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Can someone tell me what the rule (1 Viewer)

AcerFC

Footballguy
I was watching the Colts game yesterday and Harrison caught a ball that the ref called a TD but after looking at the replay, Harrison did not catch the ball in bounds.

My question is why dont teams just run up and hike the ball on a play like that. Is there a stoppage of play or can they no huddle and quick snap. OR, better yet, line up with an illegal formation like in the Seattle game a few weeks ago and then the play can not be reviewed because the ball was already snapped. Then they can still kick the extra point just from a few yards back.

Does anyone know if there is a rule that stops play after a TD

Thanks, I hope that made sense

 
"Illegal Formation, Offence. Penalty is declined, Point After is no good."

Unless it's a dead ball foul, defence can just decline the penalty and the PAT fails. The (almost) automatic point is lost. And if there's no penalty, then the PAT just fails on the spike.

Now, if it isn't a TD, then I can see trying this if it means ensuring a long gain. :)

 
"Illegal Formation, Offence. Penalty is declined, Point After is no good."
That didnt stop the Seahawks 2 weeks ago. They had an illegal formation and St Louis could not decline the penalty and the hawks got to kick the field goal.
 
The team looking to challenge has some time until the ball is set by the officials. Once the ball is set for play by the officials, then the offensive team can snap the ball. That typically provides enough time for the offense to set so that there is no penalty, but that is not a requirement.

Teams do a quick snap (often a QB sneak) when they get the benefit of a call that they are not sure about. Happens all of the time.

 
"Illegal Formation, Offence. Penalty is declined, Point After is no good."
That didnt stop the Seahawks 2 weeks ago. They had an illegal formation and St Louis could not decline the penalty and the hawks got to kick the field goal.
Sure the Rams could have declined the penalty, but there was no gain for them not to.The Rams choices were: * Accept the penalty, which means a 5 yard penalty and the down doesn't count, and the clock is stopped until the next snap because of the penalty. Net effect, the clock stops on the penalty and the Seahawks kick from 5 yards further back than the original line of scrimmage on whatever down it was when they tried to spike it. * Decline the penalty, which means the spiked ball counts, so the down is gone and the clock stops on the incomplete pass. Net effect, the clock stops and the Seahawks kick from the original line of scrimmage on the down after the one they tried to spike it.If it had been 4th down when they tried to spike it, the Rams could have declined and it would have been their ball. But it wasn't, and so declining it would still give the Seahawks a chance to kick the FG on the next down.The whole issue about that game was whether there would be a 10 second run off, which there isn't for a foul that isn't a dead ball penalty. Also, Linehan raised the issue that with this rule two WRs on a long pass could run over and snap the ball before the rest of the team got there to stop the clock, accepting a 5 yard loss to save the 10-15 seconds it might take to get the team at the line and set.
 
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The whole issue about that game was whether there would be a 10 second run off, which there isn't for a foul that isn't a dead ball penalty. Also, Linehan raised the issue that with this rule two WRs on a long pass could run over and snap the ball before the rest of the team got there to stop the clock, accepting a 5 yard loss to save the 10-15 seconds it might take to get the team at the line and set.
I got it. I still dont see why teams dont just snap the ball after TDs that are questionable but I understand the Seahawks debate better now
 
The whole issue about that game was whether there would be a 10 second run off, which there isn't for a foul that isn't a dead ball penalty. Also, Linehan raised the issue that with this rule two WRs on a long pass could run over and snap the ball before the rest of the team got there to stop the clock, accepting a 5 yard loss to save the 10-15 seconds it might take to get the team at the line and set.
I got it. I still dont see why teams dont just snap the ball after TDs that are questionable but I understand the Seahawks debate better now
As jpeeters said you lose the extra point opportunity if you just snap the ball after a TD. So you are giving up a point if you just snap the ball to avoid a review. Additionally you have to wait for the ref to spot the ball. This delay gives another team time to challenge (or the booth to call for a review in the last 2 min). So in a lot of instances a team doesn't even have the opportunity to quick snap. Finally I don't know that it is usually a definitive call. The WR may be the only person who know that the TD call would be reversed. He would have to alert the Center and QB immediately that they need to quick snap. This is another time delay as well as an indication to the opposing coach that he should challenge.So in almost all instances there will not be time for a quick snap on questionable TD calls and teams wont want to give up the extra point.
 
