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Adding QB as a flex position...good idea? (1 Viewer)

Clan Battlerage

Footballguy
Forgive me if this is in the wrong forum; I wasn't sure where it would be appropriate.

I'm interested in making QB a flexed position next year, but I don't relish the idea of folks starting two elite QBs every week. I'd obviously drop scoring down to 4 pts per passing TD (down from 6 pts right now), but I'm concerned that it would imbalance the lineups.

Is this a valid concern, or is this possibility offset by the fact that if you drafted two elite QBs, you'd be short at other positions? What about the "late-round QB" method? Starting Tannehill and Rivers every week seems a bit unfair, especially if I was able to land an elite RB/WR combo.

I'd also considered allowing 2 flex players for RB/WR/TE, but only 1 player if you flexed a QB. Unfortunately, MFL doesn't seem to support this idea, so I don't think I can implement it.

Thoughts?

 
My two primary leagues are flex QB. If you go 4 pt TDs, possibly even -2 for INTs, it balances the playing field somewhat, although you'd still prefer to start a QB in the flex all things being equal. Definitely adds a bit more strategy.

 
Assuming you're talking redraft, I like it. Wouldn't worry too much about getting the scoring equal to other positions, 1/25y, 4/td, -2/int is probably close to good.

Too big a change to add in an existing dynasty.

 
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I've been in a Super-flex (flex slot can be a QB) redraft league for 26 years. The scoring hasn't changed much, so its not PPR and its slightly TD heavy (8 for a TD and 5 for throwing one). In practice, QBs are used for virtually every flex spot possible. Your second QB just scores more than a third RB or fourth WR (we start 2 RBs and 3 WRs plus the S-flex). It makes RBs and QBs very similar in draft value (additional QB points offset by greater RB scarcity) with WRs worth slightly less - but values are closer between players than in any of my other leagues, which allows for more diverse draft strategies and a more interesting game.

I have tried to convince my other leagues to try Super-flex, but for some reason people who haven't tried it are usually strongly opposed to it. Many say they don't want a "QB dominated league," which it isn't, others seemingly can see teams don't usually start 2 QBs, but apparently can't tell that they don't usually start 2 RBs and 3 WRs? Anyway, its a great game. QBs should matter and here they do. Hope you like it.

 
I can see some with the 'not wanting QB dominated league' mindset, but it's really not. Many teams don't even start a QB.

I set QB scoring to 4 pass TD/- 2 INT/- 0.5 QB sack/ 1 pt = 25 pass yard

 
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Would it make sense to designate a QB-1 that scores the normal rate, and a QB-flex that has a different scoring system for a QB if you use a QB as your flex?

In most leagues it seems QBs will score more points than any other position.

But if the QB-flex needs more yards per point, and gets 1-2 points less per TD, I wonder if that would work out.

BIggest hurdle there would probably be the website not being able to score it like that.

 
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I feel that 12 teams is too much for a straight 2qb league. Makes bye weeks an injuries a nightmare. Superflex is the way to go for a 12 team or higher league. The added draft strategy makes qbs as important as they are in the NFL.

 
My league flexes a QB.

4pt TD's, 1pt/50yds passing, and -2 for INT's and fumbles.

With that scoring system, it pretty much levels the playoff field, and forces a bit more thought when flexing a QB. It keeps the Auction values honest, and IMO a more competitive season.

 
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We've posted a boatload of potential changes for the league, ranging from auction drafting to attempting dynasty (with full draft), so adding QB-flex would be just another piece to the puzzle.

I'm mostly concerned with making it so that QBs aren't so bloody powerful, point-wise. Starting just one with the 1/25 yds, 4pt TD, -1 Int is adequate, as the points ultimately work out to near 2RB/2WR levels. But with the new glut of QB talent in the NFL, getting two starters that can put up 25+ every week is a little too harsh for my tastes. Though Insein makes a good point that injuries and bye weeks would totally trash that concept. In fact, I kinda like the idea of folks who decide to go QB-heavy getting raped during bye weeks, or when the inevitable injury rush hits. Makes the middle of the season far more dynamic.

Also please keep in mind that I'm constrained by MFL's capabilities regarding scoring/lineup requirements. While they're extremely flexible, they're not all-encompassing. :(

Ideally, my goal is to give owners as much flexibility during the draft and during weekly lineup sets as possible. I honestly hate the feeling of "crap, I have to draft a RB right now because I don't have a choice!" I'd much rather have the conversation of "Well, I *could* draft my RB1 now, but QB2 is a better pick, and I can go WR2 after that..." I want to see as many teams drafting QB/RB as I do RB/RB, WR/WR, RB/WR, TE/RB, etc. We're also probably going blind-bidding on our waivers, so I'd love to see that hot young QB (Pryor, Locker, Tannehill, Fitzpatrick, etc.) draw out a lot of waiver capital. :)

 
I feel that 12 teams is too much for a straight 2qb league. Makes bye weeks an injuries a nightmare. Superflex is the way to go for a 12 team or higher league. The added draft strategy makes qbs as important as they are in the NFL.
Couple friends of mine are in a 14 team league that starts a QB and a QB/TE flex. I do not think they have a mandatory TE slot.

