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8 Man leagues-any past experience (1 Viewer)

podunker

Footballguy
Just curious on some draft strategies for an 8 owner league. This league is unique in that it is a draft and go, with 2qb,4rb,4wr,2te as the starters. 25 man roster limits. HP scoring with 1.5 per rec. for TE. I really don't know how to draft this. I usually go stud RB, but there should be lots of options with just eight owners. Any thoughts would be appreciated.

 
Just curious on some draft strategies for an 8 owner league. This league is unique in that it is a draft and go, with 2qb,4rb,4wr,2te as the starters. 25 man roster limits. HP scoring with 1.5 per rec. for TE. I really don't know how to draft this. I usually go stud RB, but there should be lots of options with just eight owners. Any thoughts would be appreciated.
"Draft and go"?You mean "best ball"?

12 starters and not much depth.

No K or D?

It isn't much different, personnel-wise, than a 16-team draft where you start 1-2-2-1.

You can think about it like that, so the principles won't vary too much.

Use the VBD and DD and you'll be fine. I'd bet RB-RB-WR-WR with maybe Gates or a QB (don't know QB scoring) will be your first 4 picks. 4 WRs shouldn't be hard to fill, so I'd sluff that spot there the most.

 
Running backs are at a premium, with 32 being started every week. Make sure you get RB early and often. WR aren't that important since you start 4, at least one of them should go off every week.

 
Just curious on some draft strategies for an 8 owner league. This league is unique in that it is a draft and go, with 2qb,4rb,4wr,2te as the starters. 25 man roster limits. HP scoring with 1.5 per rec. for TE. I really don't know how to draft this. I usually go stud RB, but there should be lots of options with just eight owners. Any thoughts would be appreciated.
I think you need to plug into a VBD chart to get a sense of relative values. Just from my experience in a similar league, I'll say that WRs essentially have no value compared to QBs, RBs and TEs. Top QBs are very valuable in this kind of league, and you can expect every single starting QB in the NFL to be on a roster, so don't snooze on backup QBs. The 1.5 pt/rec for TEs is a HUGE difference maker, and a player like Antonio Gates is probably a first-rounder in this type of league.
 
The guys I work with at my new job have been all over me about joining their 8 team league...I relented and said I'd do it.

Scoring is 6 for TD's (4 passing) with 3 point bonus for 100 yards rush/rec and 300 passing. Start 1 QB, 2 RB, 3WR incl TE and K.

Last year there was a logjam tie for first place over halfway through the season, virtually everyone was in the hunt...I find the format to be more luck driven than skill oriented b/c Warrick Dunn can have a 90 yards rushing and 40 receiving day and get no points, but Duckett can score on a one yard plunge and be the more valuable player, which doesn't make any sense to me.

Anyway, I looked at their draft last year and ran the VBD and it seemes like if you can't one of the top TD scoring RB's (LJ, SA, LT) you are probably better suited to loading up on stud WR. I may try that out just to do something different for ####s and giggles...not really too excited about it though, I mean everyone should be pretty stacked.

 
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I find that the smaller the league, the more I try to go after a stud at each position. And I agree that the smaller the league is, the more that luck becomes a factor.

 
So far I've only done an 8 man league. we had 2QBs, 3Rbs, 3WR, 1TE 19 players total so as you can imagine there were alot of people on waviers. It's definetly a different kind of league since we do total points for a champion with no playoffs. I like though.

 
The guys I work with at my new job have been all over me about joining their 8 team league...I relented and said I'd do it.

Scoring is 6 for TD's (4 passing) with 3 point bonus for 100 yards rush/rec and 300 passing. Start 1 QB, 2 RB, 3WR incl TE and K.

Last year there was a logjam tie for first place over halfway through the season, virtually everyone was in the hunt...I find the format to be more luck driven than skill oriented b/c Warrick Dunn can have a 90 yards rushing and 40 receiving day and get no points, but Duckett can score on a one yard plunge and be the more valuable player, which doesn't make any sense to me.

Anyway, I looked at their draft last year and ran the VBD and it seemes like if you can't one of the top TD scoring RB's (LJ, SA, LT) you are probably better suited to loading up on stud WR. I may try that out just to do something different for ####s and giggles...not really too excited about it though, I mean everyone should be pretty stacked.
I hate 8 team leagues. Luck is huge as every team can't help but have an all star squad. The only thing I'd suggest for this league is make sure you get Gates, period. He has to be stupid high on the VBD sheets for this scoring format. TE's are the only ones getting points per catch, AND it's 1.5 pts per catch? If I had any pick outside of the 3rd or 4th, I'd have to take Gates, period. What's the worst that happens? Oh no, 8 more players are drafted before you draft again, BFD. Get Gates.
 
