mjr
Footballguy
I'm looking for some input/ideas on a developing a different kind of league.
Rather than a regular dynasty league where player salaries/contracts are determined through auctions, I've been working on developing bylaws for a possible cap/contract fantasy league for next season (possibly put into play this season just to hammer it out) that goes by the actual salary contracts that NFL players are playing under for their respective teams (which would be the team's "cap hit" figure that includes base, bonus and misc. money as reported by one particular info site, such as Spotrac.com).
The league Cap limit would be 50% of the actual NFL Cap limit every year @ most likely a 26 man roster. So with the NFL cap for 2013 at $123 Mill, each GM would have a $60.15 mill soft cap limit this season. If it's $130 Mil in 2014, each GM would have a $65 mil cap and so on.
Example: Dez is under a 5 year contract with Dallas through 2014 and is slated to make $2.9 Mill this year and $3.14 Mill next year. These would be the contract terms for the GM who owns him in the league (pretty cheap) so long as that contract is valid. Whenever Dez renegotiates his contract (any time in any way), the owning GM can either accept the new terms reported or release him to FA. So if Dez re-negs for $40 mill over 4 years @ 10 mil/yr, the GM can either accept the $10 mil hit against his cap each of the next 4 years to retain him (a 16+% hit against a $60 Mil cap) or he can release him to FA.
What I Expect To See & Problems I Might Run Into:
I think this set up will create a more dynamic league with more activity. It'll be more difficult for teams to lock up surprise studs at league minimum salaries and remain stacked year in and year out, while the bottom teams won't necessarily require years and years of moves just to become competitive.
I can also see this adding a new level of GM "skill" because it might lead to GMs starting lower grade players people normally wouldn't start. A guy like Peyton, for example, is making on average $20 mil a year for the next few years (that would be nearly 1/3rd of a GMs total $60 mil salary cap). If you go after him, you still have to roster 25 more guys with only about $40 mil. cap left. So the more high profile guys you try to roster, the more likely you'll have to go with more scrubs somewhere else to fill out your roster. This can create one team with 2 super-studs and a bunch of nobodies while another team might have a bunch of average guys and be just as competitive. This sort of thing can make your #3, 4, 5 or 6 selections at each position more than just bye week/injury insurances depending on your strategy. I really like that idea.
I see some problems, though.
The big one is data entry. Keeping track of salaries and salary changes and keeping them up to date on the site is going to need constant monitoring. High profile players are easy enough to keep track of, but keeping tabs on every contract re-negotiation for even the players that are only on a GMs roster will be tough enough (at least 260 guys for a 10 team league), let alone all of the players in the league.
Anyway... what do you guys think of such a league? Interesting? Too much? Problems you can see coming into play here?
Thanks
Rather than a regular dynasty league where player salaries/contracts are determined through auctions, I've been working on developing bylaws for a possible cap/contract fantasy league for next season (possibly put into play this season just to hammer it out) that goes by the actual salary contracts that NFL players are playing under for their respective teams (which would be the team's "cap hit" figure that includes base, bonus and misc. money as reported by one particular info site, such as Spotrac.com).
The league Cap limit would be 50% of the actual NFL Cap limit every year @ most likely a 26 man roster. So with the NFL cap for 2013 at $123 Mill, each GM would have a $60.15 mill soft cap limit this season. If it's $130 Mil in 2014, each GM would have a $65 mil cap and so on.
Example: Dez is under a 5 year contract with Dallas through 2014 and is slated to make $2.9 Mill this year and $3.14 Mill next year. These would be the contract terms for the GM who owns him in the league (pretty cheap) so long as that contract is valid. Whenever Dez renegotiates his contract (any time in any way), the owning GM can either accept the new terms reported or release him to FA. So if Dez re-negs for $40 mill over 4 years @ 10 mil/yr, the GM can either accept the $10 mil hit against his cap each of the next 4 years to retain him (a 16+% hit against a $60 Mil cap) or he can release him to FA.
What I Expect To See & Problems I Might Run Into:
I think this set up will create a more dynamic league with more activity. It'll be more difficult for teams to lock up surprise studs at league minimum salaries and remain stacked year in and year out, while the bottom teams won't necessarily require years and years of moves just to become competitive.
I can also see this adding a new level of GM "skill" because it might lead to GMs starting lower grade players people normally wouldn't start. A guy like Peyton, for example, is making on average $20 mil a year for the next few years (that would be nearly 1/3rd of a GMs total $60 mil salary cap). If you go after him, you still have to roster 25 more guys with only about $40 mil. cap left. So the more high profile guys you try to roster, the more likely you'll have to go with more scrubs somewhere else to fill out your roster. This can create one team with 2 super-studs and a bunch of nobodies while another team might have a bunch of average guys and be just as competitive. This sort of thing can make your #3, 4, 5 or 6 selections at each position more than just bye week/injury insurances depending on your strategy. I really like that idea.
I see some problems, though.
The big one is data entry. Keeping track of salaries and salary changes and keeping them up to date on the site is going to need constant monitoring. High profile players are easy enough to keep track of, but keeping tabs on every contract re-negotiation for even the players that are only on a GMs roster will be tough enough (at least 260 guys for a 10 team league), let alone all of the players in the league.
Anyway... what do you guys think of such a league? Interesting? Too much? Problems you can see coming into play here?
Thanks
Last edited by a moderator: