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Clash of Clans (Official thread) (2 Viewers)

Did you guys go completely skull walls before moving to TH9? They're such a pain in the ###, but I want to make the move soon.
I did not but wish I had.
Same here. I found TH8 earning a little easier than TH9.
I just finished skull walls, no idea if it was worth it, but my lab has not had any downtime so no harm there. Also took my BK to 10 so I can focus on the AQ the early part of TH9.
i didn't do this on my uhm account and i regret it. it seems it's definitely easier to get loot as a TH8. my jester account will do both of these and even max out hogs and minions to L4 if possible before moving to TH9 if I move up at all. on uhm right now i have 4 builders free and with very limited playing time since the holidays i don't think they will be all occupied for another couple of weeks. on jester, which is almost max TH8 now except walls, with the same limited playing time I have all five builders still going. they'll run out of things to do in about a week of course, I think i'm okay with that. granted this is probably a slightly different problem than most of you, having two accounts. /gregproblems.

 
Gamma1210 said:
culdeus said:
I also forget, as you build an xbow you can't turn it up in war till it finishes so expect to get drag rushes there. Central AA where all AA cover eachother is crucial during this timeframe. I think it's 10 days so that could be 4 wars.
Didn't know this. Thanks!
Has this changed recently? When I hit TH9, I was able to set them to air before they finished building.

 
I will be traveling for the next few days and am not sure I can be relied on to be around for the SeriousBus wars.

Boog only wars once a week, right? Could I jump over for a few days? Wouldn't mind being able to still get/give CC troops for when I am able to raid. Happy to contribute troops for the war effort if needed as well.

 
Gamma1210 said:
Gamma1210 said:
Hitting TH9 on Sunday (unless I break down and gem it). Storages will be maxed plus looking like close to max CC loot (1M/1M). Current plan:

2 Xbows- 6MM gold

Lab- 2.5MM elix

Spell Factory- 1.6MM elix

AQ- 40k DE

I'll have one builder free, and was thinking of doing as many of the new buildings as possible with the CC gold. I'll have some elix leftover as well. DE drill upgrades or first camp upgrade first? I should also be close to being able to do my AQ2 upgrade.

Is farming ringus still the preferred farm base for early TH9? And I'll need some new war bases, thinking an anti- gowixx, an anti-hog/drag, and something else. Anyone have links for some solid designs? I'll be traveling next week but will be able to get my war attacks in, but I'll need to redo my base quick after I hit TH9 for the Sunday night war.
I know this is way behind most of you guys, but any war base ideas would be helpful.
Here's my base, I think it's called turtle? Been a very solid base for me. Not sure I've been 3 starred yet in war & typically with the th out, no one attacks me. http://flic.kr/p/qxhDjg

 
Gamma1210 said:
Gamma1210 said:
Hitting TH9 on Sunday (unless I break down and gem it). Storages will be maxed plus looking like close to max CC loot (1M/1M). Current plan:

2 Xbows- 6MM gold

Lab- 2.5MM elix

Spell Factory- 1.6MM elix

AQ- 40k DE

I'll have one builder free, and was thinking of doing as many of the new buildings as possible with the CC gold. I'll have some elix leftover as well. DE drill upgrades or first camp upgrade first? I should also be close to being able to do my AQ2 upgrade.

Is farming ringus still the preferred farm base for early TH9? And I'll need some new war bases, thinking an anti- gowixx, an anti-hog/drag, and something else. Anyone have links for some solid designs? I'll be traveling next week but will be able to get my war attacks in, but I'll need to redo my base quick after I hit TH9 for the Sunday night war.
I know this is way behind most of you guys, but any war base ideas would be helpful.
Here's my base, I think it's called turtle? Been a very solid base for me. Not sure I've been 3 starred yet in war & typically with the th out, no one attacks me. http://flic.kr/p/qxhDjg
Hog that from noon and you give up 3 imo

 
Gamma1210 said:
culdeus said:
I also forget, as you build an xbow you can't turn it up in war till it finishes so expect to get drag rushes there. Central AA where all AA cover eachother is crucial during this timeframe. I think it's 10 days so that could be 4 wars.
Didn't know this. Thanks!
I'm pretty sure you can turn it up, since you can now edit war bases.

 
If you guys have room in any of the clans, I'd like to join one. My old clan just fell apart.

TH9 with maxed out mortars, cannons, 2/4 teslas, and 3/4 wiz towers maxed. About half black walls and the other half still purple. BK 10 / AQ 5.

