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Clash of Clans (Official thread) (4 Viewers)

I've adjusted my standard farming loadout for the update

Pre update

24-28 loons

1 Hound

minions

zap rage rage rage freeze was my queue left to right.

Typical Load ZRRF

Post update

28-32 loons

minions

gas freeze rage freeze rage freeze freeze

Typical load PFFFRR

So now I carry 3 freeze 2 rage 1 gas into nearly every farm situation because spells cook faster than I raid. 3 freezes mean no reason to take hound. Also, I have adopted the approach of freezing deep queens over high hp defensive buildings so they die by loon splash. Extremely effective.

 
Any good looking TH9 farming bases post 2 air sweeper update? Any that have DE collectors behind walls? I built my sweepers but they are pretty much just half ### placed at the edge of my base. I also never really get raided so maybe it doesn't matter. I just climbed back to crystal so maybe that changes soon I dunno?

 
Any good looking TH9 farming bases post 2 air sweeper update? Any that have DE collectors behind walls? I built my sweepers but they are pretty much just half ### placed at the edge of my base. I also never really get raided so maybe it doesn't matter. I just climbed back to crystal so maybe that changes soon I dunno?
Sent you a PM of what I'm using right now. You can re-arrange it pretty easily to fit your needs. It's set up for trophy now but converts to farming quickly without a complete redesign.

 
Conventional wisdom says put DE drills outside. people are dumb and don't know how to tell if they are empty or not.

 
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Any attack with a max hero should be taken with a grain of salt.

No one with a max queen has any issues getting 50% for the most part.

 
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Wow - AQ40 definitely helped.

With Jump and now Earthquake what 's the point of having Walls anymore? All that time wasted on grinding out Lego walls - for nothing. Might as well go back to my "kids room" or "scrambled eggs" base . . . Where not one piece of wall touched another piece.

Seriously - how we supposed to defend against all this?

 
Any attack with a max hero should be taken with a grain of salt.

No one with a max queen has any issues getting 50% for the most part.
The strength of clover was the nearly impenetrable wall enclosing the major towers at TH10 inferno/xbow/tesla and exploting the golem's AI to orbit the base out of range while units like pekkas and wizards worked on the resource ring IN range of the uber towers, then the golems all die harmlessly before the th ever took a tiny amount of damage

You quake the center compartment open the base just becomes one big compartment, any ground army you throw at it will trash the base.

It's over. Bases at TH10 need to undergo a massive redesign. For now it's open season.

 
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Wait...so, do we upgrade Quake right away now?
No. It's just as effective vs walls at level 1 as level 4. However at level 4 you can knock down an inferno tower to 55% health so that does have some value, eventually. Haste is still the focus of this update for upgrades.

 
Any attack with a max hero should be taken with a grain of salt.

No one with a max queen has any issues getting 50% for the most part.
The strength of clover was the nearly impenetrable wall enclosing the major towers at TH10 inferno/xbow/tesla and exploting the golem's AI to orbit the base out of range while units like pekkas and wizards worked on the resource ring IN range of the uber towers, then the golems all die harmlessly before the th ever took a tiny amount of damage

You quake the center compartment open the base just becomes one big compartment, any ground army you throw at it will trash the base.

It's over. Bases at TH10 need to undergo a massive redesign. For now it's open season.
Much like everything else, until this becomes widespread, still by far the best base design for TH10.

And again, the vast majority don't have maxed queens ripping everything apart or know how to funnel for ####.

 
With jump and earthquake what are you supposed to design? Walls are meaningless.

EQ affects all walls within 3.5 tiles. Rings of walls more than 3.5 tiles away from each other?

 
With jump and earthquake what are you supposed to design? Walls are meaningless.

EQ affects all walls within 3.5 tiles. Rings of walls more than 3.5 tiles away from each other?
I need to get knee deep in booze and start thinking of ideas. I have a few I'm kicking around.

But I think the whole concept of a core needs to be rethought. Bases need to be much more spread out with the idea that a quake can't create a compartment with your th, and both infernos in it.

 
With jump and earthquake what are you supposed to design? Walls are meaningless.

