My GOTM1 game ran off in the weeds so I've been achievement hunting and nuking people.GOTM 2 is out. Immortal game on Island plates.
Yeah it took me awhile to finally figure out the best way to do a science victory, which I've always found as a bit boring.My GOTM1 game ran off in the weeds so I've been achievement hunting and nuking people.
I didn't realize that you had to land on the moon to start the mars stuff so I focused on getting 3 spaceports when I didn't need but 1 for like 60 turns.
Really embarrasing, should have found far better industrial centers to do the space thing. But for really being my first full game I'm gonna give it a pass.
Getting religion early enough to get Reliquaries is huge when going relics route. 3x tourism from every relic. Must get Mont St. Michael as well. Save a marsh for it.GOTM 2 is a culture victory. Those forums have another "GOTM" type scenario, but it's a bit different, it's in the Hall of Fame forum. It's a gauntlet where they give you the difficulty and civilization to use, and you try and win in as few turns as possible.
I played it with culture, and it provides an intriguing twist. I tried it 3 times, and it's incredibly difficult (requires total luck) to win early, within say 120 turns. BAsically it requires finding or creating relics, and using those relics to get enough culture to win. Read up on the ins and outs of a culture victory. If you haven't tried one, I highly suggest playing one BEFORE you attempt the GOTM.
My goals for this GOTM will be to do everything I can to get around 12 cities. Once I'm at 12 cities, I'll close up shop, build, build, build, and then spam out theater squares.
Basically you want Art museums and archaeological museums. There's a lot to it, but it's pretty self-explanatory once you've done it. Just play a practice round before the GOTM.
Going the relic route for an early victory in GOTM is total luck. You'd have to pop a relic in a hut, then you'd have to spawn an apostle w the martyr ability, then make him die in a war with an opposing missionary or apostle..then he'll spawn a relic. Unfortunately you might have to create 3-4 apostles until you finally get one w the martyr upgrade.
There is a wonder, Mont St Michael, that makes all apostles martyrs, which can provide a significant amount of tourism.
Culdeus, if you're interested in the ins and outs, go to the hall of fame forum and read all the comments in the Beta Gauntlet 1, then play a practice game.
Low amenities. Unhappy city. Revolution!So I'm mostly goofing off to finish GOTM1 and all of a sudden about 10 modern armor barbs, 4 rocket artillery show up in the center of my empire. What in the actual ####?
I haven't played with nukes yet but have an amazing start with Germany at around turn 75. I'll play towards a Domination or Science victory and nuke someone. I assume its just as glorious as previous versions.What if ive been nuking people for fun?
Themo nukes are aaaaaamazing
Yeah...it's funWhat if ive been nuking people for fun?
Themo nukes are aaaaaamazing
Haven't even thought much about it yet. Taking forever to launch my mars crap, should just give up. I'm thinking I come in dead last. I clearly had zero idea what I was doing. Culture should be even more difficult for me. Probably won't even win.GOTM2 is....hard
I won't spoil anything for you. But I will say that if I had it to do over again, I'd do a trial run with the difficulty setting, a culture win AND the land-type. All 3 are significant changes to how I've approached the games thus far.Haven't even thought much about it yet. Taking forever to launch my mars crap, should just give up. I'm thinking I come in dead last. I clearly had zero idea what I was doing. Culture should be even more difficult for me. Probably won't even win.
Did you set all your trade routes to start from the city you were producing the project at? Did you have Ruhr Valley there?I think I learned from GOTM1 that science victory has really little to do with science, and is nearly all production. Need a city with 100s of units of production early to make sure that the apollo comes on fast. Selecting the apollo city and probably settling it to ensure max bonuses is required. I didn't do that and the port-apollo-mars thing was like 100 turns in a city that has like 90 production. Stupid.
Haven't looked but I assume people did their apollo city north and west up near that city state location and maybe did triangle adjacney thing up in that area.
I blew the trade route thing really badly. I did rurh but not even sure that really helped much. It was a learning experience and I'll be interested to see how the really fast wins did it, mainly where they did the big production runs, and what their science production looked like at around T150.Did you set all your trade routes to start from the city you were producing the project at? Did you have Ruhr Valley there?
I won't spoil anything for you. But I will say that if I had it to do over again, I'd do a trial run with the difficulty setting, a culture win AND the land-type. All 3 are significant changes to how I've approached the games thus far.
I can't remember what turn I'm at, and I'm not really doing all that bad, but I think I've approached things all wrong, and I'm worried that one of the civs will sneak out a win in some unforeseen way.
This is actually true. I think it was my 2nd practice game, I won a cultural victory AFTER I won the space race. It was super easy to convert to a cultural victory. Just have a lot of cities and get ready to mass produce items that help with tourism.This map type is a pain in the ###. I keep generating maps with basically no amenities and nowhere to settle.
