Lionsfan011
Footballguy
TH9 can upgrade haste to level 2 according to the leaked spreadsheet. I haven't unlocked haste yet.
Sent you a PM of what I'm using right now. You can re-arrange it pretty easily to fit your needs. It's set up for trophy now but converts to farming quickly without a complete redesign.Any good looking TH9 farming bases post 2 air sweeper update? Any that have DE collectors behind walls? I built my sweepers but they are pretty much just half ### placed at the edge of my base. I also never really get raided so maybe it doesn't matter. I just climbed back to crystal so maybe that changes soon I dunno?
Golems, much like dragons, are, inherently stupid animals. #truthThat Golem in the bottom left corner was ####### stupid.
Wow - AQ40 definitely helped.
The strength of clover was the nearly impenetrable wall enclosing the major towers at TH10 inferno/xbow/tesla and exploting the golem's AI to orbit the base out of range while units like pekkas and wizards worked on the resource ring IN range of the uber towers, then the golems all die harmlessly before the th ever took a tiny amount of damageAny attack with a max hero should be taken with a grain of salt.
No one with a max queen has any issues getting 50% for the most part.
Don't need to in order to knock down any walls. Only advantage is more damage to surrounding buildings (that aren't storages)Wait...so, do we upgrade Quake right away now?
No. It's just as effective vs walls at level 1 as level 4. However at level 4 you can knock down an inferno tower to 55% health so that does have some value, eventually. Haste is still the focus of this update for upgrades.Wait...so, do we upgrade Quake right away now?
Much like everything else, until this becomes widespread, still by far the best base design for TH10.The strength of clover was the nearly impenetrable wall enclosing the major towers at TH10 inferno/xbow/tesla and exploting the golem's AI to orbit the base out of range while units like pekkas and wizards worked on the resource ring IN range of the uber towers, then the golems all die harmlessly before the th ever took a tiny amount of damageAny attack with a max hero should be taken with a grain of salt.
No one with a max queen has any issues getting 50% for the most part.
You quake the center compartment open the base just becomes one big compartment, any ground army you throw at it will trash the base.
It's over. Bases at TH10 need to undergo a massive redesign. For now it's open season.
I need to get knee deep in booze and start thinking of ideas. I have a few I'm kicking around.With jump and earthquake what are you supposed to design? Walls are meaningless.
EQ affects all walls within 3.5 tiles. Rings of walls more than 3.5 tiles away from each other?
I'm bringing back "scrambled eggs"Spread everything out and hope clock runs out before 3 stars.I need to get knee deep in booze and start thinking of ideas. I have a few I'm kicking around.With jump and earthquake what are you supposed to design? Walls are meaningless.
EQ affects all walls within 3.5 tiles. Rings of walls more than 3.5 tiles away from each other?
But I think the whole concept of a core needs to be rethought. Bases need to be much more spread out with the idea that a quake can't create a compartment with your th, and both infernos in it.
I'm afraid that you are going to have to shade townhalls at th10 and hope to stop the 50 knowing people will sell out to get the th. It will no longer be possible to reliably protect the th. even versus a th9.Little defensive islands scattered all over the map? Separate every Xbow and Inferno into its each section?
Each Inferno on Single?
This so no Bueno.
Just noting for posterity ;-)It's over. Bases at TH10 need to undergo a massive redesign. For now it's open season.
I tend to agree more with this. At max TH10 with max hero's I'd guess most bases are toast but the vast majority of us aren't there and won't be for a long while. Until this becomes common place it's still a solid base. Heck 3/4 of the th9's I see don't have the second hair dryer or DE spells yet.Much like everything else, until this becomes widespread, still by far the best base design for TH10.
And again, the vast majority don't have maxed queens ripping everything apart or know how to funnel for ####.
Revolutionary strategy.I'm afraid that you are going to have to shade townhalls at th10 and hope to stop the 50 knowing people will sell out to get the th. It will no longer be possible to reliably protect the th. even versus a th9.Little defensive islands scattered all over the map? Separate every Xbow and Inferno into its each section?