EQ affects all walls within 3.5 tiles. Rings of walls more than 3.5 tiles away from each other?
I need to get knee deep in booze and start thinking of ideas. I have a few I'm kicking around.

But I think the whole concept of a core needs to be rethought. Bases need to be much more spread out with the idea that a quake can't create a compartment with your th, and both infernos in it.
I'm bringing back "scrambled eggs"Spread everything out and hope clock runs out before 3 stars.

 
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Little defensive islands scattered all over the map? Separate every Xbow and Inferno into its each section?

Each Inferno on Single?

This so no Bueno.

 
Little defensive islands scattered all over the map? Separate every Xbow and Inferno into its each section?

Each Inferno on Single?

This so no Bueno.
I'm afraid that you are going to have to shade townhalls at th10 and hope to stop the 50 knowing people will sell out to get the th. It will no longer be possible to reliably protect the th. even versus a th9.

Like I said in chat by the end of the month

TH9 hit TH10

TH10 hit TH9

everyone pots on second attacks.

profit

 
It's over. Bases at TH10 need to undergo a massive redesign. For now it's open season.
Just noting for posterity ;-)
Much like everything else, until this becomes widespread, still by far the best base design for TH10.

And again, the vast majority don't have maxed queens ripping everything apart or know how to funnel for ####.
I tend to agree more with this. At max TH10 with max hero's I'd guess most bases are toast but the vast majority of us aren't there and won't be for a long while. Until this becomes common place it's still a solid base. Heck 3/4 of the th9's I see don't have the second hair dryer or DE spells yet.
 
Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.

 
Little defensive islands scattered all over the map? Separate every Xbow and Inferno into its each section?

Each Inferno on Single?

This so no Bueno.
I'm afraid that you are going to have to shade townhalls at th10 and hope to stop the 50 knowing people will sell out to get the th. It will no longer be possible to reliably protect the th. even versus a th9.

Like I said in chat by the end of the month

TH9 hit TH10

TH10 hit TH9

everyone pots on second attacks.

profit
Revolutionary strategy.

 
Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
The key to getting TH9 to get 2 on TH10 is flood infernos with furs/wiz and or valks/witch. As long as the infernos are not overlapping and behind walls they will fall, quite easily with th9 level troops. Two of the 3 key troops are maxed at TH9 and all the spells required are maxed at th9.

Now, bases will certainly not overlap infernos because they are scared of quake, plus quake even 8 of them, yes 8 will open up any TH10 to a combo of valk/witch/fur depending on how dense the buildings are and other factors. You don't really even need to go heavy wiz because ranged dps isn't as needed anymore.

The only question will be could a TH10 gowoppy get 3 on the base, not just 2.

 
Imagine he had 2 jumps instead of 4 quakes. When the clock is at 2 minutes, he places the jumps across that same wall. Same result.

To me the gamechanger showcased in that video was the poison spell.

Oh, and I'm not sure that was the strongest clover variant either.
Thing is we've tried to jump the center section. Unit AI does not respond to jump the same way as wbs. Jumps have less priority.

It's not the best base, but it's certainly a better blueprint than 18 witches and pray.

 
Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
I'll let you know in about 20 weeks when my AQ is at 40.

 
Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
The key to getting TH9 to get 2 on TH10 is flood infernos with furs/wiz and or valks/witch. As long as the infernos are not overlapping and behind walls they will fall, quite easily with th9 level troops. Two of the 3 key troops are maxed at TH9 and all the spells required are maxed at th9.

Now, bases will certainly not overlap infernos because they are scared of quake, plus quake even 8 of them, yes 8 will open up any TH10 to a combo of valk/witch/fur depending on how dense the buildings are and other factors. You don't really even need to go heavy wiz because ranged dps isn't as needed anymore.

The only question will be could a TH10 gowoppy get 3 on the base, not just 2.
I can't wrap my head around this. A th9 has the following disadvantages:

-no max wiz

-no max giants

-no max golem

-25 less camp space

-2 less spell spots

-no freeze

-generally, lower heroes.....

Don't see how it's enough to get two. If we flood the infernos, simply wouldn't be enough firepower to get 50% since it all will be fried by the infernos. At which point you need to hope our >20 AQ can take out the th just for one.

