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ANARCHY LEAGUES (1 Viewer)

David Yudkin

Footballguy
We can debate whatever you want, but here were some things that came up that were on my list of things to review:

TEAM KICKERS

Since so many teams lost out on kicker points when teams switched kickers, this seems like a decent idea. This way no one gets a big fat goose egg at kicker. However, I am not sure if we should revist the scoring for kickers, as I suspect that the scoring difference between teams is pretty small (although I haven't checked and numbers one way or the other.

POST-SEASON SCORING INCREASE

Some people loved it, some people hated it. But I thought it kept teams in the hunt almost all the way to the end. In an effort to make fantasy football more like real football (better teams go to the playoffs in real football), I felt inclined to DOUBLE points scored in the post season. This one I am not 100% sold on, so we can open this up for debate.

TRADING AND ROSTER MOVES

Several people asked for the ability to do this, and IMO it makes things too chaotic. Teams would in essence be forced to trade players at similar positions (remember the roster requirements), so I'm not sure what the point would be. Similarly, there would be no fair way to run waivers with this many teams, and I have no desire to get involved in free agent bidding time and time again. So I doubt there is a good logistical way to do this.

BEST BALL SCORING

This was brought up as a way to minimize the impact of injuries. I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18. However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK). The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

TIMING OUT ON DRAFT PICKS

This was a major P.I.T.A. last year, as those waiting to pick would get tired of waiting around for a pick that never was made. I then had to either skip over the pick and wait for that owner to get in touch with me for a pick and it turned into a mess, so to keep the competitiveness of the teams I tried picking someone for that owner. Then he would get mad that I picked someone he didn't want, and the aggravation cycle continued. I am open for suggestions on how to deal with this one, but I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP. So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).

There is no reason for me to have to pick any players for any owners, as you can predraft or you can PM or email me with guys you would want if you are going to be away from a computer. Heck, last year I talked to guys on cell phones to make picks!

What else ya got for suggestions (or more likely complaints).

 
We can debate whatever you want, but here were some things that came up that were on my list of things to review:

TEAM KICKERS-----No

Since so many teams lost out on kicker points when teams switched kickers, this seems like a decent idea. This way no one gets a big fat goose egg at kicker. However, I am not sure if we should revist the scoring for kickers, as I suspect that the scoring difference between teams is pretty small (although I haven't checked and numbers one way or the other.

POST-SEASON SCORING INCREASE---yes

Some people loved it, some people hated it. But I thought it kept teams in the hunt almost all the way to the end. In an effort to make fantasy football more like real football (better teams go to the playoffs in real football), I felt inclined to DOUBLE points scored in the post season. This one I am not 100% sold on, so we can open this up for debate.

TRADING AND ROSTER MOVES---No

Several people asked for the ability to do this, and IMO it makes things too chaotic. Teams would in essence be forced to trade players at similar positions (remember the roster requirements), so I'm not sure what the point would be. Similarly, there would be no fair way to run waivers with this many teams, and I have no desire to get involved in free agent bidding time and time again. So I doubt there is a good logistical way to do this.

BEST BALL SCORING---No

This was brought up as a way to minimize the impact of injuries. I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18. However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK). The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

TIMING OUT ON DRAFT PICKS---1)We should pick a proxy 2) you select

This was a major P.I.T.A. last year, as those waiting to pick would get tired of waiting around for a pick that never was made. I then had to either skip over the pick and wait for that owner to get in touch with me for a pick and it turned into a mess, so to keep the competitiveness of the teams I tried picking someone for that owner. Then he would get mad that I picked someone he didn't want, and the aggravation cycle continued. I am open for suggestions on how to deal with this one, but I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP. So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).

There is no reason for me to have to pick any players for any owners, as you can predraft or you can PM or email me with guys you would want if you are going to be away from a computer. Heck, last year I talked to guys on cell phones to make picks!

What else ya got for suggestions (or more likely complaints).
I changed my mind on kickers and best ball. Keep them the same
 
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TEAM KICKERS

Since so many teams lost out on kicker points when teams switched kickers, this seems like a decent idea. This way no one gets a big fat goose egg at kicker.
Agreed - this position has a lot of turnover and can really hurt if someone gets cut early.
POST-SEASON SCORING INCREASE

Some people loved it, some people hated it. But I thought it kept teams in the hunt almost all the way to the end. In an effort to make fantasy football more like real football (better teams go to the playoffs in real football), I felt inclined to DOUBLE points scored in the post season. This one I am not 100% sold on, so we can open this up for debate.
I like this component; I'd actually recommend a more staggered approach - say 1.25 for WC games, 1.5 semis, 1.75 conf championships, 2 for Super Bowl. Not sure how easy it works for the math - not as clean anyway, but emphasizes the more important games.
TRADING AND ROSTER MOVES

Teams would in essence be forced to trade players at similar positions (remember the roster requirements), so I'm not sure what the point would be.
With the flex position, it makes it easier to trade different positions (based on who is in one's flex spot), just would be balanced number trades.
BEST BALL SCORING

I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK).
Sounds fair; just a modified flex, and would make trading easier as well.
TIMING OUT ON DRAFT PICKS

I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP. So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).
Sounds fair enough here.
What else ya got for suggestions (or more likely complaints).
Looks like a seriously interesting concept. Thanks for the opportunity.
 