The whole issue about that game was whether there would be a 10 second run off, which there isn't for a foul that isn't a dead ball penalty. Also, Linehan raised the issue that with this rule two WRs on a long pass could run over and snap the ball before the rest of the team got there to stop the clock, accepting a 5 yard loss to save the 10-15 seconds it might take to get the team at the line and set.
I got it. I still dont see why teams dont just snap the ball after TDs that are questionable but I understand the Seahawks debate better now
Ok, so the opposing team snaps the ball for the PAT without the kicker on the field, failing the PAT, but drawing the penalty. As the opposing coach your choices are: 1) Accept the penalty. The play basically didn't count. A five yard penalty is given and the other team gets to accept the PAT again. 2) Decline the penalty. The failed PAT play stands.As others have said, that's why you don't do. If you fail to convert the PAT when you draw the penalty, the other team just declines the penalty and you only got 6 points for your TD.The only time it would pay to do that is if you don't care about the PAT, and don't have a good chance to score. So for instance, 4th down at the end of a game trailing by 5. You throw a questionable TD... if it's overturned you lose the ball and lose the game. That would be a time to try this.
 
The whole issue about that game was whether there would be a 10 second run off, which there isn't for a foul that isn't a dead ball penalty. Also, Linehan raised the issue that with this rule two WRs on a long pass could run over and snap the ball before the rest of the team got there to stop the clock, accepting a 5 yard loss to save the 10-15 seconds it might take to get the team at the line and set.
I got it. I still dont see why teams dont just snap the ball after TDs that are questionable but I understand the Seahawks debate better now
Ok, so the opposing team snaps the ball for the PAT without the kicker on the field, failing the PAT, but drawing the penalty. As the opposing coach your choices are:1) Accept the penalty. The play basically didn't count. A five yard penalty is given and the other team gets to accept the PAT again.

2) Decline the penalty. The failed PAT play stands.

As others have said, that's why you don't do. If you fail to convert the PAT when you draw the penalty, the other team just declines the penalty and you only got 6 points for your TD.

The only time it would pay to do that is if you don't care about the PAT, and don't have a good chance to score. So for instance, 4th down at the end of a game trailing by 5. You throw a questionable TD... if it's overturned you lose the ball and lose the game. That would be a time to try this.
The problem here is at the end of the game the officals control the reviews and they seem to review everything inside of 2 minutes just to make sure they don't miss anything. So if it is a close play, they won't even set the ball for the PAT until the booth gets a good look at the play.
 
Here's something that's off topic a bit but that also happened in the game. On 1 play Manning lined up in the shot gun and then spiked the ball. No penalty was called but there should have been. You can only spike from under center according to the rules but the officials missed the call. Most of then may not even be aware of the call.

FWIW.

 
Here's something that's off topic a bit but that also happened in the game. On 1 play Manning lined up in the shot gun and then spiked the ball. No penalty was called but there should have been. You can only spike from under center according to the rules but the officials missed the call. Most of then may not even be aware of the call.FWIW.
Not sure which game that you are speaking about. However, if you are speaking about the game this week, that would be understandable if it happened. The crew working the WAS/IND game this week is a replacement crew that is made up of chumps. It was the worst officiated game that I have seen in at least 3 years (yes, that includes last year's SB). They were blowing every other call. I did not see the play that you are speaking about, so I don't know the particular circumstances. :no:
 
GregR said:
The whole issue about that game was whether there would be a 10 second run off, which there isn't for a foul that isn't a dead ball penalty. Also, Linehan raised the issue that with this rule two WRs on a long pass could run over and snap the ball before the rest of the team got there to stop the clock, accepting a 5 yard loss to save the 10-15 seconds it might take to get the team at the line and set.
I got it. I still dont see why teams dont just snap the ball after TDs that are questionable but I understand the Seahawks debate better now
Ok, so the opposing team snaps the ball for the PAT without the kicker on the field, failing the PAT, but drawing the penalty. As the opposing coach your choices are: 1) Accept the penalty. The play basically didn't count. A five yard penalty is given and the other team gets to accept the PAT again. 2) Decline the penalty. The failed PAT play stands.As others have said, that's why you don't do. If you fail to convert the PAT when you draw the penalty, the other team just declines the penalty and you only got 6 points for your TD.The only time it would pay to do that is if you don't care about the PAT, and don't have a good chance to score. So for instance, 4th down at the end of a game trailing by 5. You throw a questionable TD... if it's overturned you lose the ball and lose the game. That would be a time to try this.
On the other hand, if the defense wasn't ready and you could get into the endzone for the two-point conversion, the defense would have to accept the penalty, giving you time to get the kicker in the game. :ph34r:
 

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