 
Seems like a little too much overreacting to one video with a max queen. There are all kinds of 3 star videos on that base. Issue is its not at all easy to duplicate. I don't see how this is either until we do it.
The key to getting TH9 to get 2 on TH10 is flood infernos with furs/wiz and or valks/witch. As long as the infernos are not overlapping and behind walls they will fall, quite easily with th9 level troops. Two of the 3 key troops are maxed at TH9 and all the spells required are maxed at th9.

Now, bases will certainly not overlap infernos because they are scared of quake, plus quake even 8 of them, yes 8 will open up any TH10 to a combo of valk/witch/fur depending on how dense the buildings are and other factors. You don't really even need to go heavy wiz because ranged dps isn't as needed anymore.

The only question will be could a TH10 gowoppy get 3 on the base, not just 2.
I can't wrap my head around this. A th9 has the following disadvantages:

-no max wiz

-no max giants

-no max golem

-25 less camp space

-2 less spell spots

-no freeze

-generally, lower heroes.....

Don't see how it's enough to get two. If we flood the infernos, simply wouldn't be enough firepower to get 50% since it all will be fried by the infernos. At which point you need to hope our >20 AQ can take out the th just for one.
Infernos are mainly strong because it's difficult to get wall breakers up to directly target them. To bring down infernos you usually see people tank them then bring them down with ranged dps. Well if you can tank them and kill them with the same troop, that's ideal.

Well even max infernos can only deal 42dps 5x. So you flood a max inferno with giants (1000hp) under rage and they can wipe it quickly. It's just hard in practice to do that, primarily because th10 tend to have virtually impenetrable walls due to their tower coverage. Not anymore.

A pack of 20 giants backed with wiz/witch/valks is very effective at taking down TH10s. Several clans do this, but it took big heroes and some luck.

The bases you have to avoid are where infernos overlap, but people are going to start splitting their infernos up so they don't get both of them exposed. So you just pick a path straight to the TH past one of them, tank it kill it, collect the massive loot and move on.

I know people love to bag on valks, but their primary weakness was wiz in cc and also walls. These are no longer a concern. They can be deadly on the right base as well. It's going to take a balance to see what sort of mix you need for what base. Some will die to a flood of witches, some a giant wiz thing. some giant/wiz/hogs it's gonna be a mix and take some time to calibrate to the right hero levels.

 
I'm marked for 10 in FBGS, but probably won't attack before tomorrow afternoon. If someone wants it before then, jump on it. Just let me know so I don't build for it.

 
I tried to give smn the two hardest th9 I could find. He 6 stars them before the Iranians get out of their jammies.

 
Let it be said pdp is under selling it. He damn near 3 starred a base two weeks ago had us in tears. I'll get it up on the tubes tomorrow.

 
Off to bed, will try knocking in the morning if someone can open it. Trophies can be set to 3000 to keep requests at bay if that helps.

 
Just got a message- " attacking other players is temporarily disabled"

Eta- now it's available again. Odd.

 
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FYI to Quattro, I have to opt out of wars for awhile. Just don't have enough time with the new job right now, which is made worse by the time zone difference. As mediocre a player as I am, I am even worse when I'm rushed, so I'm not doing us any favors.

I'm going to opt out SameAsDay1, but that one can be opted in if needed for numbers. I'll still get attacks in on that one. I just don't want to hurt us with PWW's war weight.

 
I have a GoWiPe built. I am also at work, until very close to end of war. As such, if you need me to hit someone (L4 Golem, L3 Pekka, L2 Freeze, L5 Wiz), just send a PM and I'll take a bathroom break to clash...lol.

Just not a fan of being on phone during the work day, except for actually using it to communicate.

(Clearly, no such qualms about internet forums. Whatever, I draw the line somewhere)

 
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Pretty much made up my mind after this war that I'm maxing Quake before the other two. As much as I hate GoWoppy, it seems like what I'm mostly going to be doing against 10s until my heroes get high enough to swing for 3 more often. Might as well get the max building damage if I'm going to be laying down 4 quakes on the regular.

 

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