Yea I get the same vibe.I feel like this game penalizes me for being active. When I am active, my medal count rises and I start getting steamrolled left and right. Also my islands get invaded by players that are many levels higher than me.
Basically I feel like I have to try to pay for a big upgrade on a Dr. Terror day and then not do anything other than operations until the next Terror day. Kinda takes some fun away.
To an extent it does penalize you for being active...however level doesn't matter in any way, you're matched by people with similar medal counts. At level 34 I'm getting levels anywhere from 34 to 45...it just means you are more offensive than defensive. I've taken down level 40+ players without losing more than a couple guys, but have guys my same level that have much stronger bases.I feel like this game penalizes me for being active. When I am active, my medal count rises and I start getting steamrolled left and right. Also my islands get invaded by players that are many levels higher than me.
Basically I feel like I have to try to pay for a big upgrade on a Dr. Terror day and then not do anything other than operations until the next Terror day. Kinda takes some fun away.
I didn't notice the attacks until this level when I was making a run at leveling up the HQ and/or the Sculptor thing which are close to the same amounts. I've tried a number of strategies, don't attack and simply farm...when I get up close to the needed totals get rolled. Make an effort to attack as much as possible and take what I need...when I get close to the needed totals get rolled. Try a combination of the last two with timing around sub loot, Doc Terror, boosting resource statues...when I get up close to the needed totals get rolled.To an extent it does penalize you for being active...however level doesn't matter in any way, you're matched by people with similar medal counts. At level 34 I'm getting levels anywhere from 34 to 45...it just means you are more offensive than defensive. I've taken down level 40+ players without losing more than a couple guys, but have guys my same level that have much stronger bases.I feel like this game penalizes me for being active. When I am active, my medal count rises and I start getting steamrolled left and right. Also my islands get invaded by players that are many levels higher than me.
Basically I feel like I have to try to pay for a big upgrade on a Dr. Terror day and then not do anything other than operations until the next Terror day. Kinda takes some fun away.
The biggest key to not getting attacked is to not be worth attacking...and when you don't need the resources, don't attack (which is hard). I'm only level 14 HQ and hoping to make a run to 15...but I don't really feel like it'll be an issue as long as I plan both rewards boats, terror, sub, and saving the weak players on my map. That thought may very well change when I get to your level Beer. Saving by collecting resources doesn't help...it just exacerbates the problem because more people scout you and find you worth attacking...gotta save opportunities.
I made it to HQ16 earlier this week, I had to spend ~700 diamonds to make up the resource difference though.Yea I get the same vibe.I feel like this game penalizes me for being active. When I am active, my medal count rises and I start getting steamrolled left and right. Also my islands get invaded by players that are many levels higher than me.
Basically I feel like I have to try to pay for a big upgrade on a Dr. Terror day and then not do anything other than operations until the next Terror day. Kinda takes some fun away.
EY, it was a grind for me to get to 16 and I've tried, unsuccessfully, twice to get the resources to go to 17 but as Plasma states every time you get close you get steamrolled because of the stepped up activity to grind the resources. I also have been very lax on defense lately. Since I haven't had success at advancing up I started spending resources on defensive upgrades.
You've won me over on this one, can't believe I played the game for 6 months and never made a sculpture. It also falls into that HQ upgrade in terms of resources. Doesn't seem to matter what I'm saving for, when it starts adding up I got rolled.also, i think the sculptor upgrades are more beneficial than any of the others
lol nope. spend your resources b4 you log off. youre not stopping that attackAny tips to defend against level 15 tanks backed up by level 12 medics? With enough gunboat power to destroy my shock and 2 boom cannons pre-deployment.
Oh man...total game changer for you! I'm of the opinion that the sculptures are the most important thing in the game and why you cannot buy crystals. If you could, those willing to spend the money would dominate the millions of players only spending a couple bucks here and there.You've won me over on this one, can't believe I played the game for 6 months and never made a sculpture. It also falls into that HQ upgrade in terms of resources. Doesn't seem to matter what I'm saving for, when it starts adding up I got rolled.also, i think the sculptor upgrades are more beneficial than any of the others
Yeah, I've given up trying to defend that too. I went on a killing spree that put me way out of my ability to defend....I wasn't even getting intel out of people attacking me. It's especially tough when you're on that border where people attacking you have more landing crafts than you do. I have a hard enough time with tanks/medics with 6 boats let alone a 7th.lol nope. spend your resources b4 you log off. youre not stopping that attackAny tips to defend against level 15 tanks backed up by level 12 medics? With enough gunboat power to destroy my shock and 2 boom cannons pre-deployment.
Do you have a resource reward masterpiece? If so I would boost that on Dr Terror days.I need a new HQ16 base. I'm getting rolled for more resources than I can generate on my own or from raiding.
