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Clash of Clans (Official thread) (11 Viewers)

GoWiWi – Golem, Wizards, Witches strategy

I am far from an expert with GoWiWi having only raided with this army for a few months but I thought I’d share my experiences. Since hogs have been nerfed I imagine more and more golem armies will be used in war.

Strategy
The main idea of a GoWiWi army is to use the golems as tanks while the wizards and witches run wild destroying everything. GoWiWi is used in high level trophy hunting and war, it is not economical for farming due to the high DE cost and the long build times for the army and spells. Ideally you want to guide your army to the center of the base where the town hall is typically located. GoWiWi raids will fail if your forces circle the base and never get to the center to destroy the TH. Golems move slow, attack slow but have amazing health*. Wizards are the highest damage per housing space in the game. Witches are very squishy but provide canon fodder via their endless summoned skeletons.

You will want to clear the sides to guide your main force towards the center where typically the TH and the core defensive buildings are set up (xbows, infernos, etc). Realistically GoWiWi armies can consistently get 2 stars but 3 star is tough**.

Dealing with defensive CC troops
CC troops are not as big a threat for GoWiWi as they are for the typical Hog or Giant raid. I rarely worry about luring def CC troops unless it’s very exposed and takes minimal effort. In fact if the CC is near the core you can use this to your benefit since the CC troops can often help reroute your forces towards the center.

Dealing with Heroes
Since the Hero update where defending heroes are anchored to their area dealing with heroes for GoWiWi is much less an issue. Previous to the update Heroes were a huge threat to golem raids because they did high damage and since golems lead your armies the defending heroes would usually target them first. If they’re easy to deal with or exposed then take them out, otherwise I treat heroes the same as defensive CC troops now, use them to guide your troops to the center if possible. Witches are great for dealing with heroes since the heroes will target skeletons 1 by 1 while they get blasted by your other troops.

Splash damage defensive buildings:
Outside of Inferno towers Mortars and Wiz towers are the biggest threat to GoWiWi armies. They can wipe out mass skeletons quickly reducing the canon fodder available and exposing your wizards and witches to attack. When deploying golems initially try to make sure these splash buildings lock onto the golems where possible. Mortars/Wiz towers will barely tickle golems so as long as they’re targetting the golems your Wiz and Witches can safely demolish from behind.

Typical Army setup
Below is my typical army setup based on a TH10 base. You can tweak as you see fit (2 golems, more witches or wiz, less wall breakers if jump is used, etc)

Golem: 3
Wizards: 18
Witches: 3
Wall Breakers: 16
Barbs/Archers: 10
CC troops: I ask for wiz in my CC but you can ask for Wiz, witches or whatever

Spells
Rage is essential for GoWiWi, once your forces get to the core most of the surrounding defensive buildings will be in range so you’ll have very limited time before your troops die. I use 1 rage to help get to the core then another rage once at the core. For TH9 I’d suggest going 2 rage and 2 heal and dropping them together so that your raged units are getting healed and staying alive longer. As a TH10 I run with 3 rage and 2 freeze. The freeze are reserved for the inferno towers. In the near future I will experiment with Jump spell but right now I have no experience with it so I can’t comment much on Jump.

Deployment
I usually target the side of the base with the easiest path to the TH and core. If the CC is dead center then the TH will be shifted to one side of the base which is the side I’ll attack from. If the TH is dead center then I’ll see which side has easiest access to the core based on how many compartments and wall levels I need to break through.

  • Once I decide on the side i’m attacking from; drop 1 golem on each edge then 1 golem in middle, try to drop so golems can tank as many defensive buildings as possible
  • Drop wizards on the edges behind the side golems and wait for them to start clearing the sides
  • Drop a few wall breakers behind each golem to break through the first layer, do not drop so many that it breaks to a secondary layer towards the sides, this may cause your golems to path to the sides rather than the core
  • Once sides are cleared drop the rest of your wizards, witches, CC troops and heroes in the middle of the side you’re attacking from
  • Look to drop your first rage if the defensive CC troops have begun to engage your troops
  • Drop more wall breakers in the middle of the side you’re coming in from to help break to the core
  • Rage near or at the core once your main force has gone towards the center, use freeze on infernos
Things to be aware of:

