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12 Team Redraft Leagues Needs 2 or 4 more owners (1 Viewer)

Pirates_Tide

Footballguy
Guys this league I think has been running for about 10 years. I've been in it for about 4 years now. This league is a 12 team league and as of now it is at 8 teams. The commissioner is looking for 2 to 4 more owners to join. The league is $25 a year and is basically a TD league with just offensive players and a team D. He's looking to fill this league up by tomorrow Saturday 13th. Below is a copy and paste of the league rules and a link to the site. If you have an interest in this let me know through PM or email recruiingcoop@comast.net and I'll hook up up with the commissioner for any additional questions or if you want to join. Pirates_Tide

http://www3.fantrax.com/fantasy/home.go?leagueId=cqj0pk5dgqjb4vdk

League Name: FLF 2011

Public/Private League: Private

Duplicate Player Allowance: Not Used

Scoring System: Head to Head (Points-Based)

Maximum # of teams: 12

League Creator Username: emullarky

Commissioner Team Name: Etiquette

Schedule

Your league stats begin accumulating on: Thu Sep 08, 2011

Your league stats end accumulating on: Sun Jan 01, 2012

Merge first two periods of season: No

Merge last two periods of season: No

Scoring Period Interval: Weekly

Scoring Period day to start: Tuesday

Every team plays each other every period: No

Use Playoffs: Yes

Playoffs

Playoffs will begin in this Scoring Period: 14 (Dec 6/11 - Dec 12/11) and last for 4 periods (rounds).

Playoff matchups entered manually: Yes

* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

Player Pool: All teams

Players traded out of league's player pool continue to accumulate stats: Yes

Only include players signed to a NFL team in the player pool: No

Rosters

Restrictions

Minimum Total Players: 8

Maximum Total Players: 18

Minimum Active Players: 8

Maximum Active Players: 8

Maximum Reserve Players: Unlimited

Maximum Injury Reserve Players: Not Used

Maximum Minor League Players: Not Used

Prevent illegal rosters: Only for Total Max Players

Pos

Min Active

Max Active

Total Max

Min GP

Max GP

Quarterback (QB)

1

1

Running Back (RB)

2

2

Wide Receiver/Tight End (W/T)

3

3

Kicker (K)

1

1

Team Defense (TmD)

1

1

Other Roster Preferences

Allow players to play at an ineligible position without making the roster illegal: No

Scoring

Scoring Group

Scoring Category

Position

Points

Offense

Fumbles Lost (FL)

Default

-1

Offense

Interceptions Thrown (Int)

Default

-1

Offense

Passing Touchdowns 0-9 Yards (PaT0-9)

Default

3

Offense

Passing Touchdowns 10-19 Yards (PaT10-19)

Default

3

Offense

Passing Touchdowns 20-29 Yards (PaT20-29)

Default

3

Offense

Passing Touchdowns 30-39 Yards (PaT30-39)

Default

3

Offense

Passing Touchdowns 40-49 Yards (PaT40-49)

Default

6

Offense

Passing Touchdowns 50-59 Yards (PaT50-59)

Default

6

Offense

Passing Touchdowns 60-69 Yards (PaT60-69)

Default

6

Offense

Passing Touchdowns 70-79 Yards (PaT70-79)

Default

6

Offense

Passing Touchdowns 80-89 Yards (PaT80-89)

Default

6

Offense

Passing Touchdowns 90-100 Yards (PaT90-100)

Default

6

Offense

Passing Yards (PaY)

Default

Calculate Per Scoring Period, Cumulative:

From 0 to 999, award 1 point(s) for every 50 PaY

Offense

Receiving Touchdowns 0-9 Yards (ReT0-9)

Default

6

Offense

Receiving Touchdowns 10-19 Yards (ReT10-19)

Default

6

Offense

Receiving Touchdowns 20-29 Yards (ReT20-29)

Default

6

Offense

Receiving Touchdowns 30-39 Yards (ReT30-39)

Default

6

Offense

Receiving Touchdowns 40-49 Yards (ReT40-49)

Default

9

Offense

Receiving Touchdowns 50-59 Yards (ReT50-59)

Default

9

Offense

Receiving Touchdowns 60-69 Yards (ReT60-69)

Default

9

Offense

Receiving Touchdowns 70-79 Yards (ReT70-79)

Default

9

Offense

Receiving Touchdowns 80-89 Yards (ReT80-89)

Default

9

Offense

Receiving Touchdowns 90-100 Yards (ReT90-100)

Default

9

Offense

Receiving Yards (RcY)

Default

Calculate Per Scoring Period, Cumulative:

From 0 to 999, award 1 point(s) for every 20 RcY

Offense

Rushing Touchdowns 0-9 Yards (RuT0-9)

Default

6

Offense

Rushing Touchdowns 10-19 Yards (RuT10-19)

Default

6

Offense

Rushing Touchdowns 20-29 Yards (RuT20-29)

Default

6

Offense

Rushing Touchdowns 30-39 Yards (RuT30-39)

Default

6

Offense

Rushing Touchdowns 40-49 Yards (RuT40-49)

