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A New Scoring System - F1 (1 Viewer)

Something to think about, perhaps debate as we wait for fantasy preseason to take hold.

We're thinking of changing our league scoring to an F1-type of system. Basically, you get points based on your score, ranked 8 to 1. You are playing everybody every week and the team with the highest point gets 8, the team with the lowest gets 1. This mimics professional Formula One racing where teams get points based on where they finish in a race. Points accumulate through the season, resulting in a winner at week 16 or 17 (TBD). One benefit: the truly best team, week in and week out, at the end of the season will win. One drawback: you lose the head-to-head matchups.

I like the F1 scoring system for several reasons. First, I think it best represents what we do in fantasy football, which is attempt to score the most amount of points each week. Just like autoracing, you try to finish as high as possible. This is why I don't buy the "fantasy should be like real football" argument where it's said that head-to-head closely represents the NFL. It's not. In fantasy, I am doing nothing but trying to get the most points out of my team and leave none on the bench. If you score more, there's nothing I can do. I have no influence on your team, I can't defend against it. In autoracing, I'm trying to finish as high as possible. In fantasy, same thing.

Second, I like the idea that every game matters and that teams should move up and down as Sunday and Monday night passes. I like the idea that I may be in fifth place at the end of Sunday but I have two guys going Monday night that might get me up into third or better. I like the idea that many will root against an owner who has two guys going Monday night so that guys doesn't catch those of us higher in scoring, forcing us to slide down the rankings. Every game, every player, every play counts. What we lose in head-to-head, which isn't much, we gain in the excitement of having every play matter. I also like how the league owners will root against the top one or two teams as the season passes so those at the bottom can move up. In a single week, the bottom team can move up 7 points with a great week if the top team falters.

Third, I think this system best addresses the drawbacks of the head-to-head system in which a team scoring 190 points loses to the team that scores 210, while in the same week some team scoring 135 won because his opponent scored 110. In a season of 16 games, this is too punitive and a major flaw.

Fourth, I think this system also addresses the problem with a playoff system in which a poor, 4th place, team can get in the playoffs and catch perhaps the best season-long team on an off day and wind up in the championship game. Luck is important, but nobody should luck into a championship (we're an 8-team league. Actually, we're two 8-team leagues with relegation at the end of the season).

Just something to discuss...

 
That is very interesting. Maybe you use that style of scoring up till the playoffs, and then go head to head. I've thought about maybe trying a scoring system like in fantasy basketball where you have to beat the opposing team in categories. For instance, passing yards vs passing yards, rushing yards vs rushing yards, and receiving yards vs receiving yards. You get a "record" every week. If there are 9 categories, and you win 5, you're record would be 5-4, and the wins and losses would just add on to the record each week. The categories would be: Passing Yards, Passing TDs, INTs, Rushing Yards, Rushing TDs, Receiving Yards, Receiving TDs, Catches, Fumbles, and then you could go into defensive stats as well.

 
Something to think about, perhaps debate as we wait for fantasy preseason to take hold.We're thinking of changing our league scoring to an F1-type of system. Basically, you get points based on your score, ranked 8 to 1. You are playing everybody every week and the team with the highest point gets 8, the team with the lowest gets 1. This mimics professional Formula One racing where teams get points based on where they finish in a race. Points accumulate through the season, resulting in a winner at week 16 or 17 (TBD). One benefit: the truly best team, week in and week out, at the end of the season will win. One drawback: you lose the head-to-head matchups. I like the F1 scoring system for several reasons. First, I think it best represents what we do in fantasy football, which is attempt to score the most amount of points each week. Just like autoracing, you try to finish as high as possible. This is why I don't buy the "fantasy should be like real football" argument where it's said that head-to-head closely represents the NFL. It's not. In fantasy, I am doing nothing but trying to get the most points out of my team and leave none on the bench. If you score more, there's nothing I can do. I have no influence on your team, I can't defend against it. In autoracing, I'm trying to finish as high as possible. In fantasy, same thing. Second, I like the idea that every game matters and that teams should move up and down as Sunday and Monday night passes. I like the idea that I may be in fifth place at the end of Sunday but I have two guys going Monday night that might get me up into third or better. I like the idea that many will root against an owner who has two guys going Monday night so that guys doesn't catch those of us higher in scoring, forcing us to slide down the rankings. Every game, every player, every play counts. What we lose in head-to-head, which isn't much, we gain in the excitement of having every play matter. I also like how the league owners will root against the top one or two teams as the season passes so those at the bottom can move up. In a single week, the bottom team can move up 7 points with a great week if the top team falters. Third, I think this system best addresses the drawbacks of the head-to-head system in which a team scoring 190 points loses to the team that scores 210, while in the same week some team scoring 135 won because his opponent scored 110. In a season of 16 games, this is too punitive and a major flaw. Fourth, I think this system also addresses the problem with a playoff system in which a poor, 4th place, team can get in the playoffs and catch perhaps the best season-long team on an off day and wind up in the championship game. Luck is important, but nobody should luck into a championship (we're an 8-team league. Actually, we're two 8-team leagues with relegation at the end of the season).Just something to discuss...
Sandeman,I believe that this format already exists, and it is called "All Play". Everyone plays everyone each week and you get a record of 0-11 wins and 11-0 losses every week.MyFantasyLeague supports this as a scoring option.Note that many FF owners will view this as an impersonal change as you aren't setting a lineup vs. anyone in particular and there's no rivalries or head to head aspect of it. Many will miss those things.-Jeff
 
Have you ran this through the last two seasons to see how it turned out? I'd be interested in seeing the results. If it was close to the end it would be great, but if one team started distancing itself from the others with a few weeks to play then most teams would lose interest. With a playoff system, usually half the league make the playoffs, then half the league is still into it the last few weeks.

