My general thoughts are
- Nectar as a wild food is OP. They should absolutely have re-worked that aspect.
- Not only is it OP it takes complexity away from the game, you don't have to focus on the feeder as much.
- Nectar de-facto eliminates cherries from the game. There is zero reason whatsoever to pick a cherry from the feeder that I can think of. For this reason my wife HATES nectar. HATES it. As she sort of likes the pretty cherry eating birds. (yeah, deal with it)
- Caching spent nectar creates additional balance issues magnifying the above issue further.
So to rework things we now take the following house rules
- Nectar is NOT wild food. It's just simply food.
- We use the scoring pad from the base game only (Eliminating nectar caching)
- We give 1 free nectar no matter what at game start (This is core OE rule as it is, not really a house rule)
- We choose either of the two board types depending on mood.
We have also removed about 40 total birds that are low impact to the game. Mostly from the base game.
Finally got Oceania. Have played a half dozen times with 3-5p.
I like nectar. Yeah, it raises average scores 10 points or so. And it makes cherries worthless. But I like having alternative ways to score, to offset getting dealt a sh!tty opening hand. And it facilitates using some 3 rat/fish/cherry birds that would rarely be played otherwise. Not only can you play them more easily, you can play them early in the game. More birds and ways to score points=more strategies and potential for increased complexity IMO.
And I find nectar increases my focus on the feeder. While it's always good to get a food engine going, the promise of nectar makes me want to build up the woodlands moreso than previously.
With all the alternative ways to get eggs, the grasslands becomes the most ignored habitat, which is a complete 180 from the base game.
And the new player mats really help speed up round 1 (food and bird cards are easier to get), as well as clean up a stagnant bird feeder/face up cards.
The only real problem is allowing ravens to use their power to get nectar. Our house rules forbid it, which makes previously OP ravens (at least the ones who can't live in the forest, which may be all of them?) less desirable.
Speaking of overpowered, some of the new birds are a bit much:
Little penguin - 7 points + draw 5 cards, cache all the fish in their cost. Don't know the exact odds, but my friend played this early and cached 10+ fish, with four in one turn.
Rainbow Lorikeet - Discard a nectar to the spent nectar space, then draw two food from the bird feeder. Effectively, you trade one nectar for two, and build your spent nectar for the end of game bonus.
Blyth's Hornbill - 7 points + discard all eggs from another bird with a hollow nest, then tuck twice as many cards. And it costs three cherries! Australian Magpie is similar, but less wing points and much harder to set up for max bonus.
Also, not sure why'd you eliminate low impact birds, as they provide fuel for relatively common tucking strategies.