Each Inferno on Single?
This so no Bueno.
Like I said in chat by the end of the month
TH9 hit TH10
TH10 hit TH9
everyone pots on second attacks.
profit
Imagine he had 2 jumps instead of 4 quakes. When the clock is at 2 minutes, he places the jumps across that same wall. Same result.
The key to getting TH9 to get 2 on TH10 is flood infernos with furs/wiz and or valks/witch. As long as the infernos are not overlapping and behind walls they will fall, quite easily with th9 level troops. Two of the 3 key troops are maxed at TH9 and all the spells required are maxed at th9.Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
Thing is we've tried to jump the center section. Unit AI does not respond to jump the same way as wbs. Jumps have less priority.Imagine he had 2 jumps instead of 4 quakes. When the clock is at 2 minutes, he places the jumps across that same wall. Same result.
To me the gamechanger showcased in that video was the poison spell.
Oh, and I'm not sure that was the strongest clover variant either.
I'll let you know in about 20 weeks when my AQ is at 40.Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
Just in time for the introduction of TH11 and the Goblin PrinceI'll let you know in about 20 weeks when my AQ is at 40.Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
I can't wrap my head around this. A th9 has the following disadvantages:The key to getting TH9 to get 2 on TH10 is flood infernos with furs/wiz and or valks/witch. As long as the infernos are not overlapping and behind walls they will fall, quite easily with th9 level troops. Two of the 3 key troops are maxed at TH9 and all the spells required are maxed at th9.Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
Now, bases will certainly not overlap infernos because they are scared of quake, plus quake even 8 of them, yes 8 will open up any TH10 to a combo of valk/witch/fur depending on how dense the buildings are and other factors. You don't really even need to go heavy wiz because ranged dps isn't as needed anymore.
The only question will be could a TH10 gowoppy get 3 on the base, not just 2.
Infernos are mainly strong because it's difficult to get wall breakers up to directly target them. To bring down infernos you usually see people tank them then bring them down with ranged dps. Well if you can tank them and kill them with the same troop, that's ideal.I can't wrap my head around this. A th9 has the following disadvantages:The key to getting TH9 to get 2 on TH10 is flood infernos with furs/wiz and or valks/witch. As long as the infernos are not overlapping and behind walls they will fall, quite easily with th9 level troops. Two of the 3 key troops are maxed at TH9 and all the spells required are maxed at th9.Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
Now, bases will certainly not overlap infernos because they are scared of quake, plus quake even 8 of them, yes 8 will open up any TH10 to a combo of valk/witch/fur depending on how dense the buildings are and other factors. You don't really even need to go heavy wiz because ranged dps isn't as needed anymore.
The only question will be could a TH10 gowoppy get 3 on the base, not just 2.
-no max wiz
-no max giants
-no max golem
-25 less camp space
-2 less spell spots
-no freeze
-generally, lower heroes.....
Don't see how it's enough to get two. If we flood the infernos, simply wouldn't be enough firepower to get 50% since it all will be fried by the infernos. At which point you need to hope our >20 AQ can take out the th just for one.
What is CF?We have proof now. CF is dead to Earthquake. Not a 3-star since no Lvl 40 AQ, but easy 2.
That TH10 base that has been giving us so many problems. AKA CloverWhat is CF?We have proof now. CF is dead to Earthquake. Not a 3-star since no Lvl 40 AQ, but easy 2.
They had a 15 minute maintenance break earlier this am.Just got a message- " attacking other players is temporarily disabled"
Eta- now it's available again. Odd.
I just hit 10 PDP so you can cleanup somewhere else.I'm marked for 10 in FBGS, but probably won't attack before tomorrow afternoon. If someone wants it before then, jump on it. Just let me know so I don't build for it.
Quake was 2 tiles too far north. shift that down and it's a screen lick 2.BTW, I welcome tips on how I could have done better on #3.