MrVegas21 said:
Here is a guide the master farmer Ash put together about the new Earthquake spell:
http://forum.supercell.net/showthread.php/733570-Quick-Guide-on-the-Fundamentals-of-the-Earthquake-Spell
These 2 points make this spell sound pretty useful:
3. Regardless of the level, 4 Earthquake Spells will take out any level wall. And no less than that will break any walls. Must use exactly 4 of any level Earthquake Spells to remove walls. Four level 1 Earthquake Spells are able remove level 11 walls, same as level 4 walls.
4. The Earthquake Spell has a 3.5 tile radius, and can knock out 8 tiles of walls. Why 8? Because half a tile is rounded to one, thus 3.5 radius would be rounded to 4 and so the diameter length would be 8. However, this requires very good placement of the Earthquake Spell. Sometimes you will only be able to knock out 7 tiles of walls.
Diagonally, it can knock out 5 diagonally placed walls.
Video from guide:
https://youtu.be/LF5q1w8-gHg
So I was thinking more about this last night. There must be a significant component of the quake dmg calc beyond the percentage listed in the description.
I did exactly one experiment with quake before putting the DSF under construction again. I can attest that a fourth L1 quake will topple a lego (L9) wall.
Here's what the damage and HP remaining would look like after each quake, if the dmg was strictly percentage:
quake hp %dmg dmg end hp1 4000 0.24 960 30402 3040 0.24 730 23103 2310 0.24 554 17564 1756 0.24 421 1335But the 4th quake destroys the wall, meaning it did
1756 damage. The fourth does more damage than the first two spells combined, and more than four times what is calculated.It doesn't add up; there's more to this than they are letting us know.