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Auction Keeper League (1 Viewer)

charles26

Footballguy
For those in good auction keeper leagues what are your rules? Are there sites that list rule formats?

I am in a longstanding league 12 team league that is making the transistion this year.

ie (Cap amount?, does the cap stay in place all year?, how many players can be kept?, how do waivers work?)

any help would be much appreciated

thanks...

 
For those in good auction keeper leagues what are your rules? Are there sites that list rule formats?I am in a longstanding league 12 team league that is making the transistion this year. ie (Cap amount?, does the cap stay in place all year?, how many players can be kept?, how do waivers work?)any help would be much appreciatedthanks...
It really depends on what you want your league to be like.As far as how much cap, I'd suggest taking how much you want an average player to be worth, and multiplying it by the number of players in the league and rounding off to a decent number then. Realize that the last guys on rosters will be the minimum price, so consider what it will be like if you have $1 players while Arian Foster goes for $70 compared to if you have $1 players while Arian Foster goes for $10000. I'm saying, having huge salaries without having a high minimum can really lead to whacky values. In my league with $1 minimums I set it up so the top players aren't worth much more than $100, if that.My league is a hard cap, and so you may have to cut players to get someone off waivers as it's blind bidding and you have to bid salary to get the player. Other leagues just have an auction to acquire players start of the season and use regular waivers, or use a separate waiver fund for them.You can keep the salary the same as the year before. You can have it increase. Or you can use some formula or a sight with player values to set the price each year. If it were me, I'd probably have some mechanism that has an increase. I wouldn't want to see someone keeping Chris Johnson for $1 every year, but they should be able to keep a good value for at least 2-3 years before their salary makes them not worth keeping. If you do go with increasing salaries, one good way is to somehow tie it to an average of the season end prices at that position. Like we have a franchise and transition tags that are average of top 5 or top 10 at the position, or a 20% or 10% raise if greater.
 
awesome thanks for the response...so if you want to bid on a player for $10 you have to clear $10 dollars from your cap?

For those in good auction keeper leagues what are your rules? Are there sites that list rule formats?I am in a longstanding league 12 team league that is making the transistion this year. ie (Cap amount?, does the cap stay in place all year?, how many players can be kept?, how do waivers work?)any help would be much appreciatedthanks...
It really depends on what you want your league to be like.As far as how much cap, I'd suggest taking how much you want an average player to be worth, and multiplying it by the number of players in the league and rounding off to a decent number then. Realize that the last guys on rosters will be the minimum price, so consider what it will be like if you have $1 players while Arian Foster goes for $70 compared to if you have $1 players while Arian Foster goes for $10000. I'm saying, having huge salaries without having a high minimum can really lead to whacky values. In my league with $1 minimums I set it up so the top players aren't worth much more than $100, if that.My league is a hard cap, and so you may have to cut players to get someone off waivers as it's blind bidding and you have to bid salary to get the player. Other leagues just have an auction to acquire players start of the season and use regular waivers, or use a separate waiver fund for them.You can keep the salary the same as the year before. You can have it increase. Or you can use some formula or a sight with player values to set the price each year. If it were me, I'd probably have some mechanism that has an increase. I wouldn't want to see someone keeping Chris Johnson for $1 every year, but they should be able to keep a good value for at least 2-3 years before their salary makes them not worth keeping. If you do go with increasing salaries, one good way is to somehow tie it to an average of the season end prices at that position. Like we have a franchise and transition tags that are average of top 5 or top 10 at the position, or a 20% or 10% raise if greater.
 
awesome thanks for the response...so if you want to bid on a player for $10 you have to clear $10 dollars from your cap?
Correct. Doing the waivers like this on MFL, you either have to have $10 in free space at the time, or you have to choose a player to be cut if your bid wins to give you enough room. If you go with a hard cap it also means you need to work out your trades so you're always under the cap when making a trade.You can do it differently though, you can have a soft cap that only applies in the preseason auction... and then have a separate pool of money that is used up as you make waiver bids. Or you could just scrap salaries entirely after the original auction and use normal waivers, and only put salaries back on players the next off-season when you get back to the auction again.In my case, I wanted a league with a lot of strategy so I went with 3 year contracts, contract extensions to 4 or 5 years, franchise and transition tags to retain key players whose contracts are up, rookie draft, vet auction, tagged player auction, etc.
 
We draft 18 players with a $200 auction draft cap.

