What's new
Fantasy Football - Footballguys Forums

Welcome to Our Forums. Once you've registered and logged in, you're primed to talk football, among other topics, with the sharpest and most experienced fantasy players on the internet.

Orphan Team IDP Dynasty League (1 Viewer)

Chadstroma

Footballguy
I have an open team. $20 flat fee. If interested, post here and/or PM- thanks. 

Draft 1.3, 2.3 and 3.3

(does not have it's 1st round 2017 pick)

Roster:

Drew BreesQBNOROAKSun Sep 11 1:00 pm500.0%0.0%- Starter

LeGarrette BlountRBNWE@ARISun Sep 11 8:30 pm900.0%0.0%- Starter

Denard RobinsonRBJACGNBSun Sep 11 1:00 pm500.0%0.0%- Starter

Anquan BoldinWRSFOLARMon Sep 12 10:20 pm800.0%0.0%- Starter

Antonio BrownWRPIT@WASMon Sep 12 7:10 pm800.0%0.0%- Starter

Jordan CameronTEMIA@SEASun Sep 11 4:05 pm800.0%0.0%- Starter

Matt BryantKATLTAMSun Sep 11 1:00 pm1100.0%0.0%- Starter

Greg HardyDLDALNYGSun Sep 11 4:25 pm700.0%0.0%- Starter

Bennie LoganDLPHICLESun Sep 11 1:00 pm400.0%0.0%- Starter

Keenan RobinsonLBWASPITMon Sep 12 7:10 pm900.0%0.0%- Starter

Avery WilliamsonLBTENMINSun Sep 11 1:00 pm1300.0%0.0%- Starter

Malcolm JenkinsDBPHICLESun Sep 11 1:00 pm400.0%0.0%- Starter

William MooreDBATLTAMSun Sep 11 1:00 pm1100.0%0.0%- Starter

Ryan FitzpatrickQBNYJCINSun Sep 11 1:00 pm1100.0%0.0%- Reserve

Joe FlaccoQBBALBUFSun Sep 11 1:00 pm800.0%0.0%- Reserve

Brock OsweilerQBHOUCHISun Sep 11 1:00 pm900.0%0.0%- Reserve

Cameron Artis-PayneRBCAR@DENThu Sep 8 8:30 pm700.0%0.0%- Reserve

Matt AsiataRBMIN@TENSun Sep 11 1:00 pm600.0%0.0%- Reserve

Reggie BushRBSFOLARMon Sep 12 10:20 pm800.0%0.0%- Reserve

Matt ForteRBNYJCINSun Sep 11 1:00 pm1100.0%0.0%- Reserve

Jonas GrayRBJACGNBSun Sep 11 1:00 pm500.0%0.0%- Reserve

Justin BlackmonWRJACGNBSun Sep 11 1:00 pm500.0%0.0%- Reserve

Eddie RoyalWRCHI@HOUSun Sep 11 1:00 pm900.0%0.0%- Reserve

Mohamed SanuWRATLTAMSun Sep 11 1:00 pm1100.0%0.0%- Reserve

Kenny StillsWRMIA@SEASun Sep 11 4:05 pm800.0%0.0%- Reserve

Heath MillerTEPIT@WASMon Sep 12 7:10 pm800.0%0.0%- Reserve

Mychal RiveraTEOAK@NORSun Sep 11 1:00 pm1000.0%0.0%- Reserve

Greg ZuerleinKLAR@SFOMon Sep 12 10:20 pm800.0%0.0%- Reserve

Jurrell CaseyDLTENMINSun Sep 11 1:00 pm1300.0%0.0%- Reserve

Malik JacksonDLDENCARThu Sep 8 8:30 pm1100.0%0.0%- Reserve

Corey LiugetDLSDG@KANSun Sep 11 1:00 pm1100.0%0.0%- Reserve

Olivier VernonDLMIA@SEASun Sep 11 4:05 pm800.0%0.0%- Reserve

Mario WilliamsDLBUF@BALSun Sep 11 1:00 pm1000.0%0.0%- Reserve

Daren BatesLBOAK@NORSun Sep 11 1:00 pm1000.0%0.0%- Reserve

Donald ButlerLBSDG@KANSun Sep 11 1:00 pm1100.0%0.0%- Reserve

David HawthorneLBNOROAKSun Sep 11 1:00 pm500.0%0.0%- Reserve

Emmanuel LamurLBMIN@TENSun Sep 11 1:00 pm600.0%0.0%- Reserve

Perry RileyLBWASPITMon Sep 12 7:10 pm900.0%0.0%- Reserve

Kelvin SheppardLBMIA@SEASun Sep 11 4:05 pm800.0%0.0%- Reserve

Quintin DempsDBHOUCHISun Sep 11 1:00 pm900.0%0.0%- Reserve

Dashon GoldsonDBWASPITMon Sep 12 7:10 pm900.0%0.0%- Reserve

Casey HaywardDBGNB@JACSun Sep 11 1:00 pm400.0%0.0%- Reserve

Janoris JenkinsDBLAR@SFOMon Sep 12 10:20 pm800.0%0.0%- Reserve

Alterraun VernerDBTAM@ATLSun Sep 11 1:00 pm600.0%0.0%- Reserve

T.J. WardDBDENCARThu Sep 8 8:30 pm1100.0%0.0%- Reserve

George WilsonDBTENMINSun Sep 11 1:00 pm1300.0%0.0%- Reserve

Arthur JonesDLINDDETSun Sep 11 4:25 pm1000.0%0.0%- IR

Ryan MundyDBCHI@HOUSun Sep 11 1:00 pm900.0%0.0%- IR


League Bylaws
1) This is a Dynasty league. Each owner that enters does commit to this league with the expectation to be an active
member of the league. All fees are expected to be paid promptly before the draft and involvement in the leagues day to
day operations is expected to a degree. This would include votes of any kind (trades, rule changes, or disputes) as
well as the community message board. 

2) Division winners have a bye week in playoffs. The 2nd and 3rd placed teams in each division will play each other in