  • Be careful of giant bombs on the edges of the map. Drop a barbarian before you mass drop your wiz and witches, it’s bad times if a bomb takes out all your witches.
  • When initially deploying do not spread your golems out too much, i've failed before when there is too big a gap between my edge golems and center golem exposing my wiz/witches to attack early on.
*Golem health is equivalent to 5-6 max level giants. When golems are destroyed they will split into 2 golemites, miniature versions of the golem, which have a little more health than a max level giant (note: golemites can trigger spring traps but golems are immune).

**This is in reference to attacking a TH10. I have not had enough experience raiding GoWiWi against a TH9 but I imagine 3 star vs TH9 is very doable.

I'll try to link some of my replays if I can ever learn how to record from my iPad.

 
culdeus said:
culdeus said:
Greg Russell said:
P&K maybe has me talked into trying dragons on 16.
:o
Are you still suffering PTSD from your 1 star last time? You up on your meds?
:moneybag: :cool: :cool: :brush: :shark: :pickle:
Not only did I do three dragon attacks and only 1 hog this war... but I went dragon on #10 who I was going to be happy just to get 2 stars on him. Got 95%, just didn't have time to finish him fully.

The 4th spell at TH9 is such a difference maker. I definitely endorse upgrading Spell Factory the moment your TH9 upgrade finishes. Can't wait to get the 20 extra troops from camp upgrades now. Started Lab upgrading a DE troop so I could spend all my elixir on camp upgrades.

Also, I really haven't had any trouble earning even as a new TH9. I've bounced between 1400 and 1600 trophies, just barching with the same army I used as TH8. Even with no spells while factory was down, I was earning great. Have to be a bit selective when I'm focusing on elixir though, and keeping the army low cost helps. My normal build is about 80k elixir not counting any spells.
What is your normal barch build that costs 80k?
http://www.clashingtools.com/

Good tool

 
culdeus said:
culdeus said:
Greg Russell said:
P&K maybe has me talked into trying dragons on 16.
:o
Are you still suffering PTSD from your 1 star last time? You up on your meds?
:moneybag: :cool: :cool: :brush: :shark: :pickle:
Not only did I do three dragon attacks and only 1 hog this war... but I went dragon on #10 who I was going to be happy just to get 2 stars on him. Got 95%, just didn't have time to finish him fully.

The 4th spell at TH9 is such a difference maker. I definitely endorse upgrading Spell Factory the moment your TH9 upgrade finishes. Can't wait to get the 20 extra troops from camp upgrades now. Started Lab upgrading a DE troop so I could spend all my elixir on camp upgrades.

Also, I really haven't had any trouble earning even as a new TH9. I've bounced between 1400 and 1600 trophies, just barching with the same army I used as TH8. Even with no spells while factory was down, I was earning great. Have to be a bit selective when I'm focusing on elixir though, and keeping the army low cost helps. My normal build is about 80k elixir not counting any spells.
What is your normal barch build that costs 80k?
1 healer (8k)

10 WB (30k)

68 archer (13.6k)

40 barb (4k)

34 goblins (3.4k)

6 wizards (21k)

 
This war is over.

They would have to 3 star everything 6 and lower and get 2 stars on our 1-5 just to tie.

If there is a good loot target I don't see it, but don't waste any big attacks here imo.
#4 was an easy star for lvl2 dragons... I think if they were lvl3 I'd have 3 starred him.
nope, only 2. High lvl Rage + Heal might have been different but I used 3 zaps and heal.
I think dropping 2 dragons each on the NW and NE AD, 3 on the SW AD and then 4 on the SE AD with a rage spell on the SE and SW set of dragons to path them to the TH would get the TH down. Heal the SW group on it's way in and I think it would work.
Possibly, it's a good plan but I need to get my rage lvl'd up. only at lvl 1.
im going to try this and hope it.works
 
This war is over.

They would have to 3 star everything 6 and lower and get 2 stars on our 1-5 just to tie.