Team Kickers - :shrug: - I'll go with the majority on this one

Post Season Scoring Increase - :shrug: - I'll go with the majority on this one

Trading and Roster Moves - :thumbdown: :thumbdown: - The fact that the league is low maintenance after the draft is one of the reasons I signed up

Best Ball Scoring - :thumbup: - I liked Bass's suggestion of the best 15 of 18, or maybe even 17 of 18, better than 18 of 20... regardless of details, some form of this is good IMO

Timing Out On Draft Picks -

TIMING OUT ON DRAFT PICKS

This was a major P.I.T.A. last year, as those waiting to pick would get tired of waiting around for a pick that never was made.  I then had to either skip over the pick and wait for that owner to get in touch with me for a pick and it turned into a mess, so to keep the competitiveness of the teams I tried picking someone for that owner.  Then he would get mad that I picked someone he didn't want, and the aggravation cycle continued.  I am open for suggestions on how to deal with this one, but I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP.  So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).

There is no reason for me to have to pick any players for any owners, as you can predraft or you can PM or email me with guys you would want if you are going to be away from a computer.  Heck, last year I talked to guys on cell phones to make picks!
Agree you should define a rule that removes the subjectivity from your role in covering for owners who time out. That means they can't get mad and there are no additional holdups after the timeout. Suggest you are as specific as possible (e.g., which ADP).
 
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We can debate whatever you want, but here were some things that came up that were on my list of things to review:

TEAM KICKERS

Since so many teams lost out on kicker points when teams switched kickers, this seems like a decent idea. This way no one gets a big fat goose egg at kicker. However, I am not sure if we should revist the scoring for kickers, as I suspect that the scoring difference between teams is pretty small (although I haven't checked and numbers one way or the other.

POST-SEASON SCORING INCREASE

Some people loved it, some people hated it. But I thought it kept teams in the hunt almost all the way to the end. In an effort to make fantasy football more like real football (better teams go to the playoffs in real football), I felt inclined to DOUBLE points scored in the post season. This one I am not 100% sold on, so we can open this up for debate.

TRADING AND ROSTER MOVES

Several people asked for the ability to do this, and IMO it makes things too chaotic. Teams would in essence be forced to trade players at similar positions (remember the roster requirements), so I'm not sure what the point would be. Similarly, there would be no fair way to run waivers with this many teams, and I have no desire to get involved in free agent bidding time and time again. So I doubt there is a good logistical way to do this.

BEST BALL SCORING

This was brought up as a way to minimize the impact of injuries. I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18. However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK). The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

TIMING OUT ON DRAFT PICKS

This was a major P.I.T.A. last year, as those waiting to pick would get tired of waiting around for a pick that never was made. I then had to either skip over the pick and wait for that owner to get in touch with me for a pick and it turned into a mess, so to keep the competitiveness of the teams I tried picking someone for that owner. Then he would get mad that I picked someone he didn't want, and the aggravation cycle continued. I am open for suggestions on how to deal with this one, but I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP. So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).

There is no reason for me to have to pick any players for any owners, as you can predraft or you can PM or email me with guys you would want if you are going to be away from a computer. Heck, last year I talked to guys on cell phones to make picks!

What else ya got for suggestions (or more likely complaints).
I like team kickers. If there's not much difference between teams, that's all the better; kickers suck.I don't like the idea of doubling playoff scoring; it seems likely to have a potentially large and semi-random effect.

I don't think trading and roster moves are feasible.

I can go with a small modification in scoring to deal with the injury factor; I don't particularly care how it's done. I would not want to stray too far from the original idea of the league as a total-points league, if the injury accomidation is too large, it will change the nature of the draft somewhat.

I'm not really a fan of automated picks for slackers, but it's a tough issue (less of a problem if we get rid of jwvdcv). I'd probably rather hold up the draft until a pick can be made, and boot out the owner if he flakes on more than one pick.

 
probably in the minority, but i don't like team kickers. keeping them individual increases the value of the ones that are quality, definite starters, just another piece of strategy. the usual complaint on kickers is that one is worth the same as another, this counteracts that.

and kickers don't get hurt that much.

 
probably in the minority, but i don't like team kickers. keeping them individual increases the value of the ones that are quality, definite starters, just another piece of strategy. the usual complaint on kickers is that one is worth the same as another, this counteracts that.

and kickers don't get hurt that much.
But kickers get replaced quite a bit.
 