Struggling against warriors, tanks, heavies, grenadiers or all of the above?I need a new HQ16 base. I'm getting rolled for more resources than I can generate on my own or from raiding.
The latest was tanks.Struggling against warriors, tanks, heavies, grenadiers or all of the above?I need a new HQ16 base. I'm getting rolled for more resources than I can generate on my own or from raiding.
are you getting rolled by more advanced players? Maybe your medal count is too high.The latest was tanks.Struggling against warriors, tanks, heavies, grenadiers or all of the above?I need a new HQ16 base. I'm getting rolled for more resources than I can generate on my own or from raiding.
My best base against tanks was with the defenses crammed up against the coast for maximum coverage of all landing spots. This is also good against grenadiers, but weak against warriors.The latest was tanks.Struggling against warriors, tanks, heavies, grenadiers or all of the above?I need a new HQ16 base. I'm getting rolled for more resources than I can generate on my own or from raiding.
Tanks with a couple heavys can be useful if there are cannons that could be troublesome so heavys take the damage (thereby preventing tanks from taking double damage)moleculo said:I don't understand people attacking my resource bases with mixed armies.
I've been attacked recently with the following:
7 tanks, 7 heavies
8 tanks, 12 zookas
1 tank, 6 heavies, 18 zookas
6 tanks, 9 heavies
6 heavies, 52 riflemen
1 tank, 3 heavies, 12 zookas, 26 riflemen
I just don't understand the strategy of mixing troops with tanks. When you do that, the troops move in front of the tank, and take all of the damage.
I get heavy/zooka, but that's the only time I mix troop type (except medics). Everything else seems sub-optimal. I wish I could interview these people sometimes to understand what they are thinking.
not sure I agree. granted, I'm still only HQ13, but I wasn't updating riflemen for a while, and now I'm finding a lot of blackguard bases are ideal for them. maybe later on that changes?coyote5 said:One other thing. Concentrate on a couple troop compositions. I run warrior and tanks almost exclusively. I use grenadiers as well but I haven't spent any gold to upgrade them. You shouldn't be spending gold to upgrade each and every category, it's a waste and holds you back. The shock bombs and the 2 rocket attacks are very important. They need to be maxed for your level.
I think they stopped double-damage to tanks with the last update.Tanks with a couple heavys can be useful if there are cannons that could be troublesome so heavys take the damage (thereby preventing tanks from taking double damage)moleculo said:I don't understand people attacking my resource bases with mixed armies.
I've been attacked recently with the following:
7 tanks, 7 heavies
8 tanks, 12 zookas
1 tank, 6 heavies, 18 zookas
6 tanks, 9 heavies
6 heavies, 52 riflemen
1 tank, 3 heavies, 12 zookas, 26 riflemen
I just don't understand the strategy of mixing troops with tanks. When you do that, the troops move in front of the tank, and take all of the damage.
I get heavy/zooka, but that's the only time I mix troop type (except medics). Everything else seems sub-optimal. I wish I could interview these people sometimes to understand what they are thinking.
Would also say boosting PSC if masterpiece would be very worthwhile. I agree that keeping your vault fully boosted is extremely important, boats to 16 was a huge help at the time, statues are super important with purple being most important by far which helps that they are easiest to get if go far on Dr T days.coyote5 said:Listen. Defense in the game is broken. That's just a fact. You can't build a base to defend against all invading types. When you try to defend against tanks, you're gonna be weak against warriors or grenadiers etc. It's just the way it is. Unless and until SC makes some fundamental changes that won't change.
Look at my base. I'm HQ18 and I'd say my defenses are terribly underleveled. But I don't care. I don't care if I get raided. I boost gun boat, resource reward and troop damage (sometimes) on terror days and do my best to clear the map. I'll try to have about 1m in gold or so before I start, save my VP and OP reward boats, and also have a sub coming in with lots of resources. In that way I can usually hit a big upgrade and a big troop update. My tank updates are over 5m now.
This is correct, they increased the damage done to all troops by Towers and Cannons and removed the double damage they did to tanks.I think they stopped double-damage to tanks with the last update.Tanks with a couple heavys can be useful if there are cannons that could be troublesome so heavys take the damage (thereby preventing tanks from taking double damage)moleculo said:I don't understand people attacking my resource bases with mixed armies.
I've been attacked recently with the following:
7 tanks, 7 heavies
8 tanks, 12 zookas
1 tank, 6 heavies, 18 zookas
6 tanks, 9 heavies
6 heavies, 52 riflemen
1 tank, 3 heavies, 12 zookas, 26 riflemen
I just don't understand the strategy of mixing troops with tanks. When you do that, the troops move in front of the tank, and take all of the damage.
