What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

12 man auction leagues, 16 rounds (1 Viewer)

With that many picks, I would say 3 and a half to 4 and a half hours. It really depends on having a really good draft facilitator/auctioneer. If this person, isn't organized or doesn't have some kind of command over the draft room it can turn into a very slow, painful process.

 
im guessing 5 - 6.

we are an auction 10 player keeper league w/ 14 teams and it takes about 4 hours to do 8 rounds every year, w/ smoke breaks and my biting commentary.

 
What's the rush? This should be the most exciting day of the year for you!!
Ain't that the truth? Board is full of good quotes today...Local Auction: 16 teamer, $400 Cap, 18 players per squad. This will be our 11th year, and by now it's pretty much down to a science, but still takes between 5 and 6 hours to complete...

...as previously stated, the key is having an experienced, organized auctioneer running the show efficiently. Control over the bidding and a firm, reliable cadence when it's down to 'going once...going twice...three times...SOLD!'

Each of our teams has something to hold up kinda like this: :blackdot: that they have to raise when making a bid, so the auctioneer doesn't have to rely on just hearing voices shout out bids during the auction - he's got a visual cue and respects the bids of those that get their sticks up the fastest (We have open bidding on each player and don't bid in order like some auctions do). That also helps keep things efficient.

As an aside, I'm not sure why some auctions do this 'round-robin' bidding...there's plenty of strategy in jumping in and out of the bidding as you see fit, especially if you are trying to drive up the price of a player you have absolutely no interest in. I'd hate to have to stop bidding on a player, and not be able to jump back into the auction whenever I feel like it, but that's just me.

I can't emphasize enough how having an 'auction' version of the draftkit.com giant draft board helps to keep things running smoothly as well...you've got the color-coded player name stickers to keep track of how people are building their teams, and the # of players they have at any given time, and the totals tabs on the right side of the stickers help keep all teams aware of their and everyone else's account balances. This saves a ton of time and answers any questions without delay, and keeps things rolling right along. Visual aids are cool.

...that, and plenty of ice cold beer...for the other guys, of course!!!

 
We have a 10 team 20 man roster 150 mil cap

each team kept about 5 player last year and we were done in under 3 hours....No bids for 5 sec .... going once twice sold .... next :excited:

 
As an aside, I'm not sure why some auctions do this 'round-robin' bidding...there's plenty of strategy in jumping in and out of the bidding as you see fit, especially if you are trying to drive up the price of a player you have absolutely no interest in. I'd hate to have to stop bidding on a player, and not be able to jump back into the auction whenever I feel like it, but that's just me.
Well, it keeps everything smooth and orderly and allows you to run your auction without an auctioneer. The majority of my league prefers "poker" style for the very reason that it eliminates last minute jump-ins just when you think the bidding is over. You can still drive the price up on a player; you just have to stay involved from the git go in order to do so.Three and a half to four hours for an organized auction. And, like JohnnyTitan said, what else would you rather be doing? It's over too damn soon for me.

Auctions rule.

 

Users who are viewing this thread

Back
Top