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Auction League: what's the best way to do it? (1 Viewer)

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Footballguy
There are a lot of articles on auction strategies, but very few articles on auction formats. I'm hoping the FBG community can fill in those gaps and give their opinions on the best way to run an auction league. My league recently switched over to the auction method and we're a little concerned that we're not maximizing the potential fun. Here's our setup:

- $300 "soft" cap/15-man rosters

- Bidding is like a typical auction, but with one twist: the person who nominates a player has the opportunity to steal that player if he's willing to pay $3 (or 10%, whichever's higher) more than the highest bid.

- separate $100 cap for blind-bid waivers; if you cut a player, you can apply 50% of his value towards your waiver fund.

- 10 teams; start 1QB/2RB/3WR/1TE/1flex/1K/1D

- standard scoring, but with 5 point bonuses at 100 rec/rush yards (or 250 passing yards), plus bonuses for long TDs. Passing TDs are 4 points each.

Is this a good idea for a league? Or will the tweaks make it too confusing or lame? What are some ideas/rules/tweaks for an auction league?

TIA

 
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We have auctioned the past few years and it's worked well. How it works is we start off with a $200 cap and an owner begins the auctioning bringing up any player of his choosing and then makes an intial bid until the top bidder wins out, then the next owner does the same and so on and so on for the next 15 rounds.

We also do blind bidding with 100 season starting cap.

The blind bidding starts Kickoff Sunday morning until the following Tuesday @ 7pm. This gives time for the Monday night events to take place and injuries to be assesed.

As far as scoring goes, whatever your tastes are.

 
I don't see how the "free agent" thing will work. Isn't it basically the same as a draft?

 
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We have auctioned the past few years and it's worked well. How it works is we start off with a $200 cap and an owner begins the auctioning bringing up any player of his choosing and then makes an intial bid until the top bidder wins out, then the next owner does the same and so on and so on for the next 15 rounds. We also do blind bidding with 100 season starting cap. The blind bidding starts Kickoff Sunday morning until the following Tuesday @ 7pm. This gives time for the Monday night events to take place and injuries to be assesed. As far as scoring goes, whatever your tastes are.
We do almost exact same except $100 cap for auction and you have to have enough to bid at least $1 on each to fill out 14 person roster. Bidding is minumum $1 increments.For waivers, we don't have a cap, but we have a blind auction each week with real money. Typically players go for anywhere from 50 cents to $3 or $4 but as high as $8-$10 on rare occasion. This just adds money to the pot for the champ. blind bids have to be in 25 cent increments
 
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' date='Aug 30 2006, 09:22 AM' post='5419504']

There are a lot of articles on auction strategies, but very few articles on auction formats. I'm hoping the FBG community can fill in those gaps and give their opinions on the best way to run an auction league. My league recently switched over to the auction method and we're a little concerned that we're not maximizing the potential fun. Here's our setup:

- $300 "soft" cap/15-man rosters

- Bidding is like a typical auction, but with one twist: the person who nominates a player has the opportunity to steal that player if he's willing to pay $3 (or 10%, whichever's higher) more than the highest bid.

- separate $100 cap for blind-bid waivers; if you cut a player, you can apply 50% of his value towards your waiver fund.

- 10 teams; start 1QB/2RB/3WR/1TE/1flex/1K/1D

- standard scoring, but with 5 point bonuses at 100 rec/rush yards (or 250 passing yards), plus bonuses for long TDs. Passing TDs are 4 points each.

Is this a good idea for a league? Or will the tweaks make it too confusing or lame? What are some ideas/rules/tweaks for an auction league?

TIA
I don't understand the point in the steal. The nominating owner had the opportunity to bid during the regular auction.
 
