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You are down 3-14 and you put one in the endzone to make it 9-14 with a PAT coming up. Assume its in the 1st half.Why not go for 2? If you dont score, you are down 5. If you do score, you are down 3. If you go for the XP and make it, you will be down 4.What am I missing here?
Too early in the game to go for 2 in that situation. If they miss it, they are down 5 and a FG makes them down by a TD plus a 2-pt conversion. If they go for 1, and give up a FG they can tie with a simple PAT.
The chances of being successful by run or pass is less than 50/50. While a PAT kick is (almost) automatic. Later in the game, it may be worth the gamble.
You are down 3-14 and you put one in the endzone to make it 9-14 with a PAT coming up. Assume its in the 1st half.Why not go for 2? If you dont score, you are down 5. If you do score, you are down 3. If you go for the XP and make it, you will be down 4.What am I missing here?
Too early in the game to go for 2 in that situation. If they miss it, they are down 5 and a FG makes them down by a TD plus a 2-pt conversion. If they go for 1, and give up a FG they can tie with a simple PAT.
Basically you don't start going for 2 until you expect you opponent to be done scoring or even if you don't expect it, they have to be done scoring for you to have any chance to win.
You are down 3-14 and you put one in the endzone to make it 9-14 with a PAT coming up. Assume its in the 1st half.Why not go for 2? If you dont score, you are down 5. If you do score, you are down 3. If you go for the XP and make it, you will be down 4.What am I missing here?
It's still the 1st half, unless you assume that you're not going to score another TD the entire rest of the game (unlikely), you wait and see if you need the 2 at that point. You can go for 2 after any touchdown you realize, right?Even just in the short term if you go for the two and miss it you're now down 14-9. Now if they kick a FG you're down 8 instead of 7 and now you need a TD and a 2 instead of just a TD. Or, if you score another TD you're up 2 instead of 3, so a FG takes the lead instead tying. And there are a million other scenarios that could come up later on where you'll need that point that are more likely to come up than the scenario that the only scoring the entire rest of the game is a FG by your team, which is the only way going for 2 in the scenario you described would have ended up making sense.
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