Pirates_Tide
Footballguy
Guys this league I think has been running for about 10 years. I've been in it for about 4 years now. This league is a 12 team league and as of now it is at 8 teams. The commissioner is looking for 2 to 4 more owners to join. The league is $25 a year and is basically a TD league with just offensive players and a team D. He's looking to fill this league up by tomorrow Saturday 13th. Below is a copy and paste of the league rules and a link to the site. If you have an interest in this let me know through PM or email recruiingcoop@comast.net and I'll hook up up with the commissioner for any additional questions or if you want to join. Pirates_Tide
http://www3.fantrax.com/fantasy/home.go?leagueId=cqj0pk5dgqjb4vdk
League Name: FLF 2011
Public/Private League: Private
Duplicate Player Allowance: Not Used
Scoring System: Head to Head (Points-Based)
Maximum # of teams: 12
League Creator Username: emullarky
Commissioner Team Name: Etiquette
Schedule
Your league stats begin accumulating on: Thu Sep 08, 2011
Your league stats end accumulating on: Sun Jan 01, 2012
Merge first two periods of season: No
Merge last two periods of season: No
Scoring Period Interval: Weekly
Scoring Period day to start: Tuesday
Every team plays each other every period: No
Use Playoffs: Yes
Playoffs
Playoffs will begin in this Scoring Period: 14 (Dec 6/11 - Dec 12/11) and last for 4 periods (rounds).
Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.
Player Pool
Player Pool: All teams
Players traded out of league's player pool continue to accumulate stats: Yes
Only include players signed to a NFL team in the player pool: No
Rosters
Restrictions
Minimum Total Players: 8
Maximum Total Players: 18
Minimum Active Players: 8
Maximum Active Players: 8
Maximum Reserve Players: Unlimited
Maximum Injury Reserve Players: Not Used
Maximum Minor League Players: Not Used
Prevent illegal rosters: Only for Total Max Players
Pos
Min Active
Max Active
Total Max
Min GP
Max GP
Quarterback (QB)
1
1
Running Back (RB)
2
2
Wide Receiver/Tight End (W/T)
3
3
Kicker (K)
1
1
Team Defense (TmD)
1
1
Other Roster Preferences
Allow players to play at an ineligible position without making the roster illegal: No
Scoring
Scoring Group
Scoring Category
Position
Points
Offense
Fumbles Lost (FL)
Default
-1
Offense
Interceptions Thrown (Int)
Default
-1
Offense
Passing Touchdowns 0-9 Yards (PaT0-9)
Default
3
Offense
Passing Touchdowns 10-19 Yards (PaT10-19)
Default
3
Offense
Passing Touchdowns 20-29 Yards (PaT20-29)
Default
3
Offense
Passing Touchdowns 30-39 Yards (PaT30-39)
Default
3
Offense
Passing Touchdowns 40-49 Yards (PaT40-49)
Default
6
Offense
Passing Touchdowns 50-59 Yards (PaT50-59)
Default
6
Offense
Passing Touchdowns 60-69 Yards (PaT60-69)
Default
6
Offense
Passing Touchdowns 70-79 Yards (PaT70-79)
Default
6
Offense
Passing Touchdowns 80-89 Yards (PaT80-89)
Default
6
Offense
Passing Touchdowns 90-100 Yards (PaT90-100)
Default
6
Offense
Passing Yards (PaY)
Default
Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 50 PaY
Offense
Receiving Touchdowns 0-9 Yards (ReT0-9)
Default
6
Offense
Receiving Touchdowns 10-19 Yards (ReT10-19)
Default
6
Offense
Receiving Touchdowns 20-29 Yards (ReT20-29)
Default
6
Offense
Receiving Touchdowns 30-39 Yards (ReT30-39)
Default
6
Offense
Receiving Touchdowns 40-49 Yards (ReT40-49)
Default
9
Offense
Receiving Touchdowns 50-59 Yards (ReT50-59)
Default
9
Offense
Receiving Touchdowns 60-69 Yards (ReT60-69)
Default
9
Offense
Receiving Touchdowns 70-79 Yards (ReT70-79)
Default
9
Offense
Receiving Touchdowns 80-89 Yards (ReT80-89)
Default
9
Offense
Receiving Touchdowns 90-100 Yards (ReT90-100)
Default
9
Offense
Receiving Yards (RcY)
Default
Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 20 RcY
Offense
Rushing Touchdowns 0-9 Yards (RuT0-9)
Default
6
Offense
Rushing Touchdowns 10-19 Yards (RuT10-19)
Default
6
Offense
Rushing Touchdowns 20-29 Yards (RuT20-29)
Default
6
Offense
Rushing Touchdowns 30-39 Yards (RuT30-39)
Default
6
Offense
Rushing Touchdowns 40-49 Yards (RuT40-49)
Default
9
Offense
Rushing Touchdowns 50-59 Yards (RuT50-59)
Default
9
Offense
Rushing Touchdowns 60-69 Yards (RuT60-69)
Default
9
Offense
Rushing Touchdowns 70-79 Yards (RuT70-79)
Default
9
Offense
Rushing Touchdowns 80-89 Yards (RuT80-89)
Default
9
Offense
Rushing Touchdowns 90-100 Yards (RuT90-100)
Default
9
Offense
Rushing Yards (RuY)
Default
Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 20 RuY
Offense
Two Point Conversion Passes (2Pa)
