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16-team Dynasty IDP league, inaugural season. $45 entry (1 Viewer)

yilduz

Footballguy
I've opened a new IDP dynasty league at myfantasyleague.com. I need a few more owners to fill the league and get the draft (slow draft) going. It's a 16-team league, we all like to play year-round.

The league fee is $45. Payouts are:
-weekly highest score: $15
-league champion: $300
-second place: $155.
So, if you get the highest score in the league any three weeks, you've made back your entry fee, any more than that and you're profiting.

Starting roster is: QB, RB, RB/WR, WR, WR/TE, TE, DT, DE, DE, LB, LB, LB, CB, CB, S, S, CB/S, K, P.

The scoring rules are here: http://football20.myfantasyleague.com/2013/options?L=76597&O=09

I've run a league exactly like this one the past few years, but wanted a more flexible site, and a pay league to ensure I'm getting serious owners, so I'm starting over... but the rules in this league are built on the trial and error of a previous league. This setup works very well and allows for many different strategies.

Let me know if you're interested.

 
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I might be interested in joining. Will you be using leaguesafe? Does seem a little IDP heavy though, only 4 RB/WR/TE combined while you start 5 CB/S. Pretty return biased too.

 
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I am using leaguesafe. The settings and roster sizes in this league are the result of testing in a league I had through last season.The first year of that league, we only had 4 DBs but nearly all the top free agents were DBs, so we added the fifth flex position and that evened things out a lot. Five RB/WR/TE spots (sorry, I neglected to add the TE spot in the post originally. It has been edited in) work rather well in a league with this many teams. I know many leagues play with one or two more, but most leagues are 10-12 teams. This also more closely represents what an actual offense will have on the field, while the defense essentially reflects a nickel package. I like the amount of points given for return yards, because yards are yards and my feeling is players should be rewarded for those yards. Every player is important, and if I could figure a way to get offensive linemen into fantasy, I'd love to have them. That's why we also utilize punters.

 
I am using leaguesafe. The settings and roster sizes in this league are the result of testing in a league I had through last season.The first year of that league, we only had 4 DBs but nearly all the top free agents were DBs, so we added the fifth flex position and that evened things out a lot. Five RB/WR/TE spots (sorry, I neglected to add the TE spot in the post originally. It has been edited in) work rather well in a league with this many teams. I know many leagues play with one or two more, but most leagues are 10-12 teams. This also more closely represents what an actual offense will have on the field, while the defense essentially reflects a nickel package. I like the amount of points given for return yards, because yards are yards and my feeling is players should be rewarded for those yards. Every player is important, and if I could figure a way to get offensive linemen into fantasy, I'd love to have them. That's why we also utilize punters.
The problem is Randall Cobb outscored Calvin Johnson 325 to 281.

 
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Randall Cobb was a freak last year, that situation is not common. It's extremely unlikely he'll be returning kicks this year, because teams generally don't utilize someone so important to their offense in special teams, which is why the season Cobb had last year is extremely uncommon. Without Cobb's returns, he would have been a top 20 WR in the league. Looking at only returns, he barely breaks top 50. Most returners don't have a big role on offense, so with this scoring they end up being decent players to use, rather than pretty much completely useless. What's the point in even scoring points for return yards if it's so low the players aren't even an option?

Also, Cobb was an unbelievably valuable player for the Packers last year. His usefulness should be rewarded.

 
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Not just Cobb, Jacoby Jones was the 10th best WR. Return men fluctuate so much winning the league could be as random as winning the lottery. Many of us would just prefer not to have return men be some of the leading WRs. To each his own, gl with your league.

 
Comparing it to a lottery isn't exactly fair. I've used these exact scoring rules in previous dynasty leagues and some strategies have included going after returners. I enjoy it for the same reasons I enjoy IDP and non-standard scoring rules. Owners have to come up with their own strategies and not simply start who the experts tell them to start. It adds an additional element that people have to consider so teams and drafts aren't so "cookie cutter". The biggest part of it is that I get bored with conventional fantasy knowledge flooding the leagues and I wanted something different. In my last league, Cobb, Jones, Sproles, Reynaud, Leon Washington, were all targeted for their return abilities. They weren't just final round picks that happened to score a ton of points, they were sought out and some were drafted among the top players of their positions. Honestly, Cobb wasn't at the top of that list, but it was his surprising offensive production that shot his points up so far, not his return ability. With only his return points, he could have potentially been a WR3, but would have more likely been a bye week substitute.

(edited for typo)

 
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