I get heavy/zooka, but that's the only time I mix troop type (except medics). Everything else seems sub-optimal. I wish I could interview these people sometimes to understand what they are thinking.
I might be wrong, but I don't think you can upgrade your sculptor with a sculpture in it. I hope I'm wrong, that indeed would be nice....but I think I tried it once.I have a purple resource reward masterpiece ready to deploy. The problem is the sculptor is pricey to upgrade, which I need in order to add a new statue slot. Then I keep getting raided so it's 1step forward 2 steps back with accumulating wood and stone.
I'll get there a some point, but I just need people to leave me the hell alone for a week while I hoard my loot.
not sure I agree. granted, I'm still only HQ13, but I wasn't updating riflemen for a while, and now I'm finding a lot of blackguard bases are ideal for them. maybe later on that changes?coyote5 said:One other thing. Concentrate on a couple troop compositions. I run warrior and tanks almost exclusively. I use grenadiers as well but I haven't spent any gold to upgrade them. You shouldn't be spending gold to upgrade each and every category, it's a waste and holds you back. The shock bombs and the 2 rocket attacks are very important. They need to be maxed for your level.
Fair point. I do see some resource bases where rifleman spam might succeed where warriors can't, and I've seen replays where you need them for Hammerman as well. Maybe I should start upgrading them as well.I personally like having a wide range of above average troop options available. Having levelled riflemen have been a godsend for taking some level 60 resource bases.
I'm Markistan, running at HQ15.what HQ level are you? Here's what I have:
TD - 27, 11
TH - 30
PSC - 64
GBE - 34, 14, 14
RR - 44, 14
I had an all resource production masterpiece 24 a few HQs ago. That's about the top RP you can get, but I ditched it for a TD guardian. I was at the point where being able to hit a few more levels of Dr Terror and more advanced bases outweighed the additional resources from the RP masterpiece. You just have to see if you've hit that tipping point yet. Eventually green statues are neg EV.
Your guardian WP should definitely be the next to go. Once you get your next purple MP, it should probably replace your green, unless it's another RR. Even if it's a low % PSC, you're still probably better off with it. Are you in our task force? What base are you?
Be warned that you can only have 1 MP for any given attribute (can have multiple of a color...but cannot have 2 GBE masterpieces). That stung someone in my taskforce when he wasn't aware of it...harvested a troop damage to build an MP, and got a troop health but already had one.Assuming equal level, what do you guys think is the optimum statue configuration?
right now, I have 2 guardian GBE, 2 guardian troop (1 health, one damage), one guardian wood production, and one RR masterpiece... so that's 4 statues geared towards offense and two geared at increasing production.
I have been pretty pleased with this so far - love having all of that GBE, I think the wood production has been really beneficial and the RR masterpiece has really jump-started Dr. Terror days.
I have a couple of masterpieces coming up soon - one green will get started building in a couple of hours (pending sub dive), and i'm not too far off from another purple. Problem is - I don't really want to give up any of my current statues, and I won't be ready to upgrade sculptor until end of the week at the soonest.
not sure how I want my statues allocated.
Additionally, the link below is a great piece of info for percent chance to get a statue. I use it all the time to decide which to keep. I read somewhere it was taken directly from the game files and can be trusted.
just got my second masterpiece today... iron production . I have never been prevented from building anything because of a lack of iron.Additionally, the link below is a great piece of info for percent chance to get a statue. I use it all the time to decide which to keep. I read somewhere it was taken directly from the game files and can be trusted.
http://forum.supercell.net/showthread.php/219660-yesup-s-Ultimate-Guide-to-Power-Stones-and-Statues
On a related note: I just build my 3rd unusable masterpiece in a row this morning, very frustrating for someone with 7 statues, of which only 3 are MPs and 1 of those being a very low level one.
ETA - I see from your link that my link is a suggested prereq.
Yeah, I got a 50% iron one when I was HQ12...all it would have done was generate so much unusable iron that I would have been a tasty target. Gold great, wood or stone I could have used for at least a short time...iron, get the eff out of here.just got my second masterpiece today... iron production . I have never been prevented from building anything because of a lack of iron.Additionally, the link below is a great piece of info for percent chance to get a statue. I use it all the time to decide which to keep. I read somewhere it was taken directly from the game files and can be trusted.
http://forum.supercell.net/showthread.php/219660-yesup-s-Ultimate-Guide-to-Power-Stones-and-Statues
On a related note: I just build my 3rd unusable masterpiece in a row this morning, very frustrating for someone with 7 statues, of which only 3 are MPs and 1 of those being a very low level one.
ETA - I see from your link that my link is a suggested prereq.
But yeah...Yesups guide is very informative.