I'm against trading...I'm so busy during the regular season with my other teams I prefer less in-season maintenance.

Don't draft players that get injured if you don't want injured players on your roster. :D

 
Team Kickers - yes

Post Season Scoring Increase - keep as is

Trading and Roster Moves - not a fan

Best Ball Scoring - drop the 3 worst scores works for me

 
Team Kickers - yes

Post Season Scoring Increase - keep as is

Trading and Roster Moves - not a fan

Best Ball Scoring - drop the 3 worst scores works for me
Fiddles and I are on the same page. :thumbup:
 
probably in the minority, but i don't like team kickers.  keeping them individual increases the value of the ones that are quality, definite starters, just another piece of strategy.  the usual complaint on kickers is that one is worth the same as another, this counteracts that.

and kickers don't get hurt that much.
But kickers get replaced quite a bit.
right, which makes the good ones more valuable without the luck factor of injuries.
 
Is this going to turn into a graduated league level depending on the previous year's performance, i.e. the top 8 from league 1, the top 4 from league 2, and the top 4 from league 3 go into league 1 in year X+1? Just a thought.

 
Is this going to turn into a graduated league level depending on the previous year's performance, i.e. the top 8 from league 1, the top 4 from league 2, and the top 4 from league 3 go into league 1 in year X+1? Just a thought.
The Top 3 from League 2 moved up to League 1 this year.
 
Is this going to turn into a graduated league level depending on the previous year's performance, i.e. the top 8 from league 1, the top 4 from league 2, and the top 4 from league 3 go into league 1 in year X+1? Just a thought.
The Top 3 from League 2 moved up to League 1 this year.
Yeah, but that was due to attrition wasn't it? Just curious. No biggie.
 
Is this going to turn into a graduated league level depending on the previous year's performance, i.e. the top 8 from league 1, the top 4 from league 2, and the top 4 from league 3 go into league 1 in year X+1? Just a thought.
The Top 3 from League 2 moved up to League 1 this year.
Yeah, but that was due to attrition wasn't it? Just curious. No biggie.
Since you brought it up . . .The intent of League 1 was the true INVITATIONAL side of the ledger, but so many more people wanted in I opened things up to an open league last year. Same thing for this year with adding a third league.

I didn't have to promote people to League 1 this year but felt that the top guys were deserving to move up. I didn't really "invite" anyone specifically this time around, so the invitational element was more lax this year.

 
Team Kickers - don't care

Post Season Scoring Increase - don't care

Trading and Roster Moves - no

Best Ball Scoring - drop 2 or 3 is fine

I'd say that if you are dropping 2 or 3 scores that should allow the owner to draft back up players of the RB/WR they've already drafted, thus removing the injury concern. (this is makes a strategy during the draft)

However if that is not enough to keep teams competitive we can do something like the following: If injuries played a big part last year, I'd suggest to make a note that if you lose enough players to injury so that you are going to have a goose egg then a pick up would be allowed. Say if its the best 18 players out of 20 then you must have 18 healthy players. If you've lost 3 (RB/WR) then you should be allowed to replace 1.

3RB lost - must pick up 1 RB

2RB/1WR lost - must pick up 1 RB

1RB/2WR lost - must pick up 1 WR

3WR lost - must pick up 1 WR

This keeps the team competitive, but not at an advantage as the owner will be dropping 2 zeros every week as the worst scores.

Of course this can added on, but this gives us an idea of how to keep teams competitive of the bad luck bug bites a team without having to add trading and roster moves to this type of league.

 
David how much more work for Twillight is it to drop 3 scores from each team? Can he automate that? Seems like he's done that before but I'm not sure of the work involved.

 
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Is this going to turn into a graduated league level depending on the previous year's performance, i.e. the top 8 from league 1, the top 4 from league 2, and the top 4 from league 3 go into league 1 in year X+1? Just a thought.
The Top 3 from League 2 moved up to League 1 this year.
Yeah, but that was due to attrition wasn't it? Just curious. No biggie.
Since you brought it up . . .The intent of League 1 was the true INVITATIONAL side of the ledger, but so many more people wanted in I opened things up to an open league last year. Same thing for this year with adding a third league.

I didn't have to promote people to League 1 this year but felt that the top guys were deserving to move up. I didn't really "invite" anyone specifically this time around, so the invitational element was more lax this year.
:thumbup: Glad to be on board this year.
 
