Not sure why, here is a copy and paste of the rules page:
________________________________________________
Rules
Draft:
• Live Draft, 8/8/10 04:00 pm ET.
• 20 Rounds, with 120 seconds between picks.
• Draft robot enabled - picks are made automatically for teams that let the clock expire.
Player Pool: AFC and NFC Players.
Positions: QB, RB, WR, TE, FLEX, RB-WR-TE, K and DST.
Transactions:
• Lineup deadline is 5 minutes before gametime for each player.
• Owners may set lineups.
• Transactions will lock five minutes before the first game on Sunday. Players whose teams play before Sunday will be locked for the remainder of the scoring period.
• Owners may do add/drops.
• Trades are subject to a 1-day voting period, where at most 5 objections are allowed. Trades receiving more than 5 objections are sent to the commissioner for approval.
• No trades can be made after the trade deadline of 11:59 pm et 11/28/10.
(click here to set a reminder)
• Owners may not make trades during the offseason.
Schedule: Playoffs start in Week 14 and last for 3 Weeks.
Fees:
League Entry Fee: $70
Scoring: Head-to-Head, Points Based System.
Ties go to the team with more points from Reserves.
Scoring based on total stats each period.
Ties in the standings are resolved in this order: Winning Percentage, Division Record, Total Points, Head to Head Record.
Scoring for Offensive Categories
FG - Field Goals 3 points
Plus 2 points for a FG of 30 to 39 Yds
Plus 4 points for a FG of 40 to 49 Yds
Plus 6 points for a FG of 50 to 99 Yds
FL - Fumble Lost, Including ST plays -2 points
MXP - Missed Extra Point -1 point
Pa2P - Passing Two-point Conversion 2 points
PaInt - Passing Interception -2 points
PaTD - Passing TD 6 points
Plus 1 point for a PaTD of 30 to 49 Yds
Plus 2 points for a PaTD of 50 to 110 Yds
PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds
Plus a 2 point bonus @ 300+ PaYd
Plus a 4 point bonus @ 400+ PaYd
Re2P - Receiving Two-point Conversion 2 points
ReTD - Receiving TD 6 points
Plus 1 point for a ReTD of 50 to 99 Yds
ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds
Plus a 2 point bonus @ 100+ ReYd
Recpt - Reception 1 point
Ru2P - Rushing Two-point Conversion 2 points
RuTD - Rushing TD 6 points
Plus 1 point for a RuTD of 35 to 99 Yds
RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds
Plus a 2 point bonus @ 100+ RuYd
XP - Extra Points 1 point
Special Scoring for Tight Ends
FL - Fumble Lost, Including ST plays -2 points
Re2P - Receiving Two-point Conversion 4 points
ReTD - Receiving TD 9 points
ReYd - Receiving Yards 0 - 999 ReYds = 1 point for every 10 ReYds
Plus a 2 point bonus @ 70+ ReYd
Plus a 2 point bonus @ 100+ ReYd
Recpt - Reception 1 point
Scoring for Defensive Categories
DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 3 points
DTD - Total Defensive and Special Teams TD 6 points
Plus 1 point for a DTD of 50 to 99 Yds
FF - Forced Fumble 1 point
Int - Interceptions 3 points
PA - Points Against, Total Points Scored 0 - 6 PA = 12 points
7 - 13 PA = 10 points
14 - 20 PA = 6 points
21 - 27 PA = 4 points
SACK - Sack 1 - 30 SACKs = 1 point for every 1 SACK
Plus a 1 point bonus @ 4+ SACK
Plus a 2 point bonus @ 5+ SACK
STY - Safety 2 points
YDS - Yards Allowed 0 - 200 YDSs = 15 points
201 - 250 YDSs = 12 points
251 - 300 YDSs = 8 points
301 - 350 YDSs = 6 points
351 - 400 YDSs = 3 points
401 - 900 YDSs = -3 points
Constitution: 6 teams will make it into the playoffs. There will be three divisional winners, and three points based playoff entries. A division winner is the team with the most overall wins in the division (total winning percentage of all games).
#1 - Divisional winner with the most points on the season (first round playoff bye).
#2 - Divisional winner with the second most points scored on the season (first round playoff bye).
#3 - Divisional winner with the third most points on the season.
#4 - Team with the most points on the year that is not a divisional winner.
#5 - Team with the most points on the year that is not team 1-4.
#6 - Team with the most points on the year that is not team 1-5.
Playoffs:
Week 14 - #3 vs #6 and #4 vs #5
Week 15 - #1 vs lowest remaining seed and #2 vs remaining team
Week 16 - Final two teams remaining.
If there is a tie win/loss record for any division between two or more teams, the winner will be the team with the best divisional record (division games) and the third tiebreaker is total points. If this is stil a tie, the winner between these two teams in their first matchup of the year will be the divisional winner.
If any other situation arises between two teams that are not covered under any rule stated above, a coin flip will occur.
______________________________________________________________
League fee is $70, $11 to the software, $20 to the league winners, and $39 towards the weekly winner pool ($3 per week for 13 weeks).
Payout will be $36 per week for 13 weeks to the team with the highest point total. $180 (75%) will go to the winner of the playoffs and $60 (25%) will go to second place.
______________________________________________________________
Injured Players:
If a player is expected to miss a game, then add him to your injured player roster position if you need to pick up someone else that is a free agent. Take him off the injured slot any time after the next game he plays and before the start of the game he has the week after. This is essentially a six day window. Do not add players that missed one day of practice and are questionable for the next weeks game. Add players that are out at least one game.
Your roster will only be considered illegal if:
1. Non-injured players are added to this spot and/or not removed via the terms above and;
2. The commish shoots you an email reminder to remove the player.
______________________________________________________________
Special Add/Drop Process for Sunday and Monday: the first person to post on message board with the add/drop (add player and reserve player to drop) will take the player!
______________________________________________________________
Trade Voting:
- Trade voting is open for 24 hours
- Requires 5 "reject" votes to block trade
- Players transferred asap after 24 hour voting period
- Players eligible for Sundays games of the same week
______________________________________________________________
Effective for the 2010 season:
- All rosters that do not make the playoffs must be trimmed down to 20 players. This means that any player with a "injured" designation must be dropped.
- After week 13, all teams that are no longer in the playoffs will have add/drop activity locked.