- $300 "soft" cap/15-man rosters
I prefer a little larger rosters, but that's just me. Some prefer smaller rosters.
Bidding is like a typical auction, but with one twist: the person who nominates a player has the opportunity to steal that player if he's willing to pay $3 (or 10%, whichever's higher) more than the highest bid.
Don't like this idea at all. If the nominating person wants to buy a player, he should have to bid like everyone else.
separate $100 cap for blind-bid waivers; if you cut a player, you can apply 50% of his value towards your waiver fund.
Like the blind bid cap, don't like that someone can add money to the cap by cutting an auctioned player. I can see how this would help out a team who got a stud injured, but it also helps a team that had a poor auction. I would like applying 50% of the value of a cut player more if it was limited to injury cuts.
10 teams; start 1QB/2RB/3WR/1TE/1flex/1K/1D
Pretty standard - I play in two 10 team leagues and two 12 teams leagues, and I like the 12 teamers better. If you go 10 teams I would definitely have more than 15 roster spots. 150 total roster spots leaves way too much talent on the waiver wire.
standard scoring, but with 5 point bonuses at 100 rec/rush yards (or 250 passing yards), plus bonuses for long TDs. Passing TDs are 4 points each.
To me those bonuses seem too high.These are my personal preferences. There are few wrong ways to set up a league... so whatever makes you and the guys in your league happy is all that matters, not what some doofuses on a message board think.

 
Here's a twist for auction/dynasty IDP league. It is complex but it makes things very interesting because you have to manage your cap looking ahead 2 years. Some teams carry a full roster going for depth, others leave some bench spots vacant so they can afford more high $ players. It is extra work for the commissioner but I don't mind because I wanted a league with all of the the detailed strategies and I couldn't find one so I started one. This is a 10 team league, standard PPR offensive scoring, slightly above normal def. scoring.

League Constitution:

The OORFL is an auction dynasty league. This means players are acquired through an auction process and an owner retains all players under contract (these are in effect keepers). Trades and free agent acquisitions can take place year round.

All disputes will be resolved by the commissioner. The commissioner, at his discretion may submit disputes to a vote by the league. Commissioner decisions in disputes may be appealed to a panel consisting of three league members, one chosen by each party and the third being the assistant commissioner. Disputes involving the commissioners team will be resolved by the assistant commissioner and may be appealed as above.

Collusion is grounds for dismal from the league with forfieture of all fees paid. This will be strictly enforced.

Draft:

Teams will be selected in a live auction draft. In the initial draft each team will have a $200 budget. Thereafter each team must stay under a $210 salary cap. Owners will rotate nominating players for auction in alphbetical order, an owner may pass when it is his turn. The minumum bid is $1 and bids must be in whole dollar increments. You must begin the bidding on a player you nominate. You are not required to fill all roster spots but you must be able to post a valid roster (ignoring byes). All Free Agents will be elgible for the draft.

Player Contracts:

After the draft owners must sign each player to a 1,2, or 3 year contract. The first year salary will be the price paid to acquire the player. Salary escalation in subsequent years will be per the salary matrix provided to each owner by email.

Contract Extensions:

Owners may renew the contract of a player during the season. In essence this establishs a new contract. Doing so increases the current contract by $10 and all future year salaries will be calculated from the new higher amonut. (i.e.- Player B is in year 2 of a 2 year contract for $9. His contract is renewed for 3 years. His current year salary becomes $19 and the current year counts as year 1. The owner will have this player for 2 years after the current season and his salary will be $23 in year 2 and $27 in year 3.) Contracts may not be renewed during the off season.

Restricted Free Agents (RFA):

When a player's contract expires (the end of the season of their last contract year) they become a restricted free agent. RFA's are available for bid through the waiver process. The previous owner has the right to match the highest contract offer and retain the player, if he elects not to do so the player goes to the highest bidder. All RFA's become unrestricted free agents (UFA) on June 30th. Players cut from a roster during the season (between the draft and the conclusion of the championship game) become RFA's until the end of the current waiver period(from the time they are cut until 6:00 AM the next Wed. after they are cut). The new acquisition price of an RFA becomes his new salary and he may be signed to a 1,2, or 3 year contract. If there are no bids on an RFA during this period he becomes an UFA for the next period. i.e.- player John Smith is in the first year of a 3 year contract with a salary of $27. Owner A cuts Smith from his roster. During the RFA period owner B is the high bidder with a bid $19 for Smith. Owner A may reacquire Smith for a $19 contract, if he elects not to do so then owner B signs him to a $19 contract. The owner that cut a player may not bid on him while he is a RFA. If a RFA is not picked up the owner who cut him will take a salary cap penalty of half of his salary for the balance of the contract year. If an RFA is acquired then the owner that cut him will receive a cap penalty of half of the difference of his old salary and his new salary for the balance of the contract year, unless the new salary is equal to or greater than the old one. Cap penalties will be rounded up to the nearest whole dollar.