Most troops maxed for TH9 as well. (Giants, Loons, Drags, Pekka, Hogs all maxed). Minions at 4, working on every other dark troop currently.

 
fbgs has one open spot and is currently open. First come first served. Next war doesn't start till Saturday 5pm EST (ish). So could lose others.

Trophy count currently set to 1800 to discourage spammers. So if it doesn't show for you that is probably the reason and we will lower for you.

 
For the guys looking for a clan, all the info is in the first post. Each clan offers something different, so it depends on what you are looking for.

Request admission and change the text of the request to state you are from the FFA, or else you will be rejected. Note that there is no way for the clan to search for a new player and send you the invite... you must initiate the request. The four clans are:

  • fbgs which we refer to as FBG1. Search for "fbgs" and we are the invite only clan with igbomb as a leader. Constant war most of the time.
  • FBG2:ElecBoog which we refer to as FBG2. Search for "FBG2", it is the invite only clan with Bogart as the leader. 1 war a week.
  • FBG3: *Honda* is a newer clan, serving as both overflow and a place that lower level guys can join to be in a war with opponents closer to their own level. 1 war a week.
  • FBG4:SeriousBus is a two war a week clan that asks for participation similar to FBG1.
ETA: the war schedule is in the first post as well.

 
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fbgs has one open spot and is currently open. First come first served. Next war doesn't start till Saturday 5pm EST (ish). So could lose others.

Trophy count currently set to 1800 to discourage spammers. So if it doesn't show for you that is probably the reason and we will lower for you.
I'm at 1729. Lower it to 1700 and I'll join real quick.

 
General FBGS strategy update.

I think the approach we have had lately is working great. Primarily:

  • Let all TH8 go FCFS.
  • First attack most likely will be +10 unless we get a soft opponent where we go +5 for the rest of it going for par.
  • Second attack shooting for a birdie anywhere it can come.
TH8 being fcfs imo has been the biggest boost. It's really led to shock and awe early where we pour on 40 quick stars down there and another 20-30 up higher. Then you get the other clan looking at a board down 70 two hours in and they just #### on themselves or throw in the towel.

It's also simple, and reduces the need for intense air traffic control early. We have been good about swapping air/ground stuff amongst ourselves so people get to dial in their target.

It also helps that we know what the #### we are doing now.

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.

 
Last edited by a moderator:
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here unless I can hit build on xbows.
Build the x bows. War is not the only aspect of the game

But they count A LOT

Zub jumped over lots of people with his level 2 and 3 x bows. But he has been attacked both times while I have not

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
Build the xbows. Don't upgrade them.

This is a controversial opinion, not a hard and fast rule.

Upgrade xbows after all Anti-air and Wizards are maxed and everything else is at least at TH8 max level, and all camps and barracks are maxed (well, at least one max dark)

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
I'd say build them, but don't plan to upgrade them for a long time, maybe as the last TH9 defensive upgrade (even after substantial wall upgrades).

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
Build the xbows. Don't upgrade them.

This is a controversial opinion, not a hard and fast rule.

Upgrade xbows after all Anti-air and Wizards are maxed and everything else is at least at TH8 max level, and all camps and barracks are maxed (well, at least one max dark)
lol, a month ago you told me to not upgrade, now you say upgrade

No big deal either way, I am more than happy paying for walls and collectors. Although I am going to try to save for some tesla upgrades right now

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here unless I can hit build on xbows.
Build the x bows. War is not the only aspect of the game

But they count A LOT

Zub jumped over lots of people with his level 2 and 3 x bows. But he has been attacked both times while I have not
Our hideously under developed th9 in my church clan kicked off an xbow build this week. Last week he was ranked 5th behind 3 max th8's and me. This week he's in the second spot on the war roster and going to get his ### kicked. He has all the toys each new level allows you to get but they are all at level1 except his AD which is level 4 or 5. Dude just will not listen to me.

 
General FBGS strategy update.

I think the approach we have had lately is working great. Primarily:

  • Let all TH8 go FCFS.
  • First attack most likely will be +10 unless we get a soft opponent where we go +5 for the rest of it going for par.
  • Second attack shooting for a birdie anywhere it can come.
TH8 being fcfs imo has been the biggest boost. It's really led to shock and awe early where we pour on 40 quick stars down there and another 20-30 up higher. Then you get the other clan looking at a board down 70 two hours in and they just #### on themselves or throw in the towel. It's also simple, and reduces the need for intense air traffic control early. We have been good about swapping air/ground stuff amongst ourselves so people get to dial in their target.

