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$300 Dynasty/Keeper Hybrid - PPR Yahoo H2H - LeagueSafe - 100% Payout (1 Viewer)

caliq

Footballguy
Join this dynasty/keeper hybrid league in its first year! The league is a player tenure league, which means a player's cost increases the longer he is on your team. Instead of being allowed to protect a fixed number of players, each team can protect a fixed number of years of service. The first year you keep a player, he costs 1 tenure year to keep. The following year he will cost 2 tenure years and so forth and so on.

Live Draft will be held on Labor Day.
Monday, September 2nd @ 7am PST/10am EST

Buy in is $300 and will be due by Saturday, August 31st. All funds secured by LeagueSafe and payouts are majority approval.

If you've never played in a tenure league before, it is a blast!! Literally the best settings for dynasty/keeper in my opinion. I am sure you will have questions so please feel free to contact me direct.

quentin_ball@ymail.com



League Rules

The league will be run through Yahoo Fantasy so there is no league fee. All dues will be paid through LeagueSafe for ultimate security.

Initial draft is serpentine. Draft order is decided by Fantasy Draft Order Generator.

Later drafts will be linear. Draft order will be decided by a combination of lottery (bottom 6 teams) and finish (top 6 teams).



12 Teams
H2H
2 Divisions
20 Man Roster
2 IR
Division winners get BYE
PPR
1 QB, 2 RB, 3 WR, 1TE, 1K, 1D, 2 FLEX RB/WR/TE ( Starters )

Buy In $300
Payouts:
1st - $1600
2nd - $800
3rd - $300
Weekly High Score - $50
Dynasty Rollover - $200 put into a rollover pot every year and paid out to any dynasty team that wins two Championships in a row.


Passing
Passing Yards 25 yards per point; 2 points at 300 yards; 2 points at 400 yards; 2 points at 500 yards
Passing Touchdowns 6
40+ Yard Completions 1
40+ Yard Passing Touchdowns 2
2-Point Conversions 2
Interceptions -1
Sacks -1
Pick Sixes Thrown -3

Rushing
Rushing Yards 10 yards per point; 2 points at 100 yards; 2 points at 200 yards; 2 points at 300 yards
Rushing Touchdowns 6
40+ Yard Run 1
40+ Yard Rushing Touchdowns 2
2-Point Conversions 2
Fumbles Lost -2

Receiving
Receptions 1
Reception Yards 10 yards per point; 2 points at 100 yards; 2 points at 200 yards; 2 points at 300 yards
Reception Touchdowns 6
40+ Yard Receptions 1
40+ Yard Reception Touchdowns 2
2-Point Conversions 2
Fumbles Lost -2

Returns
Return Yards 10 yards per point
Return Touchdowns 6

Field Goals
Field Goals 0-19 Yards 3
Field Goals 20-29 Yards 3
Field Goals 30-39 Yards 3
Field Goals 40-49 Yards 4
Field Goals 50+ Yards 5
Point After Attempt Made 1

Defense
Sack 1
Interception 2
Fumble Recovery 2
Touchdown 6
Safety 2
Block Kick 2
Kickoff and Punt Return
Touchdowns 6
Points Allowed 0 points 10
Points Allowed 1-6 points 7
Points Allowed 7-13 points 4
Points Allowed 14-20 points 1
Points Allowed 21-27 points 0
Points Allowed 28-34 points -1
Points Allowed 35+ points -4
4th Down Stops 1
Tackles for Loss 1
Three and Outs Forced 1
 
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