The guys I work with at my new job have been all over me about joining their 8 team league...I relented and said I'd do it.

Scoring is 6 for TD's (4 passing) with 3 point bonus for 100 yards rush/rec and 300 passing. Start 1 QB, 2 RB, 3WR incl TE and K.

Last year there was a logjam tie for first place over halfway through the season, virtually everyone was in the hunt...I find the format to be more luck driven than skill oriented b/c Warrick Dunn can have a 90 yards rushing and 40 receiving day and get no points, but Duckett can score on a one yard plunge and be the more valuable player, which doesn't make any sense to me.

Anyway, I looked at their draft last year and ran the VBD and it seemes like if you can't one of the top TD scoring RB's (LJ, SA, LT) you are probably better suited to loading up on stud WR. I may try that out just to do something different for ####s and giggles...not really too excited about it though, I mean everyone should be pretty stacked.
I hate 8 team leagues. Luck is huge as every team can't help but have an all star squad. The only thing I'd suggest for this league is make sure you get Gates, period. He has to be stupid high on the VBD sheets for this scoring format. TE's are the only ones getting points per catch, AND it's 1.5 pts per catch? If I had any pick outside of the 3rd or 4th, I'd have to take Gates, period. What's the worst that happens? Oh no, 8 more players are drafted before you draft again, BFD. Get Gates.
The set up seems to be an attempt to minimize the normal luck factor with the larger amount of starters. It will not play like a classic 8 team league as the owners who are best at identifying 3rd & 4th tier players (especially @ RB & TE) will actually hold a strong advantage over the others because those players will show in weekly line-ups. Though he mentioned 1.5 for TEs, I have not seen a league where other position don't at least get .5 PPR. Thinking he just did not mention versus the league having points only for the TE. Still a strong advantage for that position.
 
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The guys I work with at my new job have been all over me about joining their 8 team league...I relented and said I'd do it.

Scoring is 6 for TD's (4 passing) with 3 point bonus for 100 yards rush/rec and 300 passing. Start 1 QB, 2 RB, 3WR incl TE and K.

Last year there was a logjam tie for first place over halfway through the season, virtually everyone was in the hunt...I find the format to be more luck driven than skill oriented b/c Warrick Dunn can have a 90 yards rushing and 40 receiving day and get no points, but Duckett can score on a one yard plunge and be the more valuable player, which doesn't make any sense to me.

Anyway, I looked at their draft last year and ran the VBD and it seemes like if you can't one of the top TD scoring RB's (LJ, SA, LT) you are probably better suited to loading up on stud WR. I may try that out just to do something different for ####s and giggles...not really too excited about it though, I mean everyone should be pretty stacked.
I hate 8 team leagues. Luck is huge as every team can't help but have an all star squad. The only thing I'd suggest for this league is make sure you get Gates, period. He has to be stupid high on the VBD sheets for this scoring format. TE's are the only ones getting points per catch, AND it's 1.5 pts per catch? If I had any pick outside of the 3rd or 4th, I'd have to take Gates, period. What's the worst that happens? Oh no, 8 more players are drafted before you draft again, BFD. Get Gates.
For my league TEs are lumped in with WR's & there is no PPR, which is why I feel it is so luck driven.
 
The guys I work with at my new job have been all over me about joining their 8 team league...I relented and said I'd do it.

Scoring is 6 for TD's (4 passing) with 3 point bonus for 100 yards rush/rec and 300 passing. Start 1 QB, 2 RB, 3WR incl TE and K.

Last year there was a logjam tie for first place over halfway through the season, virtually everyone was in the hunt...I find the format to be more luck driven than skill oriented b/c Warrick Dunn can have a 90 yards rushing and 40 receiving day and get no points, but Duckett can score on a one yard plunge and be the more valuable player, which doesn't make any sense to me.

Anyway, I looked at their draft last year and ran the VBD and it seemes like if you can't one of the top TD scoring RB's (LJ, SA, LT) you are probably better suited to loading up on stud WR. I may try that out just to do something different for ####s and giggles...not really too excited about it though, I mean everyone should be pretty stacked.
I hate 8 team leagues. Luck is huge as every team can't help but have an all star squad. The only thing I'd suggest for this league is make sure you get Gates, period. He has to be stupid high on the VBD sheets for this scoring format. TE's are the only ones getting points per catch, AND it's 1.5 pts per catch? If I had any pick outside of the 3rd or 4th, I'd have to take Gates, period. What's the worst that happens? Oh no, 8 more players are drafted before you draft again, BFD. Get Gates.
The set up seems to be an attempt to minimize the normal luck factor with the larger amount of starters. It will not play like a classic 8 team league as the owners who are best at identifying 3rd & 4th tier players (especially @ RB & TE) will actually hold a strong advantage over the others because those players will show in weekly line-ups. Though he mentioned 1.5 for TEs, I have not seen a league where other position don't at least get .5 PPR. Thinking he just did not mention versus the league having points only for the TE. Still a strong advantage for that position.
From his description I have to be in the same league. 64 teams, 8 divisions, and the top 2 teams from each division advance to the playoffs.RB and WR do get reception pts... .5 and 1 respectively. Also once the rosters are set there are no trades and no waivers and no lineup submission (Draft Masters style). Never been in a league like this but seems interesting.