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David how much more work for Twillight is it to drop 3 scores from each team? Can he automate that? Seems like he's done that before but I'm not sure of the work involved.
I doubt this one is a reality unless as I said we draft more players essentially as fill ins for emergency injuries.The problem with dropping the three lowest socres is that the intent was all teams to score THE SAME positions (with the one exception being a flex spot). Kickers will be the lowest socrers in most weeks, so I can't see dropping their scores.

 
David how much more work for Twillight is it to drop 3 scores from each team? Can he automate that? Seems like he's done that before but I'm not sure of the work involved.
I doubt this one is a reality unless as I said we draft more players essentially as fill ins for emergency injuries.The problem with dropping the three lowest socres is that the intent was all teams to score THE SAME positions (with the one exception being a flex spot). Kickers will be the lowest socrers in most weeks, so I can't see dropping their scores.
Even if no changes are made this will be a fun league to keep track of. Anxious to get rolling. :thumbup:
 
We can debate whatever you want, but here were some things that came up that were on my list of things to review:

TEAM KICKERS Good idea - let's do this!

Since so many teams lost out on kicker points when teams switched kickers, this seems like a decent idea. This way no one gets a big fat goose egg at kicker. However, I am not sure if we should revist the scoring for kickers, as I suspect that the scoring difference between teams is pretty small (although I haven't checked and numbers one way or the other.

POST-SEASON SCORING INCREASELuke warm on this, frankly. Those wild card teams are had to predict, so it adds a lot more luck to the league.

Some people loved it, some people hated it. But I thought it kept teams in the hunt almost all the way to the end. In an effort to make fantasy football more like real football (better teams go to the playoffs in real football), I felt inclined to DOUBLE points scored in the post season. This one I am not 100% sold on, so we can open this up for debate.

TRADING AND ROSTER MOVESLeave it the way it is.

Several people asked for the ability to do this, and IMO it makes things too chaotic. Teams would in essence be forced to trade players at similar positions (remember the roster requirements), so I'm not sure what the point would be. Similarly, there would be no fair way to run waivers with this many teams, and I have no desire to get involved in free agent bidding time and time again. So I doubt there is a good logistical way to do this.

BEST BALL SCORINGMight be a lot of work for you David

This was brought up as a way to minimize the impact of injuries. I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18. However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK). The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

TIMING OUT ON DRAFT PICKSHonestly, if someone times out, they have no case. pick for them and tell them to quit whining and be responsible.

This was a major P.I.T.A. last year, as those waiting to pick would get tired of waiting around for a pick that never was made. I then had to either skip over the pick and wait for that owner to get in touch with me for a pick and it turned into a mess, so to keep the competitiveness of the teams I tried picking someone for that owner. Then he would get mad that I picked someone he didn't want, and the aggravation cycle continued. I am open for suggestions on how to deal with this one, but I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP. So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).

There is no reason for me to have to pick any players for any owners, as you can predraft or you can PM or email me with guys you would want if you are going to be away from a computer. Heck, last year I talked to guys on cell phones to make picks!

What else ya got for suggestions (or more likely complaints).
Instead of 20 rounds, why not allow a limited add/drop with an IR? You put the injured player and draft a replacement. If you reactive the injured player, you have to drop someone else at that position.
 
I think the majority of people do not want to manage their team (IR -add/drop). I also think whoever is hosting would not want to deal with managing an IR.

 
TEAM KICKERS - I support.

POST-SEASON SCORING INCREASE - I think doubling all playoff points may be swinging the emphasis too far. It will become more of a contest of judging team success and less of a contest of judging individual talent. If anything....maybe double the superbowl points, but normal scoring up until that point.

TRADING AND ROSTER MOVES - Probably shouldn't touch this, but...if you have a player go on IR...I probably would not be opposed to allowing a "first come first serve" replacement from the free agent pool.

If multiple players go on IR at the exact same date...and a FA is claimed by more than one owner...the player is awared to the team with the lowest standing.

BEST BALL SCORING - See previous comment. Best ball scoring only if free agent replacement is not viable.

TIMING OUT ON DRAFT PICKS - Best ADP is more than fair. I'm almost of the opinion that there should be some 'pain' if an owner can't get his selections in time for a 'slow' draft. But...I'm not going to object to 'best ADP'.

 
We can debate whatever you want, but here were some things that came up that were on my list of things to review:

TEAM KICKERS - This sure makes it eaier, but definitely takes the drafting skill totally out.  I'll vote NO

POST-SEASON SCORING INCREASE - Agree with others that the double increase sure seems to input a significant random effect. I would prefer to keep the post-season as is.  No to double the post-season scores.

TRADING AND ROSTER MOVES - Definite NO, will not have time for additional moves and the IRs discussed would seem to favor those teams that lost players IMO.

BEST BALL SCORING - Ambivalent, will go with majority

TIMING OUT ON DRAFT PICKS - What is the time period?  I will go with majority here also.