 
I like the idea. However, I would have a hard time convincing my league-mates to totally get rid of the H2H matchups.

FWIW, our scoring system goes as follows: 10 team league, no playoffs. We average overall H2H ranking with overall total points ranking.

ex) Team A goes 12-5, which would hypothetically put him with the 3rd best record in the league, and scores 1700 total points over the course of the year, which would hypothetically put him with the 7th best point total. Team B goes 10-7, which would hypothetically put him with the 5th best record in the league, and scores 2000 total points over the course of the year, which would hypothetically put him with the 2nd best point total.

Team A final standing: (3*.5)+(7*.5)= 4

Team B final standing: (5*.5)+(2*.5)= 3.5

Therefore, Team B would beat Team A. This doesn't totally eliminate the fun competition that H2H brings, however it does level the playing field for those players who get lucky with an easy schedule but do not score many points.

Sorry for the hijack, but I just feel like this proposed F-1 system would be hard-pressed to supplant a traditional scoring system.

Though, if I were in your league, I would agree to the F-1 settings. Sounds fun.

 
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yeah i like the idea of it myself. though there is the dramatic flaw of if one guy gets like a 30 point advantage with about 4 weeks left you kill the fire to compete. a couple people have said this already but have a H2H system for the playoffs. for one it gives the good teams a chance to win it all and it does not belittle the week to week matchups. the cowboys had a brutal december schedule add to that they do not show up too well for those games. there needs to be a way to reward drafting for the postseason while keeping the regular season aspect alive. a team could get lucky and have its guys play the lions and browns and a 3rd crap defense for about 4 weeks get a massive lead early but then run into the ravens, steelers, and patriots to finish off the season. plus H2H breads contempt which is a good thing, i could not beat this one guy for 7 years finally got him this last year before he left the league. regular season the idea is good, postseason needs a few weeks of H2H.

 
Something to think about, perhaps debate as we wait for fantasy preseason to take hold.We're thinking of changing our league scoring to an F1-type of system. Basically, you get points based on your score, ranked 8 to 1. You are playing everybody every week and the team with the highest point gets 8, the team with the lowest gets 1. This mimics professional Formula One racing where teams get points based on where they finish in a race. Points accumulate through the season, resulting in a winner at week 16 or 17 (TBD). One benefit: the truly best team, week in and week out, at the end of the season will win. One drawback: you lose the head-to-head matchups. I like the F1 scoring system for several reasons. First, I think it best represents what we do in fantasy football, which is attempt to score the most amount of points each week. Just like autoracing, you try to finish as high as possible. This is why I don't buy the "fantasy should be like real football" argument where it's said that head-to-head closely represents the NFL. It's not. In fantasy, I am doing nothing but trying to get the most points out of my team and leave none on the bench. If you score more, there's nothing I can do. I have no influence on your team, I can't defend against it. In autoracing, I'm trying to finish as high as possible. In fantasy, same thing. Second, I like the idea that every game matters and that teams should move up and down as Sunday and Monday night passes. I like the idea that I may be in fifth place at the end of Sunday but I have two guys going Monday night that might get me up into third or better. I like the idea that many will root against an owner who has two guys going Monday night so that guys doesn't catch those of us higher in scoring, forcing us to slide down the rankings. Every game, every player, every play counts. What we lose in head-to-head, which isn't much, we gain in the excitement of having every play matter. I also like how the league owners will root against the top one or two teams as the season passes so those at the bottom can move up. In a single week, the bottom team can move up 7 points with a great week if the top team falters. Third, I think this system best addresses the drawbacks of the head-to-head system in which a team scoring 190 points loses to the team that scores 210, while in the same week some team scoring 135 won because his opponent scored 110. In a season of 16 games, this is too punitive and a major flaw. Fourth, I think this system also addresses the problem with a playoff system in which a poor, 4th place, team can get in the playoffs and catch perhaps the best season-long team on an off day and wind up in the championship game. Luck is important, but nobody should luck into a championship (we're an 8-team league. Actually, we're two 8-team leagues with relegation at the end of the season).Just something to discuss...
Sandeman,I believe that this format already exists, and it is called "All Play". Everyone plays everyone each week and you get a record of 0-11 wins and 11-0 losses every week.MyFantasyLeague supports this as a scoring option.Note that many FF owners will view this as an impersonal change as you aren't setting a lineup vs. anyone in particular and there's no rivalries or head to head aspect of it. Many will miss those things.-Jeff
Thanks for the tip. I didn't think our idea was unique, just didn't know who else ran something similarly. We use RT and will check if they have the option. I agree that some things are lost like H2H but after 12 years, we're looking for something new to try.
 