Ran a VBD chart and, as an example, out of the top 30 players 22 are RB's. Top 15 are RB's, with Gates ranked 16th. Manning ranked 19th, CJ 18th. The next 5 WR fill out the remainder of the group.

 
The guys I work with at my new job have been all over me about joining their 8 team league...I relented and said I'd do it.

Scoring is 6 for TD's (4 passing) with 3 point bonus for 100 yards rush/rec and 300 passing. Start 1 QB, 2 RB, 3WR incl TE and K.

Last year there was a logjam tie for first place over halfway through the season, virtually everyone was in the hunt...I find the format to be more luck driven than skill oriented b/c Warrick Dunn can have a 90 yards rushing and 40 receiving day and get no points, but Duckett can score on a one yard plunge and be the more valuable player, which doesn't make any sense to me.

Anyway, I looked at their draft last year and ran the VBD and it seemes like if you can't one of the top TD scoring RB's (LJ, SA, LT) you are probably better suited to loading up on stud WR. I may try that out just to do something different for ####s and giggles...not really too excited about it though, I mean everyone should be pretty stacked.
I hate 8 team leagues. Luck is huge as every team can't help but have an all star squad. The only thing I'd suggest for this league is make sure you get Gates, period. He has to be stupid high on the VBD sheets for this scoring format. TE's are the only ones getting points per catch, AND it's 1.5 pts per catch? If I had any pick outside of the 3rd or 4th, I'd have to take Gates, period. What's the worst that happens? Oh no, 8 more players are drafted before you draft again, BFD. Get Gates.
I disagree with this assertion that, generally, smaller leagues make luck a much bigger deal. Now, if you have a small league and very few starters, absolutely, luck begins playing a much larger factor. However, if you're in a 16 teamer, luck plays just as much of a role. If your top two picks go down to injury, your season is sunk. Personally, a small league with a lot of starting players and huge rosters would actually be the best way to minimize luck that I could think about, since it would spread the injuries around a lot more and make sure that everyone has enough depth to cover the losses. At that point, it becomes more about projections and less about attrition.In the most extreme example, if you created a 2-team league that started 16 QBs, 24 RBs, 32 WRs, and 16 TEs each, then I think that would be the league with the lowest luck-factor possible. One stud can no longer carry your team, one injury can no longer sink your team, and suddenly it becomes all about whose projections were best.

 
Yes it is the same league as Enraged Nerfball talked about. I'm drafting from the 3 spot, so I'll probably be taking Alexander. I agree with coolnerd also in that the owner who can best identify the "best" 3rd and 4th tier playes will have an advantage. QB's ge 6 pts for TD's also, that factor along with the limited amount of starters at that position increases their value slightly. Any further thoughts? I like the 64 man format with 8 teams in each of the divisions. It should be fun.

 
I played in an 8-team league once and it was kinda fun, but it did have some wrinkles that made it more enjoyable.

IIRC, we had some crazy starting lineup requirements--like 3 QB, 4 RB, 5 WR, 3 TE, 3 DEF, 3 PK or something similar to that. I think we had 35-man rosters.

I haven't done an 8-teamer with regular lineups, but I think it would be pretty lame with almost every starter studs or close to it.

 
Our league was eight teams up until last year. my take-aways: draft is less important than larger league and watching the wire is more important. and because everyone has strong rosters - i guess luck is a bigger factor - but playing match-ups is also a much bigger deal. i had to spend much more time on roster management for that league than any larger one I played in. It can be quite nerve-wracking. often leading to analysyis paralysis. :loco:

 
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I'm guessing a lot of people saw "8 team league" and didn't bother reading the post. This league starts as many players as a standard format 16 team league does.

If TE is the only position getting 1.5 ppr, top level TEs can be absolute killers. Our ongoing 12 team FBG survivor II league has 2 pt receptions and TEs can go early 2nd. But we also have 1 pt WR receptions and I think RB even get 1/2... so without other positions getting the extra value at the top it's going to move TEs up.

The comment about RBs is spot on. If you start 4 each week and 32 across the league, that means your backups are RBs 33-40, and you may need multiple backups if you can't spread your byes out well.

Also realize that QBs will be more important than in regular leagues since you start 16, but not as important as in a 12+ team 2 QB league.