What else ya got for suggestions (or more likely complaints).
 
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David how much more work for Twillight is it to drop 3 scores from each team?  Can he automate that?  Seems like he's done that before but I'm not sure of the work involved.
I doubt this one is a reality unless as I said we draft more players essentially as fill ins for emergency injuries.The problem with dropping the three lowest socres is that the intent was all teams to score THE SAME positions (with the one exception being a flex spot). Kickers will be the lowest socrers in most weeks, so I can't see dropping their scores.
Ok, how about a less radical version, like draft the same 18 positions, then drop the lowest score every week. That means everyone still counts one kicker every week no matter what.Also, based on some of the comments above, I think I am leaning back towards no team kicker, particularly if the best ball thing is implemented somehow. I'm going to edit my original post to change my vote.

 
TEAM KICKERS - NO, keep it as is.

POST-SEASON SCORING INCREASE - Since it had zero impact last year, I'd say double it.

TRADING AND ROSTER MOVES - Absolutely NOT.

BEST BALL SCORING - 18 rounds of drafting is already plenty in a 16 team league. Score the top 16 picks each week. This will also make bye weeks a samll concern from a strategy standpoint.

TIMING OUT ON DRAFT PICKS - Pretty simple...just skip the deadbeat and let them make their pick later. Also cut their timer in half for future picks.

 
TEAM KICKERS Definitely. Says the guy that drafted Billy Cundiff last year. 0 all season from a kicker is not cool.

POST-SEASON SCORING INCREASE No. This a crapshoot, and adds more luck to the league.

TRADING AND ROSTER MOVES No. I'm in too many leagues to be making trades and moves in this one.

BEST BALL SCORING I like this. Score the top 18, rosters of 20, with the last two rounds for RB/WR/TEs.

TIMING OUT ON DRAFT PICKS I assume we'll use mfl.com to draft - let its draft tracker pick automatically unless someone is full at a position. Or just skip the pick. Either way, no excuse to miss out.

 
TEAM KICKERS

Since so many teams lost out on kicker points when teams switched kickers, this seems like a decent idea. This way no one gets a big fat goose egg at kicker. However, I am not sure if we should revist the scoring for kickers, as I suspect that the scoring difference between teams is pretty small (although I haven't checked and numbers one way or the other.

I could go for team kickers. But with Team QB already, doesn't this start to just make the whole thing automated? "Who picks the better Team QB? Who picks the better Team PK?" I'll just go with the majority on this one.

POST-SEASON SCORING INCREASE

Some people loved it, some people hated it. But I thought it kept teams in the hunt almost all the way to the end. In an effort to make fantasy football more like real football (better teams go to the playoffs in real football), I felt inclined to DOUBLE points scored in the post season. This one I am not 100% sold on, so we can open this up for debate.

Not too crazy on this one. Maybe for Super Bowl, as someone else suggested.

TRADING AND ROSTER MOVES

Several people asked for the ability to do this, and IMO it makes things too chaotic. Teams would in essence be forced to trade players at similar positions (remember the roster requirements), so I'm not sure what the point would be. Similarly, there would be no fair way to run waivers with this many teams, and I have no desire to get involved in free agent bidding time and time again. So I doubt there is a good logistical way to do this.

Not crazy about being able to trade in this league. Maybe if we created something seperately, maybe similar rules, but allow trading. But not this one...

BEST BALL SCORING

This was brought up as a way to minimize the impact of injuries. I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18. However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK). The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

Not crazy about Best Ball. One thing that I found appealing to this type of league was that EVERY single player counted. If you're hit up by the injury bug, then so be it. It happens to all of us at one point or another. That cannot be helped.

TIMING OUT ON DRAFT PICKS

This was a major P.I.T.A. last year, as those waiting to pick would get tired of waiting around for a pick that never was made. I then had to either skip over the pick and wait for that owner to get in touch with me for a pick and it turned into a mess, so to keep the competitiveness of the teams I tried picking someone for that owner. Then he would get mad that I picked someone he didn't want, and the aggravation cycle continued. I am open for suggestions on how to deal with this one, but I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP. So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).

There is no reason for me to have to pick any players for any owners, as you can predraft or you can PM or email me with guys you would want if you are going to be away from a computer. Heck, last year I talked to guys on cell phones to make picks!

I would agree that there is no reason why David should have to spend HIS time picking for people that haven't been paying attention or predrafted. It's a mortal sin of fantasy football. Things do come up, I understand, but a quick email to David, or predrafting a lot of players, will help alleviate looooooooong drafts. At least have the common courtesy to your fellow fantasy footballers.

With that being said, I am all for a slight penalty for such behavior. We've all done it before, but if I do it nowdays, I would agree that I should suffer a small penalty for it for holding things up.
 