Have you ran this through the last two seasons to see how it turned out? I'd be interested in seeing the results. If it was close to the end it would be great, but if one team started distancing itself from the others with a few weeks to play then most teams would lose interest. With a playoff system, usually half the league make the playoffs, then half the league is still into it the last few weeks.
We did. The top teams do separate themselves after 10 weeks or so but not necessarily more so than the separation already after 10 weeks (e.g. top two or three teams ahead of the pack by two or three games). A problem we've had is the 4th place team squeaking into the playoffs and winning the whole thing by running two games. The top team all season long - best draft and top management - losing in a bad week and getting cut out of a nice payout and the championship is pretty crappy. We're leaning toward a system that rewards the best team season-long. There are other ways to approach this issue, we know.
 
yeah i like the idea of it myself. though there is the dramatic flaw of if one guy gets like a 30 point advantage with about 4 weeks left you kill the fire to compete. a couple people have said this already but have a H2H system for the playoffs. for one it gives the good teams a chance to win it all and it does not belittle the week to week matchups. the cowboys had a brutal december schedule add to that they do not show up too well for those games. there needs to be a way to reward drafting for the postseason while keeping the regular season aspect alive. a team could get lucky and have its guys play the lions and browns and a 3rd crap defense for about 4 weeks get a massive lead early but then run into the ravens, steelers, and patriots to finish off the season. plus H2H breads contempt which is a good thing, i could not beat this one guy for 7 years finally got him this last year before he left the league. regular season the idea is good, postseason needs a few weeks of H2H.
Good points raised here and something to think about. Thanks.
 
We do both that type of scoring and a H2H league at once.

Entry fee is $200 and $100 goes toward a H2H pool and the other goes toward a Points System pool.

A team that finishes in 5th or 6th place and out of the playoffs in H2H record can still win prize money by finishing in the 1, 2, or 3 slot in the point system.

It is like 2 leagues in one. :unsure:

 
We do both that type of scoring and a H2H league at once.Entry fee is $200 and $100 goes toward a H2H pool and the other goes toward a Points System pool.A team that finishes in 5th or 6th place and out of the playoffs in H2H record can still win prize money by finishing in the 1, 2, or 3 slot in the point system.It is like 2 leagues in one. :lol:
Similar situation here, but what we do is make 2 divisions and the best record in each gets a % payout of the overall prize pool based on entry fees / transaction fees / loser fees
 
I was thinking of something similar but is different than all-play. It would actually be a ranking amongst each starting position. I'm not sure if this would work, but this would be the idea.

Let's take a 12 team league, for instance that starts 1 QB, 2 RB, 3 WR, 1 TE, 1 Flex (RB/WR/TE), 1 K, 1 Def. You set up a scoring system for each position.

Thus, the highest scoring QB gets a certain # of points and it scales down to the lowest scoring QB. In other words, it's not how high your QB scores, but rather how he compared to all the other starting QBs.

So you could give 17 pts for #1 QB (12 pts + 5 pt bonus), 14 pts for #2 QB (11 pts + 3 pt bonus), 11 pts for #3 QB (10 + 1 pt bonus), then 9pts, 8pts, 7pts, 6 pts, 5 pts, 4 pts, 3 pts, 2 pts, and 1 pt for the remaining in order.

Then you do the same for all RB1, RB2, WR1, WR2, WR3, TE, Flex, K, Def.

You then total the pts as the year goes on. Again, not sure how well it would work but it would be interesting to try. It wouldn't give you an extra advantage if your QB scored 50 instead of 30 if both result in him being the #1 QB for that week. That's one thing to consider.

 
I was thinking of something similar but is different than all-play. It would actually be a ranking amongst each starting position. I'm not sure if this would work, but this would be the idea.Let's take a 12 team league, for instance that starts 1 QB, 2 RB, 3 WR, 1 TE, 1 Flex (RB/WR/TE), 1 K, 1 Def. You set up a scoring system for each position.Thus, the highest scoring QB gets a certain # of points and it scales down to the lowest scoring QB. In other words, it's not how high your QB scores, but rather how he compared to all the other starting QBs. So you could give 17 pts for #1 QB (12 pts + 5 pt bonus), 14 pts for #2 QB (11 pts + 3 pt bonus), 11 pts for #3 QB (10 + 1 pt bonus), then 9pts, 8pts, 7pts, 6 pts, 5 pts, 4 pts, 3 pts, 2 pts, and 1 pt for the remaining in order.Then you do the same for all RB1, RB2, WR1, WR2, WR3, TE, Flex, K, Def. You then total the pts as the year goes on. Again, not sure how well it would work but it would be interesting to try. It wouldn't give you an extra advantage if your QB scored 50 instead of 30 if both result in him being the #1 QB for that week. That's one thing to consider.
hey bro, this is starting to sound like rotisserie baseball nerd guy...
 

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