It also helps that we know what the #### we are doing now.
Speak for yourself!

/ Smliteguy

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
Build the xbows. Don't upgrade them.

This is a controversial opinion, not a hard and fast rule.

Upgrade xbows after all Anti-air and Wizards are maxed and everything else is at least at TH8 max level, and all camps and barracks are maxed (well, at least one max dark)
lol, a month ago you told me to not upgrade, now you say upgrade

No big deal either way, I am more than happy paying for walls and collectors. Although I am going to try to save for some tesla upgrades right now
Well, upgrade as late as possible, ideally after your offense is capable of a strong ground or air attack. (max laloonian, or max hog, or max gowipe for TH9 level) Ideally 2 of 3.

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
Build the xbows. Don't upgrade them.

This is a controversial opinion, not a hard and fast rule.

Upgrade xbows after all Anti-air and Wizards are maxed and everything else is at least at TH8 max level, and all camps and barracks are maxed (well, at least one max dark)
been meaning to ask about this, good plan. build xbows, then every defense to TH8 level, then air/wiz/mortars to max (i'm here now), then xbows or the AT and canons as loot and builders become available.

eta: are teslas heavy on war rating? need to slot that in, suggest before or after xbows upgrade to L2?

 
Last edited by a moderator:
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
Build the xbows. Don't upgrade them.

This is a controversial opinion, not a hard and fast rule.

Upgrade xbows after all Anti-air and Wizards are maxed and everything else is at least at TH8 max level, and all camps and barracks are maxed (well, at least one max dark)
been meaning to ask about this, good plan. build xbows, then every defense to TH8 level, then air/wiz/mortars to max (i'm here now), then xbows or the AT and canons as loot and builders become available.

eta: are teslas heavy on war rating? need to slot that in, suggest before or after xbows upgrade to L2?
I don't think teslas are special for war rank, they are worth doing just because they can tend to give gowoppy some big issues and you can use them to troll your ez lure spot.

 
I know there's no real consensus on how the matching works, but to me at least, it seems it heavily weighs the amount of gold spent on defenses. That's why XBows and Infernos are worth so much (as are those upgrades). As you get those high level upgrades on the regular defenses, your ranking also increases.

I got about 15 million in upgrades that should pop by the time our next war starts. Will be interesting if I'm still ranked as a max TH8.

Walls don't mean ####. Troop levels seem to have a minimal impact as well.

It would be great if there was a spreadsheet where you could put in all your defensive upgrades and get a total amount of costs to be able to compare it to the war ranking.

 
Last edited by a moderator:
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
Build the xbows. Don't upgrade them.

This is a controversial opinion, not a hard and fast rule.

Upgrade xbows after all Anti-air and Wizards are maxed and everything else is at least at TH8 max level, and all camps and barracks are maxed (well, at least one max dark)
been meaning to ask about this, good plan. build xbows, then every defense to TH8 level, then air/wiz/mortars to max (i'm here now), then xbows or the AT and canons as loot and builders become available.

eta: are teslas heavy on war rating? need to slot that in, suggest before or after xbows upgrade to L2?
I don't think teslas are special for war rank, they are worth doing just because they can tend to give gowoppy some big issues and you can use them to troll your ez lure spot.
Thanks, revised plan: build xbows, then every defense to max TH8 level, then air/wiz/mortars/teslas to max TH9, then xbows/AT/canons to max TH9. basically delay xbows to the end and use AT and canons to fill idle builder time since by then many of the other building upgrades are getting done as well. :thumbup:

 
So are we still going on the premise that newly minted TH9 should avoid making the xbows, thus raising their war matching power until they get their offense up to speed?

Trying to build a new TH9 base and there's very few decent ones without using xbows as a key component to defense. Thinking the football field may be the choice here (moving heros inside) unless I can hit build on xbows.
Build the xbows. Don't upgrade them.

This is a controversial opinion, not a hard and fast rule.