I wasn't in this last year. I've caught on to the concept and the jist of this league, but haven't seen even the rules from last year. Where are they?

FYI: I like the idea of replacing players who've been put on IR by their NFL teams, with no other replacements. Then the best-ball idea becomes un-necessary.

I also like the idea of a team Kicker.

Adding point value in post-season doesn't make a lot of sense to me...it's already a bonus just to have a player still scoring points! Adds too much luck.

Timing out: Just use an automated system going down ADP list until a player is found who is needed. On a second timeout...go THREE spots down ADP list :) (On a third..5, then 7) :boxing:

 
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I wasn't in this last year. I've caught on to the concept and the jist of this league, but haven't seen even the rules from last year. Where are they?

FYI: I like the idea of replacing players who've been put on IR by their NFL teams, with no other replacements. Then the best-ball idea becomes un-necessary.

I also like the idea of a team Kicker.

Adding point value in post-season doesn't make a lot of sense to me...it's already a bonus just to have a player still scoring points! Adds too much luck.

Timing out: Just use an automated system going down ADP list until a player is found who is needed. On a second timeout...go THREE spots down ADP list :) (On a third..5, then 7) :boxing:
I believe I posted the threads in the Shark Pool in the 2006 Legue thread that contain the league rules and layout. Check over there and if you can't find them I'll search for them again.
 
Team K's - Yes

Post season Increase - Doesn't matter to me

Trading - No

Best Ball- Yes. I'll go with the majority on the #

Timing out on Picks-Go with a timer. If you time out the 1st time, you can make your pick to the commish whenever you're around next. If you time out a 2nd time, you're gone.

 
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BEST BALL SCORING

This was brought up as a way to minimize the impact of injuries.  I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18.  However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK).  The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

Not crazy about Best Ball.  One thing that I found appealing to this type of league was that EVERY single player counted.  If you're hit up by the injury bug, then so be it.  It happens to all of us at one point or another.  That cannot be helped.
:goodposting: I have to agree here wholeheartedly. Most of us here want to have as minimal-mantinence of a team as possible in order to make this a competition primarily of draft strategy, luck and recognition of potential(sleepers). Concerning ourselves with a IR or player drop essentially turns this into a regular league without adjusting for bye weeks.

Also I have to agree that injuries play a part in drafting strategy for this league. When choosing between similar players at the same position, if an IR or add/drop system is present, then players draft according to upside alone. If there is no IR, then it throws an extra factor into drafting that MUST be taken into account. Hence, drafting is a bit more challenging and much less robotic.

Injuries are a part of the NFL and that IMHO should also play a part in fantasy leagues.

 
I wasn't in this last year.  I've caught on to the concept and the jist of this league, but haven't seen even the rules from last year.  Where are they?

FYI: I like the idea of replacing players who've been put on IR by their NFL teams, with no other replacements.  Then the best-ball idea becomes un-necessary.

I also like the idea of a team Kicker.

Adding point value in post-season doesn't make a lot of sense to me...it's already a bonus just to have a player still scoring points! Adds too much luck.

Timing out: Just use an automated system going down ADP list until a player is found who is needed. On a second timeout...go THREE spots down ADP list :) (On a third..5, then 7) :boxing:
I believe I posted the threads in the Shark Pool in the 2006 Legue thread that contain the league rules and layout. Check over there and if you can't find them I'll search for them again.
Found it...just hadn't hit the link. :bag: :bag:
 
BEST BALL SCORING

This was brought up as a way to minimize the impact of injuries.  I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18.  However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK).  The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

Not crazy about Best Ball.  One thing that I found appealing to this type of league was that EVERY single player counted.  If you're hit up by the injury bug, then so be it.  It happens to all of us at one point or another.  That cannot be helped.
:goodposting: I have to agree here wholeheartedly. Most of us here want to have as minimal-mantinence of a team as possible in order to make this a competition primarily of draft strategy, luck and recognition of potential(sleepers). Concerning ourselves with a IR or player drop essentially turns this into a regular league without adjusting for bye weeks.

Also I have to agree that injuries play a part in drafting strategy for this league. When choosing between similar players at the same position, if an IR or add/drop system is present, then players draft according to upside alone. If there is no IR, then it throws an extra factor into drafting that MUST be taken into account. Hence, drafting is a bit more challenging and much less robotic.

Injuries are a part of the NFL and that IMHO should also play a part in fantasy leagues.
IN the NFL...a hurt player is replaced. Even here, luck will have a huge role. Right now, if your stud WR1 goes down in week 1 with an ACL tear, you have 16 ZERO's for your score. Luck will still play a huge role if you're replacing him with an undrafted WR since there will be few, if ANY, decent WR's undrafted.FF does (and should) include some element of luck, but to be unable to replace an IR player raises the luck level far too high, IMHO.