This post from CF is interesting:
I often shoot for cultural victory as well because it seems the fastest one for me on deity (large/huge maps) - domination probably is faster, but I dislike it. Usually it is possible on 160-200 turn.
My plan is quite different. There is no much sense in having tourism until you have a few +% modifications, plus you need some defence and ability to switch on plan B if something goes wrong, so I start from building solid infrastructure first, and push culture/tourism in the end.
Step 1 - kill the nearest neighbor with couple warriors, 5-6 archers. Should be done by turn 60, otherwise you need stronger army. I usually take his capital the last, so it often has holy district. If not - well, most probably I don't have religion, no big deal. This step gives you 3 free more or less developed cities (or 2 city and settler) and enough space to settle.
Step 2 - build infrastructure, meaning 8 -12 cities with commercial (first) and industrial (second) districts, harbors where it is possible. Monument and encampment where it is needed. Don't over push culture or science on this step, if your infrastructure is not ready the price of districts can become an issue. Prioritize feudalism and improve all you can. Choose your best city (usually it is either your initial capital or the one you conquered) and build all possible districts there to maximize benefits for trade routes, each town has to have trade route to it, all other trades are internal routes from your best city. Ideally it should be almost done roughly by turn 90-100.
As Victoria pointed out, it is crucial to setup good relationships with all civs. You might need to build encampment/keep some units ready just in case.
Step 3 - Prepare cultural push - add theaters and all buildings everywhere and campus where you can (city grow can be limiting factor on this stage). You want roughly 50/50 art and archeology museums, might depend on map. Beeline Merchant republic, then Urbanism. Radio is your priority in science. Explore (scouts/missioners) as much as possible. Ideally you should be able to setup trade routes with all nations at the end of the stage and have plans where you will place you second wave of towns on step 4. As soon as you build everything you want in the city - start running theater projects. Ideally should be done by turn 120-140.
Step 4 - Final sprint.
Grab Computers. Beeline Eiffel tower and Cristo, build both (that's why you need one very powerful city, aim to have at least 120, better 150+ production).
Run as much theater projects as you can - you are getting both GPP and culture you need to quickly get all policies with +tourism modifications. Buy open borders with all nations, send out trade routes (1 per nation is enough). You might need to send couple routes earlier to build trade posts and be able to reach everyone, or you can drop somewhere size 1 city only to setup trade route.
Send out second wave of settlement. You want a few new cities to build resorts - thanks to Eiffel, most of seaside cells are breathtaking in your cities. Add couple forests if needed. You can settle wherever, you don't need them to grow - just buy builder. If you have enough faith - setup natural parks in new cities as well.
You should aim to tourism 1500+, I usually have it at turn 150-170, after that survive about 10-15 turns to your victory.
Was from this thread, the rest of the thread isn't quite so easy to digest for me. A lot of concepts I have zero experience with.
https://forums.civfanatics.com/threads/how-tourism-is-calculated-and-a-culture-victory-made.605199/#post-14568689
Just finished a King-level domination win, where I think I Nuked the last 6 cites - just because I could. I did make the mistake of sending in ground troops to capture the city after the first Nuke - almost killed them with radiation poisoning...What if ive been nuking people for fun?
Themo nukes are aaaaaamazing
From the videos I've watched it seems like it's much easier to theme archaeological stuff. The art stuff is really hard to theme because there is no promise that you can even get enough stuff to fill a museum even if you had the entire map to your disposal. My plan is to do one art museum and the rest arch. for the themes knowing that the art will be filled by GP, mostl ikely.How are you theme-ing the musuems? I tried to figure it out in my last game and completely missed on the idea. Can you move the artifacts around? If so, how?
Are there even going to be enough sites you can access to fill that many museums?From the videos I've watched it seems like it's much easier to theme archaeological stuff. The art stuff is really hard to theme because there is no promise that you can even get enough stuff to fill a museum even if you had the entire map to your disposal. My plan is to do one art museum and the rest arch. for the themes knowing that the art will be filled by GP, mostl ikely.
I've never farmed stuff for the museums beforeAre there even going to be enough sites you can access to fill that many museums?
That was a tough map. Pretty good test for the 2nd GOTM. My civ had four cities that were able to play off each other with factories, which isn't bad...but it wasn't easy. The mountains take away tons of usable tiles and get in the way too.culdeus said:Still messing around on a similar map. Haven't touched the real game since t95. Haven't had time to really concentrate.
The Commerce Hub + Gold bank Chariot into upgraded Knight+Siege Tower rush is real. 180g to do a chariot to a knight and time it correctly to switch to whatever tech lets you build a #### ton of chariots and $$$$.
I'm going to struggle to get AOE factories up and running on GOTM which is a bummer. The map I am working with now is much easier. Even had Japan DOW on me for no reason so can go flatten them with no penalty.