Ok, Here are some ideas to get you rolling. Like everyone said, just keep it fun. Some of this stuff I lifted from others and changed it, some I made up. Use what you want, adapt what you dont like. The kids are so young that keeping their attention will be the biggest hurdle. Lolz at Ned and his Cryuff post. Good shtick
Before you play any of these games, you need to model how to do it. If you say dribble, some of them may start spitting out of their mouths. This should not be hard, there are plenty of great videos on youtube. You want to work up to something like this when they are a few years older
https://www.youtube.com/watch?v=RwsUBXrq9UQ&feature=endscreen
Toy Story 3- Have all the Players line up on the end line. Tell them they are toys from Toy Story. They need to get from one room to the next in the Nursery school with their soccer balls. But they need to do it quickly or Lots O Bear (YOU- the coach) will get them and tale their ball. Players run from the end line to the midfield trying to avoid Lots O Bear. If Lots O Bear gets their ball, they join Lots O Bear and try to get the ball from the other players (Using ONLY their feet. If they kick someone and not the ball, they have to sit out- Never had any issues with kids kicking others. Always went for the ball).
Coaching Points as the season goes on- Use different parts of the feet to dribble the ball. Keep your head up. Keep ball close and change of speed
Candy Mountain- Set up a square with 4 cones. There will be 4 imaginary lines on the field. Each line represents a different Candy. Ask the kids what their favorite candy is and use that (Snickers, Milky Way, Crunch bar etc). At first, just have the players run from one line to another after you call out a candies name. There will be a lot of running into each other at first so make sure you remind them to keep their heads up. After a few minutes, introduce the ball as their candy bag. Tell them they are going to stuff their bags and they need to keep it as close to them as possible.
Additions- As the year goes on, you can have them do something specific with the ball when you call out a candy (Stop ball with sole of foot, step over ball, cut back, run around ball)
Coaching Points- Change of direction and keeping your head up
Jake and the Neverland Pirates- Create a Pirate ship on the field. It should look like a rectangle or a smaller football field. The objective is to have kids run from one endzone to another without being hit by a cannonball.
Start by saying all hands on deck and the kids have to reply Aye Aye Captain. Coach tells the kids that he is Capt Hook and he is the cannonballer. The coach explains that the pirates have to run from one end to the other. Hook then says Pirates are you ready. The kids reply Arrrggggggg and Go. Coach starts serving balls at the kids feet from the sidelines. If the kid gets hit, they are now a cannonballer with Hook. The helpers are also great to help you regather the balls for the cannon. Last one standing is the winning pirate
Coaching Points- Visual Awareness, jumping, change of speed, change of direction
Shrek and Donkey- Start by asking the kids who their favorite big green ogre is. Most will say Shrek. Then ask them who Shreks best friend is. They will say Donkey. Tell them that they are going to be donkeys, but in order to be a donkey, they need a tail. Use a pinnie as Donkeys tail. Have each kid, or parent tuck their tail into the back of their shorts. Their shirt is not allowed to hang over their tail so tuck shirts in. Ask kids to turn around and shake their tails (they love that part). Tell them that Donkey is annoying Shrek (The coach) and he is trying to catch Donkeys tails. Donkeys are not allowed to run outside of the set field markers. On go, all donkeys will run away from shrek and try to be the last donkey with their tail still in.
Adaptations- Can make all donkeys who are caught, stand still, but be able to pull out other donkey tails. But its important that they do not move. You can also introduce a ball to this activity for both Shrek and Donkey. You can emphasize that the you have to stay in the field by telling them the field is an island and if they leave the island, they will be in the water
Coaching Points- Use inside, outside and sole of foot when dribbling. Keep head up, change of speed and direction
Zoo Keeper- Have some pictures of animals on hand. Laminated if possible. The pictures need to be small enough to fit under cones. The coach holds the cards up and asks the players if they know what each animal is (dolphin, zebra, lion, elephant, kangaroo, monkey, giraffe etc) Then an assistant or coach with a second set places all the pictures under a cone. The kids are told that the ball is their truck. They need to dribble or drive their truck to each cone (that is spread out around the field) and then they need to pick up the cone to see what animal is under it. After they see which animal they went to, they need to make a sound that they animal makes as loud as they can (Lion- Rooooaaarrrr, elephant- elephant noise with their arms making a trunk etc). They then need to put the animal back under the cone and move on to a new cone.
Progression- Now add a Dinosaur into the mix with a set base for all drivers to be safe from the dinosaur. The first player to uncover the Dino needs to yell out Dinosaur as loud as they can. All players need to stop what they are doing and return with their balls back to their safe base where the Dinosaur can not get them. Move the Dino around without the kids seeing. When they kids find the Dino 3 times, they need to defeat the Dino so it doesnt come back. All kids will need to kick their balls at the Dino (coach). When enough kids have hit you, you go down and pretend to be defeated. You can decide if all kids need to hit you or if 5 hits are enough.