You still have to account for "injury-prone" players. Darrel Jackson last year, for example...how many games did he miss? He wasn't on IR though, and in this suggested change would not be replaceable.

As far as low-maintenance...If you're in this league, I would assume you would follow it somewhat. If you can ONLY make a move when a guy is on official NFL IR..exactly how many moves will you make on the season? 1 would likely be the average, with 4 or 5 being the most for one poor (UNLUCKY) owner.

I don't know about most of you, but I'd consider that pretty low maintenance, and it makes more sense to me then throwing out the lowest scores. :boxing:

 
BEST BALL SCORING

This was brought up as a way to minimize the impact of injuries.  I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18.  However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK).  The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

Not crazy about Best Ball.  One thing that I found appealing to this type of league was that EVERY single player counted.  If you're hit up by the injury bug, then so be it.  It happens to all of us at one point or another.  That cannot be helped.
:goodposting: I have to agree here wholeheartedly. Most of us here want to have as minimal-mantinence of a team as possible in order to make this a competition primarily of draft strategy, luck and recognition of potential(sleepers). Concerning ourselves with a IR or player drop essentially turns this into a regular league without adjusting for bye weeks.

Also I have to agree that injuries play a part in drafting strategy for this league. When choosing between similar players at the same position, if an IR or add/drop system is present, then players draft according to upside alone. If there is no IR, then it throws an extra factor into drafting that MUST be taken into account. Hence, drafting is a bit more challenging and much less robotic.
The bolded parts of your response didn't have to do with what you quoted. Best ball scoring doesn't involve maintenance, IR moves, etc.Not sure if you meant to quote a different part of the original post or if you are confusing what best ball scoring means.

Injuries are a part of the NFL and that IMHO should also play a part in fantasy leagues.
They will play a part if we have best ball scoring. Teams will suffer injuries to players they are counting on for production and have to rely upon lesser players to fill in. And, oh by the way, that's how it works in the NFL, too.
 
TEAM KICKERS - NO, keep it as is.

POST-SEASON SCORING INCREASE - Since it had zero impact last year, I'd say double it.

TRADING AND ROSTER MOVES - Absolutely NOT.

BEST BALL SCORING - 18 rounds of drafting is already plenty in a 16 team league. Score the top 16 picks each week. This will also make bye weeks a samll concern from a strategy standpoint.

TIMING OUT ON DRAFT PICKS - Pretty simple...just skip the deadbeat and let them make their pick later. Also cut their timer in half for future picks.
I agree with all of Bass' points.
 
Just want to point out that there are a couple teams in the NFL that will have training camp battles at the PK spot. Which would you rather do? Pick the Atlanta team kicker or have to bet which unknown they go with?

 
Just want to point out that there are a couple teams in the NFL that will have training camp battles at the PK spot. Which would you rather do? Pick the Atlanta team kicker or have to bet which unknown they go with?
If you don't have the acumen to figure it out, then man up and take two kickers early.I think it greatly adds to the strategy trying to avoid being left without a chair when the music stops. If you go with a "team" kicker, then everyone will wait until the last two rounds to pick two.

 
Just want to point out that there are a couple teams in the NFL that will have training camp battles at the PK spot. Which would you rather do? Pick the Atlanta team kicker or have to bet which unknown they go with?
Exactly, But upon further review I also am starting to see Joffers point that those of us that plan on picking known kickers earlier than most will be penalized for knowing IMHO the kicker position will lose that advantage.I believe thats why David created these specific rules for kickers.

 
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Just want to point out that there are a couple teams in the NFL that will have training camp battles at the PK spot.  Which would you rather do?  Pick the Atlanta team kicker or have to bet which unknown they go with?
If you don't have the acumen to figure it out, then man up and take two kickers early.I think it greatly adds to the strategy trying to avoid being left without a chair when the music stops. If you go with a "team" kicker, then everyone will wait until the last two rounds to pick two.
:goodposting: might as well just remove kicker all together rather than go to team kickers

 
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Silly thought...Wouldn't the idea of throwing out lowest couple scores dramaticly change draft strategy? Knowing this going into the draft, I would then be looking more at bye weeks and trying to make sure I had no more then 2 or 3 off in every bye. That seems counter to the very premise of the setup.

The IR idea isn't since you'd be replacing starting players with true scrubs. But 16 weeks of a scrub is certainly more fair then losing a first round stud to a freak injury in week 1.

I really like the idea of all players counting.

 
(Using Bass's reply since it is the easiest to reply to)

TEAM KICKERS - NO, keep it as is.

Agree. This is a shark league. Know your kickers, and who will keep their jobs. likewise Injuries happen. Oh well.