All in all, you have a lot of ability to go for balance in this sort of league. But you need to watch the runs and not get caught with crap at a position (especially RB) for some of your starters. I could easily go with 4 straight RBs in this league, though I might jump on a top TE if he's there at an appropriate place... Anywhere around pick 14+ I would guess, though take a look at VBD to get a better feel for their value.

 
Our league was eight teams up until last year. my take-aways: draft is less important than larger league and watching the wire is more important. and because everyone has strong rosters - i guess luck is a bigger factor - but playing match-ups is also a much bigger deal. i had to spend much more time on roster management for that league than any larger one I played in. It can be quite nerve-wracking. often leading to analysyis paralysis. :loco:
Well said. The "luck" I talk about is in the drafting. After reading GregR's post I see now where this league takes the draft "luck" factor way down to basically a normal draft. Yes I see where RB's are just as if not more valuable in this type of set-up and WR's appear to be much less of a value.I still contend in the average 8 team league start 1QB 2 RB 3WR 1 PK 1 D, drafting/projection skills become less of a factor. If anything drafting well can create the analysis paralysis. Deciding between which 3 of 5 top 25 WR's you have and which 2 of 4 top 20 RB's you have to start every week leads to the analysis paralysis and creates more of a "luck" factor in my book. When the poor drafter or even average owner has a limited number of stars, compared to a more experienced owners team would/should, it can actually work out quite well for the lesser skilled drafter/owner IMO.

 
so the principles won't vary too much.
I don't disagree with Jeff's whole post but wanted to point something out. Be careful, be very careful. You will find that every team is loaded. Don't jump up in drafts too much or take much risk, try to trade after. You will be surprised how loaded teams are. I feel like I can guarantee this to someone that hasn't run in an 8 team league.Don't map out positions ahead of time, take who comes to you.

After the draft, you'll know exactly what I meant here.

Jeff mentioned using VBD....follow it strictly, "no games".

 
If anyone wants to know just what an 8-team league roster looks like, here's last year's year-end rosters from a friendly keeper league I play in every year.

#1

Quarterbacks (4)

Trent Green - KC (7th round)

Byron Leftwich - JAX (11th round)

Runningbacks (6)

Cadillac Williams - TB ® (3rd round)

Kevan Barlow - SF (10th round)

(Keeper) Ricky Williams - MIA (12th round)

Mewelde Moore - MIN (12th round)

(Keeper) Maurice Morris - SEA (22nd round)

Onterrio Smith - MIN Free Agent - 1st

Michael Pittman - TB Free Agent - 2nd

Michael Bennett - MIN Free Agent - 5th

Sam Gado - GB Free Agent - 6th

Wide Recievers (6)

Chad Johnson - CIN (2nd round)

Hines Ward - PIT (4th round)

Lavernaeous Coles - NYJ (5th round)

Chris Chambers - MIA (8th round)

Mike Williams - DET (16th round)

Antonio Chatman - GB Free Agent - 4th

Tight ends (2)

Todd Heap - BAL (9th round)

Ben Troupe - TEN (15th round)

Kickers (2)

Jeff Wilkins - STL Free Agent - 3rd

Defensive units (2)

Atlanta Falcons (14th round)

Jacksonville Jaguars Free Agent - 6th

#2

Quarterbacks (4)

Carson Palmer - CIN (11th round)

J.P. Losman - BUF (19th round)

Jake Delhomme - CAR Free Agent - 6th

Runningbacks (6)

Priest Holmes - KC (1st round)

Rudi Johnson - CIN (2nd round)

J.J. Arrington - ARI (4th round)

(Keeper) Willis McGagee - BUF (7th round)

Jerome Bettis - PITT (14th round)

Reuben Droughns - CLE Free Agent - 1st

Wide Recievers (6)

Roy Williams - DET (5th round)

Anquan Boldin - ARI (5th round)

Muhsin Muhammad - CHI (6th round)

Antonio Bryant - CLE (10th round)

Keyshawn Johnson - DAL Free Agent - 2nd

Wesley Welker - MIA Free Agent - 5th

Tight ends (2)

(Keeper) Jason Witten - DAL (15th round)

Heath Miller - PIT Free Agent - 7th

Kickers (2)

Rian Lindell - BUF Free Agent - 3rd

Lawrence Tynes - KC Free Agent - 8th

Defensive units (2)

Pittsburg Steelers (8th round)

Indianapolis Colts Free Agent - 4th

#3

Quarterbacks (4)

Peyton Manning - IND (2nd round)

Joey Harrington - DET (19th round)

(Keeper) Drew Brees - SD (22nd round)

Runningbacks (6)

Dom Davis - Houston (1st round)

(Keeper) Kevin Jones - DET (4th round)

Chris Brown - TEN (7th round)