A player can only be kept twice before he has to go back into the draft. Keeper prices are 150% of what the player cost the previous season. For example a $50 player would cost $75 and a $2 player would cost $3 to keep him the next season. This method makes the high dollar guys available in the draft but also rewards an owner for picking up a gem early.

Undrafted players can be kept for $20 off of the auction cap and an additional $20 cash towards their league fee. Waivers are blind bidding with real cash and a $50 max per team per season.

 
First thing you need to decide is how many people you want owners to be able to keep from year to year. Do you want this to be a dynasty (Keep all 18 if you want) or a keeper (Can only keep 3-6). The next step is to figure out how long you want owners to keep players. If you want them forever, you don't need to increase salaries. If you want them for a couple of years, you need to have some format of escalating salaries or establishing a limited contract length.

I have only done keepers and dynasty leagues via the draft, but the above still stands as the starting point.

For my auction league (None keeper), we have 18 man rosters, and a $200 salary cap. Top RBs average in the $80 range. Top QBs are around 40. With that in mind, lets use the following to help you figure out what you want.

I win Sam bradford in the first auction for $20. How long do you want me to keep him at $20? What about a $5 bump every year? 20, 25, 30, 35, 40? In 4years, he would be close to the highest paid QB. Keep in mind, when Bradford reaches 40, I may not keep him for 45, but by releasing him I have 40 I can use to bid on him again.

 
We tried to keep it simple and it works.

12 teams

18 players

$200 to bid

Can keep up to 3 players each year.

A player can be kept for $5 more than his price the previous year.

Free agents can be kept at $15.

 
12 year running league with lots of skilled players. Here's how we do it.

12 team

$200 cap

Max Keeper value of $75 (be it 1 player or 5)

$5 increase for keeper vs draft value or Wavier Wire value (player x drafted for $20 to keep is $25)

Keeper Value is subtracted from cap (keep 3 players with a total of $60 value you start the draft with $140)

This has worked very well for us for quite a few years.

Good luck!

 
We run it similarly to what people have described above:

$100 per team, 0-3 keepers. Keeper salaries increase by 20% (minimum increase of $1) each year. Keepers can be kept for a maximum of three seasons.

We use a soft cap during the season. Teams have $25 to use for blind bidding. The soft cap allows guys to pick up FA's first come/first served regardless of salary and encourages trading.

This has proven to be a good system for a moderately serious league. It's more complicated than the average draft setup, but it's not the end of the world to bring in new coaches.

Basically, value players get kept, while expensive stars go back into the auction pool each year. This keeps the auction fun, and allows new coaches the opportunity to acquire stars.

 
Strongly suggest at least $10 per roster spot - and possibly even more. The reason is that during the auction, the last few $$ really matters. $2 >>> $1 towards the end, and $2 comes sooner with $100 budgets instead of say $500 budgets.

So if you take $20 times roster the roster spots and that's a pretty good roster budget.

As for year over year, consider an escalation of each "keeper" price - say 20% escalation of their initial purchase price, and 25% each following year - so that you can't afford to keep guys forever unless a $1 guy really pans out.

 
In my auction keeper league we give a 10% increase to salaries if the player is kept the next season. The interesting part is the off season, we have a free agent period where each owner nominates another teams player and we have a blind bid process, the original owner can match the high bid and keep the player or give them up to the high bid.

 
We have a $200 cap for 17 man rosters as most magazines/websites use this amount in their rankings. Some owners figure their own auction prices but this works for the less involved/lazy owners that just print out a cheatsheet the day before.

For our keeper rules, you can keep up to 3 players from the year before at $10 more than last years auction price. If a player wasn't bid on at the auction and was picked up during the season as a free agent he can be kept at $12.

 
My favorite league is an auction contract league. We have 12 teams, each with a $350 cap. When you win a bid on a player in the auction, you immediately declare the contract length in years(from 1 to 4). If it is a one year contract, there is no bonus involved, a two year contract involves a 10% bonus, 3 years 25%, 4 years 40%. If you cut a player before the contract is up, you are on the hook for the remaining bonus. We have a rookie draft with structured salaries, in season waivers are also handled via bidding on a message board. And we have franchise and transition tags in place for those who want to keep their best players beyond the 4 year contract structure. The rest of the league can bid on the tagged players. Once the highest bid has been placed, the tagging team can either match the bid(and declare the length) or take the compensation from the bidding team(two first round picks for a franchise player, one second round pick for a transition player).

It takes more time and thought than your typical league, but it is by far my favorite league. If you are interested, shoot me a PM and I'll point you to the rules.

 

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