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Anyone ever tried a limited term dynasty league? (1 Viewer)

bigmiiiiike

Footballguy
I've played dynasty myself for several years now, but my main league has always been redraft. Some redraft guys expressed interest in starting up a dynasty league, and we'd all prefer it if we could fill all the dynasty slots with all of redraft regulars, however some redraft regulars are skeptical/timid of the infiniteness of dynasty, i.e. these guys are all good friends and wouldn't want to bail on their team and the league a few years down the road, but they wouldn't want to be stuck with a crappy dynasty team for a decade. One suggestion was a "dynasty" league with a 3 or 5 year term, all money paid up front, and then we throw all the players back into the pool and do another, possibly traditional long term dynasty league afterwards assuming everyone liked it. Has anyone ever tried this? I know losing a GM here or there is usually a fact of dynasty life, but in setting this up I'd be looking for a format that everyone could enjoy that would try its best to not lose any of the owners. Thoughts?

 
I am working on a dynasty league with Salary Cap and Contract Years, but not a flat 'every 3 year redraft.'

PM me if you want the rules I am working on.

 
I am working on a dynasty league with Salary Cap and Contract Years, but not a flat 'every 3 year redraft.'PM me if you want the rules I am working on.
I'm playing in a league with salary cap, contract years and rookie draft (with fixed contract pay depending on draft position) - PM if you want the rules for comparison
 
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Your approach would provide some unusual dynamics I suspect. The initial draft (if you started from scratch) would be top heavy to rookies and younger players [i'd be looking at a five year horizon when drafting], and each progressive year I'd expect the value of the rookie draft picks to drop. Obviously, the final year they'd be quite low if there was no possibility of holding them for the following year.

My own personal preference would be to level the playing field in some other manner, while moving to a true dynasty format. A couple thoughts come to mind - one I've used and one I've only thought about:

Establish a "strength of schedule" component in your league. I have a 12 team league. I don't really have it broken into divisions, but when scheduling I break it into groups of top 4, middle 4 and final 4 from prior year. We play each team in our own group twice and the others once. If you wanted a shorter regular season than we use, you could go to groups of three. This approach forces some extra "wins" into the group that did not make the playoffs the prior year while putting extra pressure on the group that achieved well. Just a thought as you move forward . . .

The other one - which I've only thought about - would be to make an "unlimited keeper" league instead of a true dynasty league. Prior to the draft, each team would have to declare how many keepers it was going to retain and lose the corresponding rounds of draft picks, i.e., if I choose to keep 5, I don't have a pick until round 6. If you want to keep your whole roster, you can. There is some downside in that this would limit trades involving future picks (if you didn't have a 2nd rounder to forfeit, you'd only get to keep one), but it would add an element of predraft strategy that would be intriguing.

One other approach, if your owners are a bit gunshy, would be to increase the number of keepers by one each year for a set number of years (maybe 3), with a commitment to revisit the issue after that time period to see how everyone feels. A gradual move toward true dynasty may make it all more palatible.

Good luck with your decision

 
My dynasty league is hard salary cap, contract years, extensions, franchise tags, rookie draft (with set salaries based on round and position).

I think I prefer that much more than the idea of a 3 or 5 year dynasty and then redrafting completely. There's a lot of thought that goes into balancing your team's contracts so you don't lose all your best players at once, at working to get affordable players and those who are worth more than their salary, etc. Though on the downside, rookies are worth a little less since you have less time for them to develop. That does drive up the value of early round rookie picks though which helps the teams who did poorly the year before.

 
I've played dynasty myself for several years now, but my main league has always been redraft. Some redraft guys expressed interest in starting up a dynasty league, and we'd all prefer it if we could fill all the dynasty slots with all of redraft regulars, however some redraft regulars are skeptical/timid of the infiniteness of dynasty, i.e. these guys are all good friends and wouldn't want to bail on their team and the league a few years down the road, but they wouldn't want to be stuck with a crappy dynasty team for a decade. One suggestion was a "dynasty" league with a 3 or 5 year term, all money paid up front, and then we throw all the players back into the pool and do another, possibly traditional long term dynasty league afterwards assuming everyone liked it. Has anyone ever tried this? I know losing a GM here or there is usually a fact of dynasty life, but in setting this up I'd be looking for a format that everyone could enjoy that would try its best to not lose any of the owners. Thoughts?
Good responses already.You want a salary cap league with escalators (Like $300 for your team but every year any players kept get a price increase, so eventually you have to cut them) or a contract league.Contract leagues are fun. They're sort of like an advanced keeper league where you can only keep players a certain term.Total contract leagues can get deep into rules, which may not suit your friends' tastes.Find out the big concerns everyone has and tailor the league accordingly. If the concern is holding a guy forever and there's not much want to trade, limited duration keepers might be the easiest way to go. Next I would suggest the salary league. That also works well for initial player distribution via an auction as everyone gets a shot at everybody - which is very fair considering you're keeping a guy 2+ years.Good luck and have fun with it.
 
Maybe after 3-5 years your dynasty employs a minimal keeper system. I don't like the idea of a full restart. You deserve some credit for making good moves.