(Keeper) Julius Jones - DAL (9th round)

Duce Staley - PIT 11th round)

Marion Barber- DAL Free Agent - 3rd

Marcell Shipp - ARI Free Agent - 4th

Wide Recievers (6)

Joe Horn - NO (3rd round)

Donald Driver - GB (5th round)

Derrick Mason - BAL (7th round)

Plaxico Burress - NYG (14th round)

Marcus Robinson - MIN (16th round)

Tight ends (2)

Jeremy Shockey - NYG (6th round)

Chris Baker - NYJ Free Agent - 2nd

Kickers (2)

Jason Elam - DEN (10th round)

Jeff Reed - PIT (20th round)

Defensive units (2)

New England Patriots (8th round)

New York Jets (18th round)

Denver Broncos Free Agent - 1st

#4

Quarterbacks (4)

Donovan Mcnabb - PHI (3rd round)

Mark Brunell - CAR Free Agent - 6th

Chris Simms - TB Free Agent - 7th

Runningbacks (6)

Clinton Portis - WAS (1st round)

Ronnie Brown - MIA (6th round)

(Keeper) Curtis Martin - NYJ (8th round)

Thomas Jones - CHI 12th round)

(Keeper) Lamont Jordan - OAK (14th round)

Willie Parker - PIT (15th round)

Stephen Davis - CAR Free Agent - 2nd

Wide Recievers (6)

Randy Moss - OAK (2nd round)

Darrell Jackson - SEA (3rd round)

Eric Moulds - BUF (10th round)

Keary Colbert - CAR 11th round)

(Keeper) Reggie Wayne - IND (16th round)

Bobby Engram - SEA Free Agent - 1st

Az Hakim - NO Free Agent - 5th

Tight ends (2)

Tony Gonzales - KC (4th round)

Jeremy Stevens - SEA Free Agent - 4th

Kickers (2)

Adam Vinatieri - NE (9th round)

Defensive units (2)

Baltimore Ravens (7th round)

NY Giants Free Agent - 3rd

#5

Quarterbacks (4)

Kerry Collins - OAK (6th round)

Jake Plummer - DEN (9th round)

Eli Manning - NYG (15th round)

Kurt Warner - ARI (19th round)

Runningbacks (6)

LeDainian Tomlinson - SD (1st round)

DeShaun Foster - CAR (5th round)

Warrick Dunn - ATL (7th round)

(Keeper) T J Ducket - ATL(10th round)

Ryan Moats - PHI (14th round)

William Green - CLE (17th round)

Wide Recievers (6)

Torry Holt - StL (2nd round)

Marvin Harrison - IND (3rd round)

Lee Evans - BUF (8th round)

Braylon Edwards - CLE (13th round)

Keenan McCardell - SD (16th round)

(Keeper) Eddie Kennison - KC (22nd round)

Sammie Parker - KC Free Agent - 1st

Tight ends (2)

Alge Crumpler - ATL (4th round)

(Keeper) Jeb Puztier - DEN (21st round)

Kickers (2)

Mike Vanderjagt - IND (11th round)

Niel Rackers - ARI (20th round)

Defensive units (2)

Carolina Panthers (18th round)

#6

Quarterbacks (4)

Aaron Brooks - NO (11th round)

Michael Vick - ATL (8th round)

Drew Bledsoe - DAL Free Agent - 3rd

Runningbacks (6)

Tiki Barber - NYG (2nd round)

Brian Westbrook - PHI (3rd round)

(Keeper) Steven Jackson - STL (9th round)

Chester Taylor - BAL Free Agent - 1st

Chris Perry - CIN Free Agent - 2nd

Antowain Smith - NO Free Agent - 5th

Ron Dayne - DEN Free Agent - 8th

Wide Recievers (6)

Andre Johnson - WR (4th round)

Drew Bennett - TEN (5th round)

Isaac Bruce - WR - StL (7th round)

Santana Moss - WAS (10th round)

Deion Branch - NE (13th round)

Donte Stallworthless - NO (22nd round)

Joey Galloway - TB Free Agent - 4th

Terry Glenn - DAL Free Agent - 6th

Tight ends (2)

(Keeper) Antonio Gates - SD (17th round)

Erron Kinney - TE Free Agent - 7th

Kickers (2)

Shayne Graham - CIN (19th round)

Defensive units (2)

Tampa Bay Buccaneers (18th round)

#7

Quarterbacks (4)

Marc Bulger - StL (4th round)

Matt Hasselbeck - SEA 12th round)

Ben Roethlesburger - PIT (19th round)

Runningbacks (6)

Shaun Alexander- SEA (1st round)

(Keeper) Corey Dillon - NE (3rd round)

Mike Anderson - DEN (8th round)

(Keeper) Tatum Bell - DEN (11th round)