each division in week 1 of playoffs. The winner of week 1 of playoffs will play the Division winner during week 2 of
playoffs. The winners of the week 2 of playoffs from each division will play each other in the Super Bowl in week 3 of
playoffs. The winner of this game will be Champion of the League. 

3) Teams will consist of 46 man rosters with 4 IR slots. *A taxi squad may be placed back if RTSports allows for that option in the future. 

4) Winnings will be distributed as follows:

-$20 to the Best NFL Game Picks [tie breakers are (1) Total Points Scored in Week 17 (closer to the actual wins) (2)
Best picks of Week 1 (3) Best picks of Week 17

The rest of the pot divided by the following:
-25% to the Champion of the League 

-25% to the Top Scorer of the Regular Season [tie breakers are (1) Highest Points in Week 1 (2) Top One Player Scorer
(3) Head to Head Record (4) Best One Game Score] 

-25% to the Best Regular Season Record [tie breakers are (1) Best Divisional Record (2) Longest Winning Streak (3)
Head to Head Record (4) Best One Game Score] 

-25% to the Best One Game Score [tie breakers are (1) Best Low Scorer (compare the teams two lowest scores of the
season, higher of the two win the tie breaker) (2) Top One Player Scorer (3) Head to Head Record 


5) $20 Flat Fee. 100% payout minus League Site cost and minus any Paypal costs. 

6) Fees must be paid in a timely manner. Entry fee is due 3 weeks before the draft begins. If payment is not received, a late fee of $5 will be charged. A second deadline will be 2 weeks before the draft begins, a late fee of $15 will be charged. A final deadline will be 1 week before the draft begins, if payment- including all late fees the team will be ejected from the league.

7) Players may be on IR only if the player is actually listed on RTSPORTS with an O, X, U or an N next to his name.
Any violations of this policy and the commissioner may ask the owner to correct the problem with future instances
being grounds for an automatic drop of that player from the team. Exception to this rule is the Taxi Squad players.
All IR reserve players must be taken off of IR one week after the NFL Super Bowl, an exception to the rule is the Taxi
Squad players. 

8) There will be a general acceptance of all trades, but all trades are subject to being rejected. The Commissioner
has veto power over any trade that is seen as being done out of wrongful intent or by deals that may include but not
limited to cash incentives. Any two owners may call for a Trade Veto Vote up to 2 days after the completion of the
trade. The Vote will be inacted one two owners call for it and last two days. An e-mail notification of the vote will
be sent out. A trade will be confirmed or rejected at the end of the voting period. A trade must have majority to be
confirmed. Any ties result in the trades rejection. Owners should reserve this for outstanding circumstances that make
the trade suspicious. "Bad" trades should not be called for votes. Finally, the Commissioner may call for a vote
without a second from another owner. 

9) A 'no trade' period is in effect before the start of NFL games on our (fantasy) final regular season games and goes
through until the next sunday after the Super Bowl. 

10) Trades may include future draft picks as RTSports allows. 

12) Draft positions will be determined by record (worst/first to best/last) in an NFL style draft. Tie Breakers are
(1) Total Points (worst/first to best/last) (2) Divisional Record (worst/first to best/last) (3) Head to Head
(worst/first to best/last). Rookie drafts will consist of 4 rounds. *Note that the initial draft will be serepentine
and draft position will be random as selected by the site. The draft will consiste of 4 rounds and roster spots will
be expanded on draft day. Roster levels will be cut down by 4 on the last day of pre-season games. 

