rookie Draft signs a more valuable contract than the second selection, the second selection signs a more valuable contract than the third selection, etc. Please note that the contracts are slotted based on draft position within a round. The rookie draft are 5 rounds long have a time limt of 60 sec per pick and rookie contracts are 4year in length. (total time for our league if everyone uses max time 36min)

Free agent auction

Using RSO fantasy format owners will compete against each other to negotiate with and sign athletes to single or multi-year contracts, live-online in real-time. When the owners are negotiating with a given player, that player fields and contemplates contract offers of various lengths and amounts instantaneously, with a proprietary algorithm acting as artificial intelligence (or the player’s agent) on behalf of the player. The algorithm factors in many of the same variables that NFL players and agents use when selecting the most desirable contract offer, which include the total amount of the contract, guaranteed money, per year average and contract length. As owners submit various offers, RSO software automatically calculates the next best available minimum offer for each contract length (current settings allow contracts of 1 to 4 years), and displays the offers on the screen across different “Offer” buttons so that an owner can choose to submit a better offer. There is always a contract of each length that a player will accept over his current offer, which is important to understand since the amount of multi-year contracts that an owner can offer is limited. When offers stop coming in, the player selects the most recent (and most valuable) offer, and signs with a team.
Players Who Clear Waivers: If a player clears waivers he becomes a Free Agent, and the team that released the player is bound by the Salary Cap acceleration rules explained above. The player is a Free Agent for a designated period (1 day standard) and is subject to 1-year blind offers made by any owners (all in-season contracts are NON-guaranteed). The player will sign with the team that offers the most valuable contract. If no offers are made within the designated period, then the player will sign any $500,000 minimum offer made by any team in the subsequent days.

- In-Season Free Agency: Each week during the NFL season, players that are Free Agents are subject to blind offers from team owners for a desingated period (1 day (Tuesday) standard). The player will sign with the team that offers the player the most valuable contract, and if no offers are made within the designated period, then the player will sign any $500,000 minimum offer made by any team in the subsequent days of the week (i.e. these players are first come first serve). Once the NFL games commence, players will lock and cannot be signed again until the following week.

- Pre-Season Free Agency: During the period between the Free Agency Auction and the start of the NFL season, all Free Agent players (i.e. players that were not acquired through either the Rookie Draft or Free Agency Auction) are subject to blind offers from team owners each day. After an initial bid is placed on a Free Agent, he will sign with the team who has placed the highest contract offer for him after 24 hours have passed. Please note that during this period before the NFL season commences, Free Agent players are never first come first serve. Additionally, bids are not processed by the site on Sundays or Mondays because these are gamedays once the NFL season commences. Blind offers placed on players on Sunday and Monday will be processed by the site on Tuesday evenings.

5. Trades: Reality Sports Online facilitates trades for players, and trades for draft picks. For example, teams will have the ability to trade a current player for a draft pick in a future year’s Rookie Draft. Any teams involved in trades are responsible for the remaining value of the contracts of the players or picks they acquire, and are absolved of responsibility for the remaining value of the contracts of the players or picks they trade.

6. Franchise Tag: Each team has the ability to use one franchise tag each off-season on a player from its own team whose contract has expired. The exclusive franchise tag is calculated the same way the exclusive franchise tag is calculated in real life, the greater of (a) the average of the 5 highest paid players at a given position, which is unique to each league, or (b) 120% of the player's previous year salary. Players can be franchised in two consecutive seasons, but may not be franchised a third consecutive season.



Salary Cap:

An integral part of success in a RSO league is Salary Cap management. The Salary Cap for 2014 is $133 million (just like in the NFL), and each subsequent season’s Salary Cap is determined each off-season (as in real life), and based on reports from the NFL, it will likely keep gradually increasing each year. Every roster move you make can potentially affect your Salary Cap. Players earn a pro-rated portion of their yearly salaries on a per game basis (1/16th of 2014 Salary per game). The Salary Cap acceleration rules are based on reality. If you cut a player with guaranteed money remaining on his contract, the way the guarantee affects your Salary Cap depends on when the player was cut as described below:

In-season: The current year guarantee still counts against the current year’s cap. Any future years’ guarantee amounts count against the subsequent season’s cap. Example: If a player signs a 4-year, $50M contract ($11M-2014, $12M-2015, $13M-2016, $14M-2017) in August 2014, and is cut in the middle of the 2014 season and is not acquired via waivers by another team, the entire $11M (100% first year guaranteed) counts against the 2014 Cap. The remaining guarantee of $ 19.5M (50% of future years: $6M-2015, $6.5M-2016, $7M-2017) accelerates against the 2015 Cap, thus limiting the amount the owner can spend in Free Agency in 2015.

- Off-season: The upcoming year's guarantee amount counts against the current season's cap and all remaining years' guarantee amounts count against the subsequent season’s cap. Example: If a player signs a 4-year, $50M contract ($11M-2014, $12M-2015, $13M-2016, $14M-2017) in August 2014, and is cut during the 2014-15 off-season (after the conclusion of the 2014 season but before Free Agency 2015) the 2015 guarantee amount ($6MM) counts against the 2015 Cap and the remaining guarantee amounts of $13.5M (50% of future years: $6.5M-2016, $7M-2017) accelerates against the 2016 Cap, thus limiting the amount the owner can spend in Free Agency in 2016. Note that once the off-season is over (a date that is customizable for each league), if a player is cut, the salary cap acceleration will again follow the in-season rules detailed above

Multi-year contracts: Multi-year contracts can only be signed through the Free Agency Auction process. After the Free Agency Auction process, owners may only sign players to 1-year (non-guaranteed) contracts, which expire at the end of the current season. The total value of a multi-year contract is distributed across the duration of a contract based on the algorithm used in Free Agency. For example, a player signed to a 4-year contract earns a percentage of the total value of the contract each year (22% in year 1, 24% in year 2, 26% in year 3, and 28% in year 4), so that over the life of the contract the player earns the total amount of the contract signed in Free Agency. This results in small salary escalations (between 6% and 10%) in each subsequent year of a multi-year contract. In this league will have 9 of each contract length, (9: 4yr/ 9: 3yr /9: 2yr and unlimited 1yr contract)

 

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