Wide Recievers (6)

Terrell Owens - PHI (2nd round)

Steve Smith - CAR (5th round)

Jimmy Smith - JAX (6th round)

Rod Smith - DEN (10th round)

TJ Houshmandzadeh - CIN 12th round)

Matt Jones - JAX (22nd round)

Kevin Curtis - StL Free Agent - 1st

Robert Ferguson - GB Free Agent - 2nd

Reggie Brown - PHI Free Agent - 6th

Tight ends (2)

Dallas Clark - IND (13th round)

Chris Cooley - WAS (17th round)

Kickers (2)

John Kasay - CAR Free Agent - 3rd

Jay Feely - NYG Free Agent - 4th

Defensive units (2)

Cincinnati Bengals Free Agent - 5th

Detroit Lions Free Agent - 7th

#8

Quarterbacks (4)

Daunte Culpepper - MIN (3rd round)

Brett Farve - GB (8th round)

Tom Brady - NE (11th round)

Runningbacks (6)

Edge James - Indy (1st round)

Jamal Lewis - BAL (2nd round)

Fred Taylor - JAX (6th round)

Travis Henry - TENN (13th round)

(Keeper) Larry Johnson - KC (22nd round)

Brandon Jacobs - NYG Free Agent - 1st

Dominic Rhodes - IND Free Agent - 2nd

Najeh Davenport - GB Free Agent - 3rd

Wide Recievers (6)

Jerry Porter - OAK (5th round)

Ashley Lelie - DEN (7th round)

Brandon Stokley - IND (10th round)

Tyrone Calico - TEN 12th round)

(Keeper) Nate Burleson - MIN (22nd round)

(Keeper) Larry Fitzgerald - ARI (9th round)

Tight ends (2)

L.J. Smith - PHI (14th round)

Randy McMichael - MIA (15th round)

Kickers (2)

Sebastion Janekowski - OAK (18th round)

Defensive units (2)

Minnesota Vikings (16th round)

Chicago Bears (19th round)

If anyone cares, I'm team #6.

 
In the most extreme example, if you created a 2-team league that started 16 QBs, 24 RBs, 32 WRs, and 16 TEs each, then I think that would be the league with the lowest luck-factor possible. One stud can no longer carry your team, one injury can no longer sink your team, and suddenly it becomes all about whose projections were best.
SSOG, I love your posts, but I disagree with this assessement. Here is why:Consistency is very difficult to predict. Even if you hit your projections accurately, they could be the result of four or five big performances, five or six mediocre ones and five or six substandard games. Luck is when your WR catches a pass at the 1/2 yard line and his QB sneaks in for the six points, so you lose.

Two teams could have the same yardage gained, receptions, TD's scored, et al, but one team could win 10 out of sixteen games because the other team had six huge weeks to accumulate identical the same stats as its opponent over a season.

 
In the most extreme example, if you created a 2-team league that started 16 QBs, 24 RBs, 32 WRs, and 16 TEs each, then I think that would be the league with the lowest luck-factor possible. One stud can no longer carry your team, one injury can no longer sink your team, and suddenly it becomes all about whose projections were best.
SSOG, I love your posts, but I disagree with this assessement. Here is why:Consistency is very difficult to predict. Even if you hit your projections accurately, they could be the result of four or five big performances, five or six mediocre ones and five or six substandard games. Luck is when your WR catches a pass at the 1/2 yard line and his QB sneaks in for the six points, so you lose.

Two teams could have the same yardage gained, receptions, TD's scored, et al, but one team could win 10 out of sixteen games because the other team had six huge weeks to accumulate identical the same stats as its opponent over a season.
I never said you could eliminate the luck factor, just that it would give the lowest luck factor imagineable. And it WOULD. Obviously, if two teams were exactly perfectly even in every regard, then every single game would be decided by luck. However, if one fantasy football player is inherently better than another FF player, then over the long run, that difference will win out and his squad will be better.Let's put this in the most extreme example possible. Let's say that you and I play a league where we start one player. You draft Johnson, and I draft Tomlinson. I would call this the league with the HIGHEST "luck factor". One injury anywhere on the Chiefs or Chargers would destroy someone's season. Random fluctuations would destroy someone's season. A huge game with a bunch of good games compared to a season of great games could destroy someone's season. It's a game of chance at that point.

Now, if we add a second RB, some of the luck factor goes out of it. If we add a third, even more luck factor goes out. If we add a fourth, some more luck factor goes out. Finally, once we get to the point where we're starting 24 RBs each, the vast majority of the luck factor is gone. Your #1 RB could go for 400 more yards and 11 more TDs than my RB1, but if my RB2-24 outperform your RB2-24 by just 20 yards each and 10 total touchdowns, I'd still win the week (whereas with fewer starters, your one fluky RB week would totally destroy my chances of winning).

