What's the rush? This should be the most exciting day of the year for you!!
Ain't that the truth? Board is full of good quotes today...Local Auction: 16 teamer, $400 Cap, 18 players per squad. This will be our 11th year, and by now it's pretty much down to a science, but still takes between 5 and 6 hours to complete...
...as previously stated, the key is having an experienced, organized auctioneer running the show efficiently. Control over the bidding and a firm, reliable cadence when it's down to 'going once...going twice...three times...SOLD!'
Each of our teams has something to hold up kinda like this:

that they have to raise when making a bid, so the auctioneer doesn't have to rely on just hearing voices shout out bids during the auction - he's got a visual cue and respects the bids of those that get their sticks up the fastest (We have open bidding on each player and don't bid in order like some auctions do). That also helps keep things efficient.
As an aside, I'm not sure why some auctions do this 'round-robin' bidding...there's plenty of strategy in jumping in and out of the bidding as you see fit, especially if you are trying to drive up the price of a player you have absolutely no interest in. I'd hate to have to stop bidding on a player, and not be able to jump back into the auction whenever I feel like it, but that's just me.
I can't emphasize enough how having an 'auction' version of the draftkit.com giant draft board helps to keep things running smoothly as well...you've got the color-coded player name stickers to keep track of how people are building their teams, and the # of players they have at any given time, and the totals tabs on the right side of the stickers help keep all teams aware of their and everyone else's account balances. This saves a ton of time and answers any questions without delay, and keeps things rolling right along. Visual aids are cool.
...that, and plenty of ice cold beer...for the other guys, of course!!!