If there is a good loot target I don't see it, but don't waste any big attacks here imo.
#4 was an easy star for lvl2 dragons... I think if they were lvl3 I'd have 3 starred him.
nope, only 2. High lvl Rage + Heal might have been different but I used 3 zaps and heal.
I think dropping 2 dragons each on the NW and NE AD, 3 on the SW AD and then 4 on the SE AD with a rage spell on the SE and SW set of dragons to path them to the TH would get the TH down. Heal the SW group on it's way in and I think it would work.
Possibly, it's a good plan but I need to get my rage lvl'd up. only at lvl 1.
im going to try this and hope it.works
1 star
 
Someone just executed, and I'm not kidding a:

38 l4 hog

12 l4 minion

attack on bill and he just missed holding them to 0 stars by 1 second.

 
Hogs kind of got a double whammy in that SuperCell made some changes that hurt them right about at the same time that the CoC community began to move more heavily towards anti-hog bases.

Until the last 2-3 weeks, it felt like TH8 war bases were almost never truly anti-hog, and only some of the TH9 were. Now what is it? Maybe 2/3 or 3/4 of even the TH8 bases are anti-hog for clans like the one we're fighting.

I agree about dragons probably being next. If you could get L4 dragons at TH9 that would have been one of my first upgrades.

 
If the trophies don't mean anything to you, sub 200 is the only way to go. I routinely gather several million gold/elixir and several thousand DE in a couple of hours using only goblins.

Hit a base the other night with 350k/350k/3200 that I cleaned out with 6 goblins. Also, there are a TON of like 50k/50k bases that under 10 goblins can clear out - doesnt sound like much but they add up fast. And since you can brew up 8 gobs per minute, you never run low on troops either.
Don't care about trophies but two things are keeping me out of S200.1) I have heard the loot penalty crushes TH8s. I spent a lot of time there as a TH6 and TH7 and admittedly none at TH8 but have you seen severe penalties? I've heard reports that it's not really viable once you hit TH8.

2) The time commitment to the grind. I know it seems I am on a lot, but I will typically put the game down for 15-20 minutes at a time. If I am S200 there's no way I can put it down without being blasted back up to 3-400.

So if #1 is not an issue, it might make sense for me to venture down as I could not care less about the trophies.

 
Haven't really seen anyone extensively use lvl 4 dragons, but I don't think they are overpowered by the time you hit late TH8. Maybe you let TH7's build a third AD to balance it out at the lower levels and/or add another seeking air mine.

 
If the trophies don't mean anything to you, sub 200 is the only way to go. I routinely gather several million gold/elixir and several thousand DE in a couple of hours using only goblins.

Hit a base the other night with 350k/350k/3200 that I cleaned out with 6 goblins. Also, there are a TON of like 50k/50k bases that under 10 goblins can clear out - doesnt sound like much but they add up fast. And since you can brew up 8 gobs per minute, you never run low on troops either.
Don't care about trophies but two things are keeping me out of S200.1) I have heard the loot penalty crushes TH8s. I spent a lot of time there as a TH6 and TH7 and admittedly none at TH8 but have you seen severe penalties? I've heard reports that it's not really viable once you hit TH8.

2) The time commitment to the grind. I know it seems I am on a lot, but I will typically put the game down for 15-20 minutes at a time. If I am S200 there's no way I can put it down without being blasted back up to 3-400.

So if #1 is not an issue, it might make sense for me to venture down as I could not care less about the trophies.
I tried it twice and was unsuccessful both times after living there at th7
 
Haven't really seen anyone extensively use lvl 4 dragons, but I don't think they are overpowered by the time you hit late TH8. Maybe you let TH7's build a third AD to balance it out at the lower levels and/or add another seeking air mine.
its more of a war thing I think.
 
I probably spent about 2/3 of my TH8 time sub200. I probably earned faster around 1400 to 1450 though, late in TH8.

When I was having to save up for a big upgrade, especially for L4 hogs, I liked being able to hide easily at 400 trophies. Also I just plain had a long run of not much time for raiding, so it was a good spot to hide and farm, and drop down to raid when I did make time.

If I had it to do over though, I'd spend more time in Gold III.