 
I have never thought about it prior to your post, and this is probably on a total different tangent to what you are thinking, but I think a semi-dynasty league, where the aim was to win the title in year five or something could be extremely interesting. I guess playoffs wouldn't be required for the first four years, but the whole fifth year (or at least a large portion of it) could be used as playoffs.

So many possibilities!

 
It's a different dynamic, but I rather like it. I'd give it a try. Many here don't look past year 3 anyway.

 
Instead of full blown dynasty, we use a high number of keepers; say 8-10. It is very simple; we don't use escalating salaries or other limitations.. just a set number of keepers. Our rookie/free agent draft is also NFL style - no serpentine. Plus the waiver wire opens with the same order. A "weak" team has real opportunity to improve.

Can a team become dominant or stacked? Well, that is the point, isn't it? Although it hasn't happened yet in our 15 year old league. Sure, a team may put together 2-3 good seasons but there is a certain cycle to it that mimics the NFL. Injuries and other factors really ensure a regular "changing of the guard". And, in head-to-head, sometimes the best teams don't win anyway. Of course, there is always the impetus to trade a proven vet for a younger player. It is that type of dynamic that makes keeper leagues more fun.

Redraft? Nope.

I've always scoffed at the keeper league restrictions people cite... "You can only keep a guy you drafted in the 10th round or late... I'm keeping Sam Gash". My first thought is always "here is a bunch of guys that don't really want to play keeper format".

 
our dynasty league has 3 yr contracts max. you can then resign for an additional 3 yrs 1 time. Salaries go up 10% a season but cap only goes up 5% so we have multiple ways to keep players in the market at least once in their career.

 
We use an auction dynasty system.

Our year 1, we held an auction to fill 53 man rosters for 10 teams (we start 11 IDP's each week). $1000 salary cap, minimum bid was $1 with bids in $1 increments. It took a while. But each successive year's auction is shorter as you are only bidding on players that are free agents and not on rosters because...

After each year's auction is completed, owners have to assign a contract length for each player he just won in the auction. Contracts are for 1 year up to 5 years. But each successive year under a contract has a built in salary increase. So the year 2 salary is actually the year 1 salary + 5%. The year 3 salary is the year 2 salary + 10%, the year 4 is the year 3 + 15%, the year 5 is the year 4 + 20%. So basically, if you sign a player to a long term contract, you can end up paying him almost 160% of his original salary. So you have to decide if you are going to opt for high turnover, high liquidity to capitalize on emerging/declining players each year or for low turnover/low liquidity and bet that your instincts for the long term are valid. But you can also opt for mix by signing a pre-emergence RB like Ray Rice to a cheaper long term contract while also signing someone like Westbrook to a higher priced short term contract. With this sytem, every player has some value!

Some players end up not being worth what you bought them for (or have them signed to) or you may simply decide you can do better for cheaper in the free agent market or in the upcoming year's auction. So you part ways by cutting a player before his contract is up and get some cap money back. But you take a cap hit off your $1000 cap basically calculated as his final salary less starting salary if you cut a player under a multi-year contract. Depending on where he is in his contract, you can sometimes spread that hit over two seasons.

We've also instituted a rookie draft each spring following the NFL draft where you can draft a rookie as a matter of right for a pre-calculated price (determined as a % of the top salaries for his position under contract in the league) depending on the draft slot he is chosen in or, if you think that this draft price is too high, you can elect to have that rookie auctioned instead where the other owners can bid on him as well. This gives you the option to take the guy uncontested if you think he is worth it, but yet if you can't find a guy who is worth the draft slot price for his position, you can let the market determine his value but risk losing him to another owner.

We also have a franchise tag system that runs pretty close to the NFL version. You can extend for 1 year the contract of one player whose contract has ended but his salary will either go up by 20% or be the average of the top 5 played players at his position, whichever is higher. However, if you tag him, other owners get to bid on him IF they are willing to exceed his franchise tag salary. If they do, you then can agree to match that price or let him go to the bidding owner in return for some rookie draft picks.

Free agents can be added in the season by a blind bid system but they are 1 year contracts ending with the season. They can be franchised, however.

We love our system. You can get any player you want assuming you are willing to pay for him. You can keep him for a good portion of his career, assuming you are willing to pay for him (you can successively franchise the same player). The salary cap and the roster sizes though do a good job of encouraging roster turn over, so every year's auction has some good talent returning to the pool that owners are licking their lips over. The cap hits keep someone from recklessly signing everyone to long term contracts...it sucks to go into an auction with $100 in dead cap space when everyone else has more money to spend. You'd be surprised how the studs of the league sometimes end up back in the pool because their salaries get so high.

Your bad roster moves usually end up as cap hits, which only last a year or two, so you don't have to sit back and know you are going to suck for another 5 years. And you can still rebuild your team within a year by trades and shrewd moves in the auction. But with shrewd moves and an eye for young talent, you can keep your team on top as a dysnasty for years as well.

If you want more details, PM me. To me, this system has it all.

 

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