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1 Yard Bomb, Two Owners Needed (1 Viewer)

Touchdown There

Footballguy
http://1y.football.cbssports.com

There are two openings in the 1 Yard Bomb. This league has been running for 3 years and has a competitive group of owners. We are looking for team owners that are *trouble free* and will stay all year (or multiple years if you like).

The draft order is set (reverse order of previous years finish). Oddly, the two open teams draft in slots #1 and #2. The first person to sign up for the league can choose which draft slot they prefer. The draft is a standard serpentine, online draft.

Basics of the 1 Yard Bomb - Full redraft PPR, 2 Flex players, 100% payout (less software fee), special scoring, CBS Sports software, 20 man roster

If you you want to join this league, please ensure:

- You can draft online, Aug 8th @ 4 pm ET

- You can pay $70

- You like the scoring setup

Email or PM me if you are interested!

 
Last edited by a moderator:
Not sure why, here is a copy and paste of the rules page:

________________________________________________

Rules

Draft:

• Live Draft, 8/8/10 04:00 pm ET.

• 20 Rounds, with 120 seconds between picks.

• Draft robot enabled - picks are made automatically for teams that let the clock expire.

Player Pool: AFC and NFC Players.

Positions: QB, RB, WR, TE, FLEX, RB-WR-TE, K and DST.

Transactions:

• Lineup deadline is 5 minutes before gametime for each player.

• Owners may set lineups.

• Transactions will lock five minutes before the first game on Sunday. Players whose teams play before Sunday will be locked for the remainder of the scoring period.

• Owners may do add/drops.

• Trades are subject to a 1-day voting period, where at most 5 objections are allowed. Trades receiving more than 5 objections are sent to the commissioner for approval.

• No trades can be made after the trade deadline of 11:59 pm et 11/28/10.

(click here to set a reminder)

• Owners may not make trades during the offseason.

Schedule: Playoffs start in Week 14 and last for 3 Weeks.

Fees:

League Entry Fee: $70

Scoring: Head-to-Head, Points Based System.

Ties go to the team with more points from Reserves.

Scoring based on total stats each period.

Ties in the standings are resolved in this order: Winning Percentage, Division Record, Total Points, Head to Head Record.

Scoring for Offensive Categories

FG - Field Goals 3 points

Plus 2 points for a FG of 30 to 39 Yds

Plus 4 points for a FG of 40 to 49 Yds

Plus 6 points for a FG of 50 to 99 Yds

FL - Fumble Lost, Including ST plays -2 points

MXP - Missed Extra Point -1 point

Pa2P - Passing Two-point Conversion 2 points

PaInt - Passing Interception -2 points

PaTD - Passing TD 6 points

Plus 1 point for a PaTD of 30 to 49 Yds

Plus 2 points for a PaTD of 50 to 110 Yds

PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds

Plus a 2 point bonus @ 300+ PaYd

Plus a 4 point bonus @ 400+ PaYd

Re2P - Receiving Two-point Conversion 2 points

ReTD - Receiving TD 6 points

Plus 1 point for a ReTD of 50 to 99 Yds

ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds

Plus a 2 point bonus @ 100+ ReYd

Recpt - Reception 1 point

Ru2P - Rushing Two-point Conversion 2 points

RuTD - Rushing TD 6 points

Plus 1 point for a RuTD of 35 to 99 Yds

RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds

Plus a 2 point bonus @ 100+ RuYd

XP - Extra Points 1 point

Special Scoring for Tight Ends

FL - Fumble Lost, Including ST plays -2 points

Re2P - Receiving Two-point Conversion 4 points

ReTD - Receiving TD 9 points

ReYd - Receiving Yards 0 - 999 ReYds = 1 point for every 10 ReYds

Plus a 2 point bonus @ 70+ ReYd

Plus a 2 point bonus @ 100+ ReYd

Recpt - Reception 1 point

Scoring for Defensive Categories

DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 3 points

DTD - Total Defensive and Special Teams TD 6 points

Plus 1 point for a DTD of 50 to 99 Yds

FF - Forced Fumble 1 point

Int - Interceptions 3 points

PA - Points Against, Total Points Scored 0 - 6 PA = 12 points

7 - 13 PA = 10 points

14 - 20 PA = 6 points

21 - 27 PA = 4 points

SACK - Sack 1 - 30 SACKs = 1 point for every 1 SACK

Plus a 1 point bonus @ 4+ SACK

Plus a 2 point bonus @ 5+ SACK

STY - Safety 2 points

YDS - Yards Allowed 0 - 200 YDSs = 15 points

201 - 250 YDSs = 12 points

251 - 300 YDSs = 8 points

301 - 350 YDSs = 6 points

351 - 400 YDSs = 3 points

401 - 900 YDSs = -3 points

Constitution: 6 teams will make it into the playoffs. There will be three divisional winners, and three points based playoff entries. A division winner is the team with the most overall wins in the division (total winning percentage of all games).

#1 - Divisional winner with the most points on the season (first round playoff bye).

#2 - Divisional winner with the second most points scored on the season (first round playoff bye).

#3 - Divisional winner with the third most points on the season.

#4 - Team with the most points on the year that is not a divisional winner.

#5 - Team with the most points on the year that is not team 1-4.

#6 - Team with the most points on the year that is not team 1-5.

Playoffs:

Week 14 - #3 vs #6 and #4 vs #5

Week 15 - #1 vs lowest remaining seed and #2 vs remaining team

Week 16 - Final two teams remaining.

If there is a tie win/loss record for any division between two or more teams, the winner will be the team with the best divisional record (division games) and the third tiebreaker is total points. If this is stil a tie, the winner between these two teams in their first matchup of the year will be the divisional winner.

If any other situation arises between two teams that are not covered under any rule stated above, a coin flip will occur.

______________________________________________________________

League fee is $70, $11 to the software, $20 to the league winners, and $39 towards the weekly winner pool ($3 per week for 13 weeks).

Payout will be $36 per week for 13 weeks to the team with the highest point total. $180 (75%) will go to the winner of the playoffs and $60 (25%) will go to second place.

______________________________________________________________

Injured Players:

If a player is expected to miss a game, then add him to your injured player roster position if you need to pick up someone else that is a free agent. Take him off the injured slot any time after the next game he plays and before the start of the game he has the week after. This is essentially a six day window. Do not add players that missed one day of practice and are questionable for the next weeks game. Add players that are out at least one game.

Your roster will only be considered illegal if:

1. Non-injured players are added to this spot and/or not removed via the terms above and;

2. The commish shoots you an email reminder to remove the player.

______________________________________________________________

Special Add/Drop Process for Sunday and Monday: the first person to post on message board with the add/drop (add player and reserve player to drop) will take the player!

______________________________________________________________

Trade Voting:

- Trade voting is open for 24 hours

- Requires 5 "reject" votes to block trade

- Players transferred asap after 24 hour voting period

- Players eligible for Sundays games of the same week

______________________________________________________________

Effective for the 2010 season:

- All rosters that do not make the playoffs must be trimmed down to 20 players. This means that any player with a "injured" designation must be dropped.

- After week 13, all teams that are no longer in the playoffs will have add/drop activity locked.

 
I would have to run a poll to move the draft date and someone is sure to have a coNFLict with it. Let me know if you can make it on that draft date as we still have one opening.

 

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