Really emphasizes quarterbacks, but keeps it so people don't have to take a goose egg for a week (which they sometimes have to in a 12-team 2 QB league).

 
I'd also considered allowing 2 flex players for RB/WR/TE, but only 1 player if you flexed a QB. Unfortunately, MFL doesn't seem to support this idea, so I don't think I can implement it.

Thoughts?
MFL will allow any lineup structure you want. My league does the super flex. You just have to set it right. For instance...

1 QB

1 RB

1WR

1TE

1 PK

1 DEF

1 QB/RB/WR/TE

1 RB/WR/TE

I recommend a balanced scoring system so QB's aren't the end all be all.

 
For me it's situational. In a 10 team league, sure.

I play mainly 12 and 14 team leagues and the waiver wire is just to thin to start 2.

If you did do it, I would seriously limit QB points so that teams with 2 good qbs don't run away with the league.

The other option is to also play team Qbs, like Philly QB or Dallas QB and you finish the day with those points so no matter what you have that team's QB and points.

 
I wouldn't worry about having 2 elite QBs any more than you have worried to date about someone having 2 elite RBs.

 
I wouldn't worry about having 2 elite QBs any more than you have worried to date about someone having 2 elite RBs.
The leagues I have been in has had the scoring skewed towards Qbs. If the scoring system is set up fairly where everyone wants that 2nd Qb no matter what, where a decent WR or Rb compares to that 2nd Qb then cool, but when even the bum Qbs are outscoring the Rb 2s to me, it goes against what you're trying to achieve in creating more options to play with.

 
I'm in two 2QB leagues with 10 teams. The scoring is 4pt TD, 1 pt 25 yards -2 ints. 5 pt bonus for 300 and 500 yards. This past season 16 of the top 20 scorers were QBs.

 
2 QBs rule. There's nothing more boring than knowing that you're going to start the same quarterback every single week except for his one BYE week.

 
not sure why more leagues dont use super flex with 1pt/50passing and 4pt TD's

The numbers work out well. An elite QB=an elite WR or RB in points. It all evens out

 
MFL will allow any lineup structure you want. My league does the super flex. You just have to set it right. For instance...
I don't think you understood the idea. I meant that you'd start a typical 1 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 DT. You'd then start *either* 2 RB/WR/TE flex players, or 1 QB flex. Thereby starting either 9 or 10 players, depending on whether you flexed a QB.

That's more complicated than just adjusting the points for QBs, so it's really a non-issue. Just the programmer in me evaluating all options. :)

 
MFL will allow any lineup structure you want. My league does the super flex. You just have to set it right. For instance...
I don't think you understood the idea. I meant that you'd start a typical 1 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 DT. You'd then start *either* 2 RB/WR/TE flex players, or 1 QB flex. Thereby starting either 9 or 10 players, depending on whether you flexed a QB.

That's more complicated than just adjusting the points for QBs, so it's really a non-issue. Just the programmer in me evaluating all options. :)
Start 1-2 QBs, 2-4 RBs, 2-4 WRs, 1-2 TE, 1 PK, 1 DT. Done

 
Start 1-2 QBs, 2-4 RBs, 2-4 WRs, 1-2 TE, 1 PK, 1 DT. Done
No, not "done". You're neglecting the fact that you have to designate a total # of players to start. In your example, I'd have to put min = 9 and max = 10. That doesn't enforce the lineup rules though. Max 10 means I can start 2 QB and 3 RB if I want. Min 9 means I only start one flex. That's not what I'm going for. You either start 2 RB/WR/TE flex players OR 1 QB flex. So you'd either be:

2 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 DT

OR

1 QB, 2-4 RB, 2-4 WR, 1-2 TE, 1 PK, 1 DT

Again, I don't think MFL supports this kind of variable logic.

I don't want to turn this thread into an MFL configuration discussion though. Suffice to say that I'm just going to go with the change in scoring and leave it at that.

 
Clan Battlerage said:
Agent575 said:
MFL will allow any lineup structure you want. My league does the super flex. You just have to set it right. For instance...
I don't think you understood the idea. I meant that you'd start a typical 1 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 DT. You'd then start *either* 2 RB/WR/TE flex players, or 1 QB flex. Thereby starting either 9 or 10 players, depending on whether you flexed a QB.

That's more complicated than just adjusting the points for QBs, so it's really a non-issue. Just the programmer in me evaluating all options. :)
Gotcha. I can't really imagine opting to start 9 players when there is a scenario where I could start 10. Not sure why you would want to do that either but we all have different ideals.

 
Clan Battlerage said:
Agent575 said:
MFL will allow any lineup structure you want. My league does the super flex. You just have to set it right. For instance...
I don't think you understood the idea. I meant that you'd start a typical 1 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 DT. You'd then start *either* 2 RB/WR/TE flex players, or 1 QB flex. Thereby starting either 9 or 10 players, depending on whether you flexed a QB.

That's more complicated than just adjusting the points for QBs, so it's really a non-issue. Just the programmer in me evaluating all options. :)
Gotcha. I can't really imagine opting to start 9 players when there is a scenario where I could start 10. Not sure why you would want to do that either but we all have different ideals.
Yea to me starting more players is always better even if its a QB. I think the OP is overthinking this.

 
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