I'm not saying that it's possible to create a league where luck isn't a factor at all. I'm just saying that, in terms of long-run probabilities, the more choices and instances there are, the less luck becomes a factor. I mean, what are your chances of flipping heads every time if you flip a coin once? Now what are they if you flip it a million times? That's not to say it's not POSSIBLE to flip heads a million times in a row, it's just that the more times you flip, the more likely all "luck" averages out and you're left with a true representation (in the case of the coin, a true representation of the odds of flipping heads or tails. In the case of our huge fantasy football teams, a true representation of who is the more talented fantasy football player).

I stand by my statement. A two-team league that starts 16 QBs, 24 RBs, 32 WRs, 16 TEs, 16 PKs, and 16 D/STs would have the lowest possible luck factor of any fantasy league I can currently imagine.

 
In the most extreme example, if you created a 2-team league that started 16 QBs, 24 RBs, 32 WRs, and 16 TEs each, then I think that would be the league with the lowest luck-factor possible. One stud can no longer carry your team, one injury can no longer sink your team, and suddenly it becomes all about whose projections were best.
SSOG, I love your posts, but I disagree with this assessement. Here is why:Consistency is very difficult to predict. Even if you hit your projections accurately, they could be the result of four or five big performances, five or six mediocre ones and five or six substandard games. Luck is when your WR catches a pass at the 1/2 yard line and his QB sneaks in for the six points, so you lose.

Two teams could have the same yardage gained, receptions, TD's scored, et al, but one team could win 10 out of sixteen games because the other team had six huge weeks to accumulate identical the same stats as its opponent over a season.
I never said you could eliminate the luck factor, just that it would give the lowest luck factor imagineable. And it WOULD. Obviously, if two teams were exactly perfectly even in every regard, then every single game would be decided by luck. However, if one fantasy football player is inherently better than another FF player, then over the long run, that difference will win out and his squad will be better.Let's put this in the most extreme example possible. Let's say that you and I play a league where we start one player. You draft Johnson, and I draft Tomlinson. I would call this the league with the HIGHEST "luck factor". One injury anywhere on the Chiefs or Chargers would destroy someone's season. Random fluctuations would destroy someone's season. A huge game with a bunch of good games compared to a season of great games could destroy someone's season. It's a game of chance at that point.

Now, if we add a second RB, some of the luck factor goes out of it. If we add a third, even more luck factor goes out. If we add a fourth, some more luck factor goes out. Finally, once we get to the point where we're starting 24 RBs each, the vast majority of the luck factor is gone. Your #1 RB could go for 400 more yards and 11 more TDs than my RB1, but if my RB2-24 outperform your RB2-24 by just 20 yards each and 10 total touchdowns, I'd still win the week (whereas with fewer starters, your one fluky RB week would totally destroy my chances of winning).

I'm not saying that it's possible to create a league where luck isn't a factor at all. I'm just saying that, in terms of long-run probabilities, the more choices and instances there are, the less luck becomes a factor. I mean, what are your chances of flipping heads every time if you flip a coin once? Now what are they if you flip it a million times? That's not to say it's not POSSIBLE to flip heads a million times in a row, it's just that the more times you flip, the more likely all "luck" averages out and you're left with a true representation (in the case of the coin, a true representation of the odds of flipping heads or tails. In the case of our huge fantasy football teams, a true representation of who is the more talented fantasy football player).

I stand by my statement. A two-team league that starts 16 QBs, 24 RBs, 32 WRs, 16 TEs, 16 PKs, and 16 D/STs would have the lowest possible luck factor of any fantasy league I can currently imagine.
Man, have you stayed up with another buddy after a live draft, drunk tired from poker but still too juiced up to sleep at 3 AM then drafted a team for a 2 team league before? Just wondering, I thought I was one of the few that addicted.Seriously, I have done that, and next time I do (probably this year). I'm going to try the line-up requirements you just posted, or at least something along those lines. Why not, it's for fun, (we do put $20 on it though) why not try it once?

 
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The guys I work with at my new job have been all over me about joining their 8 team league...I relented and said I'd do it.

Scoring is 6 for TD's (4 passing) with 3 point bonus for 100 yards rush/rec and 300 passing. Start 1 QB, 2 RB, 3WR incl TE and K.

Last year there was a logjam tie for first place over halfway through the season, virtually everyone was in the hunt...I find the format to be more luck driven than skill oriented b/c Warrick Dunn can have a 90 yards rushing and 40 receiving day and get no points, but Duckett can score on a one yard plunge and be the more valuable player, which doesn't make any sense to me.