Default

9

Offense

Rushing Touchdowns 50-59 Yards (RuT50-59)

Default

9

Offense

Rushing Touchdowns 60-69 Yards (RuT60-69)

Default

9

Offense

Rushing Touchdowns 70-79 Yards (RuT70-79)

Default

9

Offense

Rushing Touchdowns 80-89 Yards (RuT80-89)

Default

9

Offense

Rushing Touchdowns 90-100 Yards (RuT90-100)

Default

9

Offense

Rushing Yards (RuY)

Default

Calculate Per Scoring Period, Cumulative:

From 0 to 999, award 1 point(s) for every 20 RuY

Offense

Two Point Conversion Passes (2Pa)

Default

1

Offense

Two Point Conversion Receptions (2Rc)

Default

1

Offense

Two Point Conversion Rushes (2Ru)

Default

2

Kicking

Extra Points Made (XP)

Default

1

Kicking

Field Goals 1-19 Yards (FG1-19)

Default

3

Kicking

Field Goals 20-29 Yards (FG20-29)

Default

3

Kicking

Field Goals 30-39 Yards (FG30-39)

Default

3

Kicking

Field Goals 40-49 Yards (FG40-49)

Default

4

Kicking

Field Goals 50+ Yards (FG50+)

Default

5

Team Defense

Blocked Field Goals for Touchdowns (BFGTD)

Default

6

Team Defense

Blocked Punts for Touchdowns (BPTD)

Default

6

Team Defense

Fumbles Recovered (FR)

Default

1

Team Defense

Fumbles Recovered for Touchdowns - Team (FRTD)

Default

6

Team Defense

Interceptions Caught (Int)

Default

1

Team Defense

Interceptions Returned for Touchdowns (InTD)

Default

6

Team Defense

Passing Yards Allowed (PaY)

Default

Calculate Per Scoring Period, Non Cumulative:

From 0 to 199, award 3 point(s)

Team Defense

Rushing Yards Allowed (RuY)

Default

Calculate Per Scoring Period, Non Cumulative:

From 0 to 99, award 3 point(s)

Team Defense

Sacks (Sk)

Default

1

Team Defense

Safeties by the Defense (Sft)

Default

2

Team Minimum and Maximum Requirements per Scoring Period

Scoring Category

Min

Max

If a maximum has been exceeded: Do nothing.

If a minimum has not been met by end of scoring period: Do nothing.

Other Scoring Preferences

Players will always accumulate stats in all scoring category groups: Yes

Count 0-0 scores as wins, losses or ties: No

Transactions

Lineups

Lineup Change System: Owners enter lineup changes

Lineup changes are executed: Daily

Lineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day

Trades

Trade System: Owners propose their own trades

Trading Period: All Year

Maximum Trades per Team: Unlimited

Trade Deadline Date: Fri Nov 11, 2011

Trade Voting System: Owners

Days to Vote: 1

# of Objections Required: 5

Claims/Drops

Claim/Drop Privileges: Owners perform their own claims & drops

Max # of claims per season: Unlimited

Max # of claims per week: 2 ( Free Agents: 2 , Waiver Wire: Unlimited ) starting every Monday

Use Waiver Wire process: No

Allow Claims/Drops prior to the draft: No

Can't drop list: Not Used

Pending Claims/Drops are viewable by: One's own team

Free Agents

Free Agent Claim System: Automated Priority Order

Priority order: Reverse Order of Standings (serpentine)

Rotate Free Agent Claim Order After Each Claim: Yes

Free Agent Claim Order Reset Days:

Free Agent Claim Order Reset Time:

Free Agent claims are processed on: Sun, Wed, Thu, Fri, Sat at 11:00 am

Pending Claims/Drops are viewable by: One's own team

Draft

Draft Type: Live Online

# of rounds: 18

Draft Date & Time: Sun Aug 28 2011, 12:00PM EDT

Time limit per pick (mm:ss): 02:00

If teams have keepers, all teams will have the same # of players as the # of rounds: No

Immediately pick for players not present in draft room: Yes

Fill rosters legally when doing auto picks: No

Draft order type: Manual - Serpentine

Draft order: Rattlers, Patriots, Raiders, Miners, Headhunters, Attackers, Crushers, Etiquette, Chompers, Juggernauts

Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers

Standings Tie Breakers

1. Head-to-head record

2. Most fantasy points for entire season

3. None

4. None

Matchup Tie Breakers

None

Keeper League

Keepers are imported from a previous league by the Commissioner: Yes

Keeper league going into future seasons: Yes

Maximum # of keepers per team: 3

Fees

League Entry: $25.00

Free Agent Claim: $2.00

Drop Player: $0.00

Activate Player: $0.00

Reserve Player: $0.00

Change Position of an Active Player:

Trade (flat): $0.00

Trade per Player Received: $0.00

Trade per Player Sent: $0.00

Illegal Roster (per period): $5.00

Prizes

This league does not use prizes (or they have not been configured yet)

 
Still needing owners.
The commissioner has moved on but with 2 weeks left before we draft I don't see why close the option of still joining. If you have an interest please let me know and I'll get you in contact with the commissioner.
 
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