Upgrade xbows after all Anti-air and Wizards are maxed and everything else is at least at TH8 max level, and all camps and barracks are maxed (well, at least one max dark)
been meaning to ask about this, good plan. build xbows, then every defense to TH8 level, then air/wiz/mortars to max (i'm here now), then xbows or the AT and canons as loot and builders become available.eta: are teslas heavy on war rating? need to slot that in, suggest before or after xbows upgrade to L2?
I don't think teslas are special for war rank, they are worth doing just because they can tend to give gowoppy some big issues and you can use them to troll your ez lure spot.
Thanks, revised plan: build xbows, then every defense to max TH8 level, then air/wiz/mortars/teslas to max TH9, then xbows/AT/canons to max TH9. basically delay xbows to the end and use AT and canons to fill idle builder time since by then many of the other building upgrades are getting done as well. :thumbup:
IMO leaving all big ticket items until the end makes it very difficult to keep all builders busy. I'd rather have varying degrees of upgrades remaining. If you have the gold/elixir for the big ticket items available, I spend it and leave the cheaper upgrades for when you don't raid as much or have a ####ty loot streak.
 
I know there's no real consensus on how the matching works, but to me at least, it seems it heavily weighs the amount of gold spent on defenses. That's why XBows and Infernos are worth so much (as are those upgrades). As you get those high level upgrades on the regular defenses, your ranking also increases.

I got about 15 million in upgrades that should pop by the time our next war starts. Will be interesting if I'm still ranked as a max TH8.

Walls don't mean ####. Troop levels seem to have a minimal impact as well.

It would be great if there was a spreadsheet where you could put in all your defensive upgrades and get a total amount of costs to be able to compare it to the war ranking.
It can't be just straight gold. Igbomb vaulted 8-10 spots when his L2 xbow completed and was way below the level of them on other towers.

What it might be is it takes an aggregate of how much the LAST upgrade was on all your towers. i.e. the L7 tower only costs as much as what it cost to do a L7 tower, and so on. Therefore adding an Xbow, as it's a new and expensive tower, counts alot as it starts right away at 5 Mil, and the jump from a L6 to L7 wiz tower is not nearly as large.

I do think they perhaps double the value of xbows and infernos. It just seems to weigh heavier, somehow.

 
I know there's no real consensus on how the matching works, but to me at least, it seems it heavily weighs the amount of gold spent on defenses. That's why XBows and Infernos are worth so much (as are those upgrades). As you get those high level upgrades on the regular defenses, your ranking also increases.

I got about 15 million in upgrades that should pop by the time our next war starts. Will be interesting if I'm still ranked as a max TH8.

Walls don't mean ####. Troop levels seem to have a minimal impact as well.

It would be great if there was a spreadsheet where you could put in all your defensive upgrades and get a total amount of costs to be able to compare it to the war ranking.
Walls mean *something*. Before Culdeus' recent hero upgrading spree walls were basically the only difference between our bases and he was ranked a spot higher.

 
I know there's no real consensus on how the matching works, but to me at least, it seems it heavily weighs the amount of gold spent on defenses. That's why XBows and Infernos are worth so much (as are those upgrades). As you get those high level upgrades on the regular defenses, your ranking also increases.

I got about 15 million in upgrades that should pop by the time our next war starts. Will be interesting if I'm still ranked as a max TH8.

Walls don't mean ####. Troop levels seem to have a minimal impact as well.

It would be great if there was a spreadsheet where you could put in all your defensive upgrades and get a total amount of costs to be able to compare it to the war ranking.
Walls mean *something*. Before Culdeus' recent hero upgrading spree walls were basically the only difference between our bases and he was ranked a spot higher.
Walls mean ****. I have the best walls in the clan and haven't moved in ranking despite adding lavas up the ###.

 
I know there's no real consensus on how the matching works, but to me at least, it seems it heavily weighs the amount of gold spent on defenses. That's why XBows and Infernos are worth so much (as are those upgrades). As you get those high level upgrades on the regular defenses, your ranking also increases.

I got about 15 million in upgrades that should pop by the time our next war starts. Will be interesting if I'm still ranked as a max TH8.

Walls don't mean ####. Troop levels seem to have a minimal impact as well.

It would be great if there was a spreadsheet where you could put in all your defensive upgrades and get a total amount of costs to be able to compare it to the war ranking.
Walls mean *something*. Before Culdeus' recent hero upgrading spree walls were basically the only difference between our bases and he was ranked a spot higher.
Walls mean ****. I have the best walls in the clan and haven't moved in ranking despite adding lavas up the ###.
I got drunk one night with shuke and built a bunch of walls. those walls couldn't get my base past quez and i know i had more gold in walls than what quez had in defenses when he showed up.

walls are maybe a tiebreaker, but that's it.

 

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