POST-SEASON SCORING INCREASE - Since it had zero impact last year, I'd say double it.

Yep, even though it will be a little extra work for me.

TRADING AND ROSTER MOVES - Absolutely NOT.

Any kind of roster moves wouldn't be too much extra work for me, so I wouldn't care from that standpoint. But it isn't in the spirit of the league, IMO, and trades really bog down the draft, as you get people trying to wait to get deals done, so a big NO here too.

BEST BALL SCORING - 18 rounds of drafting is already plenty in a 16 team league. Score the top 16 picks each week. This will also make bye weeks a samll concern from a strategy standpoint.

Disagree here. I prefer the purity of overall scores. And, by week 12 or 13, this will just mean almost EVERYBODY will be dropping 2 zeros, which is meaningless. And I mean everybody. Check last year. Week 12 in league 1, for example, had at least 2 Zeros on Every team. Week 14 was a little better, as 3 teams had only 1 Zero.

TIMING OUT ON DRAFT PICKS - Pretty simple...just skip the deadbeat and let them make their pick later. Also cut their timer in half for future picks.

Whatever. Let those who cry about draft timers decide it.
 
Regarding post-season scoring...I have pick number one. Right now that's a slam dunk for LJ in my mind. If you double the post-season scoring then I will have to give SA strong consideration. If the scoring stays the same as last year my plan is to completely ignore post season possibilities and take the BPA.

 
Regarding post-season scoring...I have pick number one. Right now that's a slam dunk for LJ in my mind. If you double the post-season scoring then I will have to give SA strong consideration. If the scoring stays the same as last year my plan is to completely ignore post season possibilities and take the BPA.
Many people have KC going places this year . . .
 
Regarding post-season scoring...I have pick number one.  Right now that's a slam dunk for LJ in my mind.  If you double the post-season scoring then I will have to give SA strong consideration.  If the scoring stays the same as last year my plan is to completely ignore post season possibilities and take the BPA.
Many people have KC going places this year . . .
8 to be exact.
 
We can debate whatever you want, but here were some things that came up that were on my list of things to review:

TEAM KICKERS - DEFINITE YES

Since so many teams lost out on kicker points when teams switched kickers, this seems like a decent idea. This way no one gets a big fat goose egg at kicker. However, I am not sure if we should revist the scoring for kickers, as I suspect that the scoring difference between teams is pretty small (although I haven't checked and numbers one way or the other.

POST-SEASON SCORING INCREASE I would vote Yes, but not a big deal

Some people loved it, some people hated it. But I thought it kept teams in the hunt almost all the way to the end. In an effort to make fantasy football more like real football (better teams go to the playoffs in real football), I felt inclined to DOUBLE points scored in the post season. This one I am not 100% sold on, so we can open this up for debate.

TRADING AND ROSTER MOVES - ABSOLUTELY NOT

Several people asked for the ability to do this, and IMO it makes things too chaotic. Teams would in essence be forced to trade players at similar positions (remember the roster requirements), so I'm not sure what the point would be. Similarly, there would be no fair way to run waivers with this many teams, and I have no desire to get involved in free agent bidding time and time again. So I doubt there is a good logistical way to do this.

BEST BALL SCORING YES TO BOTH

This was brought up as a way to minimize the impact of injuries. I agree that injuries are a problem, and I think the solution is to expand rosters to 20 and score the best 18. However, I think the fairest way to go about it is to draft all teams like last year (must fill roster requirments in first 18 picks) and then each owner can add whatever two position players he wants to add that are remaining in rounds 19 and 20 (there will not be any QB, DEF, or PK left if we go with team PK). The intent is not to have someone hoarde any one position and give everyone a fair chance at filling up their roster with servicable players.

TIMING OUT ON DRAFT PICKS

1) DON'T INVITE THOSE OWNERS

2) If the site can do it, have the absent team skipped and they can pick when they return to the site

This was a major P.I.T.A. last year, as those waiting to pick would get tired of waiting around for a pick that never was made. I then had to either skip over the pick and wait for that owner to get in touch with me for a pick and it turned into a mess, so to keep the competitiveness of the teams I tried picking someone for that owner. Then he would get mad that I picked someone he didn't want, and the aggravation cycle continued. I am open for suggestions on how to deal with this one, but I am incline to suggest that I will pick the highest non-drafted player/team for that team based on current ADP. So if the highest player that is not yet drafted was Byron leftwich, that team would be the proud owner of JAX TEAM QB (assuming they didn't already have 2 TEAM QB filled).

There is no reason for me to have to pick any players for any owners, as you can predraft or you can PM or email me with guys you would want if you are going to be away from a computer. Heck, last year I talked to guys on cell phones to make picks!

What else ya got for suggestions (or more likely complaints).
My feelings noted above :D
 

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