 
Haven't really seen anyone extensively use lvl 4 dragons, but I don't think they are overpowered by the time you hit late TH8. Maybe you let TH7's build a third AD to balance it out at the lower levels and/or add another seeking air mine.
its more of a war thing I think.
lvl4 dragons aren't available until TH10
I meant dragons in general through lvl 3 aren't overpowered (even in war) for late TH8 and TH9. They are terribly overpowered at TH7. With xbows and inferno towers I have trouble seeing how lvl 4 dragons are overpowered at th10.

 
If the trophies don't mean anything to you, sub 200 is the only way to go. I routinely gather several million gold/elixir and several thousand DE in a couple of hours using only goblins.

Hit a base the other night with 350k/350k/3200 that I cleaned out with 6 goblins. Also, there are a TON of like 50k/50k bases that under 10 goblins can clear out - doesnt sound like much but they add up fast. And since you can brew up 8 gobs per minute, you never run low on troops either.
Don't care about trophies but two things are keeping me out of S200.1) I have heard the loot penalty crushes TH8s. I spent a lot of time there as a TH6 and TH7 and admittedly none at TH8 but have you seen severe penalties? I've heard reports that it's not really viable once you hit TH8.

2) The time commitment to the grind. I know it seems I am on a lot, but I will typically put the game down for 15-20 minutes at a time. If I am S200 there's no way I can put it down without being blasted back up to 3-400.

So if #1 is not an issue, it might make sense for me to venture down as I could not care less about the trophies.
I tried it twice and was unsuccessful both times after living there at th7
It's a grind - I hit Next on a lot of bases jammed full of gold and elixir because they are TH5 or 6 and the penalties drop the loot down into the hundreds or just a few thousand.

When I want to do upgrades, I typically spend several hours down there consecutively, and I've never failed to rack up lots of resources. It's definitely not something to do for a few minutes at a time though.

Also, if you get troop dumped up to 400, it takes under 10 minutes to get back down sub 2, so that really isn't that bad.

 
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Haven't really seen anyone extensively use lvl 4 dragons, but I don't think they are overpowered by the time you hit late TH8. Maybe you let TH7's build a third AD to balance it out at the lower levels and/or add another seeking air mine.
its more of a war thing I think.
lvl4 dragons aren't available until TH10
I meant dragons in general through lvl 3 aren't overpowered (even in war) for late TH8 and TH9. They are terribly overpowered at TH7. With xbows and inferno towers I have trouble seeing how lvl 4 dragons are overpowered at th10.
Ok, I understand now. And I agree. l3 drags aren't overpowered for me at TH9.

 
By the way, people don't have to wait for the war to end to move clans. You can't be part of a new clan's war until the one you were already in finishes. But you get your loot from your attacks regardless of which clan you're in at the time.

 
Who the hell just banned me from FBG2? Really?

ETA: Kitten. It says Kitten is someone's kid. Really?!?!

 
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I will be a farmers wet dream for the next week.

All mines and collectors at max level and I am on vacation with no internet connection.

 
Dang i think i noobed my chance at 3 star on #1. I forgot to drop my CC with my main forces, didn't deploy them until mid way through the battle so they wandered off with no backup. Got 92% even with that screw up.

 
If a clan leader profiles you (can click on the chat message where you got banned), they can invite you from there normally.

 
Maybe elders can too. I don't think I had ever noticed it while an elder, so figured it was co-leader only.

 
It was an accident, with an immediate apology. Try again, and I'll take care of it.
Hahaha it's no big deal I'm just amused. The name made it extra funny to me. I can't try again though. I think I need to be invited.
Puncher: Honey, why did you ban him?

Kitten: I couldn't help it. It was Instinctive.
hah! :lol:

almost has a heart attack when I saw that rejection, was all ready to give the kid a stern talking to when I get home, but then saw the apology. I suspect it was a troop donation attempt gone awry.

 
Alright. I think I'm pulling the plug and ditching my current clan. Kind of falling apart, so...

I'm mid-TH8. Level 66. I've won 115 stars in abot 50 wars.

Where would I fit in?

 

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