Is anyone else getting super anal playing this game in terms of tracking what you are doing and what you want to do and what is left to do?
I sure as hell am.
Apologies in advance for my usual wall of text.
I've created a spreadsheet with multiple tabs. The main tab, based on research online (avoiding spoilers) is to list all missions of each chapter (including epilogues) -- main, stranger, companion, etc.) as well as unique items (masks, weapons, clothing, etc.) and some larger challenges (treasure maps, gunslingers, bounties, etc.) and some of the more specific "to dos" (dreamcatchers, rock carvings, discovering aliens, robots, and unique characters, and investigating mysteries like the princess and meeting characters like the wolf man, etc.).
I have a copy of that sheet that I filter down to just the items that are available up to and through the chapter/mission I am on (right now everything through CH3).
I check off things as I go on both tabs.
Also have another tab of very focused "to do tonight" items based on the filtered tab I described above to focus on some of the things I wanted to complete in the next session or two -- last night, that was hunting down a perfect Bison and crafting the Provisions Satchel. I add items to this to-do list as I find them (for instance, I added a bounty mission that I noticed and picked up in Saint Denis on my way to hunt the Bison) and prioritize them (for instance, I prioritized this bounty mission after hunting Bison and Elk -- really want those satchels -- but before hunting for some of the animals the taxidermist is sending me on as bounty missions, like companion missions that I've prioritized this new bounty with, are white and don't want to lose them by taking too long to get to them).
Another tab lists all outfit items -- each individual piece and complete outfits, their cost and the pelts (legendary and otherwise) needed to craft them, along with a list of other craftable items and their "ingredients" -- satchels, talismans, saddles, etc. An additional pivot table on this sheet lists the number of each pelt/feather/etc. that Pearson and the trapper need (i.e. Pearson needs 1 perfect badger for craftables while the trapper needs 2). Again, I cross these off as I obtain pelts and craft/buy the items.
A separate tab lists all pelts and fish and what it takes to get a perfect specimen, what rifle/lure to use, and what every pelt can be sold for -- poor, good, and perfect. I've found this helps if I'm on a hunting jag and need to prioritize -- for instance, you actually get more money for selling a good buck carcass ($6.00) than a perfect alligator skin ($3.50) or perfect goat carcass ($4.75). This helps what you prioritize carrying on the back of your horse for maximum sales value.
I have a separate tab of legendary animals and fish that I cross off as I get them. Also have a tab for places to visit (i.e. all shacks). Have a tab that deep dives into horses, listing them in order of perceived rank (Arabian, Fox Trotters, etc at top, Morgans and Shires at the bottom), and a separate tab on fish (which bait to use for every fish in the game by effectiveness -- e.g. you can catch a redfin pickerel best with bread, and that corn works better to attract them than crayfish or even the special spinner).
Have a tab listing ingredients for crafting food and other provisions and what that does (e.g. minty big game helps to gold core health vs minty mutton, which greatly restores health core, moderately restores stamina core and dead eye core), and a tab listing ambient effects to honor (completing camp chores is a +5 attribute; killing a domesticated town/farm animal is -5) and bounty values (e.g. assault is a high severity crime but only has a $5 bounty; intimidation is a medium severity crime with the same bounty; train robbery is a high severity crime with a $50 bounty).
TL;DR -- this game has turned me into a completely anal list-maker/item checker. I play with an open computer and am constantly monitoring what I am doing and planning what's next. Anyone else do this?