Default
1
Offense
Two Point Conversion Receptions (2Rc)
Default
1
Offense
Two Point Conversion Rushes (2Ru)
Default
2
Kicking
Extra Points Made (XP)
Default
1
Kicking
Field Goals 1-19 Yards (FG1-19)
Default
3
Kicking
Field Goals 20-29 Yards (FG20-29)
Default
3
Kicking
Field Goals 30-39 Yards (FG30-39)
Default
3
Kicking
Field Goals 40-49 Yards (FG40-49)
Default
4
Kicking
Field Goals 50+ Yards (FG50+)
Default
5
Team Defense
Blocked Field Goals for Touchdowns (BFGTD)
Default
6
Team Defense
Blocked Punts for Touchdowns (BPTD)
Default
6
Team Defense
Fumbles Recovered (FR)
Default
1
Team Defense
Fumbles Recovered for Touchdowns - Team (FRTD)
Default
6
Team Defense
Interceptions Caught (Int)
Default
1
Team Defense
Interceptions Returned for Touchdowns (InTD)
Default
6
Team Defense
Passing Yards Allowed (PaY)
Default
Calculate Per Scoring Period, Non Cumulative:
From 0 to 199, award 3 point(s)
Team Defense
Rushing Yards Allowed (RuY)
Default
Calculate Per Scoring Period, Non Cumulative:
From 0 to 99, award 3 point(s)
Team Defense
Sacks (Sk)
Default
1
Team Defense
Safeties by the Defense (Sft)
Default
2
Team Minimum and Maximum Requirements per Scoring Period
Scoring Category
Min
Max
If a maximum has been exceeded: Do nothing.
If a minimum has not been met by end of scoring period: Do nothing.
Other Scoring Preferences
Players will always accumulate stats in all scoring category groups: Yes
Count 0-0 scores as wins, losses or ties: No
Transactions
Lineups
Lineup Change System: Owners enter lineup changes
Lineup changes are executed: Daily
Lineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day
Trades
Trade System: Owners propose their own trades
Trading Period: All Year
Maximum Trades per Team: Unlimited
Trade Deadline Date: Fri Nov 11, 2011
Trade Voting System: Owners
Days to Vote: 1
# of Objections Required: 5
Claims/Drops
Claim/Drop Privileges: Owners perform their own claims & drops
Max # of claims per season: Unlimited
Max # of claims per week: 2 ( Free Agents: 2 , Waiver Wire: Unlimited ) starting every Monday
Use Waiver Wire process: No
Allow Claims/Drops prior to the draft: No
Can't drop list: Not Used
Pending Claims/Drops are viewable by: One's own team
Free Agents
Free Agent Claim System: Automated Priority Order
Priority order: Reverse Order of Standings (serpentine)
Rotate Free Agent Claim Order After Each Claim: Yes
Free Agent Claim Order Reset Days:
Free Agent Claim Order Reset Time:
Free Agent claims are processed on: Sun, Wed, Thu, Fri, Sat at 11:00 am
Pending Claims/Drops are viewable by: One's own team
Draft
Draft Type: Live Online
# of rounds: 18
Draft Date & Time: Sun Aug 28 2011, 12:00PM EDT
Time limit per pick (mm:ss): 02:00
If teams have keepers, all teams will have the same # of players as the # of rounds: No
Immediately pick for players not present in draft room: Yes
Fill rosters legally when doing auto picks: No
Draft order type: Manual - Serpentine
Draft order: Rattlers, Patriots, Raiders, Miners, Headhunters, Attackers, Crushers, Etiquette, Chompers, Juggernauts
Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
Standings Tie Breakers
1. Head-to-head record
2. Most fantasy points for entire season
3. None
4. None
Matchup Tie Breakers
None
Keeper League
Keepers are imported from a previous league by the Commissioner: Yes
Keeper league going into future seasons: Yes
Maximum # of keepers per team: 3
Fees
League Entry: $25.00
Free Agent Claim: $2.00
Drop Player: $0.00
Activate Player: $0.00
Reserve Player: $0.00
Change Position of an Active Player:
Trade (flat): $0.00
Trade per Player Received: $0.00
Trade per Player Sent: $0.00
Illegal Roster (per period): $5.00
Prizes
This league does not use prizes (or they have not been configured yet)
http://www3.fantrax.com/fantasy/home.go?leagueId=cqj0pk5dgqjb4vdk
League Name: FLF 2011
Public/Private League: Private
Duplicate Player Allowance: Not Used
Scoring System: Head to Head (Points-Based)
Maximum # of teams: 12
League Creator Username: emullarky
Commissioner Team Name: Etiquette
Schedule
Your league stats begin accumulating on: Thu Sep 08, 2011
Your league stats end accumulating on: Sun Jan 01, 2012
Merge first two periods of season: No
Merge last two periods of season: No
Scoring Period Interval: Weekly
Scoring Period day to start: Tuesday
Every team plays each other every period: No
Use Playoffs: Yes
Playoffs
Playoffs will begin in this Scoring Period: 14 (Dec 6/11 - Dec 12/11) and last for 4 periods (rounds).
Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.
Player Pool
Player Pool: All teams
Players traded out of league's player pool continue to accumulate stats: Yes
Only include players signed to a NFL team in the player pool: No
Rosters
Restrictions
Minimum Total Players: 8
Maximum Total Players: 18
Minimum Active Players: 8
Maximum Active Players: 8
Maximum Reserve Players: Unlimited
Maximum Injury Reserve Players: Not Used
Maximum Minor League Players: Not Used
Prevent illegal rosters: Only for Total Max Players
Pos
Min Active
Max Active
Total Max
Min GP
Max GP
Quarterback (QB)
1
1
Running Back (RB)
2
2
Wide Receiver/Tight End (W/T)
3
3
Kicker (K)
1
1
Team Defense (TmD)
1
1
Other Roster Preferences
Allow players to play at an ineligible position without making the roster illegal: No
Scoring
Scoring Group
Scoring Category
Position
Points
Offense
Fumbles Lost (FL)
Default
-1
Offense
Interceptions Thrown (Int)
Default
-1
Offense
Passing Touchdowns 0-9 Yards (PaT0-9)
Default
3
Offense
Passing Touchdowns 10-19 Yards (PaT10-19)
Default
3
Offense
Passing Touchdowns 20-29 Yards (PaT20-29)
Default
3
Offense
Passing Touchdowns 30-39 Yards (PaT30-39)
Default
3
Offense
Passing Touchdowns 40-49 Yards (PaT40-49)
Default
6
Offense
Passing Touchdowns 50-59 Yards (PaT50-59)
Default
6
Offense
Passing Touchdowns 60-69 Yards (PaT60-69)
Default
6
Offense
Passing Touchdowns 70-79 Yards (PaT70-79)
Default
6
Offense
Passing Touchdowns 80-89 Yards (PaT80-89)
Default
6
Offense
Passing Touchdowns 90-100 Yards (PaT90-100)
Default
6
Offense
Passing Yards (PaY)
Default
Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 50 PaY
Offense
Receiving Touchdowns 0-9 Yards (ReT0-9)
Default
6
Offense
Receiving Touchdowns 10-19 Yards (ReT10-19)
Default
6
Offense
Receiving Touchdowns 20-29 Yards (ReT20-29)
Default
6
Offense
Receiving Touchdowns 30-39 Yards (ReT30-39)
Default
6
Offense
Receiving Touchdowns 40-49 Yards (ReT40-49)
Default
9
Offense
Receiving Touchdowns 50-59 Yards (ReT50-59)
Default
9
Offense
Receiving Touchdowns 60-69 Yards (ReT60-69)
Default
9
Offense
Receiving Touchdowns 70-79 Yards (ReT70-79)
Default
9
Offense
Receiving Touchdowns 80-89 Yards (ReT80-89)
Default
9
Offense
Receiving Touchdowns 90-100 Yards (ReT90-100)
Default
9
Offense
Receiving Yards (RcY)
Default
Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 20 RcY
Offense
Rushing Touchdowns 0-9 Yards (RuT0-9)
Default
6
Offense
Rushing Touchdowns 10-19 Yards (RuT10-19)
Default
6
Offense
Rushing Touchdowns 20-29 Yards (RuT20-29)
Default
6
Offense
Rushing Touchdowns 30-39 Yards (RuT30-39)
Default
6
Offense
Rushing Touchdowns 40-49 Yards (RuT40-49)
Default
9
Offense
Rushing Touchdowns 50-59 Yards (RuT50-59)
Default
9
Offense
Rushing Touchdowns 60-69 Yards (RuT60-69)
Default
9
Offense
Rushing Touchdowns 70-79 Yards (RuT70-79)
Default
9
Offense
Rushing Touchdowns 80-89 Yards (RuT80-89)
Default
9
Offense
Rushing Touchdowns 90-100 Yards (RuT90-100)
Default
9
Offense
Rushing Yards (RuY)
Default
Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 20 RuY
Offense
Two Point Conversion Passes (2Pa)
Default
1
Offense
Two Point Conversion Receptions (2Rc)
Default
1
Offense
Two Point Conversion Rushes (2Ru)
Default
2
Kicking
Extra Points Made (XP)
Default
1
Kicking
Field Goals 1-19 Yards (FG1-19)
Default
3
Kicking
Field Goals 20-29 Yards (FG20-29)
Default
3
Kicking
Field Goals 30-39 Yards (FG30-39)
Default
3
Kicking