Anyway, I looked at their draft last year and ran the VBD and it seemes like if you can't one of the top TD scoring RB's (LJ, SA, LT) you are probably better suited to loading up on stud WR. I may try that out just to do something different for ####s and giggles...not really too excited about it though, I mean everyone should be pretty stacked.
:goodposting: exactly what he said. when you all have a top 8 qb top 8 WR, top 8 RB, there is a lot of luck. there is no advantage to grabbing sleeper players because your roster is not big enough to hold them. and who is gonna grab a no name sleeper WR over Burelson or D bennet. heck after the 10th round is over, guys like burelson, plummer, reggie brown are still available. the league does not lend much to skill and staying on top of who is hurt. if one of your guys goes down you can just pick up his back up cause the other teams are not gonna drop a starting RB to pick up a guy that may or may not play a game or two.

i avoid these at all costs.

 
In the most extreme example, if you created a 2-team league that started 16 QBs, 24 RBs, 32 WRs, and 16 TEs each, then I think that would be the league with the lowest luck-factor possible. One stud can no longer carry your team, one injury can no longer sink your team, and suddenly it becomes all about whose projections were best.
SSOG, I love your posts, but I disagree with this assessement. Here is why:Consistency is very difficult to predict. Even if you hit your projections accurately, they could be the result of four or five big performances, five or six mediocre ones and five or six substandard games. Luck is when your WR catches a pass at the 1/2 yard line and his QB sneaks in for the six points, so you lose.

Two teams could have the same yardage gained, receptions, TD's scored, et al, but one team could win 10 out of sixteen games because the other team had six huge weeks to accumulate identical the same stats as its opponent over a season.
I never said you could eliminate the luck factor, just that it would give the lowest luck factor imagineable. And it WOULD. Obviously, if two teams were exactly perfectly even in every regard, then every single game would be decided by luck. However, if one fantasy football player is inherently better than another FF player, then over the long run, that difference will win out and his squad will be better.Let's put this in the most extreme example possible. Let's say that you and I play a league where we start one player. You draft Johnson, and I draft Tomlinson. I would call this the league with the HIGHEST "luck factor". One injury anywhere on the Chiefs or Chargers would destroy someone's season. Random fluctuations would destroy someone's season. A huge game with a bunch of good games compared to a season of great games could destroy someone's season. It's a game of chance at that point.

Now, if we add a second RB, some of the luck factor goes out of it. If we add a third, even more luck factor goes out. If we add a fourth, some more luck factor goes out. Finally, once we get to the point where we're starting 24 RBs each, the vast majority of the luck factor is gone. Your #1 RB could go for 400 more yards and 11 more TDs than my RB1, but if my RB2-24 outperform your RB2-24 by just 20 yards each and 10 total touchdowns, I'd still win the week (whereas with fewer starters, your one fluky RB week would totally destroy my chances of winning).

I'm not saying that it's possible to create a league where luck isn't a factor at all. I'm just saying that, in terms of long-run probabilities, the more choices and instances there are, the less luck becomes a factor. I mean, what are your chances of flipping heads every time if you flip a coin once? Now what are they if you flip it a million times? That's not to say it's not POSSIBLE to flip heads a million times in a row, it's just that the more times you flip, the more likely all "luck" averages out and you're left with a true representation (in the case of the coin, a true representation of the odds of flipping heads or tails. In the case of our huge fantasy football teams, a true representation of who is the more talented fantasy football player).

I stand by my statement. A two-team league that starts 16 QBs, 24 RBs, 32 WRs, 16 TEs, 16 PKs, and 16 D/STs would have the lowest possible luck factor of any fantasy league I can currently imagine.
Man, have you stayed up with another buddy after a live draft, drunk tired from poker but still too juiced up to sleep at 3 AM then drafted a team for a 2 team league before? Just wondering, I thought I was one of the few that addicted.Seriously, I have done that, and next time I do (probably this year). I'm going to try the line-up requirements you just posted, or at least something along those lines. Why not, it's for fun, (we do put $20 on it though) why not try it once?
Haha, I've never fielded a 2-team league, but I *have* fielded a 12 team league where all teams were run by only 2 players. It was survivor, best-ball, and we drafted 6 teams each. I wouldn't recommend it. It didn't help that I wasn't in the best frame of mind for drafting, but I had a really hard time keeping all my teams straight, even with the Draft Dominator, and so some of my teams wound up a little too stacked at certain positions and a little too thin at others. On the other hand, it let me try out all sorts of fun strategies. For instance, I had a team draft 2 of the top 3 TEs in a start-1 TE league with the best ball format, on the idea that no matter what happened I was virtually guaranteed to outproduce all other teams by 3-4 points at that position on a weekly basis.If you want, I'll do a mock draft with you for a 2-team league with those starting requirements. PM me if you're interested. I wonder if we can set something like that up in Yahoo (somehow I doubt it).

 

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