13) The draft will consist of 4 rounds. Rosters will be expanded by 4 the day of the draft and last until the end of
the NFL pre-season.

14) There is a 24 hour blackout period from when the draft is completed to when free agency begins. Any players picked up during this time will be force dropped by the commissioner.

15) Schedule will consist of playing division rivals twice and the remainder being all others and generated randomly by the site.

16) The Commissioner reserves the right to eject any owner from the league at any time in order to protect the greater good of the league. 

17) All disputes that are not governed by specific rules are subject to ruling by the Commissioner, in which the
remaining body of owners excluding the owners in dispute and the Commissioner may vote to veto the decision made by
the Commissioner if seen as biased or unfair in any way. This vote must be a uniform vote with all remaining owners
being in agreement. If the Commissioner is involved in a dispute he will then set forth a proposal for a decision
which will then be voted on by the remaining owners, however, to prevent gridlock, this vote will be a majority vote
of the remaining owners. 






 








Top
Season


  • Play begins in NFL Week 1.
  • Regular season lasts through NFL Week 14.
  • Post season begins in NFL Week 15.
  • Post season lasts through NFL Week 17.
  • League Standings: Head-to-Head Record








Top
Special Rules


  • Neither defenses nor special teams are used.
  • Game tie-breaker option: None
  • Standings Tie Breakers:

    1. Divisional Record
    2. Head-To-Head Competition
      (winning percentage against all tied teams)
    3. Total Points Scored in Games
      (double headers count twice, bye weeks do not count)
    4. Points Scored Head-to-Head
      (points scored in head to head games against tied teams)








Top
Roster Composition




Total players per roster:


 46


Maximum players on I/R:


 4


I/R restrictions:


 Player must be Doubtful (D) or worse.




Position


Minimum


Maximum


Quarterback


2


10


Running Back


2


10


Wide Receiver


3


15


Tight End


2


10


Kicker


1


5


Defensive Line


2


10


Linebacker


2


10


Defensive Back


2


10










Top
Starting Lineup Composition




Maximum Starters per team:


 Overall: 13  Offensive: 7  Defensive: 7




Position


Minimum


Maximum


Offense:


Quarterback


1


1


Running Back


1


1


Wide Receiver


2


2


Tight End


1


1


Kicker


1


1


Off Flex (RB/WR/TE)


0


1


Defense:


Defensive Line


2


2


Linebacker


2


2


Defensive Back


2


2


Def Flex (DL/LB/DB)


0


1










Top
Rushing Rules




Category


Rushing Rule


Modified


Rushing Touchdowns


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 6.0 point(s) for each rushing touchdown



---


Rushing 2-point Conversions


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 2.0 point(s) for each rushing 2-point conversion



---


Length of Rushing Touchdowns


No rules defined.


 


Total Rushing Yardage


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 0.1 bonus point(s) each 1 total yards, starting with 1 yard(s).



---


Total Rushing Attempts


No rules defined.


 


Yards Per Rush


No rules defined.


 


ALL Fumbles


No rules defined.


 


Fumbles Lost


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 1.5 point(s) deducted for each 1 fumble(s) lost, starting with 1 fumble(s) lost.



---










Top
Passing Rules




Category


Passing Rule


Modified


Passing Touchdowns


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, Defenses
  • 4.0 point(s) for each passing touchdown



---


Passing 2-point Conversions


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, Defenses
  • 1.0 point(s) for each passing 2-point conversion



---


Length of Passing Touchdowns


No rules defined.


 


Total Passing Yardage


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 0.04 bonus point(s) each 1 total yards, starting with 1 yard(s).



---


Total Passing Attempts


No rules defined.


 


Total Completions


No rules defined.


 


Passing Completion Percentage


No rules defined.


 


Yards Per Completion


No rules defined.


 


Yards Per Attempt


No rules defined.


 


Incompletions


No rules defined.


 


Interceptions


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 1.5 point(s) deducted for each 1 interception(s), starting with 1 interception(s).



---


Times Sacked


No rules defined.


 










Top
Receiving Rules




Category


Receiving Rule


Modified


Receiving Touchdowns


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 6.0 point(s) for each receiving touchdown



---


Receiving 2-point Conversions


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 2.0 point(s) for each receiving 2-point conversion



---


Length of Touchdown Receptions


No rules defined.


 


Total Receiving Yardage


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 0.1 bonus point(s) each 1 total yards, starting with 1 yard(s).



---


Total Receptions


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 0.5 bonus point(s) each 1 reception(s), starting with 1 reception(s).



---


Yards Per Reception


No rules defined.


 










Top
Combined Yardage Rules




Category


Combined Rule


Modified


Total Combined Rushing And Receiving Yardage


No rules defined.


 


Total Combined Rushing And Passing Yardage


No rules defined.


 


Total Combined Rushing, Passing and Receiving Yardage


No rules defined.


 










Top
Kicking Rules




Category


Kicking Rule


Modified


Extra Points


1 rule defined:
For position: Ks
  • 1.0 point(s) for each extra point



---


Field Goals


1 rule defined:
For position: Ks
  • 3.0 point(s) for each field goal



---


Length of Successful Field Goals


No rules defined.


 


Missed Extra Points


1 rule defined:
For position: Ks
  • 1.0 point(s) deducted for each 1 missed extra points(s), starting with 1 missed extra points(s).



---


Missed Field Goals


No rules defined.


 


Length Of Missed Field Goals


1 rule defined:
For position: Ks
  • 1.0 point(s) deducted for 1 to 100 yard(s).



---










Top
Special Teams Rules




Category


Special Teams Rule


Modified


Kickoff Return Touchdowns


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 6.0 point(s) for each kickoff return touchdown



---


Punt Return Touchdowns


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 6.0 point(s) for each punt return touchdown



---


Length of Kickoff Return Touchdowns


No rules defined.


 


Length of Punt Return Touchdowns


No rules defined.


 


Total Punt Return Yardage


No rules defined.


 


Total Kickoff Return Yardage


No rules defined.


 


Total Combined Kickoff And Punt Return Yardage


No rules defined.


 


ALL Special Teams Fumbles


No rules defined.


 


Special Teams Fumbles Lost


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks
  • 1.5 point(s) deducted for each 1 fumble(s) lost, starting with 1 fumble(s) lost.



---


Extra Point Returns


No rules defined.


 










Top
Defensive Rules




Category


Defensive Rule


Modified


Fumble Recovery Touchdowns


1 rule defined:
For position: DL, LBs, DBs
  • 6.0 point(s) for each fumble recovery touchdown



---


Interception Touchdowns


1 rule defined:
For position: DL, LBs, DBs
  • 6.0 point(s) for each interception touchdown



---


Length of Fumble Recovery Touchdowns


No rules defined.


 


Length of Interception Touchdowns


No rules defined.


 


Defensive Safeties


No rules defined.


 


Defensive SPECIAL TEAMS Touchdowns


1 rule defined:
For position: DL, LBs, DBs
  • 6.0 point(s) for each defensive special teams touchdown



---


Length of Defensive SPECIAL TEAMS Touchdowns


No rules defined.


 


Defensive SPECIAL TEAMS Safeties


No rules defined.


 


Blocked Field Goals


1 rule defined:
For position: Defenses
  • 1.0 bonus point(s) for each 1 blocked field goal(s), starting with 1 blocked field goal(s).



---


Blocked PATs


1 rule defined:
For position: Defenses
  • 1.0 bonus point(s) for each 1 blocked PAT(s), starting with 1 blocked PAT(s).



---


Blocked Punts


1 rule defined:
For position: Defenses
  • 1.0 bonus point(s) for each 1 blocked punt(s), starting with 1 blocked punt(s).



---


Sacks


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 1.25 bonus point(s) for each 0.5 sack(s), starting with 0.5 sack(s).



---


Total Sack Yardage


No rules defined.


 


Fumbles Forced


1 rule defined:
For position: DL, LBs, DBs
  • 1.5 bonus point(s) for each 1 opponent's fumble(s) forced, starting with 1 opponent's fumble(s) forced.



---


Fumbles Recovered


1 rule defined:
For position: DL, LBs, DBs
  • 1.5 bonus point(s) for each 1 opponent's fumble(s) recovered, starting with 1 opponent's fumble(s) recovered.



---


Interceptions


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 3.0 bonus point(s) for each 1 interception(s), starting with 1 interception(s).



---


Turnovers (Fumbles Recovered + Interceptions)


No rules defined.


 


Fumble Return Yardage


No rules defined.


 


Interception Return Yardage


No rules defined.


 


Turnover Return Yardage (Fumble + Interception Yardage)


No rules defined.


 


Total Tackles


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 2.0 bonus point(s) for each 1 tackle(s), starting with 1 tackle(s).



---


Total Assists


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 1.0 bonus point(s) for each 1 assist(s), starting with 1 assist(s).



---


Passes Defensed


1 rule defined:
For position: QBs, RBs, WRs, TEs, Ks, DL, LBs, DBs
  • 2.0 bonus point(s) for each 1 pass(es) defensed, starting with 1 pass(es) defensed.



--



 
Also- defensive big play scoring is in vote right now and looks like it will pass. So, a bump in sacks, INT, forced and recovered fumbles.

 

Users who are viewing this thread

Top