Unrestricted Free Agents (UFA):

All players not under contract and not meeting the requirements of an RFA are UFA's. UFA's will be acquired through a blind bid process with the highest bidder receiving the player. The winning bid will become the UFA's base salary. This will be done through the website and the commissioner will not be privy to the bids prior to the execution of waivers for that week.

Trades:

Trades can be made for any combiation of players and cap dollars. The existing contracts of traded players will be assumed by the new owner. An owner may retain responsibility for a portion of the traded players contract as a condition of the trade. i.e.- owner A trades a $5 player to owner B for a $20 player and B agrees to assume $5 of the $20 player's salary. This transaction will cost A a $10 cap hit and will free up $10 of cap money for B.

Injured Reserve (IR):

You may place up to 2 players each year on IR.

Only players placed on the NFL IR or Physically Unable to Perform (PUP) list are elgible for OORFL IR. the owner will be responsible for 25% of the contract of a player on IR for the balance of the season. At the end of the season the owner may place the player on the active list and maintain his contract or drop the player with no cap penalty. Once a player is placed on IR he cannot be made active until the season is over. Players on IR do not count against your roster allocation.

Retiring Players:

If a player is no longer under an NFL contract but is under an OORFL contract he may be retired. Retired players involke no cap penalty. i.e.- if Marshall Faulk was in year two of a contract this year he could be retired and his contract would be voided. Ricky Williams would not qualify since he is under contract but suspended, he could be cut with associated cap penalties but not retired. If a retired player re-enters the league (like Kyle Turley) he becomes a UFA since his previous contract was voided.

We run this league on EA Sports and their system accommodates everything except distinguishing between RFA's and UFA's which I do manually.

 
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' date='Aug 30 2006, 09:22 AM' post='5419504']

There are a lot of articles on auction strategies, but very few articles on auction formats. I'm hoping the FBG community can fill in those gaps and give their opinions on the best way to run an auction league. My league recently switched over to the auction method and we're a little concerned that we're not maximizing the potential fun. Here's our setup:

- $300 "soft" cap/15-man rosters

- Bidding is like a typical auction, but with one twist: the person who nominates a player has the opportunity to steal that player if he's willing to pay $3 (or 10%, whichever's higher) more than the highest bid.

- separate $100 cap for blind-bid waivers; if you cut a player, you can apply 50% of his value towards your waiver fund.

- 10 teams; start 1QB/2RB/3WR/1TE/1flex/1K/1D

- standard scoring, but with 5 point bonuses at 100 rec/rush yards (or 250 passing yards), plus bonuses for long TDs. Passing TDs are 4 points each.

Is this a good idea for a league? Or will the tweaks make it too confusing or lame? What are some ideas/rules/tweaks for an auction league?

TIA
$300 cap is excessive IMO. $10 per roster spot is perfect, so you can cut your cap in half. Higher cap = longer auction.Don't like the "steal" thing. Kind of defeats the basic idea of an auction - player goes to the highest bidder.

Much prefer 1 pt per 20 yd instead of 5 pt per 100. Either way 100 yd gets you 5 pt, but the drastic difference between 100 yd and 99 yd is eliminated. Actually, making it more of a performance league with a pt per 10 yd would be even better.

 
Anyone have a recommendation on the best fantasy site--specifically for auction leagues? I'm wondering in particular which is best from the standpoint of weekly free agent bidding.

 

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