Field Goals 40-49 Yards (FG40-49)
Default
4
Kicking
Field Goals 50+ Yards (FG50+)
Default
5
Team Defense
Blocked Field Goals for Touchdowns (BFGTD)
Default
6
Team Defense
Blocked Punts for Touchdowns (BPTD)
Default
6
Team Defense
Fumbles Recovered (FR)
Default
1
Team Defense
Fumbles Recovered for Touchdowns - Team (FRTD)
Default
6
Team Defense
Interceptions Caught (Int)
Default
1
Team Defense
Interceptions Returned for Touchdowns (InTD)
Default
6
Team Defense
Passing Yards Allowed (PaY)
Default
Calculate Per Scoring Period, Non Cumulative:
From 0 to 199, award 3 point(s)
Team Defense
Rushing Yards Allowed (RuY)
Default
Calculate Per Scoring Period, Non Cumulative:
From 0 to 99, award 3 point(s)
Team Defense
Sacks (Sk)
Default
1
Team Defense
Safeties by the Defense (Sft)
Default
2
Team Minimum and Maximum Requirements per Scoring Period
Scoring Category
Min
Max
If a maximum has been exceeded: Do nothing.
If a minimum has not been met by end of scoring period: Do nothing.
Other Scoring Preferences
Players will always accumulate stats in all scoring category groups: Yes
Count 0-0 scores as wins, losses or ties: No
Transactions
Lineups
Lineup Change System: Owners enter lineup changes
Lineup changes are executed: Daily
Lineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day
Trades
Trade System: Owners propose their own trades
Trading Period: All Year
Maximum Trades per Team: Unlimited
Trade Deadline Date: Fri Nov 11, 2011
Trade Voting System: Owners
Days to Vote: 1
# of Objections Required: 5
Claims/Drops
Claim/Drop Privileges: Owners perform their own claims & drops
Max # of claims per season: Unlimited
Max # of claims per week: 2 ( Free Agents: 2 , Waiver Wire: Unlimited ) starting every Monday
Use Waiver Wire process: No
Allow Claims/Drops prior to the draft: No
Can't drop list: Not Used
Pending Claims/Drops are viewable by: One's own team
Free Agents
Free Agent Claim System: Automated Priority Order
Priority order: Reverse Order of Standings (serpentine)
Rotate Free Agent Claim Order After Each Claim: Yes
Free Agent Claim Order Reset Days:
Free Agent Claim Order Reset Time:
Free Agent claims are processed on: Sun, Wed, Thu, Fri, Sat at 11:00 am
Pending Claims/Drops are viewable by: One's own team
Draft
Draft Type: Live Online
# of rounds: 18
Draft Date & Time: Sun Aug 28 2011, 12:00PM EDT
Time limit per pick (mm:ss): 02:00
If teams have keepers, all teams will have the same # of players as the # of rounds: No
Immediately pick for players not present in draft room: Yes
Fill rosters legally when doing auto picks: No
Draft order type: Manual - Serpentine
Draft order: Rattlers, Patriots, Raiders, Miners, Headhunters, Attackers, Crushers, Etiquette, Chompers, Juggernauts
Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
Standings Tie Breakers
1. Head-to-head record
2. Most fantasy points for entire season
3. None
4. None
Matchup Tie Breakers
None
Keeper League
Keepers are imported from a previous league by the Commissioner: Yes
Keeper league going into future seasons: Yes
Maximum # of keepers per team: 3
Fees
League Entry: $25.00
Free Agent Claim: $2.00
Drop Player: $0.00
Activate Player: $0.00
Reserve Player: $0.00
Change Position of an Active Player:
Trade (flat): $0.00
Trade per Player Received: $0.00
Trade per Player Sent: $0.00
Illegal Roster (per period): $5.00
Prizes
This league does not use prizes (or they have not been configured yet)