Founded Rome two tiles NW of the starting spot.
The top complaint I've heard so far is how difficult it is to defend against a religious victory when you don't have a religion of your own, so I'm making that a priority early on. Went straight for Astronomy (and found the Cliffs of Dover while I was still researching it) and took the God-King policy. Got my pantheon on turn 18 and picked Oral Tradition, to benefit from all the bananas/dyes/sugar nearby. Built a Holy Site W-NW of the city, between the mountain and the river. NW-NW would have been better, but it borders two mountains
and two banana-jungles that I don't intend to chop anytime soon, so I'm saving that spot for a campus.
As soon as I finished the site, France showed up with two warriors and a slinger and declared war. Could have potentially been a game over, since my only warrior was several turns away and I had spent too much buying the tile for the holy site to afford any units, but luckily two of Catherine's units decided to chase my scout halfway to Egypt instead. Oh, AI. Gave me time to build a slinger and second warrior of my own, and do enough damage to the French units that they ran away.
There's still enough open land around at this point for three or four worthwhile cities, so I didn't want to spend too much effort actually taking Paris. Made peace with France as soon as possible so that my military could focus on taking out barbarians.
Founded my second city E-SE of the starting spot on turn 41. There's a banana in range, and another banana and two wheat just out of range. I'm assuming that with the auto-monument plus the extra culture from my pantheon, I'll grow over them soon enough.
Initial build: Scout, Holy Site, Slinger, Warrior, Settler, Settler
Tech: Astrology, Pottery, Irrigation, Writing, Mining, Masonry
Civics: Code of Laws, Craftsmanship, State Workforce, Foreign Trade, Early Empire
